Portal Hopping Reapers.

  • @d3adst1ck I love being able to server hop with portals and keep my ship's supplies. Absolutely. But you shouldn't keep your emissary standing, as that relates to your loot, which also doesn't come with you. It only gets abused by Reaper 5's.
    I won't lie, I've abused it as a reaper 5, definitely spent an entire day as a reaper 5 crew hopping though portals, sinking ships, and making a ton of gold. But I still think they should remove the ability to do that.

  • @salerio It's abused by Reaper 5s because they get the retain their level 5 ability after going through the portal. All other emissaries lose their voyages (incl. the level 5 emissary voyage) by using the portal.

    Portaling isn't the problem. Portaling with an emissary flag is not the problem. The map visibility of Reapers and Emissaries is the problem. Get rid of that, and everything else is fine. You can basically trace every problem with the emissary system back to someone showing up on the map, so get rid of it.

  • @d3adst1ck I'm fine with the map visibility of reapers, if that didn't exist...the reaper faction would be much more undesirable to play.
    Believe it or not, you'd encounter far less reaper 5's jumping you if they removed this ability, because you could count on the fact that you can keep track of that Reaper 1 that just spawned on your server, and watch them while they advance their ranks, giving you time to plan accordingly.
    When a reaper 5 that has 5,000 cannon balls, 3,000 chain shot, 487 blunderbombs, 67 anchor balls, and 91 pineapples spawns into your server 3 islands away from you, you don't really have a chance to adapt.

  • @salerio said in Portal Hopping Reapers.:

    @d3adst1ck I'm fine with the map visibility of reapers, if that didn't exist...the reaper faction would be much more undesirable to play.

    How so?

    Believe it or not, you'd encounter far less reaper 5's jumping you if they removed this ability, because you could count on the fact that you can keep track of that Reaper 1 that just spawned on your server, and watch them while they advance their ranks, giving you time to plan accordingly.

    That's part of the problem with Reapers. Other emissaries can track their level from across the map and start to dip when they get close to 5. It's the entire reason Reapers are using the portals - their servers empty themselves once they raise the flag and start leveling up. Like I said, the map visibility is the root of the problem and needs to be dealt with.

    If Reapers and Emissaries were never on the map, it wouldn't matter if one portaled into your server because they'd still have to look for you instead of getting your location instantly. Emissaries wouldn't start fleeing the server as soon as you raise the reaper either. New emissaries would continue to pop up on servers with Grade 5 reapers because they can't tell where they are or what grade they are; I'd even ditch the table miniatures while I was at it.

  • @d3adst1ck I guess I'll just disagree and stand on my points. All good. We just see it differently and that's okay.

  • @scarecelery7151 said in Portal Hopping Reapers.:

    @sweetsandman I hear ya loud and clear. I just don't think that they all have the same impact.

    Also your notion that nobody should ever set sail without info they can get dockside is flawed because its always been possible via world events. Just yesterday I had a newly spawned reaper come after my athena from the veil voyage because they could see from the docks the storm was going... They failed, but they set off to get us with info they could have before sailing too...

    World Events (including Veil Voyages to an extent) are an enhanced risk/reward element of the game. They are designed to be beacons for the server to go to if you fancy some extra risk. The rewards are generous and/or offer a unique reward that is not a available elsewhere. It's a totally separate risk/reward system to Emissaries. One is not required to participate in the other.

    Reapers are supposed to be the risk element to the other factions Emissary reward...but if all you have to do is hop to another server before you even set sail just because you saw a Reaper 2 over at a Sea Fortress...then what's the enhanced risk? It's flawed from the start.

    I think its fine to let players who want to sail without reapers start where are there are none...

    So...it's fine for players to hop servers endlessly to avoid Reapers...but it's not OK for Reapers to hop and find Emissaries...got it...totally balanced...what a fantastic risk/reward system. 👍

    I'll use mine and my crewmate's session yesterday as an example. We log into a server and it's got 2 Merchants and 1 GH. We decided to be the Reaper. We sailed from Galleon's Grave down to the active Skull Fort at Sailor's Knot Stronghold...no ships spotted...we knock the Fort out in about 15 mins, collect the loot and head North to see if we can find those Emissaries. We hit Golden Sands Outpost and shocker..all the Emissaries left..Fine..we chill on the server and try to get to Grade 5 via more world events... hit Grade 5 after an Ashen Winds event and to no surprise, it's an Emissary-less server.

    What a riveting risk/reward system...yawn

    So we portal hopped and got a Gold Hoarder...

    Without portal hopping, the Reaper Emissary is often left to be a PvE faction and bait for server hopping streamers. Portal hopping balances out the poorly designed risk/reward Emissary system.

    As I've stated, it's a broken system. I totally agree that portal hopping needs to be eliminated...but not without some tweaks that solidify the true risk/reward intent of the system.

  • @fretfulfiber809 people not wanting to pvp should not be using an emissary.. the whole point in emissaries is to encourage pvp

  • @sweetsandman It is not poorly designed. That other people would lower their emissary flags is the risk-side of being a reaper. It seems like you only want the other emissaries to have risks, but the risk of the Reaper should be ignored.

    And it's clearly not that they left, they just lowered their flags. If they left you would have gotten a server merger every time. The other players just made the risk/reward calculation and decided that the risk of having an emissary up is no longer worth the extra amount of gold they could get. THAT is the risk of being a Reaper. And that they do that is logical, since the ability to see the PvE players on the map is just way to overpowered. It makes it extremely difficult for them to still do their voyages, since they will have to leave their ship to do that. That is already a risk on its own, since another player can come close to you in that period, but if someone then knows exactly where you are makes it just hard to impossible for them.

    And it's not like them not having a emissary flag on makes it useless for reapers, because you can still steal loot from them. The emissary flag is often less worth then the loot of the voyage they are doing for you. The only thing that prevents it for the Reaper is the ability to see them on the map. It basicly just makes it the same as if you were still a reaper-4 (but then with more money for the loot you hand in at the hideout). And lets be honest: Reapers are the only one who get a special ability when they reach grade 5. No other emissary gets special abilities when they reach grade 5. The only thing that happens is that they counter that special ability of yours, but it doesn't deny you from attacking players who are doing voyages for GH, OOS, Merchant or Athena.

  • @xzodeak said in Portal Hopping Reapers.:

    @fretfulfiber809 people not wanting to pvp should not be using an emissary.. the whole point in emissaries is to encourage pvp

    Not even remotely true, you're very mistaken what the point of emissaries is.

  • @sweetsandman

    Yes it's totally fine for emissaries to start the grind to level 5 making sure there's no reaper and then grind accepting that a reaper could start any second with it's faster grind to five and make them make a decision.

    Just as it's totally fine for players to hop and ensure that someone else has started a fotd for them.

    And it's totally wrong that portal abuse robs players of the INTENDED time it takes for a reaper to be able to see ships anywhere on the server.

    I know you're all about the risk and reward but it existed fine before letting reapers shortcut server hopping.

    To be clear though, emissary isn't really about risk.

  • @unleet1 said in Portal Hopping Reapers.:

    Any ship can hop servers. Doing a PVE run and see a reaper 5 pop up out of nowhere? Go sell your loot, or whatever you have time, and hop away from the grade 5, just as they hopped to you. Even if you have to drop some loot at the portal, you'll keep your emissary and supps. Two can play that game!

    By the way I don't advocate running, but for devils advocate...

    You don't advocate not fighting ships that shortcut the grind for advantage and having portaled are bringing no loot to fight over? That's cute.

    There's literally no incentive to fight that boat, they're bringing nothing to the table.

  • @d3adst1ck said in Portal Hopping Reapers.:

    @salerio It's abused by Reaper 5s because they get the retain their level 5 ability after going through the portal. All other emissaries lose their voyages (incl. the level 5 emissary voyage) by using the portal.

    Portaling isn't the problem. Portaling with an emissary flag is not the problem. The map visibility of Reapers and Emissaries is the problem. Get rid of that, and everything else is fine. You can basically trace every problem with the emissary system back to someone showing up on the map, so get rid of it.

    But there's the rub my good man, get rid of the visibility and emissary system loses the value of it's main purpose for existing, it can't be nearly as good at facilitating content creation that way.

  • @scarecelery7151 Rare have said it themselves... Why else would they both encourage reapers to sink and sell their flags aswell as literally showing them on the map for g5 reapers?

  • @scarecelery7151 said in Portal Hopping Reapers.:

    @xzodeak said in Portal Hopping Reapers.:

    @fretfulfiber809 people not wanting to pvp should not be using an emissary.. the whole point in emissaries is to encourage pvp

    Not even remotely true, you're very mistaken what the point of emissaries is.

    Even Rare themselves say :

    By hoisting an Emissary Flag and staking your allegiance to a Company, you make yourself a target, not just to those serving The Reaper’s Bones but to anyone with a mind to steal the loot you’ve been accumulating to raise your Emissary Grade. Not only that, your Grade is visible on your Emissary Flag – the higher your grade, the more you’re worth to The Reaper’s Bones, and the more loot you’ve likely accumulated to get there. If you’re sailing the seas as a high-grade Emissary, you should be doubly alert to other crews on the horizon, particularly if you choose to take on more visible threats such as Forts and Skeleton Ship battles.

    What is the point of the Emissaries System to you if it isn't to encourage PvP ?

  • @captain-coel said in Portal Hopping Reapers.:

    @scarecelery7151 because right now most emissaries scatter to winds the moment a reaper is on the server. Throw up reaper o. a server with 4 other emissaries and by the time you get 5 there is 1 left.

    People don't want to deal with the risk of being attacked. Sorry portal hopping should stay.

    ^

    @FretfulFiber809 You know what would help that? PvE servers. Then the people playing on the PvP servers will be willing to fight, rather than drop emissary and switch servers to not deal with reapers.

    What is wrong with the people who want PvP servers? This is a PIRATE game.

  • @kozakderg said in Portal Hopping Reapers.:

    @scarecelery7151 said in Portal Hopping Reapers.:

    This isn't actually true. They did actually leave it open to future review.

    And it will probably stay the same as it is right now. I do honestly believe that separating the PvP and PvE elements would turn this game into a PvE grindfest that would get boring quickly and the larger majority of the playerbase that's PvE oriented would leave out of boredom, thus putting the game in maintenance mode with a very small and niche PvP community left behind.

    I'm not your typical PvP sweat either, I prefer PvE over PvP every time, but some funny and exciting interactions only emerged when another crew was involved.

    That's the strong-suit of this game that I wasn't fond of before, but grew to like it. If it gets separated completely, the game will become another mainstream MMO sandbox game, with the option of an "easy mode".

    They really don't need to add PvE only sessions other than the non rewarding one that is more intended for machinima and content creation. Folks that want to focus more on the PvE side and take a break from the main sessions can join the various Alliance servers out there, I have rotated through a few of these over time since the launch of this game for when I just want to focus something down and just want to chill without dealing with the PvP for that night.

  • @scarecelery7151 You said "There's literally no incentive to fight that boat, they're bringing nothing to the table. "

    portal hopping reaper brings a grade 5 flag, probably endless supplies to siphon, plus possibly a good fight? You are literally wrong. :D I think pvp is the most fun aspect, but I don't knock others for their own playstyle either. If people want to dodge or run that's their choice.

    My lone point was that ANYONE can portal hop, and keep their emissary grade plus supplies. It is not exclusive to the big bad reaper 5 and others should use this to their advantage. Which is 100% correct

  • @unleet1 said in Portal Hopping Reapers.:

    @scarecelery7151 You said "There's literally no incentive to fight that boat, they're bringing nothing to the table. "

    portal hopping reaper brings a grade 5 flag, probably endless supplies to siphon, plus possibly a good fight? You are literally wrong. :D I think pvp is the most fun aspect, but I don't knock others for their own playstyle either. If people want to dodge or run that's their choice.

    My lone point was that ANYONE can portal hop, and keep their emissary grade plus supplies. It is not exclusive to the big bad reaper 5 and others should use this to their advantage. Which is 100% correct

    I'm sorry you're just wrong.
    The flag is of almost no value at all compared to the loot required to be grade 5 for any other emissary. What do you think they are gonna do? go out of their way to sail to the hide out and switch to reaper for it? lol. when empty reaper boats attack me their mostly worthless flags get left in the water.

    Yes, other players than reapers can use the portals, no, they do not get the same level of benefit as reapers do out of it. If you cant accept and deal in the real fact of this there's no point in us further conversing about it because you're not dealing with reality.

  • @th3xr34p3r said in Portal Hopping Reapers.:

    @kozakderg said in Portal Hopping Reapers.:

    @scarecelery7151 said in Portal Hopping Reapers.:

    This isn't actually true. They did actually leave it open to future review.

    And it will probably stay the same as it is right now. I do honestly believe that separating the PvP and PvE elements would turn this game into a PvE grindfest that would get boring quickly and the larger majority of the playerbase that's PvE oriented would leave out of boredom, thus putting the game in maintenance mode with a very small and niche PvP community left behind.

    I'm not your typical PvP sweat either, I prefer PvE over PvP every time, but some funny and exciting interactions only emerged when another crew was involved.

    That's the strong-suit of this game that I wasn't fond of before, but grew to like it. If it gets separated completely, the game will become another mainstream MMO sandbox game, with the option of an "easy mode".

    They really don't need to add PvE only sessions other than the non rewarding one that is more intended for machinima and content creation. Folks that want to focus more on the PvE side and take a break from the main sessions can join the various Alliance servers out there, I have rotated through a few of these over time since the launch of this game for when I just want to focus something down and just want to chill without dealing with the PvP for that night.

    Its funny, alliance servers are far far worse than what correctly done pve servers would be, but players will put up with them just so that the people who aren't into pvp in sot arent catered to at all.

  • @scarecelery7151 Ok, enjoy!

  • @scarecelery7151 said in Portal Hopping Reapers.:

    @sweetsandman

    Yes it's totally fine for emissaries to start the grind to level 5 making sure there's no reaper and then grind accepting that a reaper could start any second with it's faster grind to five and make them make a decision.

    And it's totally wrong that portal abuse robs players of the INTENDED time it takes for a reaper to be able to see ships anywhere on the server.

    I get where you're coming from. And we'll have to agree to disagree here more than likely...but IMO, it's WAY too easy to hop with no commitments/investments and do some risk-aversion. I don't like server hopping. I don't like portal hopping. But if players are going to get the reward of Emissaries and be so easily able to mitigate the risk by hopping, then the concept is broken. Portal hopping balances that pre-sail risk avoidance with a potential surprise. I don't think it's the right way for Rare to have countered that risk aversion...but it's where we're at and it's where we've been for well over a year now.

    I know you're all about the risk and reward but it existed fine before letting reapers shortcut server hopping.

    It existed "fine" in the sense that we had Reapers complaining that they never had any Emissaries to hunt (remember..that's what they're supposed to be doing..as you'll see later on in my reply).

    To be clear though, emissary isn't really about risk.

    Incorrect. Emissary is absolutely about risk. This is directly from the SOT webpage explaining emissaries...
    (https://www.seaofthieves.com/news/all-about-emissaries)

    "What are the risks involved in playing as an Emissary?

    By hoisting an Emissary Flag and staking your allegiance to a Company, you make yourself a target, not just to those serving The Reaper’s Bones but to anyone with a mind to steal the loot you’ve been accumulating to raise your Emissary Grade. Not only that, your Grade is visible on your Emissary Flag – the higher your grade, the more you’re worth to The Reaper’s Bones, and the more loot you’ve likely accumulated to get there. If you’re sailing the seas as a high-grade Emissary, you should be doubly alert to other crews on the horizon, particularly if you choose to take on more visible threats such as Forts and Skeleton Ship battles."

    Also from that page...regarding the Reaper's Bones Emissary, it notes:

    "Who are The Reaper’s Bones?

    A rebellious Trading Company comprised of those who believe themselves to be at the top of the pirate food chain. They’re on the hunt for the most fearless pirates to undermine the other Trading Companies by stealing loot from under their noses and, in particular, to assert their dominance over those Companies by targeting their Emissaries."

    and some more...

    "How do I raise my Emissary Grade for The Reaper’s Bones?

    Again, by serving them. Acquiring loot and bringing it to your ship will see your Emissary Grade advance, especially if you’ve stolen that loot from someone else – but above all else, the Reapers want their representatives to assert dominance over other Emissaries on the seas. This even includes other Reaper’s Bones Emissaries. It’s a dog-eat-dog world, and The Reaper’s Bones are seeking to reward the top dogs. Defeating Emissaries in pirate-to-pirate combat will raise your Emissary Grade, as will retrieving Emissary Flags. So sink Emissary Ships to cause their flag to break away, allowing you to pick up this trophy of your victory to bring back to The Reaper’s Hideout."

    If the goals (and a bulk of the commendations) are tied to hunting Emissaries, but players are able to do some quick risk-aversion, then the risk side of the equation is flawed...portal hopping introduces a balance to a recognized flaw. If they believed it was the other way around, surely they would have reversed portal hopping by now. They've had a Mega Thread open for well over a year and opinions have been mostly stalemated...leaving it to the default "Approved by Rare" stamp on portal hopping.

    I don't like it, but apparently nobody has positioned a better solution (myself included) to portal hopping...or they don't care...either way...Portal Hopping is

  • @sweetsandman I'm well aware of everything the devs have said around emissary system to give it the appearance that it was about risk vs reward. I just understand that those are just words. Its not why the system exists.

  • @scarecelery7151 said in Portal Hopping Reapers.:

    @sweetsandman I'm well aware of everything the devs have said around emissary system to give it the appearance that it was about risk vs reward. I just understand that those are just words. Its not why the system exists.

    ......Enlighten me...what's behind their illusion of words?

  • @sweetsandman said in Portal Hopping Reapers.:

    @scarecelery7151 said in Portal Hopping Reapers.:

    @sweetsandman I'm well aware of everything the devs have said around emissary system to give it the appearance that it was about risk vs reward. I just understand that those are just words. Its not why the system exists.

    ......Enlighten me...what's behind their illusion of words?

    The same thing that's behind every single decision about the game ever made. The pitch for why it was made. Lets not go further afield with this as we've agreed to disagree.

    At least we can agree that keeping flags when using portals is something that should be fixed.

  • @fretfulfiber809 said in Portal Hopping Reapers.:

    @tenriak said in Portal Hopping Reapers.:

    @FretfulFiber809 You know what would help that? PvE servers. Then the people playing on the PvP servers will be willing to fight, rather than drop emissary and switch servers to not deal with reapers.

    What is wrong with the people who want PvP servers? This is a PIRATE game.

    You know this has been a laughable argument from the start, right? It's like saying "Why would you want to fight the Ender Dragon in a game called 'Minecraft', you should only want to Mine and Craft!"

    Its actually kinda shocking that people still use that.
    Its like, don't they know every player is a pirate regardless of playstyle?

  • @scarecelery7151 said in Portal Hopping Reapers.:

    At least we can agree that keeping flags when using portals is something that should be fixed.

    *as long as appropriate alterations are made to quell risk aversion

    fixed for my agreement 😉

  • @scarecelery7151 said in Portal Hopping Reapers.:

    @sweetsandman I'm well aware of everything the devs have said around emissary system to give it the appearance that it was about risk vs reward. I just understand that those are just words. Its not why the system exists.

    That's definitely how the system is shaped tho. By flying an emissary flag you get more gold/reputation, and nothing else, but are at a higher risk of being attacked by other crews, and nothing else. There is nothing more to it.

    If the aim of the system was simply meant to give player a safe way to get more gold, then why showing Emissaries on the Reaper's map ?

    It's just a system of higher risk/reward put in place to give more choices to players.

  • @grog-minto I certainly never said the aim was to give player safe way to make more gold. You're forgetting what the purpose of the whole game really is.

  • @super87ghost said in Portal Hopping Reapers.:

    @sweetsandman It is not poorly designed. That other people would lower their emissary flags is the risk-side of being a reaper. It seems like you only want the other emissaries to have risks, but the risk of the Reaper should be ignored.

    And it's clearly not that they left, they just lowered their flags. If they left you would have gotten a server merger every time. The other players just made the risk/reward calculation and decided that the risk of having an emissary up is no longer worth the extra amount of gold they could get. THAT is the risk of being a Reaper. And that they do that is logical, since the ability to see the PvE players on the map is just way to overpowered. It makes it extremely difficult for them to still do their voyages, since they will have to leave their ship to do that. That is already a risk on its own, since another player can come close to you in that period, but if someone then knows exactly where you are makes it just hard to impossible for them.

    And it's not like them not having a emissary flag on makes it useless for reapers, because you can still steal loot from them. The emissary flag is often less worth then the loot of the voyage they are doing for you. The only thing that prevents it for the Reaper is the ability to see them on the map. It basicly just makes it the same as if you were still a reaper-4 (but then with more money for the loot you hand in at the hideout). And lets be honest: Reapers are the only one who get a special ability when they reach grade 5. No other emissary gets special abilities when they reach grade 5. The only thing that happens is that they counter that special ability of yours, but it doesn't deny you from attacking players who are doing voyages for GH, OOS, Merchant or Athena.

    The "gotcha" there is that it points to just hunting non-Emissary ships instead (which is fine). But, your point also assumes that everyone on the server is participating in loot production. There's 14 tall tales available on any given server, monthly Adventures, sleeping/sitting commendations, journals to find, fishing, and all sorts of things that are not related to loot production and are of no interest to the Reaper's Bones faction (and kind of frowned upon for attacking). If none of that stuff existed on the servers, I'd agree with you...but not everyone is producing loot.

    All that being said, you did point out something that I had not really accounted for in my proposal. Part of the risk of being a Reaper is that you are effectively a "world event" by being one (read: bait for content creators and players wanting on-demand PvP). My proposal mitigates a fraction of that risk and that needs to be accounted for. I still stand by eliminating that bit of the risk for the betterment of the Emissary system, so I think the best way to account for that is to alter the reward associated to Reaper's Bones as it pertains to my proposal. I'll think about it and do some adjusting.

  • @scarecelery7151 I was not talking about the purpose of the game but the purpose of this specific system (which is giving a choice to players for a more high risk / high reward playstyle).

    Regarding the purpose of the game, it's a sandbox "tools not rules" pvpve game. Its purpose is whatever you want it to be as long as the game code and the devs allow it.

  • @grog-minto said in Portal Hopping Reapers.:

    @scarecelery7151 I was not talking about the purpose of the game but the purpose of this specific system (which is giving a choice to player for a more high risk / high reward playstyle).

    Regarding the purpose of the game, it's a sandbox "tools not rules" pvpve game. Its purpose is whatever you want it to be as long as the game code and the devs allow it.

    I know. You're forgetting that single thing that informs everything that came after. You're only getting one part of the purpose, yes its a sandbox, but a sandbox for what? (hint: its not really for all players to play however they want, because only players who want to pvp can do that. If someone isn't interested in it, they can do whatever else they want until the moment someone else decides for them they are doing pvp).

  • @scarecelery7151 Well it's a pvpve sandbox, not a theme park mmo. You'll have to do both pvp and pve even if only a little. As I said : as long as the game code and the devs allow it. The game code and the devs never allowed the players to do only pvp nor pve in adventure, and per their own admission most likely never will.
    That's the beauty of the game, you know why you're setting sails but you don't know what the sea will give you. That's the small mystery that keeps players like me hooked.

  • @grog-minto I mean, except the crews that are out there who refuse to pve at this point and only want to pvp... they can literally just pvp all they want to, and expect there to be pve crews to do the pve for them to pvp. As far as mystery, I'm not sure much is left. People flag their intentions, and encounter variety is way down from the early days.

    None of this is anything to do with why the game exists or emissaries either tho. You're missing the biggest piece of why anything happens in Sea of Thieves, and why it exists.

  • @scarecelery7151 said in Portal Hopping Reapers.:

    @grog-minto I mean, except the crews that are out there who refuse to pve at this point and only want to pvp... they can literally just pvp all they want to, and expect there to be pve crews to do the pve for them to pvp. As far as mystery, I'm not sure much is left. People flag their intentions, and encounter variety is way down from the early days.

    None of this is anything to do with why the game exists or emissaries either tho. You're missing the biggest piece of why anything happens in Sea of Thieves, and why it exists.

    Is it...to make Rare money?

    You've got us hanging on the edge of our seat waiting for this magical "reason" to be revealed.

    It's a game. From a player's perspective, it's to be entertained. From the creator's perspective, it's to make money by creating content that will keep us entertained. That's the high level.

    The deeper levels are rooted in lore and interpretation by the players where the devs have not actually shared their design intentions. Rare is kind enough to share their intentions a lot of the time (especially on Emissaries)...whether we agree with them or not is a whole other topic.

  • @sweetsandman said in Portal Hopping Reapers.:

    @scarecelery7151 said in Portal Hopping Reapers.:

    @grog-minto I mean, except the crews that are out there who refuse to pve at this point and only want to pvp... they can literally just pvp all they want to, and expect there to be pve crews to do the pve for them to pvp. As far as mystery, I'm not sure much is left. People flag their intentions, and encounter variety is way down from the early days.

    None of this is anything to do with why the game exists or emissaries either tho. You're missing the biggest piece of why anything happens in Sea of Thieves, and why it exists.

    Is it...to make Rare money?

    You've got us hanging on the edge of our seat waiting for this magical "reason" to be revealed.

    It's a game. From a player's perspective, it's to be entertained. From the creator's perspective, it's to make money by creating content that will keep us entertained. That's the high level.

    The deeper levels are rooted in lore and interpretation by the players where the devs have not actually shared their design intentions. Rare is kind enough to share their intentions a lot of the time (especially on Emissaries)...whether we agree with them or not is a whole other topic.

    There is no suspense, Rare has many time stated what I'm talking about. Its in the original pitch. Its evident in every decision they've ever made.

    But enough of that, its off topic.

    Topic is, I don't understand what the point of having a requirement to level up to grade five for reapers to be able to see em ships on the map is if they're going to let players exploit it away.

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