@scheneighnay
@ScareCelery7151
Maybe I'm not communicating my point clearly enough. Hopping servers - whether it's at the sight of a Grade 1 Reaper, at the sight of a Grade 5 Reaper, or AS a Grade 5 Reaper - are all bad for the Emissary system's risk/reward intentions.
If my crew and I want to run Reaper, but all the Emissaries leave and no other Emissaries ever enter the server because they're all scared, we're left to do PvE and/or hunt Emissary-less ships which tend to be newer players, tall taler's, and generally people that don't want to take part in the enhanced risk/reward system of Emissaries. Cool, right? No. It's a poor design.
Here's my idea. I've suggested it before so I'll just copy/paste it with a slight alteration...
-1) Get rid of all the little ships on the Emissary tables at the outposts. If you want to run an Emissary, do it. Your decision should not be based on knowledge of the server that can be obtained before leaving the dock. Your decision should be based on your understanding of the risk/reward elements of the Emissary system.
-2) Crews can only see a Reaper on their map if they are running an Emissary of any kind and are Grade 3 or higher. The logic here is that crews would be invested enough in a server that they'd at least consider continuing with their risk even if they end up seeing a Reaper on their map after they've hit Grade 3. Sure, some people would still immediately sell, lower, and abandon the server, but those are the folks that aren't going to fight anyways. At least with this, their rewards/time would be impacted accordingly.
-3) Grade 5 Reapers can only see ships on their map that are Grade 3 or higher. The logic here is to complement the above rule so that you don't have a tactical advantage on low grade emissaries.
-4) Reapers can only see other Reapers once they've achieved Grade 2 or higher.
-5) Allow broken Reaper's Bones flags to be sold to the other factions for 2x gold (no rep). It's actually silly that this isn't already in the game, but this would certainly help to make it not such an eye-roll when a G5 Gold Hoarder sees that G1 Reaper headed their way knowing that they have no loot and a flag worth ~1200 gold and an inconvenient trip to Reaper's Hideout to sell it (I'm more apt to leave them floating in the water).
-6) Eliminate Emissaried portal hopping.
All of these things together would make the risk/reward system of Emissaries on every server way more organic and high stakes.