Low-Quality Textures

  • For a few weeks now, I've been noticing textures go low-quality whenever I look away, and when I turn back they take several seconds to go back to normal, or just don't at all until I get closer. This happens when I'm only standing a few feet from the ship and look away from it. I'm on max graphics settings with an RTX 2070 GPU. I don't know if this is a bug, or if it's a problem with my hardware, but it's really starting to bother me. This is the only game it happens on.

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  • Try reinstalling?
    Adjust the settings?

  • I've adjusted graphic and video settings, and nothing seems to help. I'll try reinstalling.

  • I've come to the conclusion that it must be my internet causing it. Case closed, I guess.

  • @cooks-iii
    Here are a few things you can try to offset the load on your CPU/GPU:

    • Turn off any unnecessary Background Apps in Windows

    • Set your monitor's refresh rate in Sea of Thieves settings to match your monitor's actual refresh rate instead of running uncapped (or 299 FPS)

    • Set textures to Legendary in the settings menu to reduce pop-in

    • Verify Sea of Thieves by running integrity check to eliminate possibility of corrupted game files

    • Manage 3D settings in NVidia Control Panel to emphasize performance over quality and select high performance power mode. There are a lot of guides on how to setup game profiles for performance that focus on high performance texture filtering and optimization.

    • Ensure that you have proper cooling on your CPU and GPU. While running Sea of Thieves, a 2080 should render 299 FPS at ~65°C and average temperatures for an i7/i9 overclocked at 4.8 - 5.1 GHz should have all cores at 55° C under load with maximum temperatures no higher than 70° C.

    If none of the above mentioned items help to improve your rendering performance, then you can try clearing your %localappdata% for Athena. Although I have not tried deleting and/or renaming local data for Sea of Thieves, this method works for other games using the UE4 engine. Initially, instead of deleting the Athena folder, just rename it to Athena1 and launch the game and see if your user setting are reset back to default. This is important because the gamesettings.ini can become corrupt and changes will not reflect client side. Here is an example of the .ini:

    [/Game/Blueprints/Audio/BP_GameNarrationCoordinator.BP_GameNarrationCoordinator_C]
    CachedPreferredVoice=Microsoft Pavel
    CachedLanguage=ru-RU
    CachedGender=0

    [ScalabilityGroups]
    sg.ResolutionQuality=100
    sg.ViewDistanceQuality=3
    sg.AntiAliasingQuality=3
    sg.ShadowQuality=3
    sg.PostProcessQuality=3
    sg.TextureQuality=3
    sg.EffectsQuality=3

    [/Script/Athena.AthenaGameUserSettings]
    MaxVerticalResolution=0
    MaxFPS=0
    VSync=0
    LightingDetail=0
    ModelDetail=4
    ShadowDetail=0
    TextureDetail=0
    WaterDetail=0
    AnimationQuality=0
    ResolutionScaling=100.000000
    ParticleEmitterQuality=0
    ParticleResolutionQuality=0
    BackBufferCount=2
    ShowPerformanceCounters=3
    SmoothFPS=True
    HDR=True
    Fullscreen=True
    bUseVSync=False
    ResolutionSizeX=0
    ResolutionSizeY=0
    LastUserConfirmedResolutionSizeX=0
    LastUserConfirmedResolutionSizeY=0
    WindowPosX=-1
    WindowPosY=-1
    bUseDesktopResolutionForFullscreen=False
    FullscreenMode=2
    LastConfirmedFullscreenMode=2
    Version=5
    AudioQualityLevel=0
    MMCThresholdScale=0
    AudioOutputSpatialAudio=False

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