@ammo-pouches said in NERF THE SWORD:
@grumpyw01f
Situational. In any case, you're saying that the third hit of the sword should never be hit.
Yeah, it shouldn't be a guarantee. Guaranteeing a 3rd hit with the sword is downgrading the sword to something where you don't need lots of skill to kill somebody, you can just start slashing and it'll probably kill them. Because for the most part, all you need is to hit them once and you'll be guaranteed the other 2.
Not true. Even stunned, you can still shoot. Make sure you're facing your enemy when you get stunned, so that you can kill them. Failing that, you can always attempt using a blunderbomb.
Removing the stunlock would reward good positioning because you would only be able to get 2 hits against a good player if you sword them when they are pretty much inside of you,
Not guaranteed - skilled sword users don't typically get that close, because they need to be able to see what their opposition doing. If you're inside your opponent, it's easy to lose sight of them, or get 1-shot.
and when they're running away you could get the second hit off. What this means is that players who rely on just spamming the sword and hoping for the best would not be a viable strategy anymore as you wouldn't be rewarded with 75 damage just because you randomly swung and hit somebody.
Get the idea out of your head that comboing with the sword, or spam, as some might call it, is somehow wrong. It isn't; it's perfectly balanced. It only seems like it because A) you already effectively lost or failed when it happens, and B) you willfully chose to not have a proper defense against it. It's kind of like bringing a knife to a gunfight (oh, the irony) - it just doesn't work. To keep up, you have to constantly switch it up. By solely choosing to double-gun, you are effectively choosing to fight with 1 hook tied behind your back.
Which is like saying the blunderbuss shouldn't have knockback.
The blunderbuss having knockback is what helps balance it out - it helps clear a ship of enemies by knocking them overboard, and ensures that a 2nd follow-up shot may not ensure an instant kill if the 1st doesn't already do it.
It shouldn't. The fact that you can do knockback AND is a 1shot is stupid.
This is a false assumption. If you get 1-shot, you fall where you stand. Knockback only occurs when you don't get 1-shot.
It should be one or the other, not both.
It is, because you're wrong. 😉
There's no reason for the blunderbuss to have knockback in the first place. Other than the fact that you can ske et people, there's not a reason for it to be in the game in the first place.
I just explained why it was necessary - it's great for ship boarding defense! 🙄
And also make swords not viable anymore... If you're getting spammed by slashes, that's a result of being a glass cannon. Where's your blunderbuss?
You're partially right. Doublegun is a glass cannon in some regard,
All or none; there is no some. It's all glass-cannon, BTW. 😉
but if you're being spammed by slashes that usually means that the sword user is just a bot trying to get the kill while spamming M1.
Uses emotional derogatory term in order to demean another's position while attempting to justify one's own flawed logic. 🤣
No skill or movement techniques, just holding W and spamming M1.
Sure, if you want to die. 💀
Removing the stunlock would reward good players and punish bad ones.
Wrong. It punishes melee attacks and rewards ranged attacks.
I think this would be worth it, and it would still make doublegun a glass cannon against good sword users.
Nope. It would make them invincible so long as they start out at range and can keep moving, and if the sword user is stubbornly only using their sword, of course - but even in that case, when they do use their firearm, it's still 10 bullets versus 5.
I would giggle like a child every time I used a cutlass if I could sword lunge often again.
Wishing for something to come back that was totally broken. 🤦♂️
Same, if you could swordlunge without the stun directly after then it would be so fun.
And broken.
Same if you could fire 2 shots at the same time with doublegun and kill someone instantly.
This was removed for good reason; good coordination with crewmates can still make it happen.
People complain NOW about being killed "instantly" They have no idea.
Still happens with good teamwork or 1-shot blunderbuss or keg explosion. Getting killed instantly is a part of the Sea - get used to it.
I'm not saying that being a good sword user requires no skill.
Inadvertently, that's exactly what you're doing.
saying that you can get kills quite easily by not being skillful and just holding W and spamming M1. Removing the stunlock would create a sword meta where sword users would be REQUIRED to become good at movement, positioning, and aiming with their secondary weapon in order to become a good sword user.
Okay, 1st you already need to do all of that to be a truly good sword user. Secondly, removing the stunlock would remove any kind of meta altogether - at least with the sword (which it doesn't have, BTW, because it's balanced for its role in its current state). Also, you're completely choosing to ignore the lack of skill involved by the pirate getting killed by a simple direct attack. Finally, if you have to rely on a 2nd weapon to finish off your opponent, then it cannot be considered skill with just that 1 weapon.
As it stands right now, for most situations, you can just hold W and spam M1 and it'll kill someone.
Only if they lack skill.
Adding this update would FORCE people to become good with their secondary weapons,
Since when has this game ever been about forcing people? We get to choose, and still can! That hasn't changed. Why don't you try using the sword? It's not an us versus them kind of thing. You use what you need when you need it - play to your weapons roles, and adapt! Only then will you realize your full potential.
and it would actually punish bad players who just swing and hope for the best, rather than rewarding them with a kill.
No, it would punish pirates who succeed and reward those who failed to learn and adapt. Kills are temporary. Respawn and keep moving forward.