Bigger lobbies

  • Bigger lobbies with more ships can be a great insentive to play the game for all those pvp fiends this will most likely bring back some old players that where lost when removing the arena game mode. please consider this.

    Yours sincerely Goldz2419

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  • This is simply not possible, Rare has spoken a few times on podcasts about it.

  • I just want it to get back to 6 ships per server. With the current map size, it's (mostly) the right number.

    The one thing that they should consider is moving all Tall Tales over to otherwise progression-less servers. Just 5-6 ships sailing around doing Tall Tales and nothing else. The benefit to that would be that all the ships on adventure servers would be engaged in the core gameplay somehow and not going through the effective story mode.

    There's 16 Tall Tales at the moment and that number only has the potential to go up over time. And with only 5 ships per server, if there's one doing Tall Tales, that's 20% of the server that's effectively not producing and not really interested in engaging with the other ships on the server. Sure there's some outliers there, but for the most part, players doing Tall Tales try to play that session in a silo. If more than one ship is doing a Tall Tale, that's how you truly get a "dead server".

    The game is designed around player interaction, and with that many Tall Tales available, it only serves to reduce the amount of true interaction.

  • If only. Man the game would benefit from more players on a server. This current lost sands adventure would be hectic with 60 people on the server. We can dream.

  • @goldz2419 it’s currently down to five ships for server stability reasons they’ve talked about it on their podcasts a few times maybe it will go back up to six but for now it’s five

  • @sweetsandman
    Actually,

    • 5 of those 16 tall tales are PoTC and I'm fairly certain that removes them from the player count- meaning there are only eleven valid ones
    • People doing tall tales other than PoTC are rather rare
    • They can still be encountered and may still be collecting treasure
    • Anyone in the devil's roar is usually limiting their player interactions, weather deliberately or not, but tall tales are not the only factor that limits player interaction. There are also simply people who would rather not get into a risky engagement or will run away.
    • It is not "Playing that session in a silo" (PoTC kind of is I guess, but it is discluded from the primary argument itself)
  • @mr-whaletoes said in Bigger lobbies:

    @sweetsandman
    Actually,

    • 5 of those 16 tall tales are PoTC and I'm fairly certain that removes them from the player count- meaning there are only eleven valid ones

    Only 2 of the PoTC Tall Tales are instanced, so , it is more accurate to say 14 Tall Tales are a part of the regular Adventure servers, not 16. Apologies.

    • People doing tall tales other than PoTC are rather rare

    Based on what statistic? Did you just make that up? I encounter people doing the OG TTs 1-11 pretty regularly...in fact I'd say more regularly than the PoTC ones.

    • They can still be encountered and may still be collecting treasure

    Very true. I wouldn't want to take away the ability for people to "multi-task". I just think it would be beneficial to allow for people who JUST want to experience the story to do so in a "safe space"...but if you were to choose to "multi-task", don't expect to get any sympathy 😜

    • Anyone in the devil's roar is usually limiting their player interactions, weather deliberately or not, but tall tales are not the only factor that limits player interaction. There are also simply people who would rather not get into a risky engagement or will run away.

    OK...? Not sure what point is being made here. The Devil's Roar is an enhanced risk/reward area of the map and serves its purpose well.

    • It is not "Playing that session in a silo" (PoTC kind of is I guess, but it is discluded from the primary argument itself)

    By playing in a silo, I mean they set sail to accomplish a Tall Tale and that's it. The number of players that are truly "multi-tasking" is probably small. But, again, I don't want to take that multi-tasking ability away. I just want to see the players that strictly want to Tall Tale be given the ability to do so and remove them from the small pool of ships per server that we have. It's 5 (hopefully 6 again someday)...so having one or more of those ships just doing the story mode is silly.

  • @sweetsandman said in Bigger lobbies:

    Only 2 of the PoTC Tall Tales are instanced, so , it is more accurate to say 14 Tall Tales are a part of the regular Adventure servers, not 16. Apologies.

    Ah, my mistake as well. I forgot that some of them were in the regular map :P

    Based on what statistic? Did you just make that up? I encounter people doing the OG TTs 1-11 pretty regularly...in fact I'd say more regularly than the PoTC ones.

    Just my experience. You have statistics? Can I see them?
    Also, there are fewer PoTC tall tales and some of them will not allow interactions with other players, so I suppose that will skew the results.

    Very true. I wouldn't want to take away the ability for people to "multi-task". I just think it would be beneficial to allow for people who JUST want to experience the story to do so in a "safe space"...but if you were to choose to "multi-task", don't expect to get any sympathy 😜

    Well, no "safe space"- that's effectively a PvE server. But I agree with the other points.

    OK...? Not sure what point is being made here. The Devil's Roar is an enhanced risk/reward area of the map and serves its purpose well.

    The point was that Tall Tales are not the primary factor relating to player interaction loss, and thus should not be focused on in the attempt to increase interaciton.

    By playing in a silo, I mean they set sail to accomplish a Tall Tale and that's it. The number of players that are truly "multi-tasking" is probably small.

    Yes.

    But, again, I don't want to take that multi-tasking ability away. I just want to see the players that strictly want to Tall Tale be given the ability to do so and remove them from the small pool of ships per server that we have. It's 5 (hopefully 6 again someday)...so having one or more of those ships just doing the story mode is silly.

    There was this one time where I encountered someone doing the same tall tale as me and I joined their crew and we teamed up... even setting out for solely the tall tale doesn't remove oneself from potential player interaction with benefit on one side, the other, or both- even if it is rare.
    Also, removal from the system doesn't really work if there are other ships. They can still theoretically attack- and if they can't they can just be unstoppably toxic (though this does help with reporting). Besides, this is just PvE servers but for tall tales.

  • @mr-whaletoes said in Bigger lobbies:

    Besides, this is just PvE servers but for tall tales.

    Oddly...that's kind of what I'm proposing. If there was no means by which to collect loot, do events, hand in loot, fish, or anything that isn't directly related to those Tall Tales, it would be a "safe space" of sorts. Just 5-6 ships sailing around doing nothing but Tall Tales. They could team up, join one another, and generally enjoy the Tall Tales with other folks that are just out enjoying Tall Tales. Sure, you'd have players that go in there strictly to sink Tall Talers...but...I feel like (hope) those would be few and far between.

  • @sweetsandman said in Bigger lobbies:

    @mr-whaletoes said in Bigger lobbies:

    Besides, this is just PvE servers but for tall tales.

    Oddly...that's kind of what I'm proposing. If there was no means by which to collect loot, do events, hand in loot, fish, or anything that isn't directly related to those Tall Tales, it would be a "safe space" of sorts. Just 5-6 ships sailing around doing nothing but Tall Tales. They could team up, join one another, and generally enjoy the Tall Tales with other folks that are just out enjoying Tall Tales. Sure, you'd have players that go in there strictly to sink Tall Talers...but...I feel like (hope) those would be few and far between.

    You'd be wrong.

  • @sweetsandman Yea, I would probably pay for a private server if it allows you to progress through the Tall Tales.

  • Going back to 6 ships per server is most certainly on my wish list. PvP encounters have been fewer since it dropped to 5. The game was designed with 6 ships in mind so it's only natural it will reduce interactions. Hopefully we get an update on this soon.

  • I also cannot wait for 6 ship cap to return to the game, it used to be so action packed back when we had it, now it feels like every server is inactive. Im also not a fan of the 16 player cap.

    The game is literally in a downgraded state right now and i truly hope the community doesnt just forget about it and accept the current situation as the default.

    If anyone makes a thread about this I will be voting it up.

  • @goldz2419 said in Bigger lobbies:

    Bigger lobbies with more ships can be a great insentive to play the game for all those pvp fiends this will most likely bring back some old players that where lost when removing the arena game mode. please consider this.

    Yours sincerely Goldz2419

    Join Insiders. Stress test servers. I'm a bad Insider.

  • @a10dr4651 said in Bigger lobbies:

    Going back to 6 ships per server is most certainly on my wish list. PvP encounters have been fewer since it dropped to 5. The game was designed with 6 ships in mind so it's only natural it will reduce interactions. Hopefully we get an update on this soon.

    I agree with you, 💯% here.

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