@d3adst1ck said in [Lethality Check] Would Gathering Raw Commodities Work?:
I don't see a problem with this but it has to have a balance against the pre-crated commodities. There should be a reason why you'd do this over buying the crates and conversely why you might buy the crates over doing this. Collecting your own raw material and filling a commodity crate would take longer, and you don't have the 'buy-in' but if you're still selling it at the same price as the pre-packed crates then you're not making much for your time and it's likely to get abandoned by players. There's also a bit of inherent risk in the way the trade routes are set up to have you traveling a bit of distance in order to make your money, and depending on where you're able to mine your own resources this might be less of a factor so the nodes would have to be fairly distributed to provide the same kind of risk.
The commodities as they are now need a bit of a rework to make them viable first, I think, because there are not a lot of pirates doing them due to the length of sailing time required and the pitiful compensation.
Well, I might be thinking too simplistically, but in my mind the tradeoff is kind of built-in. By being able to gather raw resources freely and pack them into crates, you are entering the commodities market without any monetary outlay.
I actually think the return would be pretty good even at current prices, especially if you deliver to the "Sought-After" outposts. And that's not even considering Emissary grade bonuses. Anywhere from 500+ gold per crate... of course it would have to be balanced so this wouldn't be "too" rich. But to me this is the very definition of printing money! (Tradeoff money vs time).
To that end, I think they even now are viable. All except for maybe 2 or 3 sessions this season, all I've done is run commodities runs and I'm just about at Renown level 90... I didn't keep track of the gold I've earned but I feel I can say it's been upward of 100,000 since the season began just on commodities.
Sure, for some players there are certain types of activities in SoT where you can earn that over the course of a few hours... but those are lengthy sessions, and decidedly a different activity.
This gathering might appear to the the true merchant play style who doesn't feel like hunting skeletons or digging for gold anymore. This could also be some nice passive incoming for others who are out doing exactly those things anyway!
I just think this is a neat way to expand the play options, while pretty much leveraging tech that I think they already have. I am sure the system could be designed better than I've described here, but, I think it has merit!