[Lethality Check] Would Gathering Raw Commodities Work?

  • I’ve been thinking, could it provide interesting gameplay - or at least, create an optional way to play - if our pirates could (optionally) go out and gather the raw unrefined resources currently found as “Commodities” for sale from the Merchant Alliance?

    We obviously already have the basic systems in the game for scavenging from the world and adding these scavenged resources to portable storage devices… I think it might be neat to find some Broken Stone, Unfiltered Minerals or Unclassified Gemstones from ore nodes/rock outcroppings in the world. Likewise, wild tea plants, sugarcane, generic herb/spice bushes, etc… could all be harvested to pack their respective commodity crate!

    This could also potentially create a new category of Equipment… maybe a Mining Pick, and a Sickle, etc. These resource nodes could come in small/medium/large etc as well, to encourage a bit more hunting around.

    The advantage for the entrepreneurial pirate is of course, not having to invest in the commodities to become a trader… maybe there’s a low cost to buying empty crates, but they would be filled up by going out into the world and adventuring!

    Does this make sense as a basic idea? Would you be interested in this additional way to play? What would you do to make it better? Can you poke some holes in it?

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  • Yes... 🙂

  • Pretty sure I remember rare mentioning having mining at some point. Sounds cool to me!

  • I don't see a problem with this but it has to have a balance against the pre-crated commodities. There should be a reason why you'd do this over buying the crates and conversely why you might buy the crates over doing this. Collecting your own raw material and filling a commodity crate would take longer, and you don't have the 'buy-in' but if you're still selling it at the same price as the pre-packed crates then you're not making much for your time and it's likely to get abandoned by players. There's also a bit of inherent risk in the way the trade routes are set up to have you traveling a bit of distance in order to make your money, and depending on where you're able to mine your own resources this might be less of a factor so the nodes would have to be fairly distributed to provide the same kind of risk.

    The commodities as they are now need a bit of a rework to make them viable first, I think, because there are not a lot of pirates doing them due to the length of sailing time required and the pitiful compensation.

  • @d3adst1ck said in [Lethality Check] Would Gathering Raw Commodities Work?:

    The commodities as they are now need a bit of a rework to make them viable first, I think, because there are not a lot of pirates doing them due to the length of sailing time required and the pitiful compensation.

    This.

    I am still hunting for someone for me to steal 50 crates from for the commendation

  • If I wanted to play gatherer or miner, I'd go play Minecraft or New World. I don't think such mechanics have any place in Sea of Thieves.

  • @d3adst1ck I never saw it as pitiful - are you buying low and selling high?

    I simply stopped doing it because I found it rather tedious and boring. 😅

  • @galactic-geek said in [Lethality Check] Would Gathering Raw Commodities Work?:

    I simply stopped doing it because I found it rather tedious and boring. 😅

    Are you sure it wasn't because they nerfed them into the ground?

    It's tedious, yes...but it was at least thrilling and somewhat pulse pounding before the nerfs.

    Having over 100k of investment on your ship, being the only Merchant on the server, and then getting to the next outpost and seeing there's another Merchant on the server...not knowing if they'll be friend or foe if your paths cross...then heading towards the next outpost and seeing there's now a Reaper 1 roaming the seas as you've amassed another 30k+ worth of investment...then getting into a battle where you are at the absolute highest stakes and fighting for the loot you've got meaningful skin in the game on.

    Man, I really miss pre-nerf commodities. Thanks alliance servers for ruining that for us!

  • @sweetsandman said in [Lethality Check] Would Gathering Raw Commodities Work?:

    @galactic-geek said in [Lethality Check] Would Gathering Raw Commodities Work?:

    I simply stopped doing it because I found it rather tedious and boring. 😅

    Are you sure it wasn't because they nerfed them into the ground?

    It's tedious, yes...but it was at least thrilling and somewhat pulse pounding before the nerfs.

    Having over 100k of investment on your ship, being the only Merchant on the server, and then getting to the next outpost and seeing there's another Merchant on the server...not knowing if they'll be friend or foe if your paths cross...then heading towards the next outpost and seeing there's now a Reaper 1 roaming the seas as you've amassed another 30k+ worth of investment...then getting into a battle where you are at the absolute highest stakes and fighting for the loot you've got meaningful skin in the game on.

    Man, I really miss pre-nerf commodities. Thanks alliance servers for ruining that for us!

    I still make quite a profit despite the nerfs, and despite how dull it is, I often find it relaxing, since I can spend hours doing it without another ship interfering. By the time 1 eventually inevitably does, what I lose doesn't matter.

  • @galactic-geek said in [Lethality Check] Would Gathering Raw Commodities Work?:

    I still make quite a profit despite the nerfs, and despite how dull it is, I often find it relaxing, since I can spend hours doing it without another ship interfering. By the time 1 eventually inevitably does, what I lose doesn't matter.

    That's exactly my point. They took a high-stakes mechanic and nerf'd it to the point where it's just...casual...and you don't care if you lose it. This game has enough casual PvE on demand...it was nice having something for the players that enjoy a thrill.

  • @sweetsandman said in [Lethality Check] Would Gathering Raw Commodities Work?:

    @galactic-geek said in [Lethality Check] Would Gathering Raw Commodities Work?:

    I still make quite a profit despite the nerfs, and despite how dull it is, I often find it relaxing, since I can spend hours doing it without another ship interfering. By the time 1 eventually inevitably does, what I lose doesn't matter.

    That's exactly my point. They took a high-stakes mechanic and nerf'd it to the point where it's just...casual...and you don't care if you lose it. This game has enough casual PvE on demand...it was nice having something for the players that enjoy a thrill.

    In my mind, it was the same kind of thrill pre-nerf, which is to say, almost none at all - pirates still had to determine that you were transporting the commodities to begin with, and even after the fact, reconcile whether they themselves were willing to turn it in at a higher profit margin at a specific location.

  • @galactic-geek said in [Lethality Check] Would Gathering Raw Commodities Work?:

    In my mind, it was the same kind of thrill pre-nerf, which is to say, almost none at all - pirates still had to determine that you were transporting the commodities to begin with, and even after the fact, reconcile whether they themselves were willing to turn it in at a higher profit margin at a specific location.

    Seeing a Grade 5 Merchant pulling into an outpost, docking near to the Merchant trader, and leaving after less than 5 mins was a high probability they were running commodities. Took very little observation.

    Either way, I'm just expressing my pre-nerf love for commodities. I'm guessing I'm not alone in that feeling given that I haven't seen a commodity crate in... gosh I can't even remember the last merchant I fought with commodity crates onboard. It's always lost shipment voyages now.

  • @sweetsandman said in [Lethality Check] Would Gathering Raw Commodities Work?:

    @galactic-geek said in [Lethality Check] Would Gathering Raw Commodities Work?:

    In my mind, it was the same kind of thrill pre-nerf, which is to say, almost none at all - pirates still had to determine that you were transporting the commodities to begin with, and even after the fact, reconcile whether they themselves were willing to turn it in at a higher profit margin at a specific location.

    Seeing a Grade 5 Merchant pulling into an outpost, docking near to the Merchant trader, and leaving after less than 5 mins was a high probability they were running commodities. Took very little observation.

    Either way, I'm just expressing my pre-nerf love for commodities. I'm guessing I'm not alone in that feeling given that I haven't seen a commodity crate in... gosh I can't even remember the last merchant I fought with commodity crates onboard. It's always lost shipment voyages now.

    Only 5 minutes? It always took me about 10! Mustn't have been sailing solo like I was...

  • @galactic-geek Eh I was mostly solo also.

    I always had them stacked in "outpost piles" on the bowsprit and would sort of crash/wedge myself into the dock right by the merchant, drop off the pile, sell it, and then collect the next round dropping it at the foot of the merchant and harpooning from there. If you're following that method, I'm guessing you're doing it way faster than you think.

    Now I'm curious how quickly I can load/unload a set of commodities. Time to dust off that inventories book next to senior trader! For science!

  • @sweetsandman said in [Lethality Check] Would Gathering Raw Commodities Work?:

    @galactic-geek Eh I was mostly solo also.

    I always had them stacked in "outpost piles" on the bowsprit and would sort of crash/wedge myself into the dock right by the merchant, drop off the pile, sell it, and then collect the next round dropping it at the foot of the merchant and harpooning from there. If you're following that method, I'm guessing you're doing it way faster than you think.

    That sounds about right - I stacked them based upon crate type though, rather than Outpost.

    Now I'm curious how quickly I can load/unload a set of commodities. Time to dust off that inventories book next to senior trader! For science!

    For science! 🤓

  • @d3adst1ck said in [Lethality Check] Would Gathering Raw Commodities Work?:

    I don't see a problem with this but it has to have a balance against the pre-crated commodities. There should be a reason why you'd do this over buying the crates and conversely why you might buy the crates over doing this. Collecting your own raw material and filling a commodity crate would take longer, and you don't have the 'buy-in' but if you're still selling it at the same price as the pre-packed crates then you're not making much for your time and it's likely to get abandoned by players. There's also a bit of inherent risk in the way the trade routes are set up to have you traveling a bit of distance in order to make your money, and depending on where you're able to mine your own resources this might be less of a factor so the nodes would have to be fairly distributed to provide the same kind of risk.

    The commodities as they are now need a bit of a rework to make them viable first, I think, because there are not a lot of pirates doing them due to the length of sailing time required and the pitiful compensation.

    Well, I might be thinking too simplistically, but in my mind the tradeoff is kind of built-in. By being able to gather raw resources freely and pack them into crates, you are entering the commodities market without any monetary outlay.

    I actually think the return would be pretty good even at current prices, especially if you deliver to the "Sought-After" outposts. And that's not even considering Emissary grade bonuses. Anywhere from 500+ gold per crate... of course it would have to be balanced so this wouldn't be "too" rich. But to me this is the very definition of printing money! (Tradeoff money vs time).

    To that end, I think they even now are viable. All except for maybe 2 or 3 sessions this season, all I've done is run commodities runs and I'm just about at Renown level 90... I didn't keep track of the gold I've earned but I feel I can say it's been upward of 100,000 since the season began just on commodities.

    Sure, for some players there are certain types of activities in SoT where you can earn that over the course of a few hours... but those are lengthy sessions, and decidedly a different activity.

    This gathering might appear to the the true merchant play style who doesn't feel like hunting skeletons or digging for gold anymore. This could also be some nice passive incoming for others who are out doing exactly those things anyway!

    I just think this is a neat way to expand the play options, while pretty much leveraging tech that I think they already have. I am sure the system could be designed better than I've described here, but, I think it has merit!

  • @ottyman8687 said in [Lethality Check] Would Gathering Raw Commodities Work?:

    @d3adst1ck said in [Lethality Check] Would Gathering Raw Commodities Work?:

    The commodities as they are now need a bit of a rework to make them viable first, I think, because there are not a lot of pirates doing them due to the length of sailing time required and the pitiful compensation.

    This.

    I am still hunting for someone for me to steal 50 crates from for the commendation

    I do commodities runs basically exclusively right now... I think they're fine! I have ~15 on my boat at all times right now. Come find me :)

  • @blam320 said in [Lethality Check] Would Gathering Raw Commodities Work?:

    If I wanted to play gatherer or miner, I'd go play Minecraft or New World. I don't think such mechanics have any place in Sea of Thieves.

    Cooking and fishing might like to have a word with you.

  • @blam320 said in [Lethality Check] Would Gathering Raw Commodities Work?:

    If I wanted to play gatherer or miner, I'd go play Minecraft or New World. I don't think such mechanics have any place in Sea of Thieves.

    I don't know, it being an optional activity that adds more stuff to islands and plays a role in the economy while giving more reasons to sail around with loot and also giving more opportunities to steal said loot, why not?
    I personally love the gathering/processing aspect (but I can understand if it's not everyone's cup of tea).

  • I just had PTSD of commodities "3 2 1 go..."

  • Kinda different, quite like the concept. Not sure you need tools like, maybe just a hold x to gather type deal?

  • @hijack-hayes said in [Lethality Check] Would Gathering Raw Commodities Work?:

    Kinda different, quite like the concept. Not sure you need tools like, maybe just a hold x to gather type deal?

    I also like the idea of not using new tools, which would only complicate things, IMO.

    My concern lies in where we would gather these materials? In a static, pre-made world, would these things always be found in the same, or similar locations, or would a bit of RNG be involved as part of the setup?

  • @galactic-geek said in [Lethality Check] Would Gathering Raw Commodities Work?:

    @hijack-hayes said in [Lethality Check] Would Gathering Raw Commodities Work?:

    Kinda different, quite like the concept. Not sure you need tools like, maybe just a hold x to gather type deal?

    I also like the idea of not using new tools, which would only complicate things, IMO.

    My concern lies in where we would gather these materials? In a static, pre-made world, would these things always be found in the same, or similar locations, or would a bit of RNG be involved as part of the setup?

    Hmm I dunno, how come you could dig only with a shovel but gather let's say, minerals with your hands?
    What if you had to swap gathering tools? You can have only shovel/pick/sickle?
    As for resources, I suppose they could have potential spots where they might spawn a bit like WoW ressource nodes?

  • @bloodybil said in [Lethality Check] Would Gathering Raw Commodities Work?:

    @galactic-geek said in [Lethality Check] Would Gathering Raw Commodities Work?:

    @hijack-hayes said in [Lethality Check] Would Gathering Raw Commodities Work?:

    Kinda different, quite like the concept. Not sure you need tools like, maybe just a hold x to gather type deal?

    I also like the idea of not using new tools, which would only complicate things, IMO.

    My concern lies in where we would gather these materials? In a static, pre-made world, would these things always be found in the same, or similar locations, or would a bit of RNG be involved as part of the setup?

    Hmm I dunno, how come you could dig only with a shovel but gather let's say, minerals with your hands?
    What if you had to swap gathering tools? You can have only shovel/pick/sickle?
    As for resources, I suppose they could have potential spots where they might spawn a bit like WoW ressource nodes?

    When it comes to things like minerals, to get it without tools, I'd imagine it would already have to be loose - that way you could grab it by hand. Of course, digging it up with a shovel, or perhaps sorting it from a stream in your bucket could work too - at least that way, you'll be expanding upon the tools we already have. 😅

  • @lethality1 At least fishing is an activity pirates took part in, and has slightly more depth than “hold left click against node.”

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