[Feedback] Adventure Player/User Experience

  • Ahoy, pirates!

    Just wanted to leave a few thoughts on the current Adventure "player experience." It's clear that Adventures are a major investment by Rare, and even have their own category on the My Pirate platform.

    While overall I enjoy them and the goals they set for storytelling AND framing up new ways to play, the actual experience of playing through them is a bit confusing when compared to similar efforts in other games, and sometimes frustrating (RNG! :)

    In game:

    • It's not entirely clear that you have to "Start" or especially "Continue" an Adventure after certain chapters...
    • When on a chapter (in this case, Chapter Two of Forts of the Forgotten) it isn't made clear that it must all be done in one session
    • Further compounding the above are the Deeds, which contain some of the Adventure items checked off
    • It's not clear that completing the Deeds are not required to complete the Adventure
    • Completing the Adventure rewards the item Memento (Jailor's Cutlass in this case) but completing the Deeds awards the title
    • It's a bit frustrating (not to mention immersion-breaking) to have to find random NPCs at all the forts, worse, seeing ones you've already seen. Are these Phantoms transferring them around to keep us on our toes?? :)
    • Would these not benefit from Tall Tale style checkpoints for cross-session play?

    On the web platform (My Pirate):

    • Shrouded Islands does not contain the list of Deeds (Forts of the Forgotten does): https://www.seaofthieves.com/profile/adventures/shrouded-islands
    • The Your Progress - isn't clear what that really indicates. Does it mean Chapters completed? Doesn't seem to align count-wise with the Chapters
    • The Mementos graphics do not have a Checkbox like we typically see once we've completed or acquired something

    I'd also love to know a bit of the inside baseball on why these Adventures are a new system, and could not leverage the Tall Tales tech and UI/presentation... I am sure there is a reason, but from a player experience... Story/Adventure/Quest/Voyage/Tall Tale all seemingly have similar meanings, but are executed differently.

    I am sure Rare is working on iterating these things and they will get better. Just wanted to highlight what me and my OCD have been noticing :)

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  • Thank you.

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