@realstyli said in [Lethality Check] - New Weapon - Daggers & Sneaking!:
@mrstinkyfart169 said in [Lethality Check] - New Weapon - Daggers & Sneaking!:
I'm also not opposed to the idea of a dagger, and the ability to get "critical damage" with it if you sneak up behind someone. While some might be worried or against this idea, it's really no different then blundering someone from behind, except that it would definately feel more "thiefy", and arguably would enhance immersion/role play.
True but the problem being that if someone has a blunderbuss and dagger equipped, they would effectively have two chances at one-hit kills. Or can only a blunderbuss or dagger be equipped at the same time?
Does the dagger have a bonus only applied from behind the opposing player or just out of their vision? If so, can you just jump behind them and get a critical hit in a fight? If there's always critical damage, why is the dagger stronger than the cutlass?
If there is a critical hit bonus from behind the player, I could see plenty of "hit reg" like scenarios where a player doesn't appear to be behind but manages to get the one hit kill anyway. That would also benefit players on KBM who have much quicker turning speed than controller (even on the controller's max sensitivity).
If someone can figure this out, I would love it. I just don't see it being balanced and fair at the moment.
I'll try to hit this from start to finish.
It is true that a pirate would have access to two 1 shot kills, but at the same time they become completely obsolete at mid/long range.
In my mind, the only was a dagger sneak kill would work, is if the added a crouch mechanic. You'd have to crouch behind a player, and only they could you achieve this one hit. I would argue that this would make it exceedingly difficult to pull off a sneak attack once open combat has started. I also think that the dagger should be 15 damage/hit, with the chance of a 1 hit kill achievable as mentioned above. This would then make it less immediately stronger than the sword. You've also got to keep in mind that you do need to sneak behind another pirate to get the kill, which is definately not the easiest of tasks (sometimes it can be).
Hit Reg will remain an issue until we get a combat overhaul unfortunately, so I've got nothing there
As for balanced and fair, we can absolutely get it balanced as that's just a numbers game. Fair though? You've already touched on the gap between playing on Controller vs MKB. I think that it's an objective truth that MKB have a significant advantage in combat over Controller. Arguably since the release of the game (I cant recall if MKB was inital) the game hasn't been fair. Further I've encountered my fair (lol) share of 4v1 encounters in which I (a solo sloop) know that the odds aren't on my side. That hasn't stopped me (an Xbox player) from enjoying the heck out of the game and putting a stupid amount of time in. I'm personally more than okay with adding daggers, or even other weapons at the price of fairness.