Reaper Alliances Should Not Exist

  • Im fine with pvp, and im fine with a pvp dedicated emissary. However, i have an issue with seeing 4 other ships in a server i log on to, all having reaper flags, and in an alliance together. This is just embarassing to me. These people claim to be pvp hungry then go around stacking loot with a full server or Reaper emissaries? How does this make any sense? Its a pvp faction and should be strictly treated as such. But more often than not i see reapers either flying a blank alliance flag, or already in a server alliance. Its just not how the faction should work. Its a pvp dedicated emissary yet... a majority of them are trying to just run from fights in general or start alliances. Do others agree here? Because my crew mates certainly do and thats double digits of friends i have that play this game regularly that agree, if youre flying reaper emissary, you SHOULD NOT be able to participate in ANY FORM of alliances while doing so. What do you think?

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  • Imo implementing massive rewards for alliances doesn't make any sense for the environment and if anything is changed it should be making the rewards minimal to non existent to be consistent with other balancing.

    but anyone should be able to coordinate and cooperate however they want outside of that

    People should be able to alliance but they should be required to work out loot distribution themselves not have massive rewards added from thin air for them.

  • @wolfmanbush maybe they make alliances a bit like emissaries? Earn the multiplier rather than starting with it.

  • @ogoshdam said in Reaper Alliances Should Not Exist:

    @wolfmanbush maybe they make alliances a bit like emissaries? Earn the multiplier rather than starting with it.

    that just messes with random organic alliances not large operations that lock servers down all day.

    People should be able to play however they want but rewards are not entitlements. There is nothing about an alliance reward that makes any sense, some people just enjoy benefiting from it and some are apathetic about it but there is no justification for it going off of every other reward based balancing that has occurred within the game.

    It's a contradiction that has damaged nearly all attempts for significance within the game. Nerfs regularly have been aimed at the organic experience while alliance rewards have remained as profitable as ever. It's a significance killer within the game.

    Let reapers and everyone else do what they want. Just balance the rewards based on the risk/reward system that we all participate in and with consistency based on previous and current balancing. Having low risk/massive reward features built into a game that is based on levels of balanced risk/reward leads to a weaker foundation.

  • The alliance gold boost should be less and no emissary bonus for same alliance. I never understood why u still get the boost because your both grade 5 how does that make sense

  • @ogoshdam

    Go sink them if they're bothering you so much. Should be easy targeting.

    Reaper has the easiest maximum payouts. Pirates gonna go make 💰🤑💸

  • @pithyrumble that’s kinda the problem. Four stacked ships working together against one fresh spawned one isn’t terribly fair.

  • @ogoshdam I think it's fine people play the way they want to within the constructs of the game. Everyone is free to make decisions based on how they want to play, including leaving the server if one is uncomfortable with other player's choices.
    For the most part we don't know what other players claim or what the majority are trying to do. That is part of what makes SOT fun, trying to figure out what you are up against.
    Reaper alliances were made before there were flags, and in fact before there was a Reaper faction. Even now, just because you don't see a flag, doesn't mean there isn't an agreement.

  • @ogoshdam exact same discussion a few weeks ago...and I still ask: why? Let them...

  • in a server alliance. Its just not how the faction should work. Its a pvp dedicated emissary

    Who claimed this?
    If you think about it GH are gold hungry pirates and they do anything for it. Anything…even sell there soul and become a boss to fight

  • @pithyrumble the fact is, they are running reapers, and SHOULD be sinking any ship in sight, not being their friends.

  • @pollyoliverperk and when it became a supposedly pvp dedicated faction is when it became a problem to let them alliance.

  • @burnbacon go speak with the person on Reapers Hideout and tell me this again. XD The faction claimed it.

  • It is a sandbox game, it literally does not matter. Let people play their pirate game however they want.

  • @illbushido305 While the numbers certainly aren't fair, and in my experience, these alliances are never really that good at combat, and are dismantled with relative ease.

    I once dismantled an alliance of three reaper brigs, by pretending to want to alliance, only to cause mass chaos when they were getting the kegs (pretended to be an enemy, and fired at the other ships from one of the alliance ships, and going on open mic saying "SOMEONE'S ATTACKING". Then..they started attacking each other lol. In the ensuing chaos, I loaded up the three chests of legends onto a rowboat and got outta there. Good times.

  • @valor-omega absolutely hilarious haha well played. Ive done similar. And my issue is not just not being able to kill them out or anything like that.... generally they arent practiced with pvp whatsoever. But would it not be much more pvp exclusive if they werent allowed to alliance? Give the other major factions a REASON to alliance, and reapers that make MUCH MORE money than other factions, more of a reason to seek out and destroy those alliances. I just feel like pvp is neglected in a sense but pvp factions should be doing pvp.... not 5 ship farming fotd with alliance and reapers flags. Just makes no sense to me.

  • @ogoshdam I definitely do agree that a PvP faction should be PvP focused, but I also think that taking away that choice sort of goes against the core concept of the game; player agency. I think a better outcome would be if Rare were to better incentivize PvP with reapers somehow. Or, if nothing else, make it so stolen items give most reputation/gold and all other items rep and gold are severely lessened.

  • @ogoshdam said in Reaper Alliances Should Not Exist:

    @pollyoliverperk and when it became a supposedly pvp dedicated faction is when it became a problem to let them alliance.

    According to what is or was said, claimed, or believed by some... supposedly, Pvp dedicated faction... so Reapers shouldn't be able to sell anything that wasn't stolen, can never sail away, must chose to fight in every situation, can't form alliances, but instead must actively hunt down every ship on the server at all times. This sounds like NPCs, not living players with the abilities to make choices.

    As far as I can tell the factions are what players make of them on any given session/server, and the only difference between Reapers and any other faction is when they are seen on the map. It is up to the given player to make a Reaper flag an invitation, or a warning. It is up to the individual player to decide what they believe the factions represent for them personally.

    There can be bloodthirsty Merchant faction players luring you to your doom or Gold Hoarders plotting with their alliance to sink every ship on the server. What is the difference? Reapers are supposedly dedicated to what, reaping? Well there they are, in a Reaper Alliance.. what don't you like about it? Reapers can't get along with other players, it looks bad? Or they are going to get added rewards, loot, treasure, gold and goodies and it "just ain't fair!!"? Excuse me, there is so much loot in this game the last thing I'm going to worry about is how much loot some other player is getting...unless of course, it gets on my ship, then and only then is it my concern.

    Reapers with alliance flags up are just fine, no problem. They are free to play as they please, just like every other player on the server... and you can see them, which actually looks like a big plus to me.

  • @ogoshdam removing two or more crew's ability to raise an alliance will not change their ability to cooperate together to achieve goals and provide mutual security. This has existed long before Reaper faction, emissary system, or the alliance system itself.

    Also, Reaper is an emissary hunting faction, not pure PvP. They are on the prowl for fat loot hauls and high grade emissary flags. Standard ships or grade 1 Reaper flags would rarely be of interest. I very rarely turn to engage either when confronted while flying Reaper and would appear to "run away" but in reality it isn't worth my time.

  • I think that just as you can't force a player to be friendly- you shouldn't be able to force players to fight either. If someone wants to be a little flower reaper and level up and get rich without ever swinging a sword or firing a gun- let them. They aren't affecting you in that state, if anything, they're just gathering goodies for you. But know this one thing- if they decide to step out of their magical playland for even a minute, they will feel a fury of which they've never seen or experienced in their safety corner.

    In my opinion- let the Alliance Servers cheese the game or avoid pvp as much as they like- it's not making them any better at pvp. If they do one day decide to fight, they'll still be just as bad as they were before they were 150 million richer, cause they'll have no practice. If they don't leave their servers, then the problem is also nonexistent as you'll never have to run into them.

  • I go further when it comes to alliances. For me they shouldn't even exist, or at least be nerfed to the point of making them practically useless, encouraging piracy at sea.

  • @valor-omega said in Reaper Alliances Should Not Exist:

    @illbushido305 While the numbers certainly aren't fair, and in my experience, these alliances are never really that good at combat, and are dismantled with relative ease.

    I once dismantled an alliance of three reaper brigs, by pretending to want to alliance, only to cause mass chaos when they were getting the kegs (pretended to be an enemy, and fired at the other ships from one of the alliance ships, and going on open mic saying "SOMEONE'S ATTACKING". Then..they started attacking each other lol. In the ensuing chaos, I loaded up the three chests of legends onto a rowboat and got outta there. Good times.

    They’re not very good at combat I’m aware. In my experience though, the usually board in big teams and this makes the ping absolutely horrible making it a nightmare to fight.

  • Don’t be a hater dear. Tools not rules they can play however they want. They are being pirates and gaming the system

  • @ogoshdam said in Reaper Alliances Should Not Exist:

    @burnbacon go speak with the person on Reapers Hideout and tell me this again. XD The faction claimed it.

    That's their problem.

    I fly every other emissary all the time. I don't have to share their values. I don't fly merchant because I like cargo or pigs...

    I don't fly Souls because I care about the knowledge and mystical properties of skeletons..

    I want money. Ships get sunk regardless. I don't have to share the reaper ideals. I'm sure their only real interest is getting their hands on everything everyone has to hand in regardless, hence why they pay so much more, and cause chaos for the other companies.

  • @illbushido305 said in Reaper Alliances Should Not Exist:

    @pithyrumble that’s kinda the problem. Four stacked ships working together against one fresh spawned one isn’t terribly fair.

    So split them up! Target the weak or young 1st when they separate from their herd. Don't just be a predator - be a successful one.

  • @ogoshdam said in Reaper Alliances Should Not Exist:

    Im fine with pvp, and im fine with a pvp dedicated emissary. However, i have an issue with seeing 4 other ships in a server i log on to, all having reaper flags, and in an alliance together. This is just embarassing to me. These people claim to be pvp hungry then go around stacking loot with a full server or Reaper emissaries? How does this make any sense? Its a pvp faction and should be strictly treated as such. But more often than not i see reapers either flying a blank alliance flag, or already in a server alliance. Its just not how the faction should work. Its a pvp dedicated emissary yet... a majority of them are trying to just run from fights in general or start alliances. Do others agree here? Because my crew mates certainly do and thats double digits of friends i have that play this game regularly that agree, if youre flying reaper emissary, you SHOULD NOT be able to participate in ANY FORM of alliances while doing so. What do you think?

    Look at it this way - not all alliances are genuine. I have tricked other ships into alliances making them think I was a friendly reaper, when in truth, I was tracking their movement waiting for the most opportune time to strike.

    By removing alliances from the Reapers, you're inadvertently also removing more PvP options from them.

  • @ogoshdam

    I have almost 1400 hours in game and ive seen a reaper alliance less than 10 times.

    Not only are they uncommon but they also dont affect anyone other that their
    participants.

    Scoff, and find another server.

  • @wolfmanbush said in Reaper Alliances Should Not Exist:

    People should be able to alliance but they should be required to work out loot distribution themselves not have massive rewards added from thin air for them.

    But if alliances are so insanely profitable and broken, why does nobody want to be in one with me? =(

  • @ogoshdam said in Reaper Alliances Should Not Exist:

    4 other ships in a server i log on to, all having reaper flags, and in an alliance together.

    Sounds like you stumbled onto an alliance server- and not necessarily a pvp alliance. Just ships that happened to be allied and may have been doing different things; like questing, doing Glitterbeard, what have you.

    These people claim to be pvp hungry then go around stacking loot with a full server or Reaper emissaries? How does this make any sense?

    I think it is presumptuous to assume that people are, or should be, "hungry for pvp" just because they are running the Reaper flag.

    People run flags for different reasons, tools not rules.

    Yes, Reaper is a faction that rewards PvP, but turning in flags and loot of others is not the ONLY way to play as a reaper. You can get reaper experience by killing skeletons and running quests while under the reaper flag too. You may not like it or agree with it, but people have the right to sail and play the game in different ways which they find enjoyment with. Players may have many intents for running a flag and it doesn't necessarily mean they are "hungry for PVP".

    Often groups that are doing alliances and/or events (like meg hunts and the like) will all initially put up a reaper flag so they find each other on the map more easily. They do this if one or more ship is not currently in the alliance... or they may simply all stay as Reapers, Athena, what have you, so they can share bonus money by all being under the same emissary flag when turning in loot. Reaper happens to be the easiest flag to use because players get a bonus no matter what loot type is being turned in.

    The game is PvPvE.
    Just because PvP is PART of the game, doesn't mean that is the soul focus for everybody. Just as even though PvE is PART of SoT, PvE is not the soul focus for all players.

    There is no reason why you can't sail with a focus on PvP under any flag that you want for any reason- same goes for being able to sail with a PvE focus while using any emissary flag you want. You don't necessarily have to run any particular flag while doing a task you want to do on the game. People will have reasons to want to run different ones at different times, which won't always fit an outside sailor's initial assumptions or expectations. Don't assume, take things as they come.

    Let people enjoy the game in their own way.

    Once again, tools not rules.

  • @illbushido305 That I can agree with and attest to, haha.

  • Hombre I wouldn't mind being lucky enough to be in a rare reaper alliance.

    I think it's fine if anyone wants to be in an alliance. Alliance flags are there to use, faction is irrelevant.

    It's taking long enough to get to 75, didn't make use of them enough before levels were nerfed, will take even longer if all those here who have completed that achievement want it nerfed even more.

  • @scoobywrx555 if takes long because as a reaper you’re not intended to level up via actual treasure. You’re rewarded the most gold and reputation for selling the destroyed flags of an emissary.

  • They could make an achievement or commendation out of it - Alliance of Evil: Form an alliance with 3 or more other Reapers. 😅

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