Quest Board and Bilge Rats

  • I've suggested this before, I'm doing it again in a thread. Let's talk the Bilge Rats and the Quest Board and bringing more life to both of them.

    So, starting with the Bilge Rats, I think it is high time that the Black Market makes a comeback (and in the process of this, we should move the old Black Market items that cost Doubloons back to this). We need to start dropping some Cosmetics back in this bucket and having them cost Doubloons (to keep that side of the Economy fluid) just as we need our Gold based Cosmetics and Ancient Coin based ones too.

    As for the Quest Board, let's rope this into the Bilge Rats as a Faction. Then, let's set it up so when you Post something to the Quest Board you will get Doubloons as part of your Reward for doing so - and the amount will scale based on the Value of what is available from the Voyage generated. For the X Mark Maps we have now, it makes Burying and Posting a matter of deciding to get Doubloons or Gold (cashing in normally). This adds some more value to that, presuming we keep actually dumping some content behind Doubloons.

    Now, we are starting to position the Bilge Rats into a unique position of being the Player Generated Content Faction which helps them stand truly apart from the rest of the Factions. It further fits their theme about Pirates making their own Adventures out in the world via chasing their many Commendations and creating Adventures for others.

    Now, the part that is less fleshed out on my part, but an area I think Rare should consider here with potentially better options even than I am about to propose.

    Now, how about we expand on the options available on the Quest Board to give both those undertaking the Voyages and those making them some more options available to them. We can do similar to what was done for launch, and look to existing options for making these, and some could feature a twist.

    How about Lost Shipments? So, how about we set it up so that when Loot sinks out on the Waves it generates a Lost Shipment Voyage in the inventory of the Crew who the Loot had been tagged to (and would appear on the table of their likely newly spawned Ship). Loot up to a certain amount will contribute to a single Lost Shipment before being split up into a second and so on. This means players could also cause this without sinking by just hucking Loot overboard. Again, you could get Doubloons if others go and do it, people could steal it, or you can go and try and reclaim it yourself. This might also help lessen the sting to being sunk in the instances where those Pirates don't take the Loot and just carry on letting it sink - you can go try to claim it or post it.

    How about Bounties? Now, of course actually sending players after other players has loads of pitfalls that make it not work in this type of game. But since memories can get into the Sea of Thieves from the Sea of the Damned, what if we had something on the Ferry that would allow us to Generate a Bounty when we have been killed by another player. Doing this would make an OoS style Bounty Quest, but you would be hunting Phantoms and not Skeletons. These Phantoms would be named ones, with the names being that of the Crew that had the Bounty placed on them and their appearance would be a snapshot of their Pirates taken at the time that the Bounty is created. You could get a Phantom Skull from these when killed, and could serve as a sort of way for players who were defeated to excise their frustrations at the victors or let someone else exact justice on them (or, well, a memory of them). This could require something be done to fully activate it and make it viable, such as sacrificing Skulls or some such (so there is still a Loot cost involved here).

    In conclusion, I think this would add a lot more value to the Quest Board and make it a more viable option to utilize and make stuff for, and would go a long way to giving the Bilge Rats a really cool identity within the meta.

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  • I like these ideas, they have my vote. o.o/

    Though personally, i'd like the bounty system to target the real players. They were comfortable enough to sink me and take my stuff, they should be ready for the consequences when i send the whole server after them for a big reward. :3

  • @cpt-redmane there are a load of reasons this wouldn't work in SoT. Not the least of which is it being a session based game. Every time you log in things are a fresh slate for you to do how you want that particular session, and that is the beauty of the game in many ways.

    This means that a Bounty should never follow a player for any longer than a session. And since session times are not imposed, nor should they be, all it takes is a player to logout after sinking you (or hop to another server since Quest Boards are locked to individual servers) and now the Voyage is impossible to complete or just gets cancelled or whatever. That is also not ideal, thus why my proposition is something of a middle ground. It will look like those players, the names will be the same as those players, but it is really just Phantoms with a certain skin to them.

    I could go into many more reasons why a conventional Bounty System would not work for SoT really, but it would feel like beating a dead horse for me. As such, I think a middle of the road compromise is the best we can manage, and would fit in well with a Quest Board system.

    Of course, if Rare has some other idea or approach so be it. As also noted, those suggestions of new types of Quest Board content are the least well thought out parts of the concept - more just fodder to spark ideas of things to make that system more than just a bunch of X Mark Maps only. Cause I strongly feel variety (on top of addressing the incentive factor) would go a long way to making the Quest Board an integral part of the gameplay Loop on top of the Voyages, Bottle/Barrel Quests, and Tall Tales (and soon Adventures and Mysteries). I just don't want it to completely fizzle and fail.

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