New Item: The Chest of Consuming

  • Alrighty, here's my idea.
    The Chest of Consuming

    • Spawns in Shipwrecks in the rotation of Reaper's Chest and Reaper's Bounty

    • Always shows up on the map with it's own symbol (optionally it has a glowing column like the chest in Arena at all times)

    • Every two minutes it grumbles and you can feed it a piece of treasure, destroying the treasure in the process. Perhaps making a banana crunching noise or a burp.

    • For each treasure consumed, it totals up the gold amount in a running total, adding a % onto the value (perhaps 10-20%)

    • It can be turned in to any faction and gets the same emissary/gold rush/gold and glory multipliers as applicable

    • Cannot be buried

    • Optional: it grows brighter the more treasure it has consumed, or has some other way of marking how much treasure it has inside

    The basic idea is to create another dynamic and exciting PVP reward, incentivizing players to keep it with them on long journeys and encouraging players to fight over it. By being time-gated, it creates an interesting dilemma for the crew as to when is the best time to turn it in. It can make for very memorable payouts and encounters above and beyond the typical static rewards of Ashen Skulls, Ashen Athena Chests etc.

    Thank you for coming to my TED Talk.

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  • Sounds interesting. But what happens if he's not fed? Does it have minimal selling heat if I don't want to deliver my treasure as food for it?

  • I would say no, or maybe something small like 2-5k gold. The point is to incentivize you to keep it around.

  • Is there a maximum cap? Does it only accept one factions loot- or all of them? What happens when I feed Gold Hoarder chests and try cash to Athena?

    I can already see me and crew feeding this chest with all our loot - and then when we’re being chased - only have one person hopping off in a drive-by to sell everything all at once

  • this is one of those things that will get minimal organic participation and be cheesed to the maximum on alliance servers imo

    There will always be the rare server where this type of thing works out ideally but on average I don't see the participation being consistent at all

  • Love the concept of it. There's some specifics that would need to be worked out. And it would have to have some alliance restrictions on it.

    • What happens if you don't feed it? I feel it should start losing value... slowly, but there should be some sort of penalty for not feeding it.
    • Since it's a PvP oriented chest, stolen loot should be a multiplier and increase the value even further. Similar to how stolen loot increases Reaper Emissary faster than non-stolen loot. In theory, ships with loot on them will be coming at you because they not only want the chest, but they want to increase the value.
    • If the chest is onboard your ship, a value ticker should be up in the right corner similar to the points counter in Arena.
    • This chest should not provide any gold bonus or anything to ships in your alliance.
    • Maybe make it so that it can only be turned in at The Glorious Seadog Tavern.
  • @sweetsandman said in New Item: The Chest of Consuming:

    Love the concept of it. There's some specifics that would need to be worked out. And it would have to have some alliance restrictions on it.

    • What happens if you don't feed it? I feel it should start losing value... slowly, but there should be some sort of penalty for not feeding it.
    • Since it's a PvP oriented chest, stolen loot should be a multiplier and increase the value even further. Similar to how stolen loot increases Reaper Emissary faster than non-stolen loot. In theory, ships with loot on them will be coming at you because they not only want the chest, but they want to increase the value.
    • If the chest is onboard your ship, a value ticker should be up in the right corner similar to the points counter in Arena.
    • This chest should not provide any gold bonus or anything to ships in your alliance.
    • Maybe make it so that it can only be turned in at The Glorious Seadog Tavern.

    Pvp in adventure is largely pvpers popping pvers after they produce

    Pvers aren't going to use this with any consistency at all. It needs activity.

    Pvpers can already level a reaper flag and wait for pvpers. Adventure pvp isn't often pvp vs pvp it's at very best pvp vs PVE/pvp

    There isn't any activity pool to draw from there as they already have the opportunity to do this sort of thing and reaper's only thrives because of pvers and pvers aren't gonna do this often

    Pvpers contribute less to adventure servers than any type. They would need to carry this because pvers won't, and neither will pvpers.

  • @thetwistedtaste said in New Item: The Chest of Consuming:

    I can already see me and crew feeding this chest with all our loot - and then when we’re being chased - only have one person hopping off in a drive-by to sell everything all at once

    It's a bet on both sides. From what I understand, the chest will be marked on the map, so it will be easy to track

  • @wolfmanbush said in New Item: The Chest of Consuming:

    Pvpers contribute less to adventure servers than any type. They would need to carry this because pvers won't, and neither will pvpers.

    It doesn't always work that way. The reaper chest is fetched and sold by both PvErs and PvPers. Just yesterday we stole one of a Grade 5 PvE reaper

  • @maironds88 said in New Item: The Chest of Consuming:

    @wolfmanbush said in New Item: The Chest of Consuming:

    Pvpers contribute less to adventure servers than any type. They would need to carry this because pvers won't, and neither will pvpers.

    It doesn't always work that way. The reaper chest is fetched and sold by both PvErs and PvPers. Just yesterday we stole one of a Grade 5 PvE reaper

    You just made my point

    In order for the op's idea to work pvper's would have to gather the chest and participate in the process not just steal it

    Pvers reapers (which is a whole heck of alotta them) has turned very much into a timed event. Get in and get out before the hoppers get lucky on a hop. So something that takes time like the suggestion isn't as appealing to most.

    and it would have to happen a lot to be successful otherwise it just slows down chests/bounties which have more appeal for more servers.
    It's like flameheart, just a server hog if people aren't doing it regularly which leads to less activity

    Pvpers often talk about wanting more pvp opportunities but they don't put in the effort with what currently exists so there is no reason to think piling on more will change that.

    They could run Fotd's to get pvp interest but Fotd's rarely exist

    The combination of servers being filled with people with very different interests and experience levels, pvpers mostly stealing rather than producing, and the weakening appeal of high danger risks for pvers due to imbalance in the environment at that risk level creates a lack of activity potential

    What we have is realistically as active as it's going to get when it comes to the high danger/pvp incentives.

    People simply don't participate much for a variety of different reasons.

  • @wolfmanbush You're absolutely right. So let's think...what do hop and pop PvPers almost never have when going into a fight? Loot. And what do hop-n-popers almost never take when they sink a crew? The Chest of Sorrow.

    Here's my solution to address the Hop-n-popers just having another target to go after.

    If this new chest gets stolen and placed onboard another crews ship or rowboat, the mechanics change...

    • The hunger timer goes from 2 minutes down to 1 minute.
    • The value penalty for not feeding it doubles with each minute that passes.
    • If the chest is not fed by the time it starts grumbling, it begins to cry similar to a Chest of Everlasting Sorrow.

    This would encourage any crew coming in for the steal to have loot onboard so they can feed the chest. It would also make any Hop-n-popers think twice about their interest in going after this chest since they'll likely be forced to bilge endlessly since they have no loot.

  • @sweetsandman said in New Item: The Chest of Consuming:

    @wolfmanbush You're absolutely right. So let's think...what do hop and pop PvPers almost never have when going into a fight? Loot. And what do hop-n-popers almost never take when they sink a crew? The Chest of Sorrow.

    Here's my solution to address the Hop-n-popers just having another target to go after.

    If this new chest gets stolen and placed onboard another crews ship or rowboat, the mechanics change...

    • The hunger timer goes from 2 minutes down to 1 minute.
    • The value penalty for not feeding it doubles with each minute that passes.
    • If the chest is not fed by the time it starts grumbling, it begins to cry similar to a Chest of Everlasting Sorrow.

    This would encourage any crew coming in for the steal to have loot onboard so they can feed the chest. It would also make any Hop-n-popers think twice about their interest in going after this chest since they'll likely be forced to bilge endlessly since they have no loot.

    This just screams consistent inactivity to me tho

    The positive thing to be said is that this could be added in addition to chests/bounties as to not interfere with what already exists

    since it's not an event it doesn't take up space or require significant development

    I don't see it being much more than the one week shiny thing that people move on from quickly but it's also something that could be made to not really interfere/block anything so it's not destructive

  • @wolfmanbush said in New Item: The Chest of Consuming:

    This just screams consistent inactivity to me tho

    The positive thing to be said is that this could be added in addition to chests/bounties as to not interfere with what already exists

    since it's not an event it doesn't take up space or require significant development

    I don't see it being much more than the one week shiny thing that people move on from quickly but it's also something that could be made to not really interfere/block anything so it's not destructive

    Maybe...

    I think as long as it was put in rotation with the Reapers Chest and Reapers Bounty, it could be infrequent enough and potentially lucrative enough that it could provide long-lasting entertainment.

    If they put enough cool commendations out for it and make the cosmetic rewards intriguing/sweaty enough, players will want to participate for sure.

    As a frequent loot stacker, this is highly appealing to me, not because I want to increase the value, but because I love being challenged for my loot, especially by crews that also have loot. This would encourage that bit if my caveats were also a part of it.

  • @sweetsandman said in New Item: The Chest of Consuming:

    @wolfmanbush said in New Item: The Chest of Consuming:

    This just screams consistent inactivity to me tho

    The positive thing to be said is that this could be added in addition to chests/bounties as to not interfere with what already exists

    since it's not an event it doesn't take up space or require significant development

    I don't see it being much more than the one week shiny thing that people move on from quickly but it's also something that could be made to not really interfere/block anything so it's not destructive

    I think as long as it was put in rotation with the Reapers Chest and Reapers Bounty

    The problem with putting it in the same rotation rather than making an additional rng thing is that I think chests/bounties are a decent side quest type of thing

    people are in the area and they go for it and it keeps that item and generally the shipwreck items floating around

    this suggested chest is a whole different thing and it'll be getting in the way of spawns of the things that work alright as a mid-level risk item

    less chests/ and bounties doesn't help imo

  • @thetwistedtaste

    Yep, that's the idea--any and all loot. But to offset the jump and sell you are talking about, I suggested both that it would show on the map at all times and it would maintain a glow like the chest in Arena (although be bug free unlike that one). That way it would be obvious when you tried for a driveby sell.

  • @sweetsandman

    Yeah I like these ideas, specifically turning in to Sea Dogs tavern and not providing gold bonus for ships in the Alliance.

  • @wolfmanbush That's fair. Maybe putting it as an RNG Chest like the Box of Wonderous Secrets (with a higher RNG), or making it an RNG item that gets dug up by completing Skeletons Orders or something.

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