Festival of Giving, Feast of Bounty, and Festival of the Damned have been quite interesting in-game events to celebrate the various holidays within those months.
Why are most of them asking us to not necessarily fight for stuff?
If it's not the average PvE Grind that a long-time player can clear within a 2 hour session, it's events that ask for being nice to other player ships for a change, which isn't necessarily what the seas need so often despite the numerous salty posts that talk about toxicity and people losing 2 hour hauls of marauder's chests and world events. These events are usually designed to be very newcomer friendly, so that a casual joining into the game can actually participate in it and get involved with other sailors and pirates of the sea.
The flaw now has been this odd and rapid chain of PvE only or abundance of alliance/friendly interaction based actions. I think it's safe to say there was some level of backlash with Flags of Friendship, not only being 2 weeks long of grinding PvE world events, but getting it done faster within an alliance, which was the goal for the event, to the ire of many battered and hardened pirates out there.
Fury of the Damned has you stacking FoTD consistently, which most of the time, asks for you to be in an alliance unless you're a cold blooded crew. Feast of Bounty asked us to place a certain number of treasure on other player's boats and having group interactions together at the outpost. Festival of Giving once more asks us to have crews sell our treasure for us.
I think we can come to a safe consensus that while these events are nice... When are we gonna go stealing already?
Most players nowadays tend to be one of 3 things:
-Do only PvE and try not to be bothered/alliance with other players to grind gold, reputation and commendations.
-Do only PvP and try to steal as much as possible no matter how sneaky or blunt they try to go about it
-Do a fine combination of both, but really only PvP when the situation calls for it.
We give the PvE/Friendly side far too much glorification when we know how gritty the game is normally without in-game events. People are stealing, shooting cannons, shooting each other, sailing away from danger. There is PvP in this game and it 100% deserves to be given a highlight past being an extra supplemental obstacle for the PvE, especially because most of the time, events don't ask that you turn in certain types of treasure all the time, they just ask for you to simply do it.
Why can't we just have an event where get credit for sinking a boat or stealing (not donating as an objective) a chest? Make players want to engage in the game's incredibly well-made naval combat with one another so that what we lose in hardcore PvP players, we gain more that are interested in PvP as well, since many notable PvP players in this community have made great friends out of player that they have fought with. The veterans and PvP-bound pirates need something to satiate the charm that keeps them in this game, it's not just the skeleton fights, the chicken catching, the chest digging (and burying now), the monster battles, the tall tales, or the island/sunken kingdom lore. It's also about shooting those cannons, brandishing those swords, aiming those flintlocks, using your expertise in sailing to get better cannon angles on the enemy, the glory you can claim when you manage to send a ship into the deep depths below and feel good about it! The seas need a focus on that, because the other focus on PvP that we shall not be naming for obvious reasons, is no longer a valid replacement. I would really like to see an event dedicated to just simply fighting each other in adventure. Maybe this will allow the wider portion of the community to help debug the game's intense combat and make some issues more well-known, maybe this will get players into the true balance of the shared world adventure game that is constantly inferred by the devs. Whatever the case, it will be better and more of a positive outlook for the game's future and possibilities, than the events we are going through now.
