Allow a fast turn maneuver on the wheel to perform tighter turns than we can with the normal speed that characters can currently turn the same. It would be a maneuver similar to what skeleton ships does when they're fighting us, and for that it could fatigue the character after performing the action and while the wheel turns quickly, similar to the fatigue that occurs after a sword dash/charge.
Think, how pirates would catch their breath and use all their strength to quickly turn the wheel in a battle or storm, making a sharp turn to get a perfect cannon firing angle, or leaving behind an enemy surprised by such skill.
