fast turn on the wheel

  • Allow a fast turn maneuver on the wheel to perform tighter turns than we can with the normal speed that characters can currently turn the same. It would be a maneuver similar to what skeleton ships does when they're fighting us, and for that it could fatigue the character after performing the action and while the wheel turns quickly, similar to the fatigue that occurs after a sword dash/charge.

    Think, how pirates would catch their breath and use all their strength to quickly turn the wheel in a battle or storm, making a sharp turn to get a perfect cannon firing angle, or leaving behind an enemy surprised by such skill.

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  • Sorry about my english, i did use a translator

  • perform tighter turns

    Use nearby rocks or low ground and harpoon. Already can do this

  • @maironds88 said:

    making a sharp turn to get a perfect cannon firing angle,

    This is actually easier than you think.

    If you turn the wheel fully to the left or right and drop the anchor, your ship spins around exactly 180° (and faces the opposite direction). So, it stands to reason that if you turn the wheel half-way and drop the anchor, you'll get half of that, or a 90° turn. This means you'll be facing exactly sideways from your original position. Now apply this to a ship that's chasing directly behind you or coming directly toward you. Within seconds, you have a perfect broadside to hit them with continuously.

    You can even let them get close enough to ensure a shot, make the turn, and let them have it with an anchorball. After that, they're doomed.

    If they turn away to avoid you, you can either follow or make an easier escape, depending on your direction.

  • @maironds88 as been said before, there are ways to do this...
    Spin the wheel faster would just kill the balance, it's good as it is

  • Harpoons (tho situational), raising sails, anchor turn, all of those are already things that allow you to do that. Anchor turn being the most effective one at a price which makes it balanced

  • @burnbacon Good morning.
    I know this can be done with the use of harpoon. What I suggested is another option to do this, whether in the scenery you described (shallow water or near rocks), or in the open sea

  • Good morning gentlemen, thank you for your feedback.
    I'm not a beginner player, but I don't consider myself a veteran either. I know a lot of these techniques that you mentioned (sails work, anchor use, and etc.), including anchor turning is the most fun and the one that allows for the sharpest curve. My suggestion is not to replace any of them, it is more option of how to make them, the curve that skeleton ships make is the closest to my idea, and yet it's not as fast as a curve made by lowering the anchor. Working the sails, lowering the anchor to turn is easy, in a sloop, but in a brig and a Gally requires greater coordination of the crew. And that would be another resource, not the only one, that the helmsman would have at his disposal, at the expense of him suffering a penalty of fatigue
    If i'd get unbalanced, I don't know. But then it would be the rare that we would have to evaluate, and we would gladly test on the insider

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