Hey there,
A few days ago, I wrote an overly negative post about the Sunken Kingdom additions in some else's thread that I've since deleted, because I wanted to play some more of Season 4 to have a more informed opinion about it. Since I'm a bit late to the season, I may have missed the core of the discussion on this subject—if any, so hopefully I'm not retreading old ground.
Anyways, I feel a bit conflicted about the Shrine and Treasury additions, since I'm not quite sure what they add to the game at the moment.
Sirens and Ocean Crawlers were a nice change for Season 3, and they bring variety to NPC enemies. Discovering their lore through the Sunken Kingdom has been definitely fun and interesting, and there's a chill aspect to completing Shrines and Treasuries because—at least in my experience—they are locations that are rarely visited by other players, so they sort of become a single player adventure break if that's what you are feeling like at any given time.
The thing is, is this actually that good?
It feels to me that—unless I just had an incredibly lucky run—Shrines essentially double as Tall Tale-like dungeons that you can complete without worrying too much about someone coming in to ruin your day, and so do Treasuries, only in their case they pretty much work as underwater forts. You defeat waves of enemies, then collect the treasure. Although with one significant difference in both cases: your loot is locked away and safe from other pirates until you decide to retrieve it from the mermaid. Heck, your ship can even sink and send you back to the other end of the map, and you can still head back and collect it all taking your sweet time once the coast is clear. And this, to me, is where the risk/reward system that usually makes games interesting kinda falls apart. Unless I'm missing something.
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Can any player summon and interact with the mermaid holding the loot collected in a Shrine/Treasury, or do they only show up for whoever found the loot in the first place?
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Is there any incentive to sinking ships anchored over a Shrine/Treasury? I have never been sunk while doing these (one time I did sink it was because of a storm), which at first surprised me, but then again I guess if you see someone anchored at those spots the ship is likely going to be empty cause no one in their right mind would leave it full of treasure and unattended like that.
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Is there any incentive to chase down players down to the Shrines/Treasuries? It looks like if you were to go after someone, it'd take too long for what it's worth, so better to leave them doing the hard work of finding the loot and wait for them to bring it up—but then again, can you steal it afterwards if you're planning an ambush?
So even though they're undoubtedly beautiful looking locations, and it's a cool expansion of the lore, I'm still not sure if the Sunken Kingdom brought anything of real weight to the Sea of Thieves experience. Even the puzzles in the Shrines feel redundant after the quests from A Pirate's Life introduced the exact same mechanics. And I can't help but feel like the sea is getting a bit too cluttered with so many points of interest every two minutes. As it is right now, some of the island/outpost/shrine names even get mixed up because there's no room in the map for all the extra lines. It took me a while to find the Shrine of Ocean's Fortune on my first trip there because of how overcrowded with text its area of the map is now.
Anyhow. Just figured I may share these thoughts to see what the community feels like about the new content.
