GRIEVING BY HIGH LVS ON LOW LVS

  • Hello

    I’ve only just started the game which is great though am concerned due to anyone can attack anyone.

    I’am not even a level 30 yet though had someone over lv 400 attack and kill me, whom has been playing for months just to grieve and take stuff.

    As the game gets older and more players get up in the levels , this problem will increase.

    I believe a cap needs to be placed in game.

    Those over lv 250 can attack anyone over lv 250 as they will all be experienced players.

    Those under lv 250 will be capped and can only attack 25 lvs above or below there own lv.

    Example - A lv 50 can attack a lv 25 though not a lv 24 or below.

    Furthermore, they will not be able to enter the player ship or grieve it ( burn it or attack it ).

    I believe this will help many new adventures climb the lvs and become experienced players without grieving.

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  • @generolhavoc01 the thing is lvls say nothing about a player.

    Also lvl400 simply doesnt exist

  • Incorrect information aside... skill based matchmaking is not realistic in SOT. Someone's rank in any particular faction is hardly indicative of their PvP skills.

  • @callmebackdraft said in GRIEVING BY HIGH LVS ON LOW LVS:

    @generolhavoc01 the thing is lvls say nothing about a player.

    Also lvl400 simply doesnt exist

    Whatever lv they were, they were really high and been playing since the start of the game.

    There were 4 of them, two camp outposts while there mates go off and do quests.

    When someone returns to drop off chests , they take the ship with all the cargo.

    A new player just starting out, learning the ropes of the game, doesn't need this.

  • @generolhavoc01 said in [GRIEVING BY HIGH LVS ON LOW LVS]

    A new player just starting out, learning the ropes of the game, doesn't need this.

    A new player needs to realize that SoT has a habit of making pirates pay for biases from previous gaming experiences.
    There's only Adventure, so we all share the same sea, and the sea is indifferent to your pirates wants and desires. In other words, you are not the center of the universe.
    SoT is driven by crew encounters, hostile, friendly, and indifferent.

    It helps if you don't present yourself as easy meat.

  • @generolhavoc01
    This is part of a newer player learning the ropes. Never suspect the outpost is safe, even if there are no ships near it. Always be on guard. This crew taught you this valuable lesson and you could have taken this new knowledge and improved your game. Instead you take this experience and decide the game needs to be changed to suit your level of experience.

    I've played this game for over three years and sometimes I'm still surprised by other pirates, but I always take what I learned to improve, and never have I said the game should change based on any loss I've had.

    Now that you've seen someone hide on an outpost like that, the next time someone tries you might be more aware of it and actually defend yourself successfully.

  • I’am not even a level 30 yet though had someone over lv 400 attack and kill me, whom has been playing for months just to grieve and take stuff.

    How do you know there "Faction" level?

    Those over lv 250 can attack anyone over lv 250 as they will all be experienced players.

    Again, how do you know what lvl they are?
    No player has a Lvl, only faction lvls and even with those doesnt show your there "Skill"
    Someone new can have a group of friends help them reach Pirate Legend, which requires Rank 50 in three factions. In at best a Day?

  • @GenerolHavoc01 Even if levels actually equated skill, how would you quantify a crew of mixed levels? For example, what if you, as a new pirate, were paired with a level 400 pirate on a duo sloop?

  • This is not possible, that Lvl 400 could join a new player and stomp rookies anyway, so is not the best way to fix the griefing on SOT.

    I feel bad saying this but the best way to learn how to survive in this game is getting sunk over and over again, there is not another way to improve at PvP, there is not a magic button or a masterclass that will transform you from a Noobie to a nightmare of the seas in two days, that is just clickbait and lies.

    Of course, if you don´t want to do PvP and just want to play a few hours per week, stack your emissary and leave until next month, you can find alliance servers and do your stuff there, but if you want to improve and play a lot... you must learn by getting stomped.

    Is not easy, you are not going to feel good the first, lets say, 200-300 hours (I know is a lot, but is the truth) are going to be a hell and a continuous visit to the ferryman, but you will improve. Even with that hours, you will be destroyed a lot of times, but at least you will learn how to defend yourself and survive.

    Sot is not an easy game,it has a lot of toxic players with ego problems and you will loose your progress tons of time, including time of your life, so you must choose wisely if you want to face this reallity or jump into another game with an easier acces to new players.

  • Sir this is Sea of Thieves not WoW.

  • Even if someone was maxed in every trading company, that would still only be a total of 345...

  • @generolhavoc01 attacking another ship, no matter if beginners or veterans, has NOTHING to do with griefing...most griefing in this game comes from your own crew, like supply wasting, permanent anchor dropping, blowing up own ship etc...one thing from other crews can be called griefing, that's imo spawncamping on your ship just to kill you over and over without even try to sink you or steal supplies...anything else is just playing the game

  • SOT playing is not related to ranks or levels, they are just milestones of individual achievement. Experience is what matters and you acquire it by playing the game, learning from defeats or victories. In the end it is your determination and your will to play the game that determines the outcome.

  • @generolhavoc01

    Whatever lv they were, they were really high and been playing since the start of the game.

    There were 4 of them, two camp outposts while there mates go off and do quests.

    This sounds like a horribly inefficient use of their time and skill set while also being extremely unprofitable.

    You are new, so I won't fault you for falling for the fallacy of Outpost camping being a profitable thing. The reality here is that Outpost camping is a giant waste of time and not worth the time and effort for what little one can get.

    Take the two that robbed you, what did they gain financially from you? What may be a lot to you is chump change to the voyages they have access to, that isn't even including the skill set to do the more profitable ventures.

    The other big thing is how easy these little ambushes can be discovered. Always look for mermaids, there is very few things one can do to prevent a mermaid from spawning. Mermaids will always mean players are nearby, if that is the case, move onto the next freely available outpost. Another reason why camping is a waste of time, there is more outpost than crews. In order to even camp half of them, the crew needs to divide entirely which diminishes all chances of success.

    Finally, stealing isn't grieving. That is sort of the whole schtick here, if you can't handle people playing the game in what constitute as normal, might be high time you rethink on playing this game.

  • @generolhavoc01 said in GRIEVING BY HIGH LVS ON LOW LVS:

    @callmebackdraft said in GRIEVING BY HIGH LVS ON LOW LVS:

    @generolhavoc01 the thing is lvls say nothing about a player.

    Also lvl400 simply doesnt exist

    Whatever lv they were, they were really high and been playing since the start of the game.
    There were 4 of them, two camp outposts while there mates go off and do quests.
    When someone returns to drop off chests , they take the ship with all the cargo.
    A new player just starting out, learning the ropes of the game, doesn't need this.

    Pick an outpost someday and just wait for a ship to arrive. Scuttle your ship and hide until someone shows. There are eight turn in spots to choose from (2 in the Wilds, 2 in Ancient Isles, 2 in Shores of Plenty, 1 in Devil’s Roar, and a place to turn in at Reaper’s Hideout). See how long it takes. Maybe you will get lucky and have someone show up in 30-60 minutes. You’ll probably be waiting for hours before anyone picks that particular outpost. I can’t imagine a more boring and unprofitable strategy than camping an outpost for hours hoping someone eventually picks the one I am at. Often more experienced players may spot you and can anticipate where you will try to turn in once you complete what you are up to. Maybe they knew you would pick one of the two within the zone you were in and hung out there for a little while. You’ll learn to mask your activities and intentions better with experience.

    Also, keep in mind their weapons and ships are no more powerful than yours are. Progress is purely cosmetic. There are no higher level spells, skills, or equipment as you progress. Just skins.

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