@wolfmanbush Well that is up to Rare to consider then how much they would need to make to offset the "buzz." How much would you be willing to pay? $10 for a weekend worth of drops? $20? $50? $100?
At some point it becomes too expensive for the majority of people to buy the whole set every weekend.
I believe that number is as low as $4-$5 given the current pricing of most non-ship cosmetics in the emporium. I personally would rather remember to tune in 3-4 days every other week or so than drop $5 every 2 or so weeks on the game. Even if I'm wrong, and everyone is willing to spend $5 on the cosmetics. That would be a major win for Rare, which they can pour back into either more twitch drops or pocket.
Nothing wrong with that.
I think there is pretty strong evidence though that most people aren't willing to drop a "10er" even for sets they like. A lot of emporium items / costumes that aren't ship sets are priced around there. You think Rare didn't do their homework and find that sweetspot between profitability and exclusivity?
For someone that gives Rare waayyy too much credit, that seems like an obvious flaw in your premise.
Ship cosmetics can probably go for as low as $8-$10 and still steer most people to the stream to "watch." I'd still price them closer to $15 though.
Generating buzz might be the point of twitch drops, but making money is the end goal.
My suggestion leads directly to the end goal, so it is a bit unfair to call that counterproductive. Your just picking a fight at that point by being dismissive. That or you really don't understand business or the unmet needs of most players.
Buying the game is one revenue stream. Selling cosmetics is the other.
At this point in the life cycle of the game, selling cosmetics is the main revenue stream. Otherwise, the game wouldn't go on sale as often as it is and wouldn't offer free updates. It probably wouldn't also have been offered on game pass for FREE if game sales were the main draw. They wanted to make sure their new IP got off the ground, but now that it is, it's money making time. Well that and maintaining the player base. Twitch drops can help here, but you know as well as I that they play a minimal role.
What I'm suggesting is a better business model as it allows Rare to capitalize on both ends of the twitch drops. They can still draw the same crowds to their streams for people who want to save $4-$5, and provide a way for people who missed certain items to still get the cosmetics and support the game.
As for "going on sale," where did I mention they would go on sale? They should never go on sale. Typical strawman fallacy.
Also, the thread is explicitly pointing out that the twitch drops isn't working for everyone. So your comment on "gaining nothing at all from something that seems to currently work for them" just isn't true. Their players would gain something from a new way to purchase cosmetics, and ultimately, isn't player satisfaction at least equally important to twitch drops?