Reaper Voyages

  • Reapers are NOT broken. The faction does NOT need fixing as some people claim. This is just a suggestion to improve the faction.

    Reaper voyages Suggestion
    Add reaper voyages you can purchase at the reaper. Some examples I can think of:

    • Bounty: Target a specific online crew, you need to bring their heads/skulls back to the reaper. While in this voyage, the first time you or they die, you drop a skull that can be sold to the reaper. Your own you can sell for 1 gold, theirs you can sell for a larger amount of gold. When you get the voyage you get hints about the enemy crew (Where they have been spotted, or where they could be headed if they have a voyage). And the enemy crew "Hears a rumour" about someone hunting them. If they disconnect you get the location of their floating skulls in the map. (This should of course prioritize people in the middle of a voyage so they are not likely to just suddenly leave)
    • Assassination: As above, but you have to do it without sinking their ship. You have to assasinate X player/s, and get their skull without sinking their ship. If you sink their ship, their skull de-spawns. If the ship sinks on its own or someone else sinks it once you are away from it, the skull remains. If the assassination is for a single player this could lead to really funny interactions where you can demand the enemy crew sends 1 of their own to your ship to be sacrificed, otherwise you will board them and take their loot "Aye bilge rats! Give up MrFunnypants778 if you want to leave here alive".
    • Sink Ship: As above, but enemy players do not drop skulls, rather, the ship drops a plank item to prove to the reaper you sank the ship. The objective here is to sink the ship itself.

    Reapers do not need fixing
    Every complaint I see about reapers is basically "Once I am level 5 no one is emissary and new people dont raise their flag" and I can say that is wrong.

    • When I am a reaper level 5 its about luck, some times you see emissaries some times you dont. And this happen whether if there's a reaper in the map or not. And contrary to what whiners say, people DO raise their flag even if there's a reaper of any level.
    • I do not care if there are reapers around. I am careful with them but I personally raise my flag whatever.
    • No emissaries does not mean there is no prey in the server. It just means you have to do a bit more work, sail around and look for people.
    • If you want emissaries, just keep playing some and at some point either you will servermerge, or someone else will servermerge to your server.

    People who claim reaper is broken are just lazy reapers who want easy prey with no work...Buuuut same as EVERY FACTION in the game, it could be improved, hence why I suggest this.

    Serverhoppers/portalhopping
    If you add reaper voyages, reapers will have a lot less reason to complain, and then the devs can get rid of serverhopping. Serverhopping in any way is simply abusing the system to gain an advantage and get easy prey without doing your reaper work, and at little to no risk to yourself.

    The game is not supposed to spoonfeed you juicy lvl 5 prey with 50k of loot aboard every time as soon as you get online. Part of pirating is to look around for prey, hunt/stalk them, some times even herd them (When I see a low level emissary I let them be, but I keep track of them so I can jump them when they have loot and higher level flag).

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  • I think reapers is a very well put together faction
    I think it's the environment around it that needs improvement

    and ultimately it'll take people doing what's best for the server in order to make the server better and largely they've already decided to opt out of that

    make it to where any faction will accept a reaper flag
    make everyone spawn far from where they sank
    tie chain shots to skelly ships and put 5 per storage crate that drops from them
    cut supply crates in half when bought 25/50 (I want zero but that'll never happen)

    that'll improve the general pve/pvp environment which is currently pretty terrible as far as fun combat goes imo and that's largely because it's a sloppy mess when it comes to loot production

    I don't think reapers needs a voyage it needs pride rock for hunting grounds and it's currently the outlands because people are taking without contributing and because things being added to the game are enabling that

    The heart and soul of the pve/pvp environment are mid-decent skill players that lean pve and are decent enough to stack decent loot for the server. It serves them when they win and others when they lose. They are being forced to adapt by having the deck stacked against them which fills these servers with runners and chasers and red sea'd loot

    Reapers is seen as a pvp faction but all it is is a high risk high reward faction that is commonly used to mass produce loot which makes the server better. It circulates loot.
    For it to work the best people need to be incentivized to run emissaries through regular events and the focus needs to be on incentivizing activity for supplies as opposed to incentivizing logging on, looking for a reaper ship, buying a couple crates and grabbing extra chains shots and sinking them quickly right after an event or right at reapers.

    Any environment where the producers of loot have to win 2-3+ fights with the same people that they have nothing to gain from just so they can sell is not a healthy one.

    If they know they aren't gonna have 50 chain shots flying at them and their opponents aren't gonna spawn 2 islands over if they sink them this incentivizes fighting. That also positively affects other loot producers as well.
    People will fight but only if they think they have a chance and their win actually means a win.

  • Not against giving Reapers some extra stuff but I'm not sure about these Voyage ideas.

    Bounties: A form of "bounty hunting" is something I'd love to see, BUT the way you suggest it, it's essentially an involuntary Emissary where the victim gets nothing in return. Players getting PvP targets on their backs should be opt-in experiences IMO.
    Assassination: As you say, it's similar to Bounties so I have similar problems, though I think the "don't sink their ship" requirement is really unreasonable. It's already quite possible for a crew to make sinking them impossible by sailing away well enough, the problem kinda gets more severe when you actually have to board them, massacre them, and haul their skulls away.
    Sink ship: In practice this basically plays out the same as the Bounties.

    I personally don't see the big issue with Reapers right now either, though. I think some smaller changes could be made (eg. if a Reaper Emissary is already present, all other Emissaries get some instant Gold + Rep rewards upon levelling up their Emissary flag, so the reward scales with your risk) but as the systems work now, no major rework is necessary.

    On a more relevant note, if we want ways for Reapers to get more info and seek out more fights, what about a rumor table or something in the Reaper's Hideout, or some other special source of information like after you've spent over 10 minutes straight highlighted on the map thanks to being a Reaper. These "rumors" would give you feeds of info happening on the server like "a captain's chest has just been sold somewhere around here/far away", "a Brigantine has just been sunk", "a pirate has fled the Sea of Thieves" (disconnected), "the Kraken is attacking someone", "a pirate sent another to the Ferry".

    Nothing excessively compromising that could instantly give a sneaky pirate away, but for Reapers paying attention and putting the puzzle pieces together it could cause the occasional "AHA, they're selling at Plunder Outpost" that gives them the informational edge in the server, in exchange for giving up stealth.

  • @lexilogo said in Reaper Voyages:

    Not against giving Reapers some extra stuff but I'm not sure about these Voyage ideas.

    Bounties: A form of "bounty hunting" is something I'd love to see, BUT the way you suggest it, it's essentially an involuntary Emissary where the victim gets nothing in return. Players getting PvP targets on their backs should be opt-in experiences IMO.

    Well I suggested you as the hunter ALSO drop your head/skull if you die. So if the hunted players defeat you they get that prize. Perhaps make those sellable on any outpost

    Assassination: As you say, it's similar to Bounties so I have similar problems, though I think the "don't sink their ship" requirement is really unreasonable. It's already quite possible for a crew to make sinking them impossible by sailing away well enough, the problem kinda gets more severe when you actually have to board them, massacre them, and haul their skulls away.

    Is it more difficult? Absolutely, but thats kind of the point, add variety, and make some voyages more difficult than others. Make the reward of this higher than that of other voyages.

    The difficulty of doing it would be partially offset by crews making deals "If we let you kill him will you go away peacefully?"

    And here again I think you as the reaper should drop 1 reaper skull that can be sold in any outpost

    Sink ship: In practice this basically plays out the same as the Bounties.

    Yes, it would be vvvvvvvery close and most of the time it would end up in the same result. Except you get different loot, and the bounty you can actually get away without having to sink them. But as you say they might be too similar

    but as the systems work now, no major rework is necessary.

    Absolutely it is not necessary, reapers work as intended for non-lazy people. Only issue I see right now is serverhopping.
    This is just what I consider an improvement.
    I also have ideas for hunters call voyages which would also be an improvement, but...I dont think many people would be interested in to those X) Certainly I am not much.

    On a more relevant note, if we want ways for Reapers to get more info and seek out more fights, what about a rumor table or something in the Reaper's Hideout, or some other special source of information like after you've spent over 10 minutes straight highlighted on the map thanks to being a Reaper. These "rumors" would give you feeds of info happening on the server like "a captain's chest has just been sold somewhere around here/far away", "a Brigantine has just been sunk", "a pirate has fled the Sea of Thieves" (disconnected), "the Kraken is attacking someone", "a pirate sent another to the Ferry".

    Nothing excessively compromising that could instantly give a sneaky pirate away, but for Reapers paying attention and putting the puzzle pieces together it could cause the occasional "AHA, they're selling at Plunder Outpost" that gives them the informational edge in the server, in exchange for giving up stealth.

    I wouldnt mind something like that. Either for free or can pay some gold to the reaper to get some tips/rumours, like the reaper sells you information.

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