@paparug420
You can test it. Of course there are guides on thr net and most of us use them.
You yourself can see the wind. You notice that you are always fast with the wind. You also notice that it is not a real world simulation, because you shouldnt move against the wind.
But it feels natural to learn it. Of course you are right, most of us open a wiki and read the data. Testing takes time.
With the gold boost, you have to show it to the player. Also: other players should notice it too, i think, but that would be debatable.
The more you put onto the ship, the faster it will be. I wouldnt know how to show it to a player, but perhaps you have an idear.
Lets say you fix that, now a player knows how much boost he has.
I will crunsh some numbers i got from kiwhen on YouTube and his sailing speed video. Fokus on the sloop, because here i fell is a problem:
Against the wind
Sloop 1,05m/s
Brig 1m/s
Galleon 0,93m/s
With bonus 25% (multiply 1,25)
S 1,31m/s
B 1,25m/s
G 1,16m/s
You now can get 0,01m/s faster away if both ships have a bonus and the wind favours the sloop.
How much does a sloop lose in worst case wind?
Tailwind
S 1,36m/s Bonus 1,7m/s
G 1,71m/s Bonus 2,14m/s
Differenz
0,35m/s 0,44m/s
Crosswind
S 1,53 m/s Bonus 1,91m/s
B 2,30 m/s Bonus 2,88m/s
Diff
0,77m/s 0,97m/s
What can we see in this numbers? I would assume both have bonuses. After a reaper hopped Server or raised his flag freshly he doesnt have the bonus until he sinked the first ship/gathered some thinks. Atm a skelly captains x-mark-map can give you big powder bombs or chests of sorow/etc which rougly brings you to 5000g pretty fast.
In any other case a sloop loses much more. Every mistask while sailing leads to a faster punishment. Bestcase you get away a little bit fast, worst case the enemy comes near much faster.
I think in pretty great gold numbers. Who will get the hardest punishment? Beginners and telltale driver. Telltale dont loot often.
And beginners just get cheapchests at the start. A chest for 250 Gold? Gather 40 of them for the boost.
This thoughts are without PvP engaging ships. Because if you want to fight, you dont need a faster ship.
In the other cases it seems to change every hunter/pray mechanic in favour of the skilled.
I now thougt long about your suggestion and i hope you can see my concerns a little bit clearer.