Fortune Favours The Bold (a new mechanic)

  • A new mechanic - "On the sea of thieves, fortune favours the bold"

    Server hoppers with zero loot, nothing to lose. Lame. So lame. This idea aims to eliminate or at the very least reduce that. Simple really.

    The more loot you have on board, the faster your ship is

    This could be a boost (25%) to overall speed that is granted once you have over 10000 gold in value of loot

    This would aim to encourage ship vs ship battles where the winner actually has some loot to claim.

    Ideas? This could also reduce those long boring chases that always occur, as well as promoting carrying some loot into battle.

    Obviously some ships will still have NOTHING to lose from time to time but they will be sightly disadvantaged in battle

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  • well with my hauls my speed will be plaid

    alt text

  • @wolfmanbush Haha yes mine too. I love stacking loot and having big sells.

    The speed boost could also help to reduce the crews that return over and over, encouraging them to have loot on board before seeking revenge

  • Aah, that would be glorious!

    As a reaper, we would just throw some loot on the ship to give people even less time to react before we're upon them. :D

  • Sry, but i dont see a benefit.

    Soloslopers are the first who lose in this case. They cannot escape anymore "normal" but lootstacking gets punished because you have less manpower than anyone else.

    I think its a mechanic which is very hard to teach ingame. You just have to know it is this way.

    But i think, what i really didnt want is, that there is less strategie. Atm you learn to know the ship speeds. So you get options. Yes, my fastes route is X, but if i drive Y, i come across an island. But my opponent will come closer. Could i made this route?
    With an ??? boost on both ships, who can really tell how fast they are?

    Lastly, its benefity the ships differently. A brig with perfect wind will get a greater boost than a sloop.

  • I like the mechanic, more loot on your ship the more Gold you earn from turning the loot in............

  • @oathpower exactly! And if you sink, the other crew would have a nice little payday!

  • I like to think of ship battles as a hand of poker. Both crews add money to the pot, the winner takes all.

    But as it stands, some ships have nothing to lose whilst the other stands to lose everything.

  • @panguru3694 a lot of the mechanics in this game are hard to teach.

    How or where does the game explain that flat sails on the sloop is fastest against the wind?

  • @paparug420

    You can test it. Of course there are guides on thr net and most of us use them.

    You yourself can see the wind. You notice that you are always fast with the wind. You also notice that it is not a real world simulation, because you shouldnt move against the wind.

    But it feels natural to learn it. Of course you are right, most of us open a wiki and read the data. Testing takes time.

    With the gold boost, you have to show it to the player. Also: other players should notice it too, i think, but that would be debatable.
    The more you put onto the ship, the faster it will be. I wouldnt know how to show it to a player, but perhaps you have an idear.

    Lets say you fix that, now a player knows how much boost he has.

    I will crunsh some numbers i got from kiwhen on YouTube and his sailing speed video. Fokus on the sloop, because here i fell is a problem:

    Against the wind
    Sloop 1,05m/s
    Brig 1m/s
    Galleon 0,93m/s

    With bonus 25% (multiply 1,25)
    S 1,31m/s
    B 1,25m/s
    G 1,16m/s

    You now can get 0,01m/s faster away if both ships have a bonus and the wind favours the sloop.

    How much does a sloop lose in worst case wind?
    Tailwind
    S 1,36m/s Bonus 1,7m/s
    G 1,71m/s Bonus 2,14m/s
    Differenz
    0,35m/s 0,44m/s

    Crosswind
    S 1,53 m/s Bonus 1,91m/s
    B 2,30 m/s Bonus 2,88m/s
    Diff
    0,77m/s 0,97m/s

    What can we see in this numbers? I would assume both have bonuses. After a reaper hopped Server or raised his flag freshly he doesnt have the bonus until he sinked the first ship/gathered some thinks. Atm a skelly captains x-mark-map can give you big powder bombs or chests of sorow/etc which rougly brings you to 5000g pretty fast.

    In any other case a sloop loses much more. Every mistask while sailing leads to a faster punishment. Bestcase you get away a little bit fast, worst case the enemy comes near much faster.

    I think in pretty great gold numbers. Who will get the hardest punishment? Beginners and telltale driver. Telltale dont loot often.
    And beginners just get cheapchests at the start. A chest for 250 Gold? Gather 40 of them for the boost.

    This thoughts are without PvP engaging ships. Because if you want to fight, you dont need a faster ship.

    In the other cases it seems to change every hunter/pray mechanic in favour of the skilled.

    I now thougt long about your suggestion and i hope you can see my concerns a little bit clearer.

  • This will end up having the opposite of the desired effect. At the moment players have the option of running away. And the game is designed so that every ship has a direction where it is fastest.

  • This would heavily disadvantage new players, who are already disadvantagd by general game knowledge as it is. They'd never have the speed advantage because the low rank voyages provide such garbage loot. 5k would take them multiple voyages and picking up all the loot they see...let alone 10k. As veterans, that's easy peasy...but remember back to when you were new and didn't know that a shipwreck alone can have upwards of 5k worth of loot in it.

  • So you're telling me if you are chasing a ship laden with loot, it will have a massive boost to its overall speed (making it impossible for the same ship class to catch up) yet that will increase ship vs ship battles? Righto.

    Am I missing something?

  • @hijack-hayes yes, you are missing something. Instead of you having zero loot and zero risk, you'll have to have some loot onboard in order to be able to effectively pursue and fight.

  • @sweetsandman yes you are correct that new players would be disadvantaged.

    But that is nothing new.

  • @paparug420 that or people will just not bother, see it as too much effort when they can go do something else.

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