Well my proposal it's to change a crew to a different server after they got their ship sinks.
Of course the crew won't lose quests in progress or any similar progress. It'd be similar to when there're only a few people in the server, and the game changes to another server with more people.
The MAIN REASON: you need to fight against the same crew multiple times because they want something from you, and after you defeat them, they will just respawn nearby and come back to another try.
The second reason it's: make Reaper's life easier. It's damn common when you play as Reaper, people coming back after you sunk them. They'll wait for you in Reaper's Hideout, or even go after you straight away(after all, they can see you anywhere in the map). I can't tell how many resources, and hours i wasted because the sunken crew kept coming back over and over.
The third reason for this is: toxic players. It's really common that when a crew sink another crew, they will come back for revenge. I'm not against revenge, but it's really hard to deal with people that will only "make your life harder, scream, complain, be stupid" because you sunk them.
Well, that's my proposal.
SO DO YOU WANT BANISH REVENGE?! NO! READ BELOW
I'll LOSE ALL MY LOOT TO ATTACKERS?! NO! READ BELOW
EDIT: as @BeerIsIceCold suggested: respawn crew further and further away from the winning crew by each defeat, then by the 3~4th defeat change server.
This way, people could try once or twice to retrieve loot, if they fail they'll at least need to think again before going blindy against the other crew.
EDIT2: as @Frogfish12 suggested: reset this death count after some time. So after sometime player can sink 3~4th before server merge.
