@venatorlupos said in Bounty Hunters faction:
@lem0n-curry That's where the rewards being better on PvP servers comes into play. That's an open ended suggestion. You could do anything from making every piece of loot more valuable to having world events only spawn on the PvP servers.
When there would be a PvE server that would take away lots of friendly, not-always-attacking crews from the real Adventure server. Probably making doing anything that gains you loot from server events impossible or always fought over.
If I want to fight (almost) non-stop, I start up Arena and hope for non-TDM'ers on my server.
If I want to have a chance on a fight (over stacked fort loot or a fruitcrate with 1 banana or anything in between), I start up Adventure. (edit: to be clear - the loot in these cases is most of the time on my ship).
If I'm not in the mood for PvP, I start another game.
I personally know people who quit the game because of the PvP. Even when they're playing with the other 3 of us who are more than capable of carrying them in PvP and win most fights, they don't like it.
Not every game if for everybody; if Rare would change this game so your friend might like it, they'll lose players who like the current mix of PvE and the PvP.
PvP is the reason we never do any gold hoarder or vault missions. The PvP aspect eliminates the ability to do anything that leaves you parked at an island for too long. Forts are a good example of this.
Forts for sure, just as Skelly Fleets (twice in a row got we got caught by a brigantine at the end, only did one or two since - can also have something to do with Anchor balls).
GH or Vault missions ? In a crew ? Perfectly doable if you keep an eye on other crews and get a move on when transporting chests out of the vault.
If you were caught while one or more crewmates where in a closed vault picking up the gold, that's called death by greed.
I've done most of them solo, took only the vault chest and then to an outpost with no other crew close. Only got sunk once doing them. Every trip between vault and ship, every chest you grab and put outside increases the chance of another crew knowing what you're doing and the consequences are on you: greed vs safety.
Standard Gold Hoarder voyages in a crew? A problem ? Perhaps if you all go running in a group from clue site to clue site. Spread out, the ones not close to the clue: look out for other ships.
You get attacked at a fort, sink them, they come back or someone else comes along, sink them, you keep having to restart the fort and eventually just decide not to do forts anymore when killing flameheart while simultaneously killing any ship that comes along is so much easier and gives as good or better loot.
Restarting a Fort ? Didn't know they reset the waves.
When we start a Fort, we expect to be tucked on or be otherwise be disturbed just before the end or after it ends. Getting away with most or all of the loot is the bonus. Personally I think they take too long, so I'd rather do something else.
The real problem with PvP in this game is all of the people who want to sucker punch when you're busy or distracted and then run away as soon as they figure out you aren't an easy target. People that are bad at PvP who want easy targets to bully are the ones who argue against PvE servers.
And here it stops you being friendly I guess.
Trying to implicate that people who argue against PvE servers are bullies ?
Real PvPers want a challenge and a crew that can fight back.
PvPvE'er here - as mentioned before and again.