Bounty Hunters faction

  • Currently in the game there's a lack of pvp incentive/commendations so I thought of a cool idea:

    Bounty contracts : so these would be you could pay a deposit for a bounty contract and it would tell you to kill a player in x amount of time. The reward would be more gold/reputation for this new faction. However if you are being hunted if you kill the hunter you earn their deposit aswell as rep and gold for living. The higher deposit of gold you put in for a contract the more gold you get for the kill.

    Ongoing bounties : another way bounty hunters could work is the player with the most loot on board would be shown on the map for everyone to see and if you kill this player you get their loot plus the reputation for the bounty hunters. If you have the most loot on board ie you have the most bounty, you get gold/rep for killing aswell as commendations for killing players with the most bounty and killing as the bounty etc.

    Obviously there are things that might not work with these however this game really lacks commendations for pvp in adventure and its just and idea I've had for a while now and thought would be cool. :)

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  • It's called Reaper's Bones.

    There are problems associated with assigning a task to kill a specific player, least of which is if they log off while it's active.

  • @d3adst1ck there's literally just sell em flags with pvp in that faction. Most of the other stuff is pve.

  • @d3adst1ck if they log off I guess it just changes to another player. Obviously it's not perfect but as I said I just want a pvp incentive or just a commendation to sink ppl.

  • We have the emmisary system already, as well as the sandbox nature of the game. Want to put a bounty on a crew? You can! Just offer loot to any other ships willing to sink them! Easy! 😉

  • @galactic-geek it's more about a reason to kill like a commendation or rep. If you get 500 kills on a bounty you get a really cool and high prestigious ship set that would be fear by others. And just a faction that you can grind towards maxing out by piping as reapers is a joke of a pvp faction.

  • @flivesey012 pvping*

  • @flivesey012 said in Bounty Hunters faction:

    @flivesey012 pvping*

    If you click on the steering wheel at the bottom right-hand-side corner of your post, you can choose edit and edit your post.

  • Reapers Bones have increased incentive and rewards and commendation for hunting down and acquiring Emissary flags. Higher level emissary flags are worth more.

    Replace Reapers Bones with Bounty Hunters.
    Replace Emissary Flags with Bounties.

  • @flivesey012 said in Bounty Hunters faction:

    @galactic-geek it's more about a reason to kill like a commendation or rep. If you get 500 kills on a bounty you get a really cool and high prestigious ship set that would be fear by others. And just a faction that you can grind towards maxing out by piping as reapers is a joke of a pvp faction.

    This game balances PvP and alliances very carefully. You shouldn't ever have to actively kill someone "just because" or for a commendation or company. We're pirates, not murderers - the incentive has to be there. The only reason you should ever attack anyone is because you think they might have loot that you want. Anymore reason than that tips the balance and becomes overkill.

  • Yea, I agree with others here, PvP already has lots of motivation for it in the game without Commendations and such for it. Removing potential threats, harvesting supplies from a less skilled crew, taking any loot for yourself like the pirates we are, a desire to practice combat against something more difficult than the game AI, the general thrill of PvP combat, world Events intended to draw crews into contest with one another. That is a ton of incentive to attack any Ship you see on the horizon already and engage in some PvP.

    Thus why most of the Commendations and that sort of thing are based around the PvE content in the game. That is the part that really needs incentive for it, because the game thrives on a very simple gameplay loop that would otherwise be one very boring to the vast majority of players out there if that is all the game actually was. So encouraging you to keep engaging with that part of the game is vital since the game is intended to be that blend of both those things in a fairly equal measure.

    So I really wouldn't expect to find much coming ever in the lines of more incentive to PvP. The framework is pretty good as it stands in my opinion, though I do think Alliances remain too powerful (I'm for either removing Loot splitting or capping the Alliance size to 3 Ships - one or the other would be acceptable enough to me as it would at least mitigate some of the imbalance in these that exists now). Otherwise I think they have been managing to maintain a pretty solid balance on PvP and PvE elements in the game.

  • @flivesey012 The problem with this is that you're forcing other players into pvp'ing when they might not want to.

  • @galactic-geek Well a lot of people just want the pvp bro

  • @flivesey012 I may be wrong, but

    Currently if you try to play full pvp and sink ships it is rather unproffitable and unproductive because:

    As reaper you still have to grind to see other players and only if they are emissary
    While you grind to see them on map they may leave
    Average search for players may take 20-30 minutes of free sailing
    Mostly these players dont have that much of loot and personaly I feel sorry to interrupt their play for about 10-15k of gold they have

    Best pvp option is arena, but it gives low funds, 6000 for win, no monthly progression, almost no seasonal progression etc

    Ps I fully understand that game is mostly about pve, but

  • @lem0n-curry Oh I didn't know that, Thanks.

  • @brunokuz Yeah but fighting someone in the first place is forcing someone into pvp. It's just I think there should atleast be a commendation for killing people.

  • @avacadobeard244 said in Bounty Hunters faction:

    @galactic-geek Well a lot of people just want the pvp bro

    Well, they already have access to it, so... What's the problem exactly?

  • @galactic-geek we have access to it but I feel like there should be some sort of reward/cosmetic for doing so as almost every commendation or cosmetic is unlocked by pveing. The only one pvp reward I can thing of is the legendary weapons but that's for arena so.

  • @scaryfawn235336 exactly. I feel there should be a sustainable way to earn money without doing voyages and such. Or at least some sort of unlockable like a ship set or even a title for pvping.

  • @galactic-geek not paid as well as pve stuff

    Even if we look at seasonal progression, there is almost none for pvp actions

  • @scaryfawn235336 said in Bounty Hunters faction:

    @galactic-geek not paid as well as pve stuff (…)

    Depends on when you sink which people; sailing towards a just finished fort and sinking an (unaware) crew is for more economical than doing the fort, isn't it ?

    Just attacking everybody no matter what, yeah that's a waste of resources and time, unless you only want the fight because of the fight.

    Noticing a new crew or a incompetent one, followed by putting a bounty on them and 2 minutes later cashing the bounty seems IMHO not the way.

  • I think the game should add awards in the form of skins for sinking ships players. So that after collecting the whole set, the other players were afraid of you, understanding how to earn this skin.

  • @lem0n-curry ambushes are a different story, yep, you are right.
    Forts and world events if you aim at pvp you have to wait for up to an hour, depends on crew that tries to complete it. If you interrupt them, you have to do pve stuff yourself
    After that they may try to escape, etc, its a waste of time

    So its a long wait time or chasing reapers to maximise profits

    Still cant say its paid well, cause in the mean time doing pve stuff you can earn more and faster

    If arena prize was higher I would not complain I guess, but again your points are quite correct

  • @freakwood09 said in Bounty Hunters faction:

    I think the game should add awards in the form of skins for sinking ships players. So that after collecting the whole set, the other players were afraid of you, understanding how to earn this skin.

    Those skins would instil as much fear as a Legendary Thief title when stocking up on Athenas. Close to zero, to be honest. Not because I'm that good (I'm not), but because the majority of people using them will get them in "Alliance PvE" (*) servers.


    (*) Though in this case PvE might be a misnomer, as they will "fight" on agreement on sinking each other.

  • @lem0n-curry I have never been on the alliance servers in my life(( but I remember that at the beginning of the game I was afraid of the legendary pirates m from the glowing sail with a wreath. I knew that these guys have seen a lot. But you're right.
    Then we need a different reward for PvP. The one we have now in the form of ripers, it seems to me not enough.

  • @flivesey012 A PvE server would also increase PvP incentives. In most games that have the option to opt in/out of PvP, the PvP rewards are greater than PvE rewards.

    The PvP servers would be more active because everyone in them want PvP. The victims that run and hide avoiding PvP at all costs would be on separate servers.

    You improve the game for both groups.

  • @freakwood09 said in Bounty Hunters faction:

    @lem0n-curry I have never been on the alliance servers in my life(( but I remember that at the beginning of the game I was afraid of the legendary pirates m from the glowing sail with a wreath. I knew that these guys have seen a lot. But you're right.
    Then we need a different reward for PvP. The one we have now in the form of ripers, it seems to me not enough.

    Oh, I have no doubt that you would earn the skins or title the way it's supposed to be done, but I won't be able to distinguish between you and a fake one untill the fight has started.
    I'll reserve my fear for those situations where I don't even have the opportunity to check ship or pirate skins, titles or weapons they have equipped 😁: just this weekend: R5 far away, we were OoS4 close to 5 trying to find emissary voyage skellies on Marauder's Arch. It took a bit before we found them, one skull aboard, there was mist, check for R5 … just out of harpoon reach behind us.

  • @venatorlupos said in Bounty Hunters faction:

    @flivesey012 A PvE server would also increase PvP incentives. In most games that have the option to opt in/out of PvP, the PvP rewards are greater than PvE rewards.

    The PvP servers would be more active because everyone in them want PvP. The victims that run and hide avoiding PvP at all costs would be on separate servers.

    You improve the game for both groups.

    What about the third group: The PvPvE players, you know the group Rare made this game for.

    In PvP servers, they won't have time to do some PvE and on PvE servers they'll be bored after 1 or 2 sessions.

  • The closest thing you will get to this is the triumphant seadog set and legendary weapon set. Nearly anything else is too easily cheesed on alliance servers to be considered "scary" or imo making a crew pause and plan before attempting an attack.

    As someone with over 1k hours in 3 years in this game, decent at combat and great at naval, I will take a moment to plan and know I am in for a fight if I come across a crew with blue jackets or legendary weapons. This likely means they will be great at 1v1 combat and probably decent at naval if they regularly crew together due to the hours spent getting those cosmetics.

    Most other things can and have been cheesed by many thousands of players in alliance servers such as:

    • Reaper 75
    • Ghost cosmetics
    • Dark Adventurer set
    • Any legend title outside Legendary Seadog, Legend of the Sea of Thieves, Legendary Hunter of Shrouded Ghost
    • Basically anything else outside of arena unlocks that require triple digit plus wins or kills

    As far as PvE vs PvP gold making, it will always be skewed towards PvE or World events for obvious reasons, to draw interactions from other crews besides just fighting. If it wasn't profitable, no one would do them, and then every fight is always between two empty ships. There is a game out there like that but this ain't it. You want a BR game or TDM game, there are so many options it's stupid to ask another game to transform when it doesn't need to.

  • @lem0n-curry That's where the rewards being better on PvP servers comes into play. That's an open ended suggestion. You could do anything from making every piece of loot more valuable to having world events only spawn on the PvP servers.

    I personally know people who quit the game because of the PvP. Even when they're playing with the other 3 of us who are more than capable of carrying them in PvP and win most fights, they don't like it.

    PvP is the reason we never do any gold hoarder or vault missions. The PvP aspect eliminates the ability to do anything that leaves you parked at an island for too long. Forts are a good example of this.

    You get attacked at a fort, sink them, they come back or someone else comes along, sink them, you keep having to restart the fort and eventually just decide not to do forts anymore when killing flameheart while simultaneously killing any ship that comes along is so much easier and gives as good or better loot.

    The real problem with PvP in this game is all of the people who want to sucker punch when you're busy or distracted and then run away as soon as they figure out you aren't an easy target. People that are bad at PvP who want easy targets to bully are the ones who argue against PvE servers. Real PvPers want a challenge and a crew that can fight back.

  • @avacadobeard244 said in Bounty Hunters faction:

    @galactic-geek Well a lot of people just want the pvp bro

    Some people, maybe. And the answer for them is the same as it is for those just looking for PvE. This is not that game. The dynamics are focused on gathering loot and protecting it until you turn it in, and attempting to take loot from others. If you feel like you are not being rewarded sufficiently for attacking other ships, that’s on you. Quit attacking ships with little to no loot. The game is about piracy and thievery, not vandalism and murder. Rewarding crews for just sinking and killing others is just weird. There is more going on than that here.

  • @ghostpaw and yet.. when I don't fly an emissary flag and don't pick up any loot intentionally because I want to do the questline or a gold vault that everyone hates doing so I log on solo, I still get attacked for no reason other than the "fun" of trolling someone and sinking their ship and the attackers are very rarely reapers.

    The group I play with avoids anything that leaves us distracted or busy so we just don't bother with a lot of the game content.

    You want to tell the pure PvP players "this is not that game", but it IS that game because they have the option to play that way. The PvE players don't have the ability to opt out. There is a reason the most successful MMOs on the market have the option to opt out of PvP.

    I found that Athena quests can be done in peace because players don't randomly sail by and decide to sink you down in the SE corner of the map. I'm just going to start taking my PvE friends down there when they want to play, so they don't get to experience 70% of the game. You can tell them this isn't the game for them all you want, but Rare wants to make more money and shouldn't want to alienate a huge group of potential customers out there.

    Bullys and Trolls who are bad at PvP and want easy targets to pick on are the only people with any real incentive to argue against a PvE server.

  • @venatorlupos

    when I want to do the questline or a gold vault that everyone hates doing so I log on solo, I still get attacked for no reason other than the "fun" of trolling someone and sinking their ship

    You just contradicted yourself. There is no such thing as no reason in this game. You could be a threat. You could have loot (like in your example). You could have supplies.

  • @klutchxking518 "could" being the key word. I think you need to reread what I said. In my example, I intertidally DIDN'T have loot so I'm not sure where you're saying I could have loot in my example.

    And your argument support a reason to have a PvE server where I wouldn't be a threat. Supplies is a cop out excuse to attack someone. They are abundant without taking them from other players. Loot is shiney. If you're close enough to shoot a ship, you're close enough to see it's loot or lack thereof.

  • @venatorlupos said in Bounty Hunters faction:

    @lem0n-curry That's where the rewards being better on PvP servers comes into play. That's an open ended suggestion. You could do anything from making every piece of loot more valuable to having world events only spawn on the PvP servers.

    When there would be a PvE server that would take away lots of friendly, not-always-attacking crews from the real Adventure server. Probably making doing anything that gains you loot from server events impossible or always fought over.
    If I want to fight (almost) non-stop, I start up Arena and hope for non-TDM'ers on my server.
    If I want to have a chance on a fight (over stacked fort loot or a fruitcrate with 1 banana or anything in between), I start up Adventure. (edit: to be clear - the loot in these cases is most of the time on my ship).
    If I'm not in the mood for PvP, I start another game.

    I personally know people who quit the game because of the PvP. Even when they're playing with the other 3 of us who are more than capable of carrying them in PvP and win most fights, they don't like it.

    Not every game if for everybody; if Rare would change this game so your friend might like it, they'll lose players who like the current mix of PvE and the PvP.

    PvP is the reason we never do any gold hoarder or vault missions. The PvP aspect eliminates the ability to do anything that leaves you parked at an island for too long. Forts are a good example of this.

    Forts for sure, just as Skelly Fleets (twice in a row got we got caught by a brigantine at the end, only did one or two since - can also have something to do with Anchor balls).
    GH or Vault missions ? In a crew ? Perfectly doable if you keep an eye on other crews and get a move on when transporting chests out of the vault.
    If you were caught while one or more crewmates where in a closed vault picking up the gold, that's called death by greed.
    I've done most of them solo, took only the vault chest and then to an outpost with no other crew close. Only got sunk once doing them. Every trip between vault and ship, every chest you grab and put outside increases the chance of another crew knowing what you're doing and the consequences are on you: greed vs safety.
    Standard Gold Hoarder voyages in a crew? A problem ? Perhaps if you all go running in a group from clue site to clue site. Spread out, the ones not close to the clue: look out for other ships.

    You get attacked at a fort, sink them, they come back or someone else comes along, sink them, you keep having to restart the fort and eventually just decide not to do forts anymore when killing flameheart while simultaneously killing any ship that comes along is so much easier and gives as good or better loot.

    Restarting a Fort ? Didn't know they reset the waves.
    When we start a Fort, we expect to be tucked on or be otherwise be disturbed just before the end or after it ends. Getting away with most or all of the loot is the bonus. Personally I think they take too long, so I'd rather do something else.

    The real problem with PvP in this game is all of the people who want to sucker punch when you're busy or distracted and then run away as soon as they figure out you aren't an easy target. People that are bad at PvP who want easy targets to bully are the ones who argue against PvE servers.

    And here it stops you being friendly I guess.
    Trying to implicate that people who argue against PvE servers are bullies ?

    Real PvPers want a challenge and a crew that can fight back.

    PvPvE'er here - as mentioned before and again.

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