@serenenecrosis said in Bounty system:
@wolfmanbush
Not really. It was advertised as a treasure collecting adventure game, and when people kill for no reason and don't even take the loot, it's become something other than what was advertised.
That's...not true. C&P from the Steam Page, very first words it has in About This Game:
Sea of Thieves offers the essential pirate experience, from sailing and fighting to exploring and looting – everything you need to live the pirate life and become a legend in your own right. With no set roles, you have complete freedom to approach the world, and other players, however you choose.
Whether you’re voyaging as a group or sailing solo, you’re bound to encounter other crews in this shared world adventure – but will they be friends or foes, and how will you respond?
I mean, they make it pretty clear this is a shared world, you will encounter other players, and you will fight other players. It isn't like they market this as something that it isn't.
Bounty System would not work well here since it is a session based gameplay loop, so there isn't a good way to implement this without fundamentally altering the core gameplay loop. Passive options won't work well because you'll either turn Adventure into a more hardcore PvP area (the game is meant to be PvEvP) and server populations are too low to allow even a single Ship on a server to elect into a passive state (and there are so many technical hurdles this would create that have been discussed endlessly over the years here).
So, unless you have something less generic than "make a bounty system" or "make a passive mode" that actually addresses all the pitfalls I really don't see it happening. I can't imagine Rare is putting a lot of thought into it when that wasn't what they wanted to make to begin with, and at this point the game is 3 years old and people should really be able to understand what the game is at this point.
They are clear about what the game is in their marketing, and I wouldn't expect to see such drastic changes coming. If you give it time, attempt to learn and adapt, you'll eventually develop the skills needed to do what you want as you like. I've been sunk by another player less times in the past 6 months than I have fingers on one hand - because I know how to avoid conflict when I need to, and if I get in to conflict I can defend myself as needed. I've done all the Tall Tales (save for Pirates Life stuff, cause I'm not a how PotC fan so I'm in no real rush on that, and will likely wait to do them with my wife or nephew), and I did them before we had Checkpoints or having the skills I have now (now that was a pain). So keep at it and you'll get there. If you can't do that, then this might not be the style of game for you (nothing wrong with that, loads of different types of games for different tastes).