Conveyor Belt Hand In

  • Sick of long hand in’s?? Don’t have the time to be handing a couple million in loot after spending your allocated time sailing?? Then It’s time to bring this to the forums. Id’e like to propose something I came up with a couple years ago and have exhausted speaking to other pirates about it who agree this could be great if implemented well.
    Instead of the walking loot up and down the docks or rowing a boat in or even using the harpoon rowboat to bring the loot closer to hand in, how about a Conveyor belt made of timber of course that would ultimately drop loot at the feet or close to each and every faction for hand in. Now this would obviously be a service you would pay for and would not be a stable conveyor requiring repairs using planks. An enemy ship will be able to fire cannons to break and disrupt the conveyor but this would be part of the high risk high reward process. Handing in a 2 million dollar haul Is long boring and not stimulating, who wants to spend that time handing in when you could be sailing! This could be a position at a dock your ship directly hooks up to or something that appears when rented. So you can position your ship in your own preferred location around the hand in points. I would say probably 8-10 lengths of pieced up conveyors would be the starting point, all of which can randomly break and need a plank or 2 for repairs, meanwhile your loot stops on the belt. This is both a benefit to the crew selling so it can be at least half the time to hand in and a benefit to an enemy crew to obtain stolen loot. Perhaps the belt could run at a low and high speed both different values to rent and both requiring higher and lower repairs. So this is just a small part of an idea I’ve been circulating for some time now, there have been many discussions on loot hand ins but still no upgrade Soloutions. This could make handing in loot more fun instead of falling asleep boring back and forth same old same old. The early day one loot was minimal, we now have massive amounts available to us, I think it’s time we have an upgraded system to hand in loot. Perhaps not this idea but something that will double the speed of a hand in and still allow the risk of enemies to obtain it. I believe most crews hand in approximately half a mill in loot on average per session, others who have more time available are in the millions. It just far to long to hand in these days.

    Cheers in advance for your comments and suggestions wether they be negative or positive agree or disagree, this will help to bring something new to a part of the game witch has become outdated.

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  • This seems really convoluted honestly, and with the little things you added in to not make it feel abusable just make it seem mostly pointless overall. Trying to balance this out seems, at least to me, to be a waste of time when we can already get our loot turned in with the simple system we have now. If you're stacking loot to the point you don't want to turn it in anymore, maybe turn in more often.

  • @redeyesith I see your point and it’s a good one. Though handing loot in more often actually takes more time, you have time travelled without gain unless your harpooning loot on the way and the same amount of time handing in, when you add up the multiple visits to a hand in point. You still walk up and down those docks slowly, still boring. It adds up to be more time lost. We have tried this and other tactics to combat time lost. Anyone from day one is usually highly aware of time efficiency. Still remains long and time away from completing objectives.

  • How would it move? This is golden age of Piracy not Industrial revolution

  • Like some in here, I also have to disagree with your idea on the fact that it seems too complex. Conveyor belts weren't made until much later after the age of pirates. For reference, golden age of piracy was around 1730's and conveyor belts were made in the 1900's or somewhere near that time period.

    If we were to entertain your idea, even if it's made of primitive materials, it still has to run on something that is semi realistic to the time period. (It can be fantasy or fictitious but also has to make some realistic sense as well) so like a crank lever that needs to be constantly turned manually.

    Even with this idea in mind, your contraption is still too complex. Your indirectly asking for a complex crafting system which the game doesn't even support as it doesn't go with the game's natural flow and atmosphere.

    Players also don't handle in half a mill in loot. They might handle half a mill in gold but not in actual loot, that's a ridiculous amount of treasure, and would definitely need to be recorded somehow as it would be a great feat and accomplishment.

    Yes, I agree that handling loot can sometimes get tedious if you can't find a rowboat or if you don't have enough treasure chests for storing trinkets and skulls. Even then, if players choose to go for the long haul, it becomes tedious none the less. Although a problem, it's one that has seen a few small patches too with the use of row boats and the treasure chests mentioned before as they were not part of the original version of the game.

    I don't know an answer to this as carrying a treasure has its purpose, leaving the carrier in a sense of defenselessness for the period they choose to carry the treasure.

    Honestly all I can recommend is either increase the amount that can be carried in the treasure chest storage chests or allow the player to run while holding smaller items like trinkets, skulls, and gems

  • @red0demon0

    Honestly, if I had to manually crank the conveyor belt I would be fine with that. It still would make turning in treasure easier by eliminating running.

    This idea most likely will never happen but it would be a good quality of life addition.

  • @jellyfishapod2 Better Idea: Handcart on every cash-in island. Load up all treasure into it, and push it to the sellpoints.

  • @gallerine5582 said in Conveyor Belt Hand In:

    How would it move? This is golden age of Piracy not Industrial revolution

    Water aqueducts and water wheels. 😉

    While I don't support the idea as presented for faster turning in, I do like the idea of seeing some sort of location where this kind of thing is used to move loot from 1 location to another. Perhaps a puzzle of some sort?

  • I also I'm going to disagree with this. First, as many have said it is too complex and doesn't really with with the age of pirates. Secondly, the whole point is to make it difficult and time consuming to turn in. You are supposed to be vulnerable to someone else having a chance to steal your loot. It's the same reason carrying two things at once hasn't been done. If you've got a loot haul that big then you have to prioritize things and make decisions on what you are going to do. Did you leave loot off your ship vulnerable to turn in? Will you run to turn in somewhere else? Will you turn to fight? Will you take the best stuff and make a dash for the turn in? If you can turn in at a fraction of the time it eliminates the possibilty of piracy or at least strongly reduces it. I hate turning in as much as anyone but I don't think it should be changed either.

  • As an airport worker irl, I find this idea laughable.

    The outpost are designed for encounters during cargo handling.
    They are redistribution centers for pillaged goods, frequented by criminals.
    Like many people that do not handle freight, mail, or luggage, OP may have little appreciation for efficiency at an outpost.

    Especially when a galleon is bearing down on your location.

  • As far as making the idea more in line with the aesthetics of the game, you could hire dock workers to carry the loot instead of using a conveyor belt.

    But I do not like the overall concept. The idea is that you are vulnerable while you are turning in at the outposts. I don’t want to see anything that might make it faster, or frees you and your crew up to fight while your loot is moved to the faction turn in areas. Don’t wait so long to turn in. Break it up. I think the problem you bring up is part of a larger problem with how quickly loot is amassed now.

  • @red0demon0 you make interesting points here, thanks for your reply.
    Oh and for the half mill loot hauls, you do know that 300k is from the fort of fortune alone right? So your almost there in one event. So a couple world events plus a voyage on route with barrel loot and island loot it is very easily half mill. Unless of course new to the game then I guess some training is required before you get a nice flow.
    I do like the fact that you are venerable at an out post, so If the conveyer was to be hit the loot could scatter. Several different ways to approach it. Cost is one, look at storage chest we ask for since year 1, they cost a premium to use to empty out an outpost and this allows us to sail and compete much quicker, beets spending time on collecting supplies back and forth. Same concept we really need a different approach to hand ins. Any ideas that you could put forward?

  • @klutchxking518 Agreed, we have asked for this from 6months in. Can it be done? Perhaps it’s again in line with people want the opportunity to steal your loot, perhaps a cannon shot from your ship would scatter loot from the cart, there’s your disadvantage lol

  • @gallerine5582 mechanics have been around since then, I’m sure there’s a way to bring it into line.

  • @joe-krakatoa Encounters at outposts are great, I’m not saying we should eliminate this, just give an option to sell massive amounts of loot quicker. While adding disabling advantages to an Emmy ship looming. The cost alone if it were high would only see players with large hauls using it, others wise profits would be low.

  • @jellyfishapod2

    Sounds like an advantage for the rich and lazy that makes them wealthier.

    No skill required.

  • @joe-krakatoa lol it’s a tough game to balance…

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