No PvP Zone/Island

  • I got this idea when I heard that people are wanting a PVE only server and how others think it won't work.
    This island I thought of would be a place for players to meet up, organize crews, etc. This is also kind of inspired by the anomaly in No Man's Sky except it's part of the map. The island would have a town and multiple docks on it. There would be the usual NPCs and factions you would find on outposts. There would also be a radius around the island where ships can't fight each other. Instead of just spawning in with your ship, once you gather a crew you can then spawn in the appropriate ship through a new NPC you talk to.

    This may even make server hopping easier (or just add a server list you can choose from along with this).

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  • If there are safety nets for loot then the risk/reward environment is nothing but an illusion, a lie

    from beginning to end that adventure has to be figured out by the pirates not through interference with safety nets

  • I have a better idea, Make PvP optional, as World of Warcraft did a long time ago.

    Like warmode, if you are at an outpost, you can turn on/off this Mode. Obviosly, if you are with PvP turned On, you Will earn exclusive Skins, X% more gold, rep and emissary flag% doing things during your game session.

    The % Will depend of the amount of people playing with ir without It, less people pvping, more rewards and % to incentivate this mode.

    Everyone Happy, PvP players Will play against PvP lovers with extra rewards and Pve Will be finally the Sot they want, everyone wins. The only ones Who loose are the griefers and abusers, and I dont care about this kind of players so Win Win for both sides.

    Wow used to be like Sot is right now, Pvepvp servers (Pve Only servers were with extremely low pop) and when camping and abusing became a problem, people started to leave the Game (Exactly like Sot, look Streamcharts and Twitch stats, from 16k daily now they have 5-6k) and Blizzard make It optional. What happened then? Some people cried because they ejoyed abusing others, but that was the vast minority, the majority was Happy and now the Game is better than before (Despite of that scandal on the company, that is a external problem, apart from the game) and people Who want PvP join warmode with extra rewards and people Who doesnt just live on peace.

    What is the problem here? I don't see anyone, the Game is dying and the lack of new players due to the hard time they pass IS not enough compared with the people who leaves.

    Its a 70-30 and It is not good for the Game. I Will play that gamemode, same for my Friends, they left the Game due to PvP and they Will Back due to Pve.

    Just check review pages, all the people Who gives zeros or low notes are people frustrated by PvP, make It optional and you Will revitalize the Game, super easy.

  • @elci-poteh said in No PvP Zone/Island:

    Just check review pages, all the people Who gives zeros or low notes are people frustrated by PvP, make It optional and you Will revitalize the Game, super easy.

    people complaining about being sunk and making a hobby out of complaining about the game rather than adapting doesn't mean the game would be more successful by changing the foundation

    This game is unique that's the appeal. All the loud noise from people that lost fights doesn't change that

    There is no fact based reason to think that SOT would thrive without the shared environment. There isn't even a fact based reason to think that it would be as successful as what it already is.

    Competition and thrill and the interactions within that keep far more people around than safe PVE that gets boring for lots and lots of people after a pretty short amount of time

  • This still a pve only server idea but just water down to only an area.

    Still no. No safe havens “pirates”

  • I didn't think about this before, but I realized that if you are being chased then all you have to do is go into this area.
    My solution is that you can't bring any treasure into the area or emissaries (like the portal into the sea of the damned). Which also means you can't sell stuff at the island, only purchase voyages. The water could also change color into a lighter shade of blue to show where the radius is.

  • The Ship of the Damned is a no PvP area that you can’t take treasure to. Sounds like a good place to meet others and swap stories.

  • A PvP free, instanced area, which you travel through a portal to reach, would be really cool imo. Kind of like the pirate council island in POTC. Could be linked to a guild system and a chance to add more progression to the game.

  • @wolfmanbush

    Diablo is a looting Game, same as Poe and people doesnt get bored of that because is what they like, and is older than Sot.

    SOT can be the same, I love to spend a lot of hours picking Up treasures, exploring islands or sinking skellys, I could be there for ages, because if you like It, you Will keep enjoying that.

    The problem here is the people, not the game. Veteran players enjoy smashing noobies, Crews enjoy smashing solos and that vicious circle is the sickness of this Game.

    In my personal case, I like the game, but I stopped playing It because It is imposible to have an entire session without being disturbed or camped by others, I (As others) have a full time Job, Childrens and a few hours per day to disconnect playing videogames, and the last thing that I want is a person (Or a crew) ruining my fun time, I have enough with my IRL problems. And for that reason I suggest (And I Will keep doing It) an optional PvP mode, because not all the players likes PvP and force them to do It to enjoy the Game, is a huge mistake.

  • @elci-poteh said in No PvP Zone/Island:

    The problem here is the people, not the game. Veteran players enjoy smashing noobies, Crews enjoy smashing solos and that vicious circle is the sickness of this Game.

    there are people that enjoy sinking and stealing everything yes but that's not what most of us with experience do

    the narrative gets warped because of emotions but also because those of us with a lot of experience are a silent majority

    we aren't making some big whoopty doo about not sinking certain people we just don't do it

    When I make a decision to leave the server alone and specific ships alone I'm not messaging everyone or anyone and saying "you're welcome for not sinking you" I'm just making those decisions and go about my day. Just like the majority of others in my shoes

    That's the issue is that people take a small amount of negative interactions and turn them into grand narratives

    Most of us are leaving most others alone. Most of us don't have anything to gain from it in terms of loot but also in terms of glory. It's a quiet decision but a very common one

    New players and casual players are more often sunk by people barely above them on the food chain they are just right place right time and they attacked. It's not often much more than that

    On any given server you might get attacked by one or two ships

    there are many more people deciding to leave you alone just about every session

  • I can see the six ship server with five galleons grouped around the safe space island with a solo sloop circling and waiting for someone to leave.
    All the while screams are coming from the galleons of, "We are friendly! Don't attack us! It's not fair! You're toxic!".

  • @wolfmanbush

    For that people Who like to sink others, I Suggested an optional PvP, I don't want to delete this kind of players out of the Game, I just want to make them play with people Who want the same.

    Sink Pve players makes non sense for me,they shouldnt be there because they don't want to be there, they are forced to be there dealing with the consequences due to a bad Game design.

    Negative experiences afects more than positives and for that reason there are players Complaining about getting sunk and not talking about that FOF they did two days ago without any problems.

    As you said, every servers
    has a certain number of players Looking for someone to steal or sink, Well, put them together into a PvP layer and problem solved,every ship on that layer Will be hostile and Looking for some action, letting Pve players with their treasures and looting problems xD

    I dont see any problem there, if im honest. Everyone gets what they want

  • @swimplatypus7 Firstly, calm it down with the large lettering. Secondly, @deckhands should we get an anchor here?

  • @lwebbl

    It’s important to NEVER emulate WoW, there are enough WoW clones out there already languishing in failure.

  • @elci-poteh said in No PvP Zone/Island:

    @wolfmanbush

    For that people Who like to sink others, I Suggested an optional PvP, I don't want to delete this kind of players out of the Game, I just want to make them play with people Who want the same.

    Sink Pve players makes non sense for me,they shouldnt be there because they don't want to be there, they are forced to be there dealing with the consequences due to a bad Game design.

    Negative experiences afects more than positives and for that reason there are players Complaining about getting sunk and not talking about that FOF they did two days ago without any problems.

    As you said, every servers
    has a certain number of players Looking for someone to steal or sink, Well, put them together into a PvP layer and problem solved,every ship on that layer Will be hostile and Looking for some action, letting Pve players with their treasures and looting problems xD

    I dont see any problem there, if im honest. Everyone gets what they want

    adventure isn't adventure without risk, danger, and the unknown

    the game was built around adventure. Anything can happen. We don't know the ending.

    Pve only isn't an adventure it's linear exploration and the environment was built for more than that.

    Look at a game like Call of the Sea. Pretty game. Some stuff to explore. A story to enjoy. It's safe. Then it's over. The lack of competition and thrill just makes it something people might play for a while then maybe once every few years but it's not something that brings in the consistent activity and interest in an experience. That risk and danger and competition

  • @swimplatypus7 I have removed your post as writing in capitals is against the Forum Rules

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    Topics and posts should be legible and easy to read! Please refrain from typing in:

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    A warning will be issued, the post deleted or the thread locked. Ignoring the warning will result in a temporary ban from the Forums and a final warning. If the action continues, a permanent ban from the Forums will be issued

    Please be respectful to your fellow pirates with your reply too.

    Cheers!

  • @wolfmanbush I love Call of the Sea! 😁

  • @swimplatypus7

    Well, Saying that WoW is a Solo Game I think we don't have nothing to discuss xD

    I like to speak with people Who knows what are they talking about so, excuse me, but I Will ignore your post because you clearly have Zero info about WoW (MMO btw) and how It works in terms of playstyle and community interactions

  • @elci-poteh said in No PvP Zone/Island:

    @swimplatypus7

    Well, Saying that WoW is a Solo Game I think we don't have nothing to discuss xD

    I like to speak with people Who knows what are they talking about so, excuse me, but I Will ignore your post because you clearly have Zero info about WoW (MMO btw) and how It works in terms of playstyle and community interactions

    That’s a bold statement coming from a person who decided to join this discussion and suggest changes that would undermine key aspects of the game, leading to severe polarization of play styles across the different server types. The devs have weighed in on this as well and have stated very firmly that these kinds of changes do not match with their vision for the game nor does it even work for what they are trying to do. Before you start laying into someone for not knowing the game they are discussing you need to seriously educate yourself first.

  • @ghostpaw

    I am and for that reason I am suggesting things that IMO Will improve the game.

    I do not speak about things I don't know, seems that not the posters do:)

  • @elci-poteh said in No PvP Zone/Island:

    @ghostpaw

    I am and for that reason I am suggesting things that IMO Will improve the game.

    I do not speak about things I don't know, seems that not the posters do:)

    Really think about how your suggestion would work in a game designed around the concept of thievery.

    For that people Who like to sink others, I Suggested an optional PvP, I don't want to delete this kind of players out of the Game, I just want to make them play with people Who want the same.

    Seriously. Play that out in your mind. If you truly understand game theory as well as you suggest then this will be an easy exercise. Let me know how you predict what impact this would have on a game where thievery is a foundation.

  • @ghostpaw

    Oh, excuse me, I forgot that sinking skellys ships or Ghost ships IS not stealing.

    On PvP you steal loot from others, maybe for a person Who doesnt like to PvP others but is forced to.

    On Pve you steal loot from Skellys, Ghost, Forts or a burried chest from another NPC pirate.

    No play It on your mind and Tell me what is wrong with my suggestion, Because PvP players are going to play with another PvP players, I don't see any problem there.

    Maybe because your concept of PvP is abuse the weak or the unskilled? That is not PvP, that is abuse and grief.

  • @supatroopa518 sorry me matey, there will not be any safe zones in Sea of Thieves.

    You can hear Mike Chapman saying so back in 2017. Things haven’t changed since then :) (35 seconds in)

  • @elci-poteh said in No PvP Zone/Island:

    @ghostpaw

    Oh, excuse me, I forgot that sinking skellys ships or Ghost ships IS not stealing.

    On PvP you steal loot from others, maybe for a person Who doesnt like to PvP others but is forced to.

    On Pve you steal loot from Skellys, Ghost, Forts or a burried chest from another NPC pirate.

    No play It on your mind and Tell me what is wrong with my suggestion, Because PvP players are going to play with another PvP players, I don't see any problem there.

    Maybe because your concept of PvP is abuse the weak or the unskilled? That is not PvP, that is abuse and grief.

    http://i.ytimg.com/vi/MfgS6WLvHCk/maxresdefault.jpg

    I just can’t do it anymore. These requests are the equivalent of demanding pancakes and chicken nuggets in a noodle bar.

  • Even 1 Ship electing out of PvP on any given server means that 16% of the available server Ship population has opted out of the gameplay loop that the game is designed around. That is extremely significant. You jump up to 33% at 2 Ships, and 50% by the time 3 Ships select this on any given server. This would instantly destroy any sense of balance on the servers. Not to mention the loads of situations in this sandbox game that you would now need to account for to even begin to consider accommodating such a drastic change to the game.

    And I am still shocked how many people buy a game that is PvPvE as a core component to it, and then get upset about it and call it bad game design. It isn't bad game design, it is a game design that you don't prefer or maybe even like, but the world doesn't revolve solely around you or others with your sentiments. There are loads of people who like this game, they tend to be PvPvE players (the actual demographic this game was created for). Strictly PvP players tend to complain about not enough PvP and too much PvE getting in the way (cause they are playing the wrong game for their specific style - loads of PvP exclusive games exist), and strictly PvE players complain because they might actually be attacked and lose conflicts out on the sea (because, again, they are playing the wrong game for their specific style - and again, loads of PvE only games exist for folks to play).

    Gaming is for everyone, but not every individual game is for everyone. Gaming is for everyone means there is a game style out there that you'll most likely enjoy and so you too can be a gamer. It doesn't mean you have an assurance that every single game ever made will be your cup of tea.

    This would be like going into Dead by Daylight and telling them you want a PvE Mode for that game. It isn't that type of game, you would be asking for a completely different game and that isn't what the developers are working on. The same applies here, updates will have PvE elements, PvP elements, and the gameplay loop has been set in place for 3+ years now with the games population growing essentially that entire time.

    For those that really have these issues, look, I get it - Sea of Thieves is a pretty game and it is cool you like some parts of it, but the fact of the matter is you don't like the game that Rare is making and it would make more sense to do what any logical consumer would do in this situation - move on and find something you do like. And I sincerely hope you find it out there, cause it probably exists already or there is a strong chance someone is working on that kind of game already.

    Either way, this is very clearly just a PvE Mode request thread and isn't debating anything else. I sincerely hope the @deckhands do as they have been doing and just drop the anchor on this before we get another thread that goes for pages over a topic we've already dedicated a past Megathread to and that the devs have explicitly addressed themselves and provided an answer on. At this point all these threads do is serve to foster arguments and take up space and attention from other more worthwhile discussions.

  • @redeyesith Agreed.

    @supatroopa518

    Ahoy me matey!

    This subject has been put to bed (see the links below)
    But thank you for your feedback :

    Sea of Thieves has always been a PvPvE game and will always remain so.

    This is where Rare gave their thoughts about PvPvE
    This is the podcast where they discussed PvP and PvE
    This is the article Joe Neate wrote on custom servers
    This is a thread on custom servers

    Dropping anchor

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