Throwing axe(s) weapon ideas

  • Maybe instead of a new weapon being another gun, how about an idea for a different melee weapon. Another option for melee other than a cutlass could be throwing axes, as it can be decent for up close fights or from mid range.

    Here's how it would work, you can equip 2 throwing axes in one slot for weapons, you cannot equip two sets of throwing axes (but you can equip a sword as well if your a mad man), you hold both axes in your hands, (by attacking with left click) you can chain combo hits on a enemy for 10(x1 or x2 for the amount of axes) damage per hit with a chain of 4 hits, so 80% health on a player with 2 axes for a full combo, or 40% on a player with one axe with a full combo hit.

    By pressing right click you charge up a shot and throw the axe, it deals 50% of a player's health for each axe (the windup takes about 2-3 seconds and can be stopped with the press of right click before the throw) if the axe misses and lands on the ground you can pick it up, but if the axe lands in water or an enemy it cannot be picked up. The throwing axes can only be reloaded from picking up from the ground or from the weapon armory (NOT AMMO CHESTS).

    Axes vs. cutlass (and other things)
    Due to axes not being able to block against swings from other axes or cutlasses, while holding both axes you cannot be stunned from cutlass hits, but you can't stun cutlass/axe users either. If one axe is held you will be able to stun enemies with your swings, but you can also be stunned by cutlass/other single axe swings. The range of an axe being thrown would have to be about the size of a brigantine (before it loses momentum and lands).

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  • @charge9316 Sounds like you'd rather want to play Vermintide II instead of this game lol.
    The javelins and throwing axes there are definitely fun to play.

  • Here's my take on throwing axes from another thread about throwing knives:

    @galactic-geek said in Throwing Knives:

    1stly, those aren't knives in the emotes or on the tables; they're daggers. 2ndly, how would you work out the whole throwing your weapon away kind of thing? Or retrieving them for that matter? For example, what happens if I board an enemy vessel and accidentally throw them all into the ocean? How does that work? Am I just stuck with 1 weapon?

    If you ask me, they should technically be a throwable - in other words, they would count along with other throwables, so you can't have more than a total of 5, or less, with a mixture of other throwables. Unlike other throwables, they can only be thrown in a straight line a short distance, and will have no splash damage, but will do 50% on hit, or instantly defeat an enemy if thrown at a pirate's back. The alternate function will be for aiming the dagger throw. They won't be retrievable.

    Finally, I think a boarding, or throwing axe, would be better suited for this purpose. Perhaps both could be added, with the throwing knives being faster, but with less damage, while the throwing axe will do more damage, but is slower and doesn't travel as far. The latter can't be used to instantly defeat an enemy from behind either - but it can be used to deal 1/3 points of damage to a ship's wheel, capstan, or mast. It would otherwise be functionally similar to the throwing dagger.

  • Yeah this I still think is the best way to implement something like this, instead of it being an equipment slot item like the cutlass or gun. It could be a throwing item like firebombs and the like. This would also justify being able to pick them up again after use.

  • @galactic-geek sagte in Throwing axe(s) weapon ideas:

    Here's my take on throwing axes from another thread about throwing knives:

    @galactic-geek said in Throwing Knives:

    1stly, those aren't knives in the emotes or on the tables; they're daggers. 2ndly, how would you work out the whole throwing your weapon away kind of thing? Or retrieving them for that matter? For example, what happens if I board an enemy vessel and accidentally throw them all into the ocean? How does that work? Am I just stuck with 1 weapon?

    If you ask me, they should technically be a throwable - in other words, they would count along with other throwables, so you can't have more than a total of 5, or less, with a mixture of other throwables. Unlike other throwables, they can only be thrown in a straight line a short distance, and will have no splash damage, but will do 50% on hit, or instantly defeat an enemy if thrown at a pirate's back. The alternate function will be for aiming the dagger throw. They won't be retrievable.

    Finally, I think a boarding, or throwing axe, would be better suited for this purpose. Perhaps both could be added, with the throwing knives being faster, but with less damage, while the throwing axe will do more damage, but is slower and doesn't travel as far. The latter can't be used to instantly defeat an enemy from behind either - but it can be used to deal 1/3 points of damage to a ship's wheel, capstan, or mast. It would otherwise be functionally similar to the throwing dagger.

    Vermintide solved this by allowing to pick them up or retrieve them one after another by holding the reload key.
    Sure, this obviously won't work exactly like that for SoT as the throwables would easily end up somewhere between the Nirvana and the void of Oblivion where you can never get them back and, on the other hand, you don't have to fight 50 opponents at once to justify automatic reload in order to make them fun to play.

    I'd suggest a hybrid like allowing to pick them up and optionally getting new ones from an ammo crate.
    That way they'd fill their own niche not everyone prefers and won't be essentially a double gun supplement (you suggested putting them in the same slot as bombs) which I fear would make the combination overpowered.

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