@urbianebinkie
The hit reg isn't a "complex" coding issue. That is just a cookie cutter response they give. Like "we are still working on hit registration" with every update.
The issue with hit registration is simple but they made it complicated.
The real issue with hit registration is when they moved most of the games files server side. So majority of the computation for the game is happening server side. They did this because of mainly 1 reason and that was because of the increase in game file size.
Most games don't increase exponentially in file size as patches and expansions happen. When they start to produce more and more content the game files were actually pretty big. Sea of Thieves was already around 40g I think during launch and then updates were an additional 10g files?? Update files for hungering deep and the like were pretty large and then devils Roar and shrouded spoils, etc etc. So they moved the majority of the memory of the game server side because the game was already going to max out a lot of xbox one original hard drives and most potato computers.
Hit detection is happening server side used to be client side. Now, in most cases this would be pretty good to a degree. At least to a game like Sea of Thieves that ISN'T a FPS like Overwatch, except the tick rate for the server is HORRENDOUS. Increasing tick rate increases bandwidth requirements.
Next is the capabilities of the actual servers themselves. The servers are strained like crazy. There is just too much going on in the world. Barrels with multitudes of loot, sunken ships, repeated barrel spawns for every ship on the server. Devils Roar volcanoes, the massive amount of loot EVERYWHERE. Skeleton ships.
The game is suppose to be ran on xbox one originals. Which is horribly under powered. So the servers have to match up to the capabilities of those consoles original consoles.
FPS games and high input games have a average tick rate of like 66 to 70. Sea of Thieves sits at around 18 to 23, I think in some cases can get up to 25 to 30, not to mention this is a server side game.
A slow tick rate, with the game being server side, play fab Microsoft Azure servers which are virtual, and not to mention the ever increasing content release for the game, I'm sorry to say but they are NEVER going to fix hit registration.
To fix hit registration they would have to rework combat but they won't do that.
Unfortunately Sea of Thieves has turned into most companies and are using the "revolving door" model for their game and predatory practices on the human psyche.