Quests in a bottle.

  • Quests in a bottle get kinda annoying. yeah some would say just don't pick them up but when you're looting barrels and doing it fast you end up filling your quest wheel up and it gets confusing and cluttery when doing a mission. overall annoying and nobody truly uses them much at all.

    my solution is to be able to toss or disregard quests in a bottle from your quest wheel or move them to another quest wheel page. let me know your opinions on it.

    -sparrow

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  • Not just bottle quest, also the skeleton orders.

    It would be amazing if they made these quests discardable.

    Especially if you grind a lot, those quests can stack up very quickly. One time it even took up my entire front page of quests.

  • I never pick these up, simply because you cannot delete them.

    Works for me.

  • I just do them if I pick them up and feel like it, no sweat off my back. If I don't do it then it clears when I log off. People really under value these, but I find so many cursed chests with them (one of the more reliable ways to get them in my experience).

  • You should be able to equip the voyage page and put it down on the voting table, then players can vote to remove it. Thats the only way I can see it being done.

  • @sexysparrow said in Quests in a bottle.:

    Quests in a bottle get kinda annoying. yeah some would say just don't pick them up but when you're looting barrels and doing it fast you end up filling your quest wheel up and it gets confusing and cluttery when doing a mission. overall annoying and nobody truly uses them much at all.

    my solution is to be able to toss or disregard quests in a bottle from your quest wheel or move them to another quest wheel page. let me know your opinions on it.

    -sparrow

    Nobody uses them? Au contraire mon frere. Once you get far enough along in the game you'll come to appreciate bottle quests as they are an easy way to rank up your Athena emissary (and others as well to a point) rank as you play along. Just completing parts of those as you are doing your regular thing gives that emissary rank a little boost and very helpful on ranking up the Athena which can be the most difficult (or at least the longest) to get to grade 5. Bottle quests, vanquishing skeleton captains, sinking skeleton ships and defeating sea monsters also contribute to ranking this company's emissary up - basically rewarding you for playing the whole game.

  • @redeyesith said in Quests in a bottle.:

    I just do them if I pick them up and feel like it, no sweat off my back. If I don't do it then it clears when I log off. People really under value these, but I find so many cursed chests with them (one of the more reliable ways to get them in my experience).

    So true, and people also fail to realize they are also a good way to rank up Athena emissary as you play. Nice little supplement to help that rank along up to grade 5.

  • @dlchief58 I'm not saying delete them but a good 80% of people don't ever touch those bottles unless they are doing something specific. it'd be great if people like me could remove or down vote the bottle quests and remove them. clogging up the quest wheel is a pain.

  • @sexysparrow said in Quests in a bottle.:

    @dlchief58 I'm not saying delete them but a good 80% of people don't ever touch those bottles unless they are doing something specific. it'd be great if people like me could remove or down vote the bottle quests and remove them. clogging up the quest wheel is a pain.

    Umm, do you have ANY facts backing up that bold statement? If not, please refrain from making up statistics in an effort to reinforce your idea...which myself I have no issue with (your suggestion that is), just the way you are framing it by your opinion and assumptions as if they are fact.

  • Meh, I can see the frustration of having a clogged up quest radial and I do appreciate how easy it is to pick them up (especially when looting barrells).

    But to be honest, it doesn't bother me that much that I want the Dev's to spend time on implementing a way of cancelling them. I'd rather they be focused on something else

  • @dlchief58 it was more of a metaphor but be real here. either new players or veteran players use them. i've been playing for 3 years roughly and i play on open crew. if you ask a hundred severs crews if they do the quests in the bottles you're answer will mostly be a no. i'm not complaining about them being in the game but there's no where else to move them off the wheel. i can live with it but i wanted to suggest it.

  • @sexysparrow I for one appreciate your suggestion and understand what you mean. Don't let these guys pick apart what you're trying to convey.

  • As much as I enjoy finding message-in-a-bottle quests, skeleton orders, and parchment scraps, I do dislike how they can clutter your inventory after a while. Yes, while you could simply not pick them up, I don't like leaving things in barrels or laying on the beach.

  • Cancellation of these Voyages is not as simple as it seems. Since there are people who do like these, myself included, you can't really just make it so one player can elect to cancel them off - that could have an impact on someone intending to try and do them when you start talking Crews. That said, there are some options here I would think:

    Option 1: Once one (or more) Bottle Voyages are picked up a new item is added to the Voyage Table on the Ship such as a Stack of Papers with the name of "Supplementary Voyages" that can be viewed by the Crew (or other Pirates) to see what is there, and for the Crew having an option to "Vote to Cancel" just like a regular Voyage. This presents the option to clear them without making it so one member of the Crew can dictate if these Voyages will be done or not while letting other Crews get a further sense of what you might be getting up to in addition to what they can already see on your Voyage Table (and Map Table). This options would require new world assets and new interface options to be setup but they are at least related to existing systems to reduce implementation complexity.

    Option 2: Make the Bottle Voyages be individual to Pirates rather than belonging to the Crew. Then, as an individual, I see no reason why you shouldn't be able to have control over your own list of Bottle Voyages as you see fit. An added bonus of this is it adds another reason to engage with the "Show Map" mechanic that we have within your own Crew as to get the Crews help with these you would need to actually show them your Map/Voyage details. Thus it encourages player interaction. This method would take a little bit of work in changes to the distribution mechanics as well as implemention of various management options, but again they are based on existing systems.

    Option 3: Keep these as Crew Shared Voyages and keep them unable to be cancelled in a session, but give them their own Radial as a sub of the Quests Radial (much like was done with Notes). In this way, they don't clutter the main Radial which seems to be the biggest point of contention as it pertains to these, but otherwise leaves the mechanics behind them alone. Being just a UI change in effect should probably make it easier to accommodate, particularly considering the underlying framework for this already exists for other functions.

    I suppose we could say there is a fourth option here in doing nothing at all and just leaving the system as is since it is, at most, a minor personal inconvenience that is reset every new session. This is the worst response to it, since I do agree this seems to be an area where improvements could indeed be made that would enhance the overall player experience through what seems to be little, albeit not non-existent, efforts. Honestly, any of the above options presented would be an improvement in my eyes, and I could be comfortable with any of them if we made some changes.

  • @dlchief58 Yeah looks like people dont realize those quests are chained, and they can give you grade 5 Athena pretty quickly. Plus if you follow bottle quests you end up with most priced chests in game. if you take quest A that leads you to island B there will be another quest on that island for Island C and so on. You end up digging Ancient chests and things, Those bottle quests can pay more than regular quests, you just have to follow treasures trail.

  • I love the additional quests..

    Will often jump off at an island to complete them as I pass by.

    It's all loot and treasure chests, what's not to like.

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