I am sure everyone here knows what I mean by bunny hopping. It is the incessant jump jump jump that makes all combat play somewhat silly/annoying, and detracts from the strategy of all combat play. This breaks not only swordplay, but gunplay as well.
Moving around while fighting IS a strategy. And Rare has built in a mechanic specific for that: the block dodges. These are the only jumps that should be able to happen while you're fighting. Of course, there is no way you can "disable" jumping while in a combat situation. So, I propose the following changes:
- Jumping interrupts any weapon actions. Meaning, you cannot slash or block with your sword once you hit jump, and you cannot jump and shoot or aim at the same time. Jumping cancels either of the above.
- While in the air, you cannot do any weapon actions except weapon swap.
- You can still eat and jump at the same time.
This would serve to ground - literally - the PvP encounters around the core mechanics that favour thoughtful interaction to spammy jumping.
Edit: before people tell me to stop whining and git gud, I use the bunny hop all the time because it is just so darn effective. Doesn't make it any less silly or annoying. Heck, its even annoying to DO, let alone to be on the receiving end of it.
