@mcgarnaglewolf
More consequence for ramming, as it stands the ship doing the ramming generally does not take any damage, but I think both ships should take damage instead of usually just one, making the ram more useful in certain scenarios rather than. Oh ship let’s go ram them and cannon.
As it stands now, if someone goes for a classic T-BONE ram, they are at a HUGE disadvantage because the other crew can easily chainshot their masts and prevent them from ramming. They also have a much easier time shooting someone with a cannonball because it is easier to see the deck of a ship when the wave goes down. Whole point being that if you go for a ram on another ship, not only are you in THEIR broadside, but you also can't cannon them. So for a full 15 seconds the other ship can lay into you with 4 people on cannons, while you just have to sit there and take it. You'll get killed, take damage, get knocked off the ship, etc. So there's no reason to add more consequences for a ram, because it's not a viable strategy in the first place.
Friendly fire with cannons. This would make boarding a bit more interest and keep players from aiming at the players when their crew age is onboard. This’ll lead to more engaging and difficult fights while boarding.
This was a thing back in 2018 actually. You could literally kill your crewmate when firing at another ship, and the community HATED IT. That's why Rare changed it to what it is now, where your crewmates don't take damage from cannonballs shot by crewmates. So I guess they COULD add it back in, but the majority of the playerbase would need to be onboard with it. As it stands right now, I don't think that there are enough people FOR this idea, so it won't be added back into the game.
A better chainshot animation. I would like to see the chainshot wrap around the mast and crush it rather than hit it and disappear.
Good idea, I support it.
The ability to fire healing shots on canons. You could be able to fire out a piece of food to your friend boarding, and if it hit him directly it would heal him. And it would be funny to watch someone I’m fighting get it in the face by a banana that was shot out of a canon.
It would be pretty funny to watch that unfold, but I don't think people would even use the ability in the first place. It's kinda like cursed cannonballs where if you shoot it then EVERYONE, regardless of crew gets affected. I would assume that this heal potion would be just like a CC, meaning that people wouldn't use it since it would heal the opposing team as well. So while it would be a cool idea, no one would ever use it.
Player ships should drop 30-70% of their supplies so the ship that won can restock and prepare for another fight.
Agreed. This would also fix a lot of the problems that people have with a crew constantly coming back for a fight.