AI controlled naval forts at outposts to defend against Reapers?

  • It would honestly make sense for other trading factions to try and defend themselves against Reapers, and it feels kinda cheap for Reapers to attack players while they're selling their loot that they probably spent hours working on getting.

    The game should be as hard for the Reapers as it is for other players and they should be more vulnerable.

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  • I don’t agree with this since would make the outposts a safe zone against reapers.

    Also if the others companies hated reapers so much, they would have remove the reaper emissary table.

  • @aribalam said in AI controlled naval forts at outposts to defend against Reapers?:

    I don’t agree with this since would make the outposts a safe zone against reapers.

    I feel like that should be the point of outposts. Maybe not all of them, so players still get to choose: do i want to sail longer to an outpost with a fort that's going to protect me, or go to the nearest outpost without a fort

  • @garbagetransgal If they were a fort, people would be able to run to an outpost every time a reaper attacks, and that would give them a huge advantage in a fight.

  • @aribalam good, yes. Reapers should risk things and think who to attack and when. They shouldn't be able to attack anyone at any time, and work for it more, attacking a stationary target is just cheap.

  • @garbagetransgal while reapers should take risks, this is too much a risk.

    It would take away PvP from reapers because they would sink from the canon fire from the other ship and the outpost. It’s just impossible to able to go up against that many things and not sink.

  • @aribalam you can still attack players on the open seas, or when they're stationary on islands if you want stationary targets. So it doesn't remove pvp. I feel like outposts should offer protection.

  • @garbagetransgal if these were added who wouldn’t flee to them the second a reaper starts attacking.

  • @garbagetransgal drive-by sell. Problem solved.

    If you see a ship headed your way when you try to sell, you need to have your ship ready to leave. You can either turn to turret and fight them or sail off depending on a number of factors.

    Sail past each outpost dumping off only the pieces of loot you can turn in before the chaser gets within range. Mermaid back to your ship and continue to the next outpost until all your loot is sold. It really isn't very hard.

    No to safe zones. The devs wont build them anyway.

  • @aribalam again if they get used to much you can only make some outposts have forts and some not. And reapers can utilize different types of cannonballs to prevent them from running can't they? You just have to work harder to get the kills. I don't think you should reward players for killing other players while they're docked at an outpost selling their loot

  • @kommodoreyenser What if Reapers can attack the Fort and get a flag from it? It would be harder tho. So you could potentially disable the Fort until it rearms and repairs. And other players could repair the forts.

  • @garbagetransgal if there were only certain outposts with forts, then people would run to those outpost.

  • @garbagetransgal said in AI controlled naval forts at outposts to defend against Reapers?:

    @kommodoreyenser What if Reapers can attack the Fort and get a flag from it? It would be harder tho. So you could potentially disable the Fort until it rearms and repairs. And other players could repair the forts.

    We don't need more PvE. This game is about player interaction.

    There are literally so many ways to NOT get jumped at outposts. Some players just don't pay attention and have the situational awareness to avoid it. I see it all the time in other games that require it to not end up dead.

  • @kommodoreyenser The combat in this game is trash tho? Close combat specifically. It's awkward and clunky, even just fighting skellys it doesn't feel great. So i don't get why people would want more of that.

    For example getting jumped in Apex feels surprising, but it feels like a fight, and the game was built for it and it shows. Meanwhile every time i get into combat in SoT it feels like they added it just a day before launch.

    I agree the game is about player interaction, but its sad to see that most players think player interaction is just players fighting against each other. There should be more ways to interact with players that are rewarded that isn't combat.

  • @garbagetransgal blunder bomb or blunderbuss people off your ladders and it becomes a pure naval game again.

    There are many activities in the game that benefit from people working out an alliance and tackling things together. Unfortunately when it comes to loot they usually end up falling apart or single ships get bullied by an alliance and quit out.

    Rare could correct this by only allowing 2 or 3 ships to alliance. Thus creating chances for 2v2 or 3v3 ship encounters. This would create a new reason to alliance as well, to take down another alliance that is being aggressive.

  • Safe zones should not exist and outposts were never meant to be safe zones

    Anchoring at an outpost is a vulnerability

    Dont get caught with your pants down

  • @kommodoreyenser I feel like youve tried using this as an argument before but it isn't as easy as you seem to think it is, by leaving your ship ( especially when solo) to go sell the enemy player can adjust wind and catch up, cannon board or just shoot your sails, as for the mermaid, you know as well as I do you're lucky if your black screened for less than 2 minutes.

  • @garbagetransgal I do think outposts should defend themselves slightly, definitely against Skeleton ships and I would probably argue they should attack Reapers in the area too, as someone else said, they should remove the Reapers Emissary from the outposts so players have to actually go to RH to raise their Reapers Emissary.

    I dont think 1 or 2 cannons per outpost would be a terrible idea, as long as they don't have the best of shots, maybe facing away from the main Dock.

  • @sailorkek said in AI controlled naval forts at outposts to defend against Reapers?:

    @kommodoreyenser I feel like youve tried using this as an argument before but it isn't as easy as you seem to think it is, by leaving your ship ( especially when solo) to go sell the enemy player can adjust wind and catch up, cannon board or just shoot your sails, as for the mermaid, you know as well as I do you're lucky if your black screened for less than 2 minutes.

    Firstly it isn’t an argument, it is just facts.

    You should always jump off when you are sailing in a straight line and wind changing directions so they can catch up is extremely unlikely for the 30-60 seconds you will be off selling 2-3 pieces of loot.

    If they are that close to be able to board you while you sell, you are doing it wrong. If there is not enough distance you should of boarded and anchored them to give yourself distance beforehand.

    As far as loading times, that is completely subjective to hardware. My mermaid black screens are never more than 1-1.5 seconds with a Samsung 970 EVO m.2. If they are longer it means I have sunk before even hitting the mermaid.

    Typing out an entire set of steps of what to do in a PvP scenario is ridiculous. That’s what YouTube videos are for. There are also some great solo players out there you can watch to learn a whole heap of PvP info from. This was also mainly to suggest just one way of many to avoid being jumped at outposts.

  • @garbagetransgal Honestly, an aggro pvp crew is just going to shoot over and TDM your crew while staying out of cannon range.

  • @garbagetransgal this kind of thing will only discouraged players who want to partake in PvP from choosing to raise the Reapers Emissary flag, which is the last thing that any PvEer should ever want. When you see a Reaper you should know they are more likely to attack and in addition to seeing their flag you can also see them on the map, so you know where they are at all times. This is the sort of behavior that you should be encouraging and commending from your hunters.

  • How is the game easier for a reaper? You have access to their exact location at all times, no matter the grade. If they sneak up on you while selling theres really no excuse, you can see them on your map.

  • I'm all for outposts having cannons, whether they be AI crewed or manually crewed. It would make sense for the outposts to not want reapers nearby, as well as having cannons for general defence. You'd think after having been raided by skeleton fleets and having Flameheart declare war they'd react by defending their homes.

  • Yesterday i went on a solo sloop journey before bed, and decided hey i'll clear this skeleton fort ya know, and it was filled with golden skeletons so they were really hard to kill, i died several times, but kept trying. Finally managed to solo the fort and kill the last two skeletons and just as i was about to check up on my ship i see it sinking and a reaper jumps at me and shoots me in the face and spams the sword.

    How was i supposed to defend against that, there were two of them, and i had no clue they were even attacking my ship because i was too busy dealing with the fort.

    Any tips?

    It's honestly frustrating to put that much effort into something alone and then have two people roll up on you and sink your stationary ship, if you want a fight id gladly do it on the open sea, and even if i do sink at least i tried to fight back

  • The game should be as hard for the Reapers as it is for other players and they should be more vulnerable.

    I do truly, honestly hope you realise voting up a red glowing flag instead of a yellow golden flag to represent the PvP faction doesn't make the game easier on you, everything is the same difficulty PLUS being able to be seen on the map 24/7.

    Fortifying outposts would probably just get annoying over time to sell stuff there cause there'd be towers everywhere, plus take away from the natural beauty.

  • .... there were two of them, and i had no clue they were even attacking my ship because i was too busy dealing with the fort.

    Any tips?

    When myself or my crew are balls deep into a FOF or any world event, we are always watching the horizon. The moment we see it we call it, if its closing in, we return to the ship and go for the offensive move, out in open waters, lure them away from the event so no one gets close enough to effectly tuck and keep eyes on you.

    We sometimes preemptly shoot ourself out twords and board, get a sence of who they are, their skins, the numbers, supplies etc.

    Sometimes we swim out with a keg and blast them while we are stationary at the event, pretending not to be aware of their presence.

    But the most effective method we use is always be aware of what's around you. Always look, even while slicing up skellies, look while mashing sword. Need to heal? Run away up high, have a look, return to the fight, see somthing on the horizon? Get to yiur mast, jump onto the cross beam and look through your spyglass or scope,

    Being aware of How many and the type of emissarys are on the server. Spot a Gold hoarder, keep eyes on vault locations, Keep mental or physical notes of the boat types if u do spot them, with experience you start to peice together all this valuable info that will assist you in more tactical decisions and might keep you afloat longer.

    When we began playing we would check the emissary tables, With a reaper on the table, we use to leave the server. (I know right?) now we rub our hands together, gather supplies and post our own reapers emissary. Just don't get caught out selling, look for mermaids and always look, as often as u feel the need to. We sometimes have left our guard down and that's when someone gets the better of us.

  • @garbagetransgal said in AI controlled naval forts at outposts to defend against Reapers?:

    Yesterday i went on a solo sloop journey before bed, and decided hey i'll clear this skeleton fort ya know, and it was filled with golden skeletons so they were really hard to kill, i died several times, but kept trying. Finally managed to solo the fort and kill the last two skeletons and just as i was about to check up on my ship i see it sinking and a reaper jumps at me and shoots me in the face and spams the sword.

    How was i supposed to defend against that, there were two of them, and i had no clue they were even attacking my ship because i was too busy dealing with the fort.

    Any tips?

    Personally I wouldn't bother with forts or ashen lords solo. You have to be off your ship for too long. Yes you can check your ship and scan the horizon for others in between skeleton waves at a fort (always do this) but the likelihood of spotting a rowboat doing so is very small. Ships sure but that isn't the only threat. Also golden skeletons = fire bombs, burns them right up without even having to fight them. Just group them up before throwing one. The old days of having to bucket them or lead them to water and blunder them are long gone.

    Fleets are easier because you have a good view of your surroundings at all times and are already on your ship to react to threats.

  • @kommodoreyenser thankfully the fort had a pond, and i could just use the gunpowder barrels that were there, but thanks for the tip i didn't know about fire bombs.

    It's honestly annoying having to worry what happens to your ship while you're stationary. Like you lose so much time on an island doing those riddles.

    Personally i'd love this game so much more if there was just no pvp what so ever. There's so many games out there that have pvp, i don't want to be constantly aware of my surroundings in every single multiplayer game i play. And SoT (at least imo) feels awful when it comes to pvp and id rather enjoy the scenery and do quests.

    My tune might change some day, but I know how awful it feels to get your ship sunk while you're away, so even if i ever do PvP i'd give my opponent a fair chance to fight back.

  • No crew deserves protections from their equals. We are all equals here, regardless of what faction they fly.

    This notion that players need an armada of AI to protect them is just silly. Someone idly selling and getting jumped is really something every player deals with. What makes non-Reapers so special? Do you think Reapers never park to sell their loot? The only change needed for this, is for players to learn to keep tabs on surrounding ships. How do you think players did it before Emissaries?

    Reminder, Reapers have only one single place to sell. How easy do you think it is to camp the only outpost in the entire game? A lot of your suggestion ignores the fact that Reapers also have to deal with other Reapers, they tend to like to fight each other just as much if not more.

    The game should be as hard for the Reapers as it is for other players and they should be more vulnerable.

    If this is the primary stance, then you are sorely mistaken on the trials Reapers face already. How exactly does an idly selling ship miss a Reaper? For one, these ships don't come out of nowhere. No ship does. As said before, this is a problem that crews need to adapt themselves. The horizon is wide open, ships are quite the eyesore on it. The other huge flaw on not spotting a Reaper is the fact that they have a global tracker. Someone's inability to keep tabs on the map doesn't need to be subsidized with an armada for their lack of awareness.

    Tack on the fact that making safe zones so prevalent is just broken. Outposts span the entire map, it just makes it too easy to flee to one to avoid getting any loot stolen. I've also read you mention how Reapers have access

    The hard reality here is that non-Reapers or just regular ships have it already easier than Reapers. Even Reapers carry loot, they also farm neutral objectives that are fought over by everyone.

    From what I glimpse from reading this thread is the problem being your solo. Its nothing personal, but reading in between the lines here gives the impression that you aren't at the level of skill to pull being off solo. I see it time and time again on this forum where people who are new to the game will jump in solo and have an immediate bad time. The game in of itself is designed around crews, and without having vast amounts of game sense and experience, its hard pulling solo off. The only fix for someone in that situation is to crew up.

  • @garbagetransgal if there was no pvp this game would die in a few months. PvP is what makes this game fun, just knowing that there could be someone sneaking up on you adds to the thrill of the game. This game rewards awareness. And if ur getting ur ship sunk while away it’s because u aren’t listening or looking for ships. There is no excuse to complain about being sunk because of pvp, that’s all on u. Ships render from 4 tiles away(correct me if I’m wrong). This gives u 5-10 minutes to decide if u wanna stay on ur ship and wait, run or do ur voyage. Not only this but big islands where u won’t be able to see ur ship if ur digging chests have cannons AI controls, and if you listen for these, you’ll know someone is near. This and listen for cannons or do horizon checks. If you don’t wanna be aware and just dig chests that’s fine. And if u get sunk that’s on you. But if ur gonna complain about that then this game obviously isn’t for you.

  • And this is the worst idea of seen in years. Worse than the pve servers with gold and rep. This would hurt the game and would make reapers faction obsolete because everyone would run to open outpost to hide. This would pretty much make this game full pve because nobody would wanna fight because outposts would be safe zones. Nobody would wanna steal anymore because if they go to an outpost to catch someone selling and steal their stuff they’d just get blasted by a ship and the outpost, and they’d just give up. This would ruin outpost pvp and a lot of tucks. And don’t forget the reapers who want to sell their Athena loot to the mysterious stranger, big problem there.

  • @mcgarnaglewolf i personally go to different games to be constantly aware and on my toes because someone might get me. This game just isn't that for me, and the combat never felt or feels good so i can't understand why they would even put it in. And honestly id love PVE servers, like theres already a combat only gamemode right, so why not just split it. PVP people get what they like, and PVE people get to chill out.

    Not every game has to have PVP or at least player combat, you can have player interactions without combat.

    And listen to what you're saying: the person going solo on a big island to solve a riddle has to constantly check for ships with the wonky spyglass, has to constantly be aware, while also looking for the clues on the island, and if they're not its their fault.

    Meanwhile the person attacking, just sees a stationary boat, goes to it, and sinks it. They don't need to worry nearly as much. How is that fair? How is it even PVP when you don't even see the player, you just shoot at their lonely ship, take the loot and go off. And you've earned an hour or two worth of loot in 5 minutes, by not even interacting with a player. Thats not PVP. there has to be the V.

  • @garbagetransgal you don’t see the bigger point removing pvp would kill the game. Pure pve games like Skyrim or Minecraft single player are successful because they have a story or constant progression. For sot if it’s pure pve you’re gonna get max levels in a little and get bored. And pve servers would make the game unbalanced unless, like they’re testing there is not gold, rep or commendation progression.

  • So you should get a special advantage and because you don't want to fight?

  • @garbagetransgal what other players? You keep talking about reapers as a special type of players. Many PvP-crews don’t even raise the reaper flag anymore because it causes everyone else to leave the server out of fear. Me and my crew sail without a reaper flag so our prey doesn’t get scared. According to your suggestion, Goldhoarder emmisarys and the other factions can still attack you at the outpost.
    Your suggestion would hardly make the outposts safer. It would only weaken the Reapers further and make them completely useless.

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