(I'm not talking about when you're in a storm here) but when you're just sailing about and you've set a direction, it likely won't keep that direction due to, what I'm assuming, wind and waves. I find this quite annoying as I'm usually the designated helmsman when I'm with my buds, and when I want to get off the wheel once I've set my direction to play music or something, I come back like a minute later and we're completely off the original direction. It's quite minor, but I find it really annoying as the helmsman when it happens repeatedly.
Stop ship changing directions without turning the wheel
If you really only need a minute or so then you can offset the pull of the waves (as those are consistent so can be learned) and not leave your wheel dead center but rather slightly offset against the pull. Leave it that way long enough and you'll go off course the other way, but you can set and forget for nearly 3 minutes before you're really starting to get off course.
And I mean, if you're the helmsman, than it is sort of your job to steer the boat, not be running around doing other stuff. And with the above trick, you have ample time to take care of things (like if you are solo and have more to manage).
Hope this helps in your adventures.
I get all your points, and I do know about turning the wheel slightly, but as @TheSevenTeas pointed out, it's really not accurate, plus the mechanic is just kinda pointless. It's cool that they put that much attention to detail in, but it's just annoying when I have plenty of other things to pay attention to (like wind, where I'm actually going, etc.). However, I do get your points and it is a menial thing to change, so I doubt it'll be considered
@joe-krakatoa Chill, I just wanted to play music whilst we were sailing because sailing long distances is very boring, but I get that won't happen.
@cloudxdy said in Stop ship changing directions without turning the wheel:
@joe-krakatoa Chill, I just wanted to play music whilst we were sailing because sailing long distances is very boring, but I get that won't happen.
You can play music while adjusting the wheel from time to time
It's only a problem when you wanna pull a Springsteen and put on an uninterrupted 4 and a half hour concertina jam sesh then it becomes some sort of issue
You can set the wheel in a straight path in every direction...
You “feel out” how much correction is needed after every wave hit by adjusting from dead center by 1/2-1 handle at a time until you find the right offset for the direction of travel relevant to how much the waves push you in the other direction each hit.
I hope this helps and made sense.
@phrrog said in Stop ship changing directions without turning the wheel:
You know man, you're right. It's a stupid addition that only makes me hate the game more. It is so extreme that if I check the map for even a second, the course has already changed. I am glad that I'm not the only one who notices this.
False. Everything you said was false.
@phrrog said in Stop ship changing directions without turning the wheel:
You know man, you're right. It's a stupid addition that only makes me hate the game more. It is so extreme that if I check the map for even a second, the course has already changed. I am glad that I'm not the only one who notices this.
Maybe if your running below deck all the way to the map table.
You can view the map through the grate above the table on the top deck, you can even use your spyglass to get a closer view.
Saves a lot of running around away from the wheel.
@joe-krakatoa said in Stop ship changing directions without turning the wheel:
@phrrog said in Stop ship changing directions without turning the wheel:
You know man, you're right. It's a stupid addition that only makes me hate the game more. It is so extreme that if I check the map for even a second, the course has already changed. I am glad that I'm not the only one who notices this.
Maybe if your running below deck all the way to the map table.
You can view the map through the grate above the table on the top deck, you can even use your spyglass to get a closer view.
Saves a lot of running around away from the wheel.
I think that only counts for the Galleon. At a brig, you still need to walk to the other side, and IIRC at a Sloop, the upper deck is full planks.
@uri5718 said in Stop ship changing directions without turning the wheel:
@joe-krakatoa said in Stop ship changing directions without turning the wheel:
@phrrog said in Stop ship changing directions without turning the wheel:
You know man, you're right. It's a stupid addition that only makes me hate the game more. It is so extreme that if I check the map for even a second, the course has already changed. I am glad that I'm not the only one who notices this.
Maybe if your running below deck all the way to the map table.
You can view the map through the grate above the table on the top deck, you can even use your spyglass to get a closer view.
Saves a lot of running around away from the wheel.
I think that only counts for the Galleon. At a brig, you still need to walk to the other side, and IIRC at a Sloop, the upper deck is full planks.
You can solo any ship in the game using the same technique. Any map is viewable from the deck above.
The view on a sloop may get obscured as it gets pitched by heavy waves, but it still helps your map awareness and keeps you near the wheel.The grate on a brigantine is near the capstan, move with purpose, bunnyhop don't walk.
@cloudxdy Just to clarify, I don't really have a problem with it being the way it is. I was more wondering whether anyone had any tips on working out the right offset.
I actually quite enjoy having to make small adjustments, it's more immersive.
@nismoxlifestyle said in Stop ship changing directions without turning the wheel:
Im sorry but im going to say getting rid of that feature would be a terrible idea, it would kill the realism of sailing
Yeah. The realism is very important to this game. Especially with how accurate ships can turn and sail into the wind.... Oh wait.
But hey at least there other realism like the skeleton ships, Krakens, Megaladons, and curse cannon balls.
