PvP Arena not fun for newbies

  • I only started playing SoT a few days ago and decided to give the arena a try for cannon accuracy training. Here are the problems that stop me from actually doing anything worthwhile and will have me quit if these issues are not successfully resolved:

    1. Matchmaking: Why am I getting put together with people who can accurately gun my ship down from across the map and over three islands?

    2. If the Arena is supposed to be purist PvP compared to the Adventure mode, then there needs to be a punishment for those who don't follow the spirit of the letter. There are those who will take a noob's ship and instead of sinking it, will just spawn-camp you for the full duration of the match. They are not making many points either of course, because somebody else will eventually sink their ship, resetting them to nearly nothing anyway. This ultimately means that the noob, who is here to learn and git gud, doesn't even get to move.

    Your Arena mode does nothing for me because either I don't get to shoot the cannons due to players with perfect aim hitting my cannon for days from impossible ranges, or I don't get to shoot the cannons due to griefers taking over my ship and never sinking it. Oh and yes, even if I scuttle, they just board the new ship too. There is nothing I can do to stop experienced players from doing whatever they want. That's okay in adventure mode, but not in the arena where I am punished for looking for a more equal lobby.
    Ah, and yes, I can't even talk to them in an attempt to hash something out.

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  • @saynt-sorrows Welcome to arena. Just a heads up there are specific commendations that require large numbers of specific weapon kills.

    Also if you are not ready for pvp the arena might not be the place, or maybe it is so you can try and get better.

    Better luck next time.

  • @captain-coel Thanks for your answer. So, you're basically telling me that Rare wants you to spawn camp the fresh blood for days? How did they think that would lead to player retention?

    I'm in the arena because it is the only place to practice PvP and related issues such as cannon accuracy. Its condensed nature makes it perfect except for the issues above. In Adventure, you spend too little time fighting and too much time preparing and looking for the fight. At least that has been my experience and is based on the fact that I can't queue up with another ship into one server.

  • @saynt-sorrows it is how the game is set up. Just don't try to win, and just practice.

    Other info, some lobbies are going to be more sweaty than others.

  • @Saynt-Sorrows The reason why people spawn camp you is beacause they're trying to complete the kill commendations. And newer players are usually an easier target.

  • @captain-coel The problem is not that I can't win, it's that I can't practice.

    Are you talking about Adventure lobbies or Arena lobbies? In either case, I can't choose, and in the latter case, I am punished for choosing anyway.

    The game can be set up anyway it wants ofc, but it has to offer an effective way to let newbies catch up skill-wise.

  • @saynt-sorrows the only progression is skill based. I was talking about arena mode.

    And if you can't get a chance to fight in Arena, try a different tactic.

  • @captain-coel Read my first post again, please.

  • @saynt-sorrows because of this Arena failed and was never fun to me!

    its the biggest mistake Rare had done and wasted dev time and money.

    Maybe custom servers for rent can be used to setup some fun PvP scenarios.
    I'm already thinking of my own RP-PvP Server, because PvE would not work on these servers without any progression and such.
    But you can maybe setup nice stories of rivaling Crews etc...

  • @saynt-sorrows

    Just as in the Adventure mode, if you find yourself in a spawn camping situation and have no intent to fight yourself out of it... you can scuttle in the crew menu. This will sink the ship, which naturally means in the Arena a loss of 1000 silver, but I doubt that is a concern at that point.

    As indicated by others they most likely are trying to fast track their weapon commendations, but it doesn't mean you have no options.

  • @stundorn I think the arena itself is no mistake and has great potential, but I think that the execution doesn't deliver. At the very least, it requires proper matchmaking that keeps things equal.

  • @cotu42 And you too, please read my first post. I did specifically mention trying to scuttle, but it does nothing because they will just board the new ship too, the first second you get in cannon range again. Sometimes you get lucky and they choose another ship to spawn camp, but usually, they are laser-focused on the ship they already succeeded on.

  • @saynt-sorrows

    lost ship - Arena will not get any updates as Devs said and they muted them all because of the toxicity.
    I tried both Arena modes, the original one and the actual one for several matches.

    The whole concept is bad and not working due to the mindset of PvPers.
    They wanted to create a mini adventure mode around contested PvE or smth. like that but failed hard.

    And the hardcore Arena players dont play the mode at all but organize TDM's

    The incentives to kill x players with all the weapons and how the points are provided to win etc. make me always laugh about the whole concept and design.
    Also the itreg in this game is so terrible i cannot consider it beeing serious PvP game anyway.

    the game shines at ship combat, but fails at cqc because of hitreg, glitches, exploits like animation cancels etc.
    but because boarding take zero skill people spam boarders to spawnkill.

    lost case for me, just not fun or in any way working mechanics for a good Arena PvP mode.

  • @saynt-sorrows you know they are coming at that point and what their approach is. So, guard your ladders, sail to avoid them and be aware, learn from it and try and adapt try new methods they are predictable at that point? Isn't your whole idea to learn to PvP?

    They are beating you by outplaying you, if your goal is to learn, improve and become better at PvP... you have to be willing to lose and die a lot. Scuttling gives you another chance to try again. Use it to learn how to respond to boarders.

  • @stundorn Yeah, I get you. I personally still see promise in the arena mode, but basically only insofar as that it really needs proper matchmaking. The way they've introduced it might be cheaper, but it also isn't really going to go anywhere for you unless you are already a master at PvP.
    I have had some experiences with hitreg, but mostly the steadily improving internet across the planet seems to help.

    @CotU42 That's a good point and something I will think about. Question: how do you keep your boat under control, your cannon going, your ship repaired, and your ladders unboarded? (Assuming that you are solo, as is often the case when you aren't queueing with a friend.)

  • @saynt-sorrows

    An inportant fact to learn is that a single hole doesnt sink your ship, the sloop is actually a really resilient vessel.

    Mechanics to learn:

    • ship manouvering (how to angle/move your ship to get the best edge)

    • sail manipulation (raising/lowering your sail in order to increase/decrease your turning radius and speed)

    • audio cues for swimmers/boarders (learn the distinct audio that you hear when someone is swimming next to or climbing on your ship. And of course mermaid sound, if you hear a mermaid near your ship it means a player is near it.

    • audio cues for ship damage/sink state. Learn when you really have to bail and or repair, like i said a single hole doesn’t sink you fast and bottom deck holes give more water than upper deck holes. You will be surprised what level of damage you can get away with on a sloop, even solo

    • reading opponents ship manoeuvres, look at how they are turning and angleing their sails, even their sail height can tell you alot about their plans. In quite a few occasions it can tell you their plans before they even get a chance to fully execute it and you can respond accordingly.

    • if your mast gets snapped learn what it sounds like, this way you can catch it before it goes down. MASSIVELY decreasing the time required to get moving again

  • My son is a proper Sea Dog and talks me into joining him on arena sometimes, I hated it when we first played galley arena and stopped playing because of the lobbies mainly. Then I started playing sloop arena with him a bit and it was much better because I was much better by then. Treat it as practice, you'll come last every time at first but you still get rewarded for that, then you'll start coming 3rd sometimes and eventually you'll start doing well. It is excellent practice for adventure mode, that feels like a stroll in the park afterwards..

  • @saynt-sorrows said in PvP Arena not fun for newbies:

    @CotU42 That's a good point and something I will think about. Question: how do you keep your boat under control, your cannon going, your ship repaired, and your ladders unboarded? (Assuming that you are solo, as is often the case when you aren't queueing with a friend.)

    So, it is a very broad question you ask here and there isn't one approach or generic always do this and you succeed type of formula. It is mainly about priorities and awareness.

    My personal point of view is that as long as I am still floating I have not lost. Naturally in Arena with the point system and all that, there are times where sinking can be a strategic move, but if your goal it to learn to PvP for adventure this idea is very true. So, here I go... I will try to answer your query:

    The largest threat to your ships safety is where you are no longer on your ship be it due to a death or being knocked off into the seas. If you aren't on your ship, there is no means to act to keep it alive. Therefore it is paramount to pay attention to flying cannon fire, both in terms of actual cannonballs flying at your as a direct hit or even a knock off can be the end and that of flying pirates, as this is a clear indicator that someone is trying to board. Simply put, a single death, a single knock off at the wrong time can simply mean defeat! Not always, sometimes you have multiple chances, but it surely can be done by a single mistake if the timing is just wrong and there is nobody to correct it for you (this is where a crew really comes into play).

    Keeping pirates off your ship is extremely important, listening to distinct sounds of as mentioned above a pirate being shot off (it sounds different than a cannonball), mermaids appearing and the splash when they grab the ladder. When you hear these queues you should act upon them, pay attention, steer the ship away from them if needed or be near the ladders to blast them off and be ready.

    Then we have the health state of your ship, the water level within your hull and how much water you are taking in. Now many new pirates believe that having holes is a disaster and must be remedied as quickly as possible, but in all honesty as long as you can manage the water level with buckets the holes themselves are less important. However if you ever hear your ship creak loudly, you need to be bucketing... it is like a death breath to your ship, a last cry out for help before the bell rings. When repairing, first manage your water level... then plank. The bucket is more effective, it is literally your most powerful tool.

    Staying on the move is vital, if you are a standing still you are a sitting duck and naval positioning is something you will need to learn. How to avoid broadsides, when can you take a hit or open up opportunities to attack, how to switch it up to avoid boarders, etc. this is so dependent on the area you are in, the movement of others, the state of your ship and all that this purely comes with experience. This is the most hard thing to judge and yet vital to naval combat, especially as a solo and where the above about holes comes mainly into play. It might be better to simply run down, fill your bucket and head back up to steer the ship. Naval positioning will determine whether you can apply pressure on the others, whether they can apply pressure to you by which I mean having lines to attack. Naval combat is all about who can apply pressure better than the other and how they deal with it, whether they can reset or push when needed to tip the other to a state of no return.

    A quick advice, just put your sails forward and leave them like that, you are to busy with juggling others that managing catching the wind is the least important and having them facing forward is the most consistent and beneficial choice if you aren't managing it. You can even raise your sails a bit to half way to make it easier to navigate. Once you get better at managing everything at the same time, that is when you can start fiddling around with sails and optimizing your naval positioning, but when you are learning just have them face forward and raise them a bit so you can see. Find a speed at which you are comfortable, but don't go much less than half way as going slower makes it easier for you, it also makes it easier for others... it is a balancing act.

    Then we come to attacking, this is where it gets tricky as on the one hand I am telling you to focus on your survival and yet if you don't apply any pressure on the others this means they are free and safe to do as they please. This is where the naval positioning and priorities come into fruition; you will create windows in which you can attack and in which you have time to bucket and repair - recover and reset. Try using the windows where you have a chance to attack to deal damage, aiming for peoples masts, cannon areas when you broad side each other or hitting vital areas to maximize water flow are all to be considered.

    I will try and point out how I set my priorities:

    1. Make sure I don't sink if I hear the death cry of my ship, as in I will literally fill my bucket during a fight... but at that point you either kill your opponent quick or you sink - if you are lucky you can throw out the bucket, jump around and fill it again. Yet this is like clutch play situations and you should try and avoid this situation, but you know you died, you got knocked off and they boarded you... it happens it is tense and it is your last chance and even if you win the pirate on pirate fight, if it took to long you will still sink.
    2. Get rid of any pirate on my ship and/or avoid them boarding me.
    3. Get back moving! If you failed preventing the board, most likely your opponent will be running to the anchor to drop it... use this moment to get the advantage in the fight and ensure they aren't on your ship for long... yeah your anchor drops, you are sitting still and they are moving in to position themselves to blast you to smithereens or send more boarders. First get rid of them, then raise your anchor to get moving again as they aren't just simply going to let you do so. Catching the anchor is usually the wrong move unless you have a team you know will be able to guard you and give you the time to lock it back into place. Steer if needed, then jump down and grab a bucket of water if you know you are taking on water... check the level it is at, then head back up to steer your ship towards a safer area so you can reset. Manage your water levels and plank up - do pop your head out when you are repairing, you need to know whether your naval positioning is ok and whether you have more time to fully repair or whether you should be back steering before you continue or whether there is an opportunity to apply pressure to them.
    4. Head back into battle and try it all again.

    Being alone on a ship is all about efficiency, paying attention and smart choices. It is hard and as someone that fights as a solo even in adventure mode against larger crews, it is the most rewarding and most frustrating experience the game has to offer. Juggling everything and keeping all the balls up in the air is not easy.

    P.S. if you are running a sword and you are spawning back into a hostile situation, try blocking and jumping left or right... it can sometimes mean you dodge a shot or take less damage. The most important thing in battle is keep moving, whether that is pirate on pirate or ship on ship.

  • @stundorn maybe you don’t like it because you are bad at pvp... food for thought

  • @cotu42 Thanks a bunch for all those tips, I'll try them next time I PvP again.

  • @pvekilla420 I assure you I am capable of using my brain well enough to know that is not the reason.

  • @saynt-sorrows said in PvP Arena not fun for newbies:

    @captain-coel The problem is not that I can't win, it's that I can't practice.

    Are you talking about Adventure lobbies or Arena lobbies? In either case, I can't choose, and in the latter case, I am punished for choosing anyway.

    The game can be set up anyway it wants ofc, but it has to offer an effective way to let newbies catch up skill-wise.

    But you are practicing, with out knowing about it. For your example.

    1. Learning how to sail ship and dodge long range cannons. That means when you steering you have to pay attention to sea and.... sky. Helps you to avoid chain shoots too.
    2. Learning how to fight people who boarded you even if you are outnumbered.

    Both absolutely valuable skills in Adventure mode. I had battled 3 and 4 ships (server alliance full of FOTD spoils) at the same time in adventure and because of the skills from Arena I had come on top.

    1. gunning your ship down. Yeah that is arena.

    2. scuttle. Same as adventure.

  • Unless you actually like it, you should stop playing arena. However if you decide you still want to play it here are some tips:

    1. Only play sloop arena. It's a lot easier than galleon because quicker matchmaking and easier ship to control.
    2. Get a good team mate to play with. It's a lot harder to spawn camp 2 people than 1.
    3. Spawncampers will often try to identify the weakest target in the lobby, so to decrease the chance of being targeted you can wear sweaty outfits, examples you could wear:
      Sovereign hat
      Admiral shirt
      One of the sovereign shirts
      Shirtless with tattoos
      A bilge rat outfit
      Don't wear a jacket
  • @cotu42 Just lurking in this thread but I appreciate this post, thanks

  • Just to be clear, while certainly people got to Arena for practice, that doesn't imply its designed for it. Majority of people come to it to compete. It seems silly to complain about being targeted out when players could be merely just playing. That isn't to say you aren't getting camped, however, as others have put it commendations are linked to kills. So that means some people would rather focus on commendation farming over competing. I guess my question become this, what is practice to you? What is sounds like to me is that your opponents must be forced to go easy on you or simply allow you more special treatment than they would afford any other ship. That to me defeats the purpose of a competitive mode. To many people, practice is just playing normally, its a good place to hone skills or try new moves, but that doesn't mean everyone else must just comply with your whims.

    The Arena is a lost cause in my opinion. It never actually scratched the itch of the PvP crowd. There was too much focus on non PvP things like digging chests and a point system. Deathmatch is a tried and tested mode, why fix what ain't broke? Simple elimination on death is what most people want.

    Hell, go broke with BR if you want. SoT's honestly makes good use of it. Whole map gets used, different islands have caches of special munitions like curses and their ilk. To ensure reasonable round time, make the map close with the Red. I'd imagine you could increase ship count by reallocating resources not in play like the Kraken, Storm, Megs, and events.

  • @saynt-sorrows agreed... dont listen to purist. arena clearly need some work on. (be able to change weapon when we dead for example, like in adventure mode,and maybe a 1 Player sloop mode, to avoid these spawn killing who doesnt teach u nothing and doesnt make the offender better).
    a tdm island mode should be had too, a community of player are desparate for land players vs players mode arena.

  • @jadescissors32 true but the change of weapon when u died should be a thing like in adventure mode...

  • @saynt-sorrows the noise of your ship tell u every thing u need to know to change ur doing into something more important. imagine it like a "overcooked" video game type. sot is the same. u cant control every thing on your ship unless u kepp the other ship busy. so be the first to hit is important, dealing massive damage to a ship is important as u know it will keep them busy. and have this time to possition your self better for the next steps of your strategy. if you can deal damage to an other crew or repare your ship. deal damage... bucket and deal damage... ... when u turn and are in a no possition do do any damage then u repare ... but stop repare if your ship get back at a affencive position...
    the most important repare than offence is the mast if it start to fall down.(catch it as soon u can get from falling) and the craking of the hull saying ur ship is about to sink in a sec...

  • @kermar-tutu said in PvP Arena not fun for newbies:

    @jadescissors32 true but the change of weapon when u died should be a thing like in adventure mode...

    True, this is for situations when you fighting 3 people at the same time all with different setups.

    1. EoR + Pistol = Long Range
    2. Blunder + pistol = Medium range
      3 Blunder + sword = Short range

    However this is where DG with setup 1. is so efficient even if it takes most skill to learn. This is why Fort mini TDM games are popular and why its a much needed mode to train.

  • @saynt-sorrows My advice would be to wait on Arena at least until you are Pirate Legend.
    The matchmaking is bad because there is a very low amount of people still playing Arena due to its lack of updates.
    While spawncamping is annoying, it is in the spirit of Arena because of the commendations that require you to kill 200 players with each weapon and 100 with each Glorious weapon. It sucks but nothing can change that except doing your best to keep them off of your ship in the first place. This won't work 100% of the time but do your best.

    Your Arena mode does nothing for me because either I don't get to shoot the cannons due to players with perfect aim hitting my cannon for days from impossible ranges

    Yeah, its hard to practice cannon aiming when you get outskilled... I would suggest doing skeleton fleets or flameheart fleets in Adventure.

    Ah, and yes, I can't even talk to them in an attempt to hash something out.

    Uh oh guys, a newer Arena player that wants cross crew communication? Maybe removing it is a bad idea?

  • oh boy what a waste of out this game mode it ............its way way to slow to be fun waiting in lobbies...i would just take the lobbies completely out of the game mode and just load you i to 1 of the 3 AFK ship
    ...but my jees is it a trash fire gamemode this is it second fix and probably no more support ever.
    i can olnt talk for open gallions as meny meny crew are completely confussed what the gole of the gamemode is is stay go get a chest ...it but it pays less then 20 cannonballs hitting a ship.......pro tip in open if you log in and the person on the wheel isnt communicating with his team is not going to be a good game ..........but waiting in lobbies is a wast of your time avoid unless you find the right 3 friends with a passion of a punishment in waiting around for the server to load up.

  • @saynt-sorrows

    That's a good point and something I will think about. Question: how do you keep your boat under control, your cannon going, your ship repaired, and your ladders unboarded? (Assuming that you are solo, as is often the case when you aren't queueing with a friend.)

    I would say, find a crewmate to play Arena with, then you can have roles to cover all of that.
    You want a driver, and a cannoneer. If the driver is driving, the cannoneer fixes. If the cannoneer is shooting, the driver fixes. Whoever is closest to the ladders/hears the boarder should take care of them to the best of their ability. Either the driver or cannoneer can board the other crew if they tell the other that they are doing it and they won't be needed on the ship for a bit.
    Also, don't be afraid to change roles mid-battle. This is a game about having fun after all.
    Besides that, I'll mirror @CotU42

  • The thing with arena is the Naval aspect... It is unlike any other PVP game and the only way to get good at ship combat is to practice... ALOT...

    Now lets look at players like myself... I've played basically every single day since release and spent a lot of that time focusing on PVP... Now i'm in a pro NAL team and we all practice cannons everyday and when we turn it up we are super sweaty...

    We come into arena to train before official NAL matches and we will empty our entire cannon barrels into other ships practicing long ranged shots... I love this and barely go into adventure anymore as what kept me playing this game was the PVP...

    Now unfortunately you get players who are new to the game who end up in matches with our NAL team... They haven't spent years playing this game everyday like us so they have absolutely 0 chance of even getting close to us (we can sink your ship before you even get close enough to hit cannons on us AKA longshots)

    trust me when I say we wish they had skill based match making, the skill difference is actually ridiculous and I do feel bad sometimes when we are just completely destroying other ships but we are doing it for practice....

    About spawnkilling(camping).... Have I spawned killed before? Yes of course. Have I been spawned killed before? Yes of course. However I would only ever spawn kill someone when they would start trash talking when I did nothing to provoke it... I think of it as a lesson for them to stop being so toxic...

    Listen if you want to play some sloop arena and have a chance then i'm down to play with you for some games! We will also sometimes have space on our galleon when we are warming up... I could invite you to play sometime if you want?!

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