First of all
Good day everyone! I want to apologize in advance for my English and I wish you will understand main idea, so let's start!
Introduction
I'm not a big fan of PvP, but once a month (or might even twice?) I have to rise Reaper's Bone emissary flag and grind emissary points to get a new sails. And usually my journey looks like:
-- Look! Emissary ship! Oh, they left.
-- Look! Another one! Oh, they left too...
-- Lo... Eh, forget about that. Let's just dig for treasures.
And that is really sad.
What can be added?
Some sort of gold/doubloons buff for every emissary ship (might not only for emissary) which is on server (And NOT for Reaper's Bone ship!).
Example: If Reaper's Bone emissary has 1st lvl flag +XX% (10?) gold and doubloons to OTHER emissary ships. 2nd lvl - +XX% (20?) and same with other levels.
Why it should be added?
- First, by reason what was described above. Risk have to be paid.
- At the same time Reaper's Bone will have a chance to gain extra ships on server (more ships -> more loot).
- There will be less crews which will be here only for PvP. I really hate this moment: they are without any emissary flag and just chasing Reaper's Bone ships. What will they lose? Nothing. What will Reaper's Bone lose? Everything.
Example: I'm a Merchant Alliance emissary and also we have a Reaper's Bone ship on our server, so my team has 3 ways:
- Rise and risky grind flag level regularly looking around;
- Try to fight them and have a dangerous enemies which probably will try to revenge;
- Or just leave and search for another peaceful server;
What should I choose if I'm from Merchant Alliance? Hm...
And this will affect on profit growth for everyone. One will have gold/doubloons bonus and other will have the same bonus, but indirectly.
After words
Again and again I want to say sorry for my English. Wish y'all will have a good day!
