Burying Treasure

  • Idea: Burying own treasure
    Summary: Bury loot to create own treasure maps. Maps are dropped when ship sinks. Other players can pick up the maps and take the loot, or also just find it by digging randomly.

    Motivation:
    When levelling up emissary reputation, you often have a lot of loot on board, that you want to only turn in at the end of the session, for maximum profit. This of course has a high risk, which is intended.
    In the past, when me and my crew have had LOTS of loot and were scared of losing it, we used to hide it on a random island somewhere and come back later.
    This, howerver, is also not entirely risk free. A random crew could stumble upon your loot and take it, the server could merge (and not the loot), or the loot could also just despawn after 1-2 hours.

    The Idea:
    I wondered how this problem could be solved with an interesting gameplay mechanic. My suggestion is the following: Let the players bury their own treasure. Burying treasure would create a map and mark where the treasure is buried. The map would be added to your map inventory and be denoted with a special symbol.
    The loot would be able to be dug up at any time, and it would never despawn, as long as the map for it exists in the world. It would also persist with server merges.
    However, when your ship sinks, all your custom treasure maps would drop in the wreckage of the ship. Any player that picks it up gets the map added to their map inventory.

    Why?
    I think it would add an interesting gameplay element, because if you sink but you were cautious enough to bury all your loot beforehand, you don't immediately lose anything (apart from the ship). If you remember the location of your treasure (or have a screenshot or something), you can still try to get to the island where you buried it, and take it before the other crew comes and digs it up.
    This could offer you another chance to win back your loot. In normal gameplay, you would either just give up, or hunt the ship until they or you make a mistake.
    Racing to dig up the loot offers another interesting gameplay element, imo.

    I think the system would be pretty well balanced, because you need to invest quite a bit of time to secure your loot like this. It is also just one extra layer of protection, so if you're too slow to get to the place where you buried it, you still lose everything.

    Restrictions:
    There should of course be restrictions to where you can bury the loot. I propose restricting it to all normal islands, so no outposts, trading posts, forts or the shores of gold.

    Please let me know what you think.

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  • This is interesting, it can rise a totally new way of gameplay to search and hide treasure even going on islands dig randomly and then you find someone hidden stash and give them a reason to hunt you, or you earn extra loot because you were lucky doing your quest and find also someone treasure.
    It happened to me to find many times in caves someone stash that people hide and plan to sell at the end as an emissary. Many times also they left someone to guard treasure and when you approach island to do quest they come fast and start shooting and if you take something they start to chase you and its so much fun.

  • @stewcha-kun Yes exactly! The rich gameplay elements, the better!

  • No.

    The whole point of emissaries is that it's a risk mitigation matrix. You either hoard loot onboard for greater risk and reward, or you sell early and often for reduced risk and reward. The main point being that the system incentivizes the hoarding of loot on your ship.

    Moreover, your knowledge of exactly where the hidden treasure is precludes the need for any kind of map or screenshot, and puts other players at an unfair disadvantage.

    You don't get to just go bury all of your loot somewhere and then dig it up once you hit grade 5. If you decide to hide it somewhere, and you lose it to either players, despawns, or merges, then that's the risk you take.

    This is a recurring bad idea that is constructed by players who want to cheese the risk/reward game. You want 2.5x modifiers on your loot, go out, hoard it and defend it.

  • @vin-the-rat of course if maps were automatically generated and kept in a box on the captains table then it becomes interesting. Other crews might choose then to board your ship and steal your maps rather than sink it on sight.

    If a sinking becomes inevitable the a crew member can quickly rescue them from the box for transfer to the respawned ship.

    Limiting reading of them to the captain's table would reduce any benefit of constantly keeping them on your person. They'd need to be in the box to be accessible.

  • Supported the idea befor, supporting the idea now. Let me bury me treasure ☠️

  • I want to be able to bury treasure in a pirate game. It just feels right. Not sure how to implement it in a way to has majority positive benefits and support.

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