An early experience, and why a PvE-only option is necessary

  • My sisters have been playing SoT since its beta days. I picked it up only very recently, and until this evening had been enjoying so many aspects of the game immensely, putting in some hundred hours of play over the past few weeks.

    This evening my sister and I decided to take on an Ashen Lord -- my first. We geared up, spending an hour and a half gathering supply and ammo crates, and filling them with blunderbombs and food. We waited for one to spawn, and made our way over to it. We spent thirty-five minutes battling it, which was great fun.

    Just as we struck the death blow, we heard cannon fire, and found that a Reaper galleon had just sunk our (unmanned, undefended) sloop. I told them I was new to this, this was my first Ashen Lord, and we'd just done all the work to kill it. They told me "Get good at the game and maybe this won't happen next time," and then shot me in the face and killed my sister's character as well, forcing us to respawn literally on the other side of the map.

    So let me explain what I personally have learned from this experience:

    • there is NO POINT in attempting to tackle any major world events in the game, as opportunist losers like these will come along and take away everything YOU'VE worked for, almost certainly more times than not;
    • 'being good' at the game evidently has NOTHING to do with actually engaging with the game's content in meaninful ways, or putting in the effort to participate in its more complex challenges, but everything to do with stealing other people's hard-earned spoils with as little effort on your own part as possible;
    • the PvP in this game is just as dumb, pointlessly cruel, and fun-destroying as the PvP in every other game I've ever played, and the players that 'enjoy' this aspect of the game are just as elitist, small-minded, and pointlessly cruel as those that enjoy it in any of those others.

    Now, I will be the first to admit I do NOT like the PvP aspect of ANY game I have ever played. But I have continued playing so many of those games because their developers sensibly saw fit to provide PvE-only servers for that segment of their player base for whom PvP isn't simply no fun, but actively off-putting.

    Yet by all accounts Rare do not see a compelling reason to give the players of their pirate game a PvE-only option. I am here to say that the most compelling reason I can think of is this: because if you don't, you will lose players.

    I'm pretty sure you've lost this one. My time is too valuable to me to continue playing a game in which it is evidently encouraged not simply to ruin other players' good times, but to spit in their eyes whilst doing it.


    I would offer one other suggestion here that might be taken into consideration, in lieu of or in addition to offering a PvE-only server option (and indeed, so I can't be accused of just coming here to whine and not offering any kind of constructive feedback to address the problems that are compelling me to leave):

    • INSTANCED world events -- other games solve this sort of problem, or implement this proposed solution, with widely varying degrees of elegance or ineptitude. But the point remains the same: it should not be possible simply for someone to camp out and steal your hard work, or interfere with it in an actively fun-destroying fashion.

    So here in SoT, for instance, using my own experience as an example: perhaps when one crew has landed at a world event, a timer kicks in -- say 5 minutes -- within which other crews can arrive into your same instance and actively join/disrupt you. Beyond this time, your instance is 'closed' to other crews and essentially exists in its own dimension. When you finish the event, you essentially have the island's 'view' range in which your instance hides you, but outside of that view range you become visible to other players again. This would allow you at least a fighting chance of escape, if you then discover a reaper vessel lurking just outside the event perimeter: not only do they not know precisely where you might exit the island instance, but you're also in a position both to defend yourself or indeed to beat a retreat.

  • 10
    Posts
    4.6k
    Views
  • This game is an open world pvpve experience where players interact. There are risks of sinking and losing loot at every turn so I recommend looking out for enemy ships occasionally instead of having your full focus on the ashen winds event. If an enemy ship is approaching you could run, see if they want to alliance (this is still risky), or fight and defend your hard work. This is the design of the game and without this there would be no balance or risks giving loot hauls no purpose.

  • i hate to break it to ya, but the game is about pirating and killing other players.

  • @invincible43417 I encourage you to consider that you might be part of the problem rather than of the solution.

  • The point of server events is to lead to interactions (friendly or hostile) between crews. That is why there is a large beacon in the sky for ashen lords, active forts, fleet battles, and the Fort of the Damned. The other crew did not come out of nowhere. You failed to keep an eye on the horizon and so they waited for you to complete the event and then robbed you (the “thief” part of Sea of Thieves). If you want to minimize you chances of being targeted by other crews then do not try to complete content that attracts PvP. This means leave the server events alone, and DO NOT JOIN EMISSARIES. This does not ensure you won’t be attacked by other crews, but it meaningfully decreases the odds of it.

    Since before the game’s release players have claimed the game would quickly die if they did not make this change. The game is doing just fine. Almost every week someone tells us the game will die if their suggestions are not implemented. The truth is that most of the suggested changes (especially PvE servers) would kill the game. We do not need to fundamentally change the game and divide player populations just because you and your sister neglected to watch the horizon. Once private servers are released to the public, you and your sister can knock out any content you want in peace as long as you accept that you will gain no gold or reputation for your efforts. There is already a mega thread devoted to this topic where you can read about how this seemingly small change would seriously harm the game.

  • you dont need to spend more than 5 minutes gearing up. every island that has a ashen lord has water and an ammo crate. If you dont want to get killed by other pirates look for other ships in the distance.....

  • @gunsofavalon I encourage you to consider reading the game's description. Also, there's already a mega thread about this topic, stop cluttering the forums.

    @Quartermasters

  • We all started out frustrated crab lords on the verge of a rage quit

    It's very simple, if you stick with it you will complete most of the commendations and have earned more gold than you will ever spend

    It's nearly impossible to fail in this game if you don't give up. The game is too full of luck to always fail. Improve basic skills and play a lot and you'll do pretty much everything the game has to offer. You'll get sunk a lot and lose a lot of loot but you'll also turn in a lot of loot and complete a lot of commendations and unlock most of the cosmetics

    This is not a game that even requires you to be very skilled to get a lot of things done.

    This game may not be for you it isn't for everyone but if you fail it isn't the game's fault or pvper's fault it's because you gave up. That's on you

    The game is also easier than ever before. Lots of enemy nerfing and loot boosting and more rep opportunities and tall tale checkpoints which is HUGE. There are also more players which means more casual and new players to distribute throughout servers making your server less likely to have high skill pvpers

  • @gunsofavalon said in An early experience, and why a PvE-only option is necessary:

    @invincible43417 I encourage you to consider that you might be part of the problem rather than of the solution.

    The executive producer must be part of the problem as well then:

    Joe Neate: "The whole core premise of SOT is that it’s a shared world. To get to Pirate Legend, there will be danger and there will be other players, the risk and the reward is all part of it …that’s what SOT has always been, it’s a shared world adventure game, there is a purpose to that…it’s all about a shared world and we have no intention to deviate from that."

    We don't want to split players, we don't want to split player types, the whole identity of sea of thieves is a shared world and the different kind of motivations within it.

    https://www.seaofthieves.com/forum/topic/112764/the-thinking-behind-emissaries-and-ledgers?page=1

    We want players to experience the thrill of a player ship versus another player ship in battle. Turning the chance of these encounters off completely has never felt like Sea of Thieves.

    • Player interactions are working as intended and the way they are by design.
    • There is no intentions of changing and unbalancing them.

    Create as many new threads to ask the same thing over and over again, it won't change these facts.

  • As we have a dedicated megathread for this topic, this thread will now be locked. Please feel free to add your thoughts to the discussion here:

    https://www.seaofthieves.com/forum/topic/126843/mega-thread-pvp-and-pve-playstyle-discussion

10
Posts
4.6k
Views
1 out of 10