Stop Server Hoppers

  • I’m Not asking for anything to prevent anything. BUT I Believe some type of bonus or reward For maintaining a ship, keeping it alive should be rewarded.

    Like an extra emissary minus all the declaration and marking yourself.

    Just a “Hey, the game recognizes that this ship did FOTD, 2 Skelly Fleets, 3 Megs, Survived a Kraken, 2 Skull Forts, 12 Quests, Fought 5 Player Ships” and never sunk so here is a huge Bonus/Reward at the end of your session.

    Server Hopping and Tucking are both results of the ship not “mattering”.

    And I understand I’m in the minority but it matters to me! 🥺

    I take pride in keeping the same ship through out a session and seeing the results (damage) and knowing it’s been through hell and back!

  • The main problem for PvPers (like myself) is the amount of ships per server.

    After some PvP, a server usualy dies off pretty fast, as there is only 6 ships per server & the people you fought usualy leave the server to go to the next one, or quit for the day.
    And also servers arent always fully filled to the max.

    Rare already tried to prevent server hopping by decreasing the skull fort time from 3 hours to 30 mins or so, if not less.
    But reducing the time made it not worth it anymore to contest a skull fort, as you only had to wait for the next one to spawn in at any moment, and stealing the key did nothing much anymore either.
    It was still worth PvPing over it, but noth as it used to be.

    Punishing server hoppers who just seek action is not guna do anything, but make a lot of people quit this game out of boredom because they get punished for playing the game the way they want.

    As long as Rare does not find a solution to keep servers active for hours to come, so that PvPers can just hop into 1 or 2 servers (like a PvE session), instead of 10+ servers a day...

    Server hopping will not be going anywere untill then.

  • @expsnailer said in Stop Server Hoppers:

    @crissdee Don't care about the motive of the hopper it shouldn't be a thing.

    Servers are not built for constantly being connected and disconnected from. I wouldn't be surprised if alot of the current latency issues is due to the drag that hopping puts on servers.

    A simple cool down would suffice, join a server, must wait 30mins befor joining a different server. Enough time to give the lobby a shot without stopping people from leaving lobbies they are dissatisfied with.

    The only groups that hop are server alliance hoppers and PvP hoppers. SoT is a game of pve and pvp, you don't get the adventure you want, you get what is available. Nothing is guaranteed. Make an adventure out of the cards your delt, stop waisting your time and the servers stability. ❤️

    I wouldn't go so far to make a 30 minute break after joining...but let's say after 3 different servers a 30 minutes break, or something like that...sometimes it can be you join an extremely laggy server and want to change, no problem with that...

  • @lou-enderdragon
    Server hoppers are not voyagers or normal server pirates which you watch and come to learn their intentions from a distance. They don't have loot for you if you sink them. So there is no reward other than a fight which may or may not have been fun, and certainly not worthwhile. Or worse, they're trying to "tuck". So, now there's a crew that has no intentions of growing a server's wealth. Additionally, they have nothing to lose but everything to gain, making their actions have less Risk/Reward than anyone else who plays normally or is trying to get a certain commendation.

    Just this past week, over three play sessions, I've been engaged by at least ten hopper crews of various ship types. And yes, they were hoppers. Their sails and ships were default skins. They continually charged me without an emissary flag or reaper's mark. They often were toxic bigots in chat and held only contempt. Sometimes I sank them, sometimes they sank me. But, every time the engagement was made, it was never a good fight.

    Conversely, just this past night, I was being hunted by someone I'd seen earlier in my play session. A sloop who passed me by. I recognized the sails. I'd sold my loot previously for another emissary and had started to play as a reaper, slowly leveling to spot my foes on the map. -- Long story short, I was just about level five when they started their attack. We had a glorious fight (2v1) in which I had almost pulled myself back from the brink of doom and I congratulated them with a proud GG for the fun we had shared. An experience we had shared since we'd both started on the server...

  • @glannigan
    Make that a bonus to Pirate Legends Athena's Reputation and a commendation attached, then suddenly everyone is trying to survive on a server. That's a good idea. Maybe we'll actually see pirates steal instead of sink and swim everyone they touch!

  • @schwammlgott
    I'm okay with less extreme measures, sure. That's a valid concern, or when you're checking the tables and realize you've been put on an alliance server of reapers and you're just a poor solo tonight.

    "Yeah, no, please let me go."

    And it prevents "farming through searching." Which is a good thing, more organic and fair.

  • I, personally, like the unknown nature of staying on a server and seeing what develops. I like seeing the battle scars on the boat after a night of adventure. Other people dont enjoy that type of experience and hop from server to server. I dont agree with approaching the game that way. However, they paid their money just like everyone else. As long as they are not breaking the ToS, people can play however they want.

  • @amendelwyr said in Stop Server Hoppers:

    @lou-enderdragon
    Server hoppers are not voyagers or normal server pirates which you watch and come to learn their intentions from a distance. They don't have loot for you if you sink them. So there is no reward other than a fight which may or may not have been fun, and certainly not worthwhile. Or worse, they're trying to "tuck". So, now there's a crew that has no intentions of growing a server's wealth. Additionally, they have nothing to lose but everything to gain, making their actions have less Risk/Reward than anyone else who plays normally or is trying to get a certain commendation.

    Just this past week, over three play sessions, I've been engaged by at least ten hopper crews of various ship types. And yes, they were hoppers. Their sails and ships were default skins. They continually charged me without an emissary flag or reaper's mark. They often were toxic bigots in chat and held only contempt. Sometimes I sank them, sometimes they sank me. But, every time the engagement was made, it was never a good fight.

    Conversely, just this past night, I was being hunted by someone I'd seen earlier in my play session. A sloop who passed me by. I recognized the sails. I'd sold my loot previously for another emissary and had started to play as a reaper, slowly leveling to spot my foes on the map. -- Long story short, I was just about level five when they started their attack. We had a glorious fight (2v1) in which I had almost pulled myself back from the brink of doom and I congratulated them with a proud GG for the fun we had shared. An experience we had shared since we'd both started on the server...

    This is exactly what I’ve been trying to say just said much better than me!

  • Server hopping is equivalent to quitting out of Matches in Call Of Duty you weren’t winning...

    Back in the day (I’m old) people would just constantly quit leaving TDM’s uneven and there was no penalty for it.

    Which of course has been addressed in all shooters these days cause it was detrimental to the experience!

  • maybe go to the root of the problem? servers aren't very populated, and they never have been. we need more activity in a server to make it worthwhile.

    when thinking about an issue like server hopping think about it from the other perspective (not the I did an event that draws attention and so I got killed because a server hopper found the server) but why are people hopping? What's the cause and how do we make it better?

    When thinking about this some things come to mind.
    Increase server capacity
    reasons to have a longer session in one server rather than small sessions in multiple.
    And things to unlock through longer tasks on a singular server.

    emissaries did a good job for a little bit with the emissary grade, but a lot of people are already maxed out again and there wasn't really anything that was worth the grind. So people who didn't care about the lvls weren't being catered to.

    Just think about things that could be implemented to encourage longer play sessions rather than saying that server hopping s bad (most of the people responding to this thread always say that you should be able to play how you want so rather than saying you should be playing a certain way find ways to encourage players to stay n servers?)

    ps: look at what the cooldown on arena did it wasn't healthy for the gamemode and a lot of players are turned off of t because of it.

  • @glannigan sagte in Stop Server Hoppers:

    I’m Not asking for anything to prevent anything. BUT I Believe some type of bonus or reward For maintaining a ship, keeping it alive should be rewarded.

    Like an extra emissary minus all the declaration and marking yourself.

    Just a “Hey, the game recognizes that this ship did FOTD, 2 Skelly Fleets, 3 Megs, Survived a Kraken, 2 Skull Forts, 12 Quests, Fought 5 Player Ships” and never sunk so here is a huge Bonus/Reward at the end of your session.

    Server Hopping and Tucking are both results of the ship not “mattering”.

    And I understand I’m in the minority but it matters to me! 🥺

    I take pride in keeping the same ship through out a session and seeing the results (damage) and knowing it’s been through hell and back!

    Problem is the gamers hopping Not only dont care for the ship, they also dont care for extra rewards.

  • @cpt-sockmonster sagte in Stop Server Hoppers:

    The main problem for PvPers (like myself) is the amount of ships per server.

    After some PvP, a server usualy dies off pretty fast, as there is only 6 ships per server & the people you fought usualy leave the server to go to the next one, or quit for the day.
    And also servers arent always fully filled to the max.

    Rare already tried to prevent server hopping by decreasing the skull fort time from 3 hours to 30 mins or so, if not less.
    But reducing the time made it not worth it anymore to contest a skull fort, as you only had to wait for the next one to spawn in at any moment, and stealing the key did nothing much anymore either.
    It was still worth PvPing over it, but noth as it used to be.

    Punishing server hoppers who just seek action is not guna do anything, but make a lot of people quit this game out of boredom because they get punished for playing the game the way they want.

    As long as Rare does not find a solution to keep servers active for hours to come, so that PvPers can just hop into 1 or 2 servers (like a PvE session), instead of 10+ servers a day...

    Server hopping will not be going anywere untill then.

    The problem is the playstyle and it doesnt need to get catered to or cared about pure PvP Players.
    Neither pure PvE Players.
    These both extremes is all what harm s the game and community.

  • @theeggoplant sagte in Stop Server Hoppers:

    maybe go to the root of the problem? servers aren't very populated, and they never have been. we need more activity in a server to make it worthwhile.

    when thinking about an issue like server hopping think about it from the other perspective (not the I did an event that draws attention and so I got killed because a server hopper found the server) but why are people hopping? What's the cause and how do we make it better?

    Simple, they limit themself to one Action only when more is in the Tablet, but they dont Like it , they only Like zu hunt dir example and are impatient gamers who Game the system therefore.
    Thats all.
    Like @Glannigan said if the round runs bad they leave the match and start a new one. Poor Players not accepting the games intended way to play and cheesing it, thats what it is.

    When thinking about this some things come to mind.
    Increase server capacity

    No , impossible because of Performance and also the count of outposts.
    Every ship needs one save haven to spawn and to arrive at .

    reasons to have a longer session in one server rather than small sessions in multiple.

    SHers arent interested in more rewards , they want another Game. I dont know why Arena isnt their thing, If they want more actuon , i have a bad assumption.

    And things to unlock through longer tasks on a singular server.

    They will refuse , they dont want rewards , they want Action.

    emissaries did a good job for a little bit with the emissary grade, but a lot of people are already maxed out again and there wasn't really anything that was worth the grind. So people who didn't care about the lvls weren't being catered to.

    People logg from reapers and Hoppers logg for emissaries.

    Just think about things that could be implemented to encourage longer play sessions rather than saying that server hopping s bad (most of the people responding to this thread always say that you should be able to play how you want so rather than saying you should be playing a certain way find ways to encourage players to stay n servers?)

    ps: look at what the cooldown on arena did it wasn't healthy for the gamemode and a lot of players are turned off of t because of it.

    The real Problem is they want another Game and dont Play SoT , but game it.
    True for Alliance Server Players who abuse hopping and PvPers hopping constantly for Prey .

  • I love the community we have here, people can be so passionate and driven by the game and its development, that they wish to express their thoughts and feelings for everyone to share. But I do think that sometimes we can become a little too close to the game and lose our objectivity.

    When taking a look at other heavy populated games,"Battlefield, GTA, etc", you can see that server hopping is a non issue, and at times woven into the way a game fundamentally works. Sea of Thieves also adopts this principle of switching servers, as you may have seen said many times: "If you are having trouble with other crews then scuttle the ship or change sessions".

    I think it's great that people are here on the forums everyday trying to find new ways to improve the game, but maybe we also need to take a step back from our ideas every now and then, or weigh them up against other games first to draw some perspective.

  • @stundorn said in Stop Server Hoppers:

    The problem is the playstyle and it doesnt need to get catered to or cared about pure PvP Players.
    Neither pure PvE Players.
    These both extremes is all what harm s the game and community.

    The whole point of the game is to start a session and hop into a server and do what ever, instead of hopping 20 servers a day because a server dies after the PvP happens, or there is simply nobody to be found, or even nothing happening on a server.

    It is pretty frustrating to hop every single game session just to find one good encounter.
    It is so much easier PvE wise to just hop in and do you're quests or whatever and stick to a server, unless otherwise happens.

    Rare has already catered quite a bit for some PvE players, Like nerfing the kraken & the combat system.

    I'd rather have to hop 1-2 times a session for 2 servers, instead of 10.

    But this issue cannot be solved right now, because of server issues.

  • @lou-enderdragon said in Stop Server Hoppers:

    What the difference between a server hoppers or a pirate who probably been on the server Just as long As you have who wishes to steal your loots

    Server hoppers always come back - mind you, not the same ones. Those on your own server may try and try again, but do eventually just give up.

  • Wasting Cannonballs on Server Hoppers is worse than wasting them on a Meg!

    Look it’s fun when you are defending something or have something to gain but to waste supplies on a ship with nothing but two dudes trying to tuck and a default ship with 45 Cannon balls is again...just a waste of resources.

    Like the Meg...

    They got no skin in the game!

  • @foxdodge said:

    or weigh them up against other games first to draw some perspective.

    Except in a lot of ways, SoT isn't a lot like other games because it also seeks to do a lot of things differently that go against the mold - its horizontal progression is but just 1 example of this. Because of this, I think that comparing it to other games is actually a bad idea. Also, while the game may ask you to scuttle, nowhere in-game does it, or did it, ever say to switch servers. You can't just tack that onto the end of scuttling and make it a fact. That's not how that works.

  • @galactic-geek You've taken a fair bit of what I said out of context.

  • @foxdodge said in Stop Server Hoppers:

    @galactic-geek You've taken a fair bit of what I said out of context.

    I don't see how. You come off as positive, but you're essentially saying don't worry about it to the people worrying about it, and without actually offering any kind of solution other than accept it or just forget about it for a bit.

  • @glannigan said in Stop Server Hoppers:

    Wasting Cannonballs on Server Hoppers is worse than wasting them on a Meg!

    Look it’s fun when you are defending something or have something to gain but to waste supplies on a ship with nothing but two dudes trying to tuck and a default ship with 45 Cannon balls is again...just a waste of resources.

    Like the Meg...

    They got no skin in the game!

    As a pirate saying that a meg is a waste of cannonballs is like saying strawberry rhubarb pie is a waste of flour

  • @foxdodge said in Stop Server Hoppers:

    I love the community we have here, people can be so passionate and driven by the game and its development, that they wish to express their thoughts and feelings for everyone to share. But I do think that sometimes we can become a little too close to the game and lose our objectivity.

    When taking a look at other heavy populated games,"Battlefield, GTA, etc", you can see that server hopping is a non issue, and at times woven into the way a game fundamentally works. Sea of Thieves also adopts this principle of switching servers, as you may have seen said many times: "If you are having trouble with other crews then scuttle the ship or change sessions".

    I think it's great that people are here on the forums everyday trying to find new ways to improve the game, but maybe we also need to take a step back from our ideas every now and then, or weigh them up against other games first to draw some perspective.

    I love this community too! It is very true that we all express our ideas in passionate ways here.

    The only issue with comparing it to other games is that these games you mention are built for server hopping. SoT just isn't, if it was why isn't it as easily accessible like in the other games? SoT servers struggle already, hopping in and out, opening and closing data ports all day isn't helping.

  • @expsnailer said in Stop Server Hoppers:

    The only issue with comparing it to other games is that these games you mention are built for server hopping. SoT just isn't, if it was why isn't it as easily accessible like in the other games? SoT servers struggle already, hopping in and out, opening and closing data ports all day isn't helping.

    Game server ports aren't opened and closed all the time because players are being handled by the matchmaking servers before they get to the gameplay servers. Those servers are designed to handle opening connections repeatedly to handle new players, and they get directed to servers with available slots. Unlike other games where you can directly connect to a server through an IP, you can't repeatedly hammer the same server over and over with join requests. This is a non-issue.

  • @d3adst1ck said in Stop Server Hoppers:

    @expsnailer said in Stop Server Hoppers:

    The only issue with comparing it to other games is that these games you mention are built for server hopping. SoT just isn't, if it was why isn't it as easily accessible like in the other games? SoT servers struggle already, hopping in and out, opening and closing data ports all day isn't helping.

    Game server ports aren't opened and closed all the time because players are being handled by the matchmaking servers before they get to the gameplay servers. Those servers are designed to handle opening connections repeatedly to handle new players, and they get directed to servers with available slots. Unlike other games where you can directly connect to a server through an IP, you can't repeatedly hammer the same server over and over with join requests. This is a non-issue.

    Oh so a server that can only host 6 ships isn't affected when the data ports for one if not multiple of those ships are hoppers. Please rent a server and have people constantly join and leave then continue in discussion on how it's a non issue.

  • @expsnailer said in Stop Server Hoppers:

    Oh so a server that can only host 6 ships isn't affected when the data ports for one if not multiple of those ships are hoppers. Please rent a server and have people constantly join and leave then continue in discussion on how it's a non issue.

    If you have a load balancer or matchmaking system in front of that server, it's not a problem because that's the entire purpose of having that.

  • @d3adst1ck Those systems work under normal operating conditions, this does not include a large percentage of players constantly hopping due to streamers, alliance server clans, and individual personal gain. Servers are not infinite, these programs are not made to stop this issue on this magnitude.

  • @expsnailer said in Stop Server Hoppers:

    @d3adst1ck Those systems work under normal operating conditions, this does not include a large percentage of players constantly hopping due to streamers, alliance server clans, and individual personal gain. Servers are not infinite, these programs are not made to stop this issue on this magnitude.

    There are not a large number of players doing that. The largest number of players are playing normally. The load for a much smaller percentage of hoppers is easily able to be handled by the matchmaking system.

  • @d3adst1ck I encourage you to do some research, alliance server clans are large and operating 24/7 hopping servers. Streamers have dedicated veiwers who constantly hop while they are live. The individuals are just the cherry on top.

  • @expsnailer said in Stop Server Hoppers:

    @d3adst1ck I encourage you to do some research, alliance server clans are large and operating 24/7 hopping servers. Streamers have dedicated veiwers who constantly hop while they are live. The individuals are just the cherry on top.

    So maybe a couple hundred out of 10000+ players online. Do you know what insignificant means?

    If the matchmaking system is not able to handle 200 players trying to launch the game at the same time there are much bigger problems than server hopping.

  • I admit that I once did it (2 or 3 times), but I agree that it should be eliminated or restricted.

    Some wonder, what bothers you? well it's simple.
    🔸 Ghost servers: you only find new players or ships without loot.
    🔸 Contradicts the principles of community
    🔸 Abuse of ships that do not belong to the server's alliance

  • @stundorn like you always do you mock the players and playstyles you don't agree with "poor players". Stop, have valid ideas and arguments that could help the game, all you said here was that players are playing the wrong game and talking about them as if you know their exact intent, you don't (I actually have seen countless posts of yours that suggest a totally different direction for the game going against even what Rare's intention of the game is, some might say that you are playing the wrong game).

    performance should be able to be improved with optimization (this is an assumption based on what we have seen from rare and their updates and improvements), as an example warzone holds 150 players on a map smaller then SoT with moving vehicles and players constantly interacting with one another. other big mmos like elder scrolls have 600 players in one server. now I understand that SoT works a whole lot different and has a lot of calculations it has to do because of physics and what not, but better optimization could help a lot (neither you or me know what is possible and we can only assume but to say that something isn't possible is not up to you). Your outpost argument is also just trying to cater to you being right (I would be shocked if you didn't know that there is another outpost in the devils roar). As of right now it is thought that only 5 ships can be on a server at one time even though there are 2 outposts per region and one in the roar totaling 7 outposts (rare doesn't seem to want to post the actual amount, but from multiple forums and threads it seems to be at 5) . There are 7 outposts in total, so there is the possibility of adding max another 4-8 players or 2 ships before adding another outpost or have players spawn on islands just like when you sink you spawn on islands this isn't the most convenient but is an option.

    I still believe that listening to those players and figuring out how to encourage longer play sessions would be a good practice that would benefit the entire player base of the game.

  • @quietrobot said in Stop Server Hoppers:

    I admit that I once did it (2 or 3 times), but I agree that it should be eliminated or restricted.

    Some wonder, what bothers you? well it's simple.
    🔸 Ghost servers: you only find new players or ships without loot.
    🔸 Contradicts the principles of community

    Exactly this. If server hopping becomes a mainstream and accepted practice, you won't have ships sailing very far, if at all, or carrying very much, if anything.

    This means that honest players really lose, even when they win, and server hoppers lose nothing if they lose but gain everything if they win (because server hoppers won't have any loot and scant supplies). It also breaks down positive interactions - why would a server hopper start an alliance with you when they can sink you, take what you have, and move on to the next server and victim?

  • @theeggoplant

    MP is not a regular outpost it can errupt.
    I get you are fine with cheesing and exploiting games and you dont see any problem, but some others here do.

    edit: btw i once was banned from the forums because i told someone to serverhop to make a premade alliance when he asked how you can do that.
    I only showed him the way to hop servers and got a forum ban , therefore i'm marauder only.
    Since then i hate the doublestandards here.
    And it seems is no problem to tell others to Serverhop for whatever reason , becuase let everyone play like he or she want to.

    I bet in 10 years we lol at gamers not using cheats :D

  • @d3adst1ck I guess you didn't do the research. Pluse it's not about a few hundred launching the game, it's more than a few hundred and they are launching leaving launching leaving ect .. over and over, servers are not built for this on such a large scale.

  • @stundorn I haven't said I am fine with it, the opposite actually I am encouraging the people in this forum to find a solution that helps rather than a solution that will break the game for a lot of people. I also don't see a reason why rare wouldn't be able to implement a mechanic that would prevent eruption from happening when a boat spawns on the island.

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