Idea: Elite Skeleton Galleons

  • Tl;dr: roaming skeleton galleon with a different hull color that shoots more frequently and accurately, but has additional loot on board.

    Although I like the idea of Rare designing a brand new PVE threat (such as my idea for a new leviathan monster), I also believe there's room for providing "upgraded" versions of pre-existing threats.

    Enter the Elite Skeleton Galleons!

    These galleons are nearly identical to pre-existing skeleton galleons, but with the following changes:

    1. New hull color. I'm not sure what color would be best; golden would be easy to distinguish (and we could call them "gilded skeleton galleons"), but green or purple would also fit the skeleton theme. Maybe change the color of the on-board lights to make the ship visually distinct at a distance.
    2. Skeletons try to keep all cannons manned at all times (usually the four on the side facing the player's ship, but all eight if there's a target on each side). If a skeleton operating a cannon dies, a new skeleton runs to take its place.
    3. Skeleton cannoneers are much more accurate. Players who played sea of thieves at launch remember how accurate skeletons on islands and forts used to be; bring that level of accuracy back for the elite skeleton ships.
    4. Skeletons attempt to physically remove threats that players bring on to their ship, such as gunpowder kegs or chests of sorrow/rage. They would use the same carrying animation currently used by gunpowder skeletons to transport the item to the end of one of the gangplanks (those boards that stick out by the ladders) before dropping it overboard. If the gunpowder keg is lit, they'll put it out when they pick it up.
    5. These ships carry much more loot on board, including one or two supply crates containing supplies (roughly the same amount found in spectral supply crates dropped by ghost ships).

    Because of their difficulty, these elite galleons would never randomly spawn on a player ship; they can only be found randomly sailing the world or acting as the leader of a fleet battle. Also, their use of cursed cannonballs would be adjusted so that it's about the same as a regular skeleton galleon (less likely to fire a cursed cannonball for each shot, but their increased rate of fire means the player's likelihood of getting hit would be roughly unchanged).

    These galleons would require minimal work to implement; it's easy enough to change the hull/light color, cannoneer accuracy, and loot probabilities. The most difficult thing would be programming skeletons to remove kegs/chests brought on board by the player, but even this could use pre-existing behaviors; skeleton bombers are already programmed to light/defuse the kegs they carry, so all that's really needed is to teach them to pick up items and carry them to a specific spot before dropping them.

    What do you think? I thought about other potential changes (such as the ability to carry more than one type of cursed cannonball, or the ability to fire chainshot), but decided that would be a bit much.

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  • @limbicfanatic Roaming Skeleton Galleons already come with varying difficulty (although not as significant as a difference you are wanting to be implemented). These ships can either be standard or cursed. Standard meaning they only shoot normal cannonballs, cursed meaning they shoot normal cannonballs, and a large number of a single type of cursed cannonball. This means it is not just simply standard or cursed. A cursed skeleton galleon can have any 1 of the cursed cannonballs in the game. This can be as easy as barrelballs or as annoying as anchorballs. So there is already a lot of variation in difficulty with skeleton galleons in the game currently.

  • I see no problem with changing what we have in the game already to suit your ideas. Like you said, most of the work is done already, requiring mostly adjusting hull color and loot. The gunpowder idea would be interesting, and I could see Rare putting that in for other skeletons for a minor update. I like it.

  • @hexternal said in Idea: Elite Skeleton Galleons:

    @limbicfanatic Roaming Skeleton Galleons already come with varying difficulty (although not as significant as a difference you are wanting to be implemented). These ships can either be standard or cursed. Standard meaning they only shoot normal cannonballs, cursed meaning they shoot normal cannonballs, and a large number of a single type of cursed cannonball. This means it is not just simply standard or cursed. A cursed skeleton galleon can have any 1 of the cursed cannonballs in the game. This can be as easy as barrelballs or as annoying as anchorballs. So there is already a lot of variation in difficulty with skeleton galleons in the game currently.

    True, true. They can also carry firebombs instead of cursed cannonballs, and you can tell which cursed cannonball they'll use by examining the logo on the torn flags along their hull. All of these variations are subtle (it can be difficult to see the logo) and require only minor changes to your tactics. As far as I'm aware, there's no difference in the loot each galleon carries (unless it's the leader of the fleet battle).

    The elite skeleton galleon would tell players what they're about to get into (visually distinct), and they represent a significantly greater threat than a standard skeleton galleon. Yet players should still want to go after them, both for the thrill of combat and for the rich treasure contained within. Speaking for myself and the crew I sail with, we would pay more attention to whether or not a skeleton galleon is elite instead of the cursed cannonballs they're packing when deciding if we should attack.

    Still, you're right: skeleton galleon variations already exist in the game (and players should be aware on how to spot the differences), whereas my idea remains a concept.

  • I suggested something like this a while back. Elite Skeletons. They'd be dressed in Arena Clothing and they'd duck, dodge, shoot, counter, and have an overall advanced AI, rather than [run towards player, attack]. The same could be applied to ships

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