Docking to a special dock to be able to save your ships inventory

  • Hi there,
    I read alot about saving your ships inventory (not truesures) Would it be better if you are about to log off, that you have to sail your ship to a spcial saving dock, where you can save your ships inventory (cannon balls, food and planks) Not sure how many fit in the barrels, but that could go up or down depending what it is now. This way leaving after during a battle which you are about to lose, does not help. the only thing they need to think off, is that you are not allowed to use your guns in a saving dock.

    Regards, and keep up the good work, really nice game.

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  • Rare does not want players to keep supplies between sessions.

  • If we could save resources I'd have over 1,000 of everything... And so would most players, making the collection of resources irrelevant

    Starting with minimal resources forces players to make a choice (a recurring theme in this game)....

    The choice being

    A) Do I just set sail and collect resources as I go?
    B) Scour the outpost and stock up
    C) Screw it. I am not stocking up. Too lazy

    This game is player driven, and it's the many different choices that players make that create a unique experience everytime you log on

  • @d3adst1ck

    Regardless it would be a huge time saver and would allow players to just hop in and go if they were successful in not sinking the night before.

    Certain resources such as fish, meg/kraken meat, and cursed cannonballs could be prevented from saving, but everything else seems reasonable to me.

    It would add a great dynamic to the game in my opinion.

  • Really just take supplies as you sailing.. barrels of plenty are everywhere i swear they spawn on your route.... its not like there is much to do between islands anyway... 🤦‍♀️

  • Nothing about this game is about saving time or convenience.

    Grow up in a digital world and forget about existing in a time of wooden ships during the age of sail.

    A special dock to save my kit for the next session, really?
    Just shortcut everything Rare has crafted.

  • @othersean Well, they could just make the cap to 50, or 100. this way you still need to get the stuff, but it also lets players do some quick voyages instead of have to get all the stuff first which is time consuming, which not all people have. this way they could just hop on and do one voyage without having them to collect stuff first. but they do need to collect from time to time, just don't make the cap to high.

  • @barnabas-seadog the only reason for a special dock to save your ship is so that people can't logout anywhere the wish.

  • How do you reconcile this among different ship sizes and crews who may play together one evening and then with someone else the next? Does everyone in the crew get to keep a copy of the supplies or only one person? If it's only one person, how is that decided? What happens if the person who loaded the ship gets disconnected - do they lose their supplies or do they keep them because they haven't sunk or re-saved? How do you prevent stored supplies from being duplicated by cycling players out and saving to each person?

    There are a number of scenarios here that open up all kinds of possibility for abuse. It doesn't seem like it's worth the time to introduce something that has marginal benefit but a whole lot of downside.

  • Ive been playing since day one, if this was in the game, I’d have enough cannonballs to fit 50+ barrels. Talk about Over Powered!

  • @boogyghost101 There should be a cap indeed, but this way the penalty you get when someone sinks your ship is higher this way. and when a new ship spawns for you, it should be empty

  • @d3adst1ck it's like with decoration, the host of the party is who's ship it is. and size doesn't matter in how much you should be able to store.

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