Nerf "Cannon Launching"

  • Been playing the game for a few days now and i can see how overused "Cannon launching" is as every player is using it for every little thing, from boarding an enemy ship to simply island hopping - it's overpowered, and needs a nerf.

    The best remedy should be to harm the players health upon being fired - say a 50% reduction upon firing - this way they're at a disadvantage the moment they board an opposing persons vessel, assuming the fall doesn't kill them (it likely wont as most players seem to take little to no damage on the fall) - and so they should be, as cannon launching should at the very least pose significant cons/risks.

    The fact that everyone is cannon launching shows how OP it is especially when people choose this method over that of a more conventional way of boarding another ship.

    As a new player i was left scratching my head as to how my ship got boarded when the enemy vessel is miles away. Bit ridiculous honestly.

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  • @thingama it's not gonna change and it's not going away.

    When someone shoots from a cannon it makes a very distinct sound vs a cannonball. You will also not see any smoke trail visible like a cannonball would have.

    If you hear and/or see this, watch your ladders!

  • @kommodoreyenser "watch your ladders"

    ~ unless of course, they land directly on your ship with a well placed shot.

    It's a good feature, but it's overpowered. It should have a health cost at the very least.

  • @thingama said in Nerf "Cannon Launching":

    @kommodoreyenser "watch your ladders"

    ~ unless of course, they land directly on your ship with a well placed shot.

    It's a good feature, but it's overpowered. It should have a health cost at the very least.

    Yes well you said "miles away"
    They aren't landing on your deck from "miles away" as you shoot less distance firing yourself than even a cannonball can travel.

    Also if you were just sitting still gawking at the other ship, it takes fair skill to pull off a deck land but certainly possible. If you are moving, this becomes extremely unlikely especially at the ranges you seem to be talking about.

    For instance, after my probably 1,500 hours in the game, I have managed only 2 deck landings onto other ships that were moving. Most times for me and for the majority of the players, we shoot ahead of your travel path and use the silent board strat.

  • @kommodoreyenser said in Nerf "Cannon Launching":

    @thingama said in Nerf "Cannon Launching":

    @kommodoreyenser "watch your ladders"

    ~ unless of course, they land directly on your ship with a well placed shot.

    It's a good feature, but it's overpowered. It should have a health cost at the very least.

    Yes well you said "miles away"
    They aren't landing on your deck from "miles away" as you shoot less distance firing yourself than even a cannonball can travel.

    Also if you were just sitting still gawking at the other ship, it takes fair skill to pull off a deck land but certainly possible. If you are moving, this becomes extremely unlikely especially at the ranges you seem to be talking about.

    For instance, after my probably 1,500 hours in the game, I have managed only 2 deck landings onto other ships that were moving. Most times for me and for the majority of the players, we shoot ahead of your travel path and use the silent board strat.

    Miles away wasn't what i meant literally, but certainly far enough away to warrant them not being able to board a ship. New players such as myself wont be aware of such a feature either, but at the least would stand a fighting chance to fend off such an attack if the opponents had damaged health from choosing such a tatic.

    Now though i'm aware of how it is done it's fair enough, but clearly the feature itself is OP when there's no actual cost involved in firing yourself out of a cannon in the first place.

    Either way though, this is a feedback forum, you dont have to like my feedback, but the devs may take it on board (pun intended)

  • @kommodoreyenser said in Nerf "Cannon Launching":

    @thingama said in Nerf "Cannon Launching":

    For instance, after my probably 1,500 hours in the game, I have managed only 2 deck landings onto other ships that were moving. Most times for me and for the majority of the players, we shoot ahead of your travel path and use the silent board strat.

    yeah similar here

    I've landed maybe 4 crazy shots on another ship and I don't remember them even being serious combat scenarios just messing around

    I've gone against countless very skilled pirates that do a lot of boarding and shooting over and I've never seen one land on my ship

  • @thingama said in Nerf "Cannon Launching":

    @kommodoreyenser said in Nerf "Cannon Launching":

    Now though i'm aware of how it is done it's fair enough, but clearly the feature itself is OP when there's no actual cost involved in firing yourself out of a cannon in the first place.

    There is most definitely a cost to firing yourself out of a cannon, from the point that someone does that his crew is down a man, technically making them undermanned. By a skilled crew this is most definitely something they can overcome however when facing an equally skilled crew it can spell disaster if they are able to capitalise.

    Deck landings are Rare, and like stated before 90% + of boarders enter via the ladder, even though a deck landing is great for the boarder, a crew that is aware of their surroundings can quite easily take care of it. Since the landing on deck takes +/- 15~20% health and as long as the crew being boarded are on top of their own health it wont be an issue.

    With all due respect and of course you are free to leave your feedback but alot of us have been managing and capitalising boarding and people trying to board for almost 3 years now, i would suggest just to get some more experience in the game and you will see that people shooting off their ship is more of a blessing then a curse. I cant event count the times that a full gally shot 2+ boarders to my solo sloop only for them to get one blundered, sharked or sniped leaving them with1 or two men/women down and giving me ample opportunity to put their ship in a world of hurt.

  • Joke post?
    One of the achievements is...Launch yourself from cannon and land on another ship.

    Even launching yourself really high up to reach a Lantern to light or a Bone chair.

    A good pirate, slight decrease in health will be holding Coconuts....be back to full health before hitting the deck.

    The very act of you calling a cannon launching player, OP shows..yeah you are new to the game and have yet to figure out how to combat these "rare" moments.

  • I can agree, he’s definitely new to the game

  • Not trying to flaunt my title but I'm a founder, this means that I've been playing the game since before it was open to the public. So a while haha. Not once have I ever considered cannon launching OP. It's extremely hard, High risk/High reward.

    It makes a loud sound, is hard to judge, and leaves your crew one man down for as long as you take to catch a mermaid (moments like this can win or loose fights). It's risky already. Plus a ton of fun to use when not in combat, after all my time playing I still find it incredibly funny to load my fat friends into cannons and send them over the moon 😂

  • good luck finding that distinction between canoonball and crewball in arena. As a first day player most of my arena experience has been getting SPAWN CAMPED by veteran players who launched over before we even got our ship together and then proceeded to kill us as we spawned. "it's not going away it's not changing" isn't really gonna cut it if you steam sale a game and then no body who bought it enjoys it because of this higher level exploit.

    "These Rare Moments" Have happened the past eight out of ten games I've played. I don't consider this an optimal procedural study of gameplay but forreal I don't think anyone can truthfully call these rare when that is MOST of what I've experienced thus far. I agree it is approaching the level of high risk high reward, but I do not think it really is quite there. You lose a member for tops of what 30s? On the Benefit side you drop anchor or do worse because you lose next to little health doing so + surprise factor. Bare minimum this approach should only be capable by the foreguns (grappling guns,etc) not by any cannon.

  • Having 2 different one and done accounts doesn't help your case.

    Human cannonball is fine.

  • @jonny-alestorm I see your point but your only at the disadvantage because your new and don't know what to look out for. It's not the cannon launch that's the problem it's your learning curve maturity. You just need to learn what to look for bro, you know it can be powerful when successful so start looking to prevent or combat it when it happens.

    As for arena, I don't support that arena even exist, it isn't SoT in my opinion. Any issues the core game experience brings to arena is well, not our problem 🤷‍♂️ why nerf cannon launching because some weird game mode that dosn't add to the core experience at all makes it feel OP. Go play adventure brother, you will see that launching isn't OP.

  • @thingama

    The cannon launch and sword lunge are two main features for this game, just learn them to your advantage and don't moan, they can be hellish fun..

  • How dare you say such thing about cannon launching and saying it need a nerf ):0

    It is not op as you have to learn how to aim yourself and land in the right area to board or get to place easy, fail this and it may lead your ship to sink if in mid-combat,

    It is an useful tool for gathering resources from island, doing voyage or scouting out, so you should start sending yourself from cannon like everyone else

    From Captain Butterfingers

  • If you’re new to the game and clearly don’t know how Cannon launches work then I think you should wait a bit to trash on it and keep playing the game. The first reply you got is all you need. Just watch ladders. There is an extremely low chance to land on someone’s deck.

  • @thingama

    With more experience it will become easier for you to tell what's a cannonball and what's a player firing themselves over to you.

    Add to that, it can also be very inefficient as a boarding method if you don't know how to aim yourself properly. If someone boarded you with a cannon, it means they have skill. Rare have said many times in the past that they like to reward skill above all else.

    I disagree with nerfing it.

  • @thingama said in Nerf "Cannon Launching":

    Been playing the game for a few days now and i can see how overused "Cannon launching" is as every player is using it for every little thing, from boarding an enemy ship to simply island hopping - it's overpowered, and needs a nerf.

    The best remedy should be to harm the players health upon being fired - say a 50% reduction upon firing - this way they're at a disadvantage the moment they board an opposing persons vessel, assuming the fall doesn't kill them (it likely wont as most players seem to take little to no damage on the fall) - and so they should be, as cannon launching should at the very least pose significant cons/risks.

    The fact that everyone is cannon launching shows how OP it is especially when people choose this method over that of a more conventional way of boarding another ship.

    As a new player i was left scratching my head as to how my ship got boarded when the enemy vessel is miles away. Bit ridiculous honestly.

    No disrespect intended to you but you really should focus on playing the game instead of suggesting things when you have only been playing a few days. Your perception changes a lot after 3 months playing.

    Give the game time before you asks for nerfs...then you have experience to back up why they are needed.

  • Been playing for almost a year now, focusing on the PvP aspect of the game.

    I think I've deck-landed twice :)

  • @Thingama you have only played for a few days and you come in to the forums to complain. smh. come on man, just play the game.

  • @thingama said in Nerf "Cannon Launching":

    Been playing the game for a few days now and i can see how overused "Cannon launching" is as every player is using it for every little thing, from boarding an enemy ship to simply island hopping - it's overpowered, and needs a nerf.

    This will not be removed. It's not only an excellent gameplay mechanic that adds a lot to PvP but it's also engrained within the lore of the game. You cannot remove things that are part of the lore.

    This is a small section of the cannon lore from the Sea of Thieves novel called "Athena's Fortune" written by Chris Allcock.

    “Listen to this,” Faizel cleared his throat and began, somewhat haltingly, to read the unfamiliar scrawl. “New cannon design was a success. Metal from cursed objects seems to keep its special properties and can be used as barrel—M. helped lots!—but still had to coat with two layers of primer. Should be able to handle even larger pirates. Hope to see design made popular, will sell to shipwright for high price.”
    Larinna was still puzzling over Faizel’s words. “Are you saying he invented magical cannons that could fit pirates?” she said, incredulously. “And you lot launch yourselves out of them?”
    “Of course not,” Faizel said, reproachfully. “That would be foolish.” Larinna flushed. “Well that’s what I thought.”
    “It is much better to get someone else to launch you, if possible, so that they can aim.”
    “Yes, but,” Larinna raised her hands in an exasperated gesture, “doesn’t it hurt?” “Only if you miss. Now these . . .”

    It's part of the lore so it wont be removed.

  • Cannon launching is a good game play mechanic, however this does make me think about what it would be like if it was removed. As far as ship to ship combat goes, it would change this up significantly, with those long range boards being taken out of the game and a greater focus on other methods of disabling enemy ships. It might also encouraged more close range combat as crews try to get close enough to each other to board, in this environment that often asked for addition of swinging of ropes in the rigging might actually make more sense and be appropriately balanced. It seems unlikely that this change would happen, except perhaps in future custom modes, but it is interesting to think about.

  • @thingama said in Nerf "Cannon Launching":

    @kommodoreyenser "watch your ladders"

    ~ unless of course, they land directly on your ship with a well placed shot.

    It's a good feature, but it's overpowered. It should have a health cost at the very least.

    If im good enough to shoot insta on your deck even the 50% wont matter. During flight i will eat a mango, meat or pineapple. Full HP on top of your ship with a blundy rdy in your back.

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