Alliance Friendly Fire Toggle

  • We've all been there.
    We storm a Fort as an allied fleet. Working together as one.

    But now and then over mic we are like "oops sorry' 'ugh sorry' 'oops my bad', accidentally missing the skelly and slashing our allies in the face with our sword.

    What I propose is incredible simple and to be honest there's no reason why it shouldnt be in the game.

    You can toggle an option either in settings or perhaps as an emote (which would be more convenient)..

    When you slash an ally they take no damage just like they are your own crew mate. No accidental hits.

    It's set to your own individual pirate so when working together toggle it on....

    Now when you plan to betray... Toggle it off. Nobody is alerted to who is active and who isn't.

    However if you are hit by an ally (which now would be deliberate) you are automatically toggled where you can do damage back instantly.

    This friendly fire thing only applies to pirates. Ships remain unchanged and cannon blasts will still hurt everyone.

    All this small system will do is get rid of the having to apologise and be super cautious when raiding as a team.

    You can still hurt allies and betray them. It just means that when you are attacked... Its definitely deliberate and you can retaliate!

    No more accidentally killing allies. But you can still kill them when you intend to.

    Way it stands as it is... I feel as though i can't get as stuck in, sword lunging at skellies with my allies around me. I've got to be cautious, as if I'm dancing on egg shells. It's not very fun, holds you back from getting stuck in and fighting hard.

    Now you could do just that. Sword lunge your foes and not trample on toes.

    But with a quick and subtle emote at a click of a button, turn on your allies and murder them...and defend yourself when on the receiving end.

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  • Works for me, but the purists will say that avoiding hitting your allies is all part of the game and you should enjoy the dance on eggshells.
    I’d also love to see a toggle friendly fire for crew mates. In order to avoid griefing it would need to be a votable option that the crew agrees on. Then you can safely practice PvP against friends or goof off while sailing to objectives.

  • Toggle on, steal loot and sink ship. Toggle off, kill them.

    Yup I don’t see any abuse or problems with this.

  • @burnbacon as he stated, anyone can individually toggle friendly fire on and off. So if you witnessed an ally stealing loot, you would just emote toggle on friendly fire and blast them. Each person can only toggle their ability to not harm others, not give themselves invulnerability.

  • @daringclarky said:

    Ships remain unchanged and cannon blasts will still hurt everyone.

    Except cannonballs fired by you or your crew cannot harm other pirates that are also on your own crew. 😉

  • @qui-gon-john

    Yeah to much work just to kill another ally player. By the time you witness or become aware. It’s to late.

    So. Yeah it can be abused and sadly not a good option to have if you have to go into settings or use a emote just to toggle on and off. Defeats the purpose of an alliance. You just dont know who is gonna turn on you.

    Sorry.

  • @daringclarky terrible idea. If an alliance gets in a fight against a single crew, one of the few advantages the lone crew has is the ability to create confusion amd get the alliance members to damage each other, either in ship combat or melee. They should not take that away just because people can't figure out how not to hit their alliance members.

  • Wow you guys really love to overcomplicated things.

    Like I said, I don't see an issue with it. Nothing would change.

    What could possible be abused?
    Alliances will stay stay shaky because you can easily still kill your allies.

    It just means you can choose when to actually damage them instead of egg shell dancing around them.

    Somebody provide me 1 compelling reason why this would be bad for the game and upset the balance of alliances... Because I don't see a reason why it would be a bad thing.

    Alliances would still be shaky like they are.

  • @galactic-geek said in Alliance Friendly Fire Toggle:

    @daringclarky said:

    Ships remain unchanged and cannon blasts will still hurt everyone.

    Except cannonballs fired by you or your crew cannot harm other pirates that are also on your own crew. 😉

    True

  • @burnbacon said in Alliance Friendly Fire Toggle:

    Toggle on, steal loot and sink ship. Toggle off, kill them.

    Yup I don’t see any abuse or problems with this.

    I think you misunderstand the point of the post.

    You can still kill people same as ever.. Its just deliberate this time though.

    You can still be betrayed. It just means when you take damage from an ally member they have either forgot to Toggle or are trying to kill you.

    The main reason is to avoid accidental hits.

    If hit you can hit back without going into a menu.

    How is that open to abuse?

  • @daringclarky I get how it works. I just think that it's a bit too tedious to deal with.

  • That’s kinda the point of alliances. They can easily be betrayed and you have to think about being a part of them. This would eliminate that fun.

  • @daringclarky said in Alliance Friendly Fire Toggle:

    We've all been there.
    We storm a Fort as an allied fleet. Working together as one.

    But now and then over mic we are like "oops sorry' 'ugh sorry' 'oops my bad', accidentally missing the skelly and slashing our allies in the face with our sword.

    What I propose is incredible simple and to be honest there's no reason why it shouldnt be in the game.

    You can toggle an option either in settings or perhaps as an emote (which would be more convenient)..

    When you slash an ally they take no damage just like they are your own crew mate. No accidental hits.

    It's set to your own individual pirate so when working together toggle it on....

    Now when you plan to betray... Toggle it off. Nobody is alerted to who is active and who isn't.

    However if you are hit by an ally (which now would be deliberate) you are automatically toggled where you can do damage back instantly.

    This friendly fire thing only applies to pirates. Ships remain unchanged and cannon blasts will still hurt everyone.

    All this small system will do is get rid of the having to apologise and be super cautious when raiding as a team.

    You can still hurt allies and betray them. It just means that when you are attacked... Its definitely deliberate and you can retaliate!

    No more accidentally killing allies. But you can still kill them when you intend to.

    Way it stands as it is... I feel as though i can't get as stuck in, sword lunging at skellies with my allies around me. I've got to be cautious, as if I'm dancing on egg shells. It's not very fun, holds you back from getting stuck in and fighting hard.

    Now you could do just that. Sword lunge your foes and not trample on toes.

    But with a quick and subtle emote at a click of a button, turn on your allies and murder them...and defend yourself when on the receiving end.

    I try to hit the skellys but if it hit them I give them food I try not to betray but if I do I don't want to toggle it off or on and I know if I get hit it turns off I like it the way it is now and I just give a food item if I hit them

  • @illbushido305 said in Alliance Friendly Fire Toggle:

    That’s kinda the point of alliances. They can easily be betrayed and you have to think about being a part of them. This would eliminate that fun.

    That's got nothing to do with my post nor would that change.

    I'm on about accidental damage here. It's a QOL fix nothing more.

    I think you may have slim read this post and assume it was something else buddy. Because I did not say anything to change that at all.

  • @closinghare208 said in Alliance Friendly Fire Toggle:

    @daringclarky said in Alliance Friendly Fire Toggle:

    We've all been there.
    We storm a Fort as an allied fleet. Working together as one.

    But now and then over mic we are like "oops sorry' 'ugh sorry' 'oops my bad', accidentally missing the skelly and slashing our allies in the face with our sword.

    What I propose is incredible simple and to be honest there's no reason why it shouldnt be in the game.

    You can toggle an option either in settings or perhaps as an emote (which would be more convenient)..

    When you slash an ally they take no damage just like they are your own crew mate. No accidental hits.

    It's set to your own individual pirate so when working together toggle it on....

    Now when you plan to betray... Toggle it off. Nobody is alerted to who is active and who isn't.

    However if you are hit by an ally (which now would be deliberate) you are automatically toggled where you can do damage back instantly.

    This friendly fire thing only applies to pirates. Ships remain unchanged and cannon blasts will still hurt everyone.

    All this small system will do is get rid of the having to apologise and be super cautious when raiding as a team.

    You can still hurt allies and betray them. It just means that when you are attacked... Its definitely deliberate and you can retaliate!

    No more accidentally killing allies. But you can still kill them when you intend to.

    Way it stands as it is... I feel as though i can't get as stuck in, sword lunging at skellies with my allies around me. I've got to be cautious, as if I'm dancing on egg shells. It's not very fun, holds you back from getting stuck in and fighting hard.

    Now you could do just that. Sword lunge your foes and not trample on toes.

    But with a quick and subtle emote at a click of a button, turn on your allies and murder them...and defend yourself when on the receiving end.

    I try to hit the skellys but if it hit them I give them food I try not to betray but if I do I don't want to toggle it off or on and I know if I get hit it turns off I like it the way it is now and I just give a food item if I hit them

    It's a good work around but it's also tedious. It could be better.

  • @galactic-geek said in Alliance Friendly Fire Toggle:

    @daringclarky I get how it works. I just think that it's a bit too tedious to deal with.

    Really?
    Do an emote that lasts 2 seconds, that you conveniently saved. Then forget about using it ever again until you...ya know, wanna betray your alliance?

    I don't it's more tedious dealing with the current system than imposing this one.

    But hey ho, whatever floats your boat I guess.

  • @daringclarky said in Alliance Friendly Fire Toggle:

    @closinghare208 said in Alliance Friendly Fire Toggle:

    @daringclarky said in Alliance Friendly Fire Toggle:

    We've all been there.
    We storm a Fort as an allied fleet. Working together as one.

    But now and then over mic we are like "oops sorry' 'ugh sorry' 'oops my bad', accidentally missing the skelly and slashing our allies in the face with our sword.

    What I propose is incredible simple and to be honest there's no reason why it shouldnt be in the game.

    You can toggle an option either in settings or perhaps as an emote (which would be more convenient)..

    When you slash an ally they take no damage just like they are your own crew mate. No accidental hits.

    It's set to your own individual pirate so when working together toggle it on....

    Now when you plan to betray... Toggle it off. Nobody is alerted to who is active and who isn't.

    However if you are hit by an ally (which now would be deliberate) you are automatically toggled where you can do damage back instantly.

    This friendly fire thing only applies to pirates. Ships remain unchanged and cannon blasts will still hurt everyone.

    All this small system will do is get rid of the having to apologise and be super cautious when raiding as a team.

    You can still hurt allies and betray them. It just means that when you are attacked... Its definitely deliberate and you can retaliate!

    No more accidentally killing allies. But you can still kill them when you intend to.

    Way it stands as it is... I feel as though i can't get as stuck in, sword lunging at skellies with my allies around me. I've got to be cautious, as if I'm dancing on egg shells. It's not very fun, holds you back from getting stuck in and fighting hard.

    Now you could do just that. Sword lunge your foes and not trample on toes.

    But with a quick and subtle emote at a click of a button, turn on your allies and murder them...and defend yourself when on the receiving end.

    I try to hit the skellys but if it hit them I give them food I try not to betray but if I do I don't want to toggle it off or on and I know if I get hit it turns off I like it the way it is now and I just give a food item if I hit them

    It's a good work around but it's also tedious. It could be better.

    true but they would have to make it so you would have to turn it back on after you kill the betrayers

  • @closinghare208 said in Alliance Friendly Fire Toggle:

    @daringclarky said in Alliance Friendly Fire Toggle:

    @closinghare208 said in Alliance Friendly Fire Toggle:

    @daringclarky said in Alliance Friendly Fire Toggle:

    We've all been there.
    We storm a Fort as an allied fleet. Working together as one.

    But now and then over mic we are like "oops sorry' 'ugh sorry' 'oops my bad', accidentally missing the skelly and slashing our allies in the face with our sword.

    What I propose is incredible simple and to be honest there's no reason why it shouldnt be in the game.

    You can toggle an option either in settings or perhaps as an emote (which would be more convenient)..

    When you slash an ally they take no damage just like they are your own crew mate. No accidental hits.

    It's set to your own individual pirate so when working together toggle it on....

    Now when you plan to betray... Toggle it off. Nobody is alerted to who is active and who isn't.

    However if you are hit by an ally (which now would be deliberate) you are automatically toggled where you can do damage back instantly.

    This friendly fire thing only applies to pirates. Ships remain unchanged and cannon blasts will still hurt everyone.

    All this small system will do is get rid of the having to apologise and be super cautious when raiding as a team.

    You can still hurt allies and betray them. It just means that when you are attacked... Its definitely deliberate and you can retaliate!

    No more accidentally killing allies. But you can still kill them when you intend to.

    Way it stands as it is... I feel as though i can't get as stuck in, sword lunging at skellies with my allies around me. I've got to be cautious, as if I'm dancing on egg shells. It's not very fun, holds you back from getting stuck in and fighting hard.

    Now you could do just that. Sword lunge your foes and not trample on toes.

    But with a quick and subtle emote at a click of a button, turn on your allies and murder them...and defend yourself when on the receiving end.

    I try to hit the skellys but if it hit them I give them food I try not to betray but if I do I don't want to toggle it off or on and I know if I get hit it turns off I like it the way it is now and I just give a food item if I hit them

    It's a good work around but it's also tedious. It could be better.

    true but they would have to make it so you would have to turn it back on after you kill the betrayers

    I explicitly said its automatically turned off. So you could retaliate immediately.

    🤔🤔🤔

    It's all there, 21 lines down.

  • @daringclarky said in Alliance Friendly Fire Toggle:

    @closinghare208 said in Alliance Friendly Fire Toggle:

    @daringclarky said in Alliance Friendly Fire Toggle:

    @closinghare208 said in Alliance Friendly Fire Toggle:

    @daringclarky said in Alliance Friendly Fire Toggle:

    We've all been there.
    We storm a Fort as an allied fleet. Working together as one.

    But now and then over mic we are like "oops sorry' 'ugh sorry' 'oops my bad', accidentally missing the skelly and slashing our allies in the face with our sword.

    What I propose is incredible simple and to be honest there's no reason why it shouldnt be in the game.

    You can toggle an option either in settings or perhaps as an emote (which would be more convenient)..

    When you slash an ally they take no damage just like they are your own crew mate. No accidental hits.

    It's set to your own individual pirate so when working together toggle it on....

    Now when you plan to betray... Toggle it off. Nobody is alerted to who is active and who isn't.

    However if you are hit by an ally (which now would be deliberate) you are automatically toggled where you can do damage back instantly.

    This friendly fire thing only applies to pirates. Ships remain unchanged and cannon blasts will still hurt everyone.

    All this small system will do is get rid of the having to apologise and be super cautious when raiding as a team.

    You can still hurt allies and betray them. It just means that when you are attacked... Its definitely deliberate and you can retaliate!

    No more accidentally killing allies. But you can still kill them when you intend to.

    Way it stands as it is... I feel as though i can't get as stuck in, sword lunging at skellies with my allies around me. I've got to be cautious, as if I'm dancing on egg shells. It's not very fun, holds you back from getting stuck in and fighting hard.

    Now you could do just that. Sword lunge your foes and not trample on toes.

    But with a quick and subtle emote at a click of a button, turn on your allies and murder them...and defend yourself when on the receiving end.

    I try to hit the skellys but if it hit them I give them food I try not to betray but if I do I don't want to toggle it off or on and I know if I get hit it turns off I like it the way it is now and I just give a food item if I hit them

    It's a good work around but it's also tedious. It could be better.

    true but they would have to make it so you would have to turn it back on after you kill the betrayers

    I explicitly said its automatically turned off. So you could retaliate immediately.

    🤔🤔🤔

    It's all there, 21 lines down.

    yes what I meant is when you get hit and it turns off some people might forget or be lazy to turn it back on

  • @closinghare208 I'd assume if you have been hit its now deliberate.

    Therefore it's time for your crew to kill the opposing crew.

    Nothing about alliances changes.
    They are still the shaky uncertain and potentially traitorous as they ever have been.

    All I'm proposing is a QOL to enable you to jump in to a fight and not hurt them unless hurting them is your intention.

    I think its much better than the current system.

  • @daringclarky said in Alliance Friendly Fire Toggle:

    @closinghare208 I'd assume if you have been hit its now deliberate.

    Therefore it's time for your crew to kill the opposing crew.

    Nothing about alliances changes.
    They are still the shaky uncertain and potentially traitorous as they ever have been.

    All I'm proposing is a QOL to enable you to jump in to a fight and not hurt them unless hurting them is your intention.

    I think its much better than the current system.

    well you have your opinion and I have mine I like it now but that could work and I could get used to it rn i'm playing ac 4 blackflag but when I am done i'll be back on this game

  • @closinghare208 I loved black flag! Quality game.

  • Would it turn on automatically for the whole crew if one member gets hit ?

    Brigantine and Galleon crew become allies and the turn friendly fire off.
    In an unguarded moment the Brigantine crew turn friendly fire back on; the galleon only knows this after the first hit by one brig pirate against one gally pirate. If it's not turned on for the whole crew of the galleon they might get slaughtered while finding the "toggle Friendly fire" switch.

    What would happen when there is also a sloop in the alliance ?
    Again, they all switch friendly fire off and the Brig betrays by attacking a member of the Galleon crew. The Sloop crew is together with a member of the Galleon who all of a sudden has friendly fire turned on again while slashing around against some skellies.

    For the Sloop it seems the Galleon does a betrayal - which seems like fun encounter for the Brigantine, but I won't be using the friendly fire toggle unless I really know and trust the other crew. And nobody else should.

  • @daringclarky said in Alliance Friendly Fire Toggle:

    @illbushido305 said in Alliance Friendly Fire Toggle:

    That’s kinda the point of alliances. They can easily be betrayed and you have to think about being a part of them. This would eliminate that fun.

    That's got nothing to do with my post nor would that change.

    I'm on about accidental damage here. It's a QOL fix nothing more.

    I think you may have slim read this post and assume it was something else buddy. Because I did not say anything to change that at all.

    I did read it. You want to toggle off friendly fire in alliances. Alliances were never meant to actually make you teammates to the point where you can not damage each other. Imagine being swarmed by an alliance of people that can’t damage each other. The only purpose they have is sharing partial gold and reputation, nothing more and that’s why it be betrayed.

  • @daringclarky said in Alliance Friendly Fire Toggle:

    @closinghare208 I loved black flag! Quality game.

    ikr i'm still in the early part of the game

  • @closinghare208 I do the challenges til you unlock the ability for no health regen. Then i usually back up a save where im at the mission where you break through the blockade at Nassau.

    Reasons being, you start with no ship from the save and must do the mission to break free, with no health regen. Makes it feel like a proper rpg.

    Give it a try when you run out of things to do, its so fun haha

  • @daringclarky said in Alliance Friendly Fire Toggle:

    @closinghare208 I do the challenges til you unlock the ability for no health regen. Then i usually back up a save where im at the mission where you break through the blockade at Nassau.

    Reasons being, you start with no ship from the save and must do the mission to break free, with no health regen. Makes it feel like a proper rpg.

    Give it a try when you run out of things to do, its so fun haha

    @daringclarky said in Alliance Friendly Fire Toggle:

    @closinghare208 I do the challenges til you unlock the ability for no health regen. Then i usually back up a save where im at the mission where you break through the blockade at Nassau.

    Reasons being, you start with no ship from the save and must do the mission to break free, with no health regen. Makes it feel like a proper rpg.

    Give it a try when you run out of things to do, its so fun haha

    ok

  • @daringclarky

    My vote is NO.

    Every time you add guard rail features to the game it hurts the depth of play, and the sorts of interesting backstabbing that can go on between thieves. This is Sea of Thieves, not some sort of padded mmorpg where you don't need to consider your friends.

  • @closinghare208 said in Alliance Friendly Fire Toggle:

    @daringclarky said in Alliance Friendly Fire Toggle:

    @closinghare208 I loved black flag! Quality game.

    ikr i'm still in the early part of the game

    I never beat it. I really should go back...

  • yes i agree

  • @galactic-geek said in Alliance Friendly Fire Toggle:

    @closinghare208 said in Alliance Friendly Fire Toggle:

    @daringclarky said in Alliance Friendly Fire Toggle:

    @closinghare208 I loved black flag! Quality game.

    ikr i'm still in the early part of the game

    I never beat it. I really should go back...

    I agree you should

  • No... just no.
    If you get backstabbed by an alliance ship it is what it is, Rare stated alliances were risk reward when they came out and i hope they still see it the same way, Its a pirate game not something were you can turn 'friendly' fire off, that would simply be ridiculous, If you have a problem like being sword slashed by accident by another crew, just simply don't go near them or tell them to not go near you, its common sense...
    same goes for other scenarios regarding alliances, if you get sunk by an alliance ship, that's more than likely your crews fault for not being on guard, just don't take stuff people say for granted, you dont know them, its a video game revolving around the pirate life and people will try and get away with as much as possible regardless.

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