FoTD Key, and problems

  • This is based on my experience, watching youtube/Doing the quest. Noticed a trend in people that are just waiting to yoink this Fort. Ill start by telling a story, then offer some of my own thoughts about the matter.

    Recently while doing FoTD, we encountered tuckers (go figure). Being smart to such things, we held a man back to keep the ship. So we dicovered them fairly quickly, and dispatched them, (Them being a Sloop team in the distance island camping). 2nd time they was discovered, they came back with their ship and circled around the island, after killing them another few times, they managed to get a keg kill that wiped the team. Of course our ship is sunk before we can get back. Now this is where the story takes a dive. The game in all its glory spawns us golden sands, with wind agaisnt us in a gally,. So by the time we get back, they've cannoned our boss and stolen the key. Ok, no biggie,. we can sink a sloop. Thus begins the 2 hour back and forth across the map chasing them,. Now im not sure if these was randos that happened to be in the way, but a new spawned gally shows up and helps the sloop escape the one time we about had it pinned on the edge of the map. So was this random? or discord hoppers that came to help their friends? Doesnt matter much in the end. S after ditching our ship to sit on FoTD for them to come back to use the key,. another hour. I finally have to go, because i work early morning and this has already pushed my play time way way over. I checked ship map after spawning,. they're sitting stopped above Devils Roar, in the lane most people use to go to golden shores. Ok,. story times over.

    Why is this allowed to be a meta? I mean, we spent the time doing everything upto the point. These guys show up, fail theyre way into being lucky,. and our 1 mistake or unluck whatever you wanna call it, punishes only us. Comes down to a fundamental problem with the mix of long pve elements, and a pvp style that is spawn and go. They can make 100 mistakes and keep trying over and over. While we have to stay put for a extended period of time, and deal with them repeatedly. Only to have them steal the key and Sloop run the map for hours. This whole deal is grimey and anyone that does it, or approves of it, well, i got words for it. promise.

    Personally i believe the key itself should despawn after a period of time after being dropped., or a distance removed from the Fort. Allowing people to steal the key, and then wait you out all Real Night, is beyond unfair in any game sense. Mean for all i know, these guys are from a timezone where it might be untill 6am in the morning before they give up., In every situation, we lose., they win.

    Being since this topic is prolly been talked about to death, i only wanna add my 2cents to the pot on how, pvpers can fail-repeat-fail-repeat. PvEers only get a chance or 2 to make time on what theyre doing.

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  • Sounds like a fun night tbh

  • @prplhze8019 I recently did a FOTD steal against my will because everyone always wants to steal it. I hate it because its waste of time. I could make more money doing vaults as a Reaper for 1 hour than stacking FOTD.

    Anyways, we didnt tuck though because we're not trash. However, there were 7 people tucking on that island. A Galleon was the one who started it. A bunch of noobs of course. We ended up faking an Alliance with them until they were like 90% done then once we sank them the tuckers all finished the boss and hid the key. 1 hour goes by and someone opened the vault. Another hour goes by of us fighting 2 brigs and a Galleon with our brig. Finally we get to the island again to spend 40 minutes trying to find the hiding spot for the loot. I circled the island and kept sinking the Galleon while my mates looked for the loot. Eventually I told my friends to load up a rowboat with loot and I would go sell to Reaper's. It worked! The two brigs followed me, the Galleon raged quit I think. Eventually one of my crew helped me sell the reaper chests before we picked up the loot that we hid at the back of the island. We put like 4 things in the rowboat to throw people off and put the goodies behind the island. Its now been like 3 or 4 hours and we finally are selling the loot to reapers Hideout. With our reaper grade I think we made around 100k but we also sank a fleet before attacking Fotd so idk.

    In conclusion. Always expect tuckers. Always expect spending your entire day doing fotd unless you have a server Alliance. Otherwise people will keep coming at you like flies on poo. People server hop until they find FOTD servers going. It's a waste of time in my opinion.

  • I really don't know why many pvers do FOTD tbh
    many of them can't handle the loss very well and it prevents them from enjoying the game the way they prefer to play

    Like a mouse repeatedly jumping into a pit of snakes. It's really not a necessary stress for a lot of people. You can get good loot other ways and if you want the 50 FOTD kills for the commendation just tuck/get in range so you get credit and eventually rack it up

    Many pvers could save themselves a lot of trouble and stress by just avoiding it and maybe rarely doing one for fun. Awesome event and looks great graphics wise but not worth it for a lot of pvers imo

  • Oh yeah, thinking back. I should have let them tuck, finished the Fort, and dove off the island with the athena and never went back to the ship. Leave them waiting forever for loot that doesnt come. 20/20 hindsight. Still, in the end,. wasnt the loot as much as the dudes running the map, sitting by the edge of SoG waiting to run in the red. I would have been ok, with being beaten in Pvp,. and had the vault stolen and opened. Not this way, this is stupid. and yet, for the people doing it, prolly pretty effective since i bet most people wouldnt have chased them twice across the map, while their buddy ship trys to slow us down.

    Making the Key have limited zone of spawn or timer, i feel would fix some of the problem up untill the vault is opened. at that point, its the game and getting/losing treasure is normal. that i would have been fine with in the end. Not this,. i won the pvp all night, but lost the pve because some guy stole the key and took it to the red.

  • @prplhze8019 said in FoTD Key, and problems:

    Oh yeah, thinking back. I should have let them tuck, finished the Fort, and dove off the island with the athena and never went back to the ship. Leave them waiting forever for loot that doesnt come. 20/20 hindsight. Still, in the end,. wasnt the loot as much as the dudes running the map, sitting by the edge of SoG waiting to run in the red. I would have been ok, with being beaten in Pvp,. and had the vault stolen and opened. Not this way, this is stupid. and yet, for the people doing it, prolly pretty effective since i bet most people wouldnt have chased them twice across the map, while their buddy ship trys to slow us down.

    Making the Key have limited zone of spawn or timer, i feel would fix some of the problem up untill the vault is opened. at that point, its the game and getting/losing treasure is normal. that i would have been fine with in the end. Not this,. i won the pvp all night, but lost the pve because some guy stole the key and took it to the red.

    For a pve brig/sloop that insists on doing the FOTD that doesn't want to lose the athena you set up a rowboat strategically for an escape. Boss dies you instantly run key up open the door throw in a blunder bomb or firebomb and get rid of the kegs your team provides you some back up you grab the athena and instantly jump and swim to your rowboat while the other guys shuffle loot.

    Pretty much what I did every time even when i solo'd FOTD and I never lost one that way (have lost plenty of the other loot). Even if the team loses the loot and ship the tuckers don't get the athena glory which is what a lot of them are trying to do for streaming content anyway

    Let them tuck. even if you haven't seen any evidence of anyone treat every FOTD as if it's fully tucked on and extract that athena separately and quickly.

  • Soo..you wanna make it...
    If you who did the work, cant open it. If someone steals the key and plays keep away, after awhile it disappears.
    so nobody gets the loot and all that time was pure wasted for both teams.

    Nope.

  • pretty much yeah, Id rather it all go to the kraken then, play cat and mouse for hours, then have them sit next to the red, prolly holding shroudbreaker on their ship. its not a tactic to be chicken pirate that can only thieve loot from noobs. Once their plan didnt work, they just decided they was gonna wait us out running against the wind on a sloop while we was gally. Theres a word for it, and everyone knows what it is.

    Thats just not pirate.

  • @prplhze8019 said in FoTD Key, and problems:

    pretty much yeah, Id rather it all go to the kraken then, play cat and mouse for hours, then have them sit next to the red, prolly holding shroudbreaker on their ship. its not a tactic to be chicken pirate that can only thieve loot from noobs. Once their plan didnt work, they just decided they was gonna wait us out running against the wind on a sloop while we was gally. Theres a word for it, and everyone knows what it is.

    Thats just not pirate.

    Everything on the seas is pirate. The good the bad and the ugly

    Pirates can be as annoying and obnoxious with their gameplay as they want. They can sabotage whatever they want. It's the name of the game. You can play however your pirate heart desires and so can they

  • @wolfmanbush

    Untrue, thats just covering for people that are slimy. Just cause a game allows it doesnt mean it isnt fundamentally wrong. Not pirating the treasure, all they done is steal my time and theirs, and nobody gets nothing untill they give up. Calling that the game is a passive shrug off. Yeah oh well, lost some loot thats the end story, sure. Wont be the first or last. Its the issue of them sidebarring the fort so only them or nobody gets the vault opened. Theres no winning in the situation, all because they can hold the key for however long they want.

  • @prplhze8019

    Seems as if the PvPer's didn't fail, they succeeded. You guys got kegged. Shouldn't have gotten kegged.

    I know it sounds harsh but theres a right way to do things. First off you guys were in a Galleon versus a sloop. Which means if they send out a boarder or a person to the island the sloop has only 1 person on it. If both leave the ship well now the ships is completely unmanned.

    I've done FoTD's and stolen FoTD's. Both are easy to do if you know what to do. Players waiting to steal the loot are HORRIBLY easy to find, why players have such a hard time with this I will never understand. You can't hide on this island when someone is actively looking for you.

    Look, you got beat thats all. Pick yourself up again and do better next time.

    All I ever hear from posts like these are "I did this, got beat, this needs to be changed". No one ever wants to get better at this game EVER.

    I'm getting tired of this game because no one fights back anymore. Hell even almost every ship I run into are just bad lazy people. Their ships pointed at the island, sails down, and anchor down. Its like you are screaming for us to come and attack you.

    You got beat this time man, pick yourself up, think about what you could have done differently and get better at the game.

    @ROBBY0316

    I want to share some wisdom for you. You can't hide the FoTD key. You say they hid it for an hour but thats impossible. They key shows up on the map. You can't hide it.

  • @wolfmanbush Do you actually get credit for just being in range, doing no damage?

  • @prplhze8019 said in FoTD Key, and problems:

    @wolfmanbush

    Untrue, thats just covering for people that are slimy. Just cause a game allows it doesnt mean it isnt fundamentally wrong. Not pirating the treasure, all they done is steal my time and theirs, and nobody gets nothing untill they give up. Calling that the game is a passive shrug off. Yeah oh well, lost some loot thats the end story, sure. Wont be the first or last. Its the issue of them sidebarring the fort so only them or nobody gets the vault opened. Theres no winning in the situation, all because they can hold the key for however long they want.

    I'm not condoning any behavior or gameplay I just fully support their ability to play how they want and my ability to play how I want

    I've been sunk countless times.
    Killed even more times.
    Robbed, betrayed, trolled, and everything between

    and if that's how they wanna play they should have the freedom to do so. It's a pirate game. I expect it that doesn't mean I respect it.

    @zergy1139 said in FoTD Key, and problems:

    @wolfmanbush Do you actually get credit for just being in range, doing no damage?

    Yes! very useful for people that are looking to complete commendations but perhaps don't have the manpower or skill to get it done in their current situation.

    With Fotd if you hear the boss music you should get the credit. You can just hide in the area and get the credit. You get it only after the vault is opened though so someone will have to open the vault for you to get it

  • @xultanis-dragon
    -10 points for not reading the story bro, they got beat,. got lucky once. We sunk them 4 times,. caught them tucking 3 times,. killed them on the island. while theyre buddies sat next to SoG waiting to trick sneak into the red. All bad tactics that shouldnt be. Key should have to stay on the island. If the Boss gets killed. Door gets opened. What happens to the loot after that is left to the ferryman. Dont act like the mighty smooth talker and say abunch of nothing. They wasted everyones time.

  • I had people hide the key on the island and camp it. Ive had the key hidden on sea dogs and a crew mate found it. The fort of the damned is supposed to be what it is. You know what your getting into when you do it. I agree the tucks ext are hard but that is the best loot in the game in one spot. This isn't supposed to be alliance server bs. This is the best of the best fighting for the best loot remember Karen isn't the hardest thing to kill. Man is the hardest thing to kill.

  • @ajm123

    Like i said before, im fine with the loot being contested,. lost,. whatever. Its the fact that someone can keep trying over and over and over,. while we have to deal with both. and if just 1 time, we lose. they win. I would rather have fought on the island over the key then have to chase sloop with gally twice across the map cause they pulled more friends from somewhere to chain shot us,. and then roll out. Didnt try to sink us, just anchor, sails, and go. So its pretty clear this is their whole groups tactic. Its toxic, doesnt make the quest anything but youtube bait. It wasnt a GG for anyone,. I dont care about tucking or anything else. Its the running away i hated.

    and again, i said, in hindsight. I should have just let them tuck and never brought the loot to the ship. was a afterthought, once they stopped tucking im figuring theyre buddies had made server and was on the way. Since the sloop is just the shroudrunner and the gally is defence. I dont blame whoever came up with the idea its pretty good. But lets not make the whole thing so hard nobody will ever want to ever try it.

    I just feel the key makes the whole thing just 1 more step thats a pain for the PvEer side.

  • @prplhze8019 said in FoTD Key, and problems:

    @xultanis-dragon
    -10 points for not reading the story bro, they got beat,. got lucky once. We sunk them 4 times,. caught them tucking 3 times,. killed them on the island. while theyre buddies sat next to SoG waiting to trick sneak into the red. All bad tactics that shouldnt be. Key should have to stay on the island. If the Boss gets killed. Door gets opened. What happens to the loot after that is left to the ferryman. Dont act like the mighty smooth talker and say abunch of nothing. They wasted everyones time.

    Sounds like they tried different tactics until they found one that worked.

    If you're 4 people you really shouldn't sink from a keg move either.
    If they manage to get on with a keg, run away from the blast, then dispose of them and patch up.
    Kegs are only dangerous if you die in the attack so you can't tend to your ship.

    It seems you were successful in finding them tucking and sinking their ship.
    Practicing on recovering from keg-moves and you'll avoid sinking like that.

    Now, it's a pirate sandbox game.
    People are allowed to steal your keys and loot and ships and whatnot, and just throw it in the seas if they feel like it.
    While it might suck, the only cure is to practice on counter attacks. :)

  • @oathpower

    Nah not really,. fail-raiding your way into being lucky isnt "trying different tactics"

    Really it comes down to the fact this quest reports you to the whole world for the duration, giving all these dudes plenty of time to keep coming back everytime they mess up. We mess up 1 time its over. thats the problem. Dunno why yall are so clouded with its the "game" bull. They got to try 50 "tactics".

  • I think what you really want is not the fort to change but the number of times a player can come back after being sunk. Ultimately they beat you it may have taken several tries but thats what happened. Being defeated isnt fun but the current fort key system still seems fine. If what you ask did get changed people would just take the key off the island and ooops no more loot and then you would be here complaining about that instead. You win some you lose some.

  • @prplhze8019 said in FoTD Key, and problems:

    We mess up 1 time its over. thats the problem.

    Is it though? As long as the loot isn't sold, you can still get back and reclaim it. That's part of the game as well.

  • @prplhze8019 said in FoTD Key, and problems:

    @xultanis-dragon
    -10 points for not reading the story bro, they got beat,. got lucky once. We sunk them 4 times,. caught them tucking 3 times,. killed them on the island. while theyre buddies sat next to SoG waiting to trick sneak into the red. All bad tactics that shouldnt be. Key should have to stay on the island. If the Boss gets killed. Door gets opened. What happens to the loot after that is left to the ferryman. Dont act like the mighty smooth talker and say abunch of nothing. They wasted everyones time.

    Oh I read it and if you have a hard time accepting the truth then let me try to force it into you.

    Your story "blahblahblahblahblahblahblahblahblahblahblah and then they kegged us and killed us". The part where all 4 of you died to a single keg was very telling. You try to fluff up your story with a bunch of stuff you think will mean something but the end part is the important part. They kegged you and you died. You lost and they won. They beat you. Congrats.

    You saying they got lucky is like someone saying they "ALMOST" won. Want to know how close almost is to winning?? About as close as an Inch is to a Light Year.

    Almost doesn't mean anything and them getting lucky means they still BEAT YOU.

    Lots of different ways you could have approached the situation but you are salty you got beat. Such is the game, sometimes you win sometimes you lose. This time you lost, get over it and move on. Do better next time.

  • @prplhze8019

    -10 points for not reading the story bro, they got beat,. got lucky once. We sunk them 4 times,. caught them tucking 3 times,. killed them on the island. while theyre buddies sat next to SoG waiting to trick sneak into the red.

    Did you read your own story? Sank them 4 times? Certainly don't read like that.

    The way you wrote your own story sounds like you never sank them, in fact, you never state sinking. You state you dispatched them, but that could very well mean you just cleared the island of tuckers. Even when you talk about them circling the island, you stated you killed them, many readers can quite easily interpret that as you just killing players not actually sinking them. To call people out on lack of reading seems out of place here, at least admit that you may have poorly wrote out what actually happened. We aren't mind readers and communicating is a two-way street. Its not always the readers fault of misinterpreting if the source is poorly written.

    Why is this allowed to be a meta?

    What you are complaining about seems silly. You have made this giant unproven conspiracy on your part that there is this teaming boat when in reality its probably just a Galleon thinking you are bullying a sloop. Its not uncommon for people to third party a fight and pick a side to even or exacerbate the odds. You also have zero clue if they will go into the red, I mean if they hadn't over that two hour span, something tells me that they clearly don't plan to do that. They also can keep adventuring while holding the key. I've done similar, it just goes to show how outclassed you were there. You lost a 2v4, the odds were already stacked in your favor.

    You got outplayed, its rather simple. The fact that you got 4-manned kegged demonstrates a major oopsie on your part. There is other things at play here that you screwed the pooch on. The other is how long it took you to clear this fort. The fact that they could keep coming back so often tells me it took you too long to clear the fort. You spent too much time doing it. You sitting here complaining how its just unfair is quite funny. You lost when the odds where already in your favor. What do you expect to happen? Sloop has little choice besides doing different tactics from you. Its not as if they should be forced to fight a fight outnumbered. They played to their strength of avoidance while beating you at your own strength, combat.

    Now before I leave off, let me drop some tips to help you in the future, because its quite clear your opponents adapted while you never did.

    1. If you are worried about getting kegged, clear them out. My crew has a rule of not dealing with kegs if we can. They are too volatile to carry and pose a 24/7 threat to your ship. If you see kegs on the island blow them up or use them immediately to remove them from play. The same goes for the vault, get rid of them. They aren't worth the trouble.

    2. They were tucking, here is the chance to get rid of their parked ship. Nothing stops you rowboating out there with your own keg or fire-bombs to remove their threat. Don't need a whole team, just one guy with a propensity for booms and fire. If they are both on the island, that means there ship is a sitting duck.

    3. This tip is just to help with your clear time, which seems rather abysmal. When facing Greymarrow, unload cannons on him. Kite him onto the pier at the lower level. Park the ship a little way back and blast him into the stone-age. This drastically reduces time fighting this event. Spending less time fighting means boats have a drastically smaller window to steal it from you.

    4. Last tip, if you do happen to succeed in clearing the fort, park the ship on the West side. If done correctly, you should be able to harpoon loot brought to the side of the upper level. This alone drastically reduces time to prevent players from return visits.

    The only changes needed here are your tactics, you shouldn't be losing to a sloop in a fight like you did. They played to their strengths of avoidance to avoid fighting you at your greatest strength. It feels idiotic to force the game to cater to your own strengths just to ensure the odds get even more heavily stacked into your favor.

    I've done plenty of FOTDs myself, with a pretty good win percentage.

  • @xultanis-dragon it shows up on the map but it doesnt tell you the height they hid it at. They found a place to hide it so that it was clipping into its surroundings. Thus running back and forth from the map table to the island to guess where it is within 20 Lx 20w x 60H feet took a while until one of the tuckers grabbed it and opened the vault

    Kinda like how you can hide a flag under a mast

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