No money for emissary flag if Reaper V on map

  • I think there needs to be a game balancing feature that if you are an emissary, you no longer receive gold value for your flag if you lower it with a Reaper V on the map.

    The roleplay reason would be the emissaries think of you as a coward and wont reward you for running from a Reaper.

    I think there is room to even punish the emissary reputation for that crew.

    The main value is they may disappear from the Reaper's map with all their loot to try and sell it more safely.

    But, really....an emissary crew should feel the pressure to finish or cash in before the reaper hits level 5.

    This will increase pvp, and increase threat to emissaries who want to "push the limit."

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  • Secondary consideration.

    This might drive new emissaries from joining the map. But that probably happens already.

    And Reapers typically find a well populated emissary server anyway and server hop anyway.

    So this consideration probably isnt too necessary.

  • @idneon tools not rules. most reapers are pve boats, why should that limit other boats? this is pretty bad idea.

  • And now you have even less people doing emissary work.

    The ones that do take their flag to the red sea since it has no value.

    Kinda counterproductive to your goals?

  • @pithyrumble I suppose this is true. What would improve (if anything) confrontation?

  • @captain-coel what does o-v-e mean?

  • @idneon

    Nothing for me. I don't like to fight or be forced to because of some offsided pvp requests.

    There's a reason I don't do cloud events.

    A lot of people just don't want to fight...

  • @idneon typo. pve

  • @captain-cool hmm good incentive to hunt reapers again lol.

  • @pithyrumble this makes the hunt more interesting....sometimes.

    Sloops can be annoying but not always

  • How about this counter idea:

    Before a reaper gets the ability to see other emissaries on the map, they have to complete any tall tale. They have to start it, then finish it and only afterwards are they allowed to look at their map and see other emissaries.

    I know what you're probably thinking: "But reapers just want to PVP, and forcing them to do a PVE centric thing is silly." Now think that same thought in reverse.

  • To encourage people to keep an Emissary Flag up would be to make the Gilded Voyage you get for being at Level 5 be a progressively better one.

    So, you hit Level 5 and get a Gilded Voyage with say 2 Voyages that will yield high value loot. If you get those done you can go grab a new Gilded Voyage that will contain 4 individual high value Voyages. Get those done and now you can get 6. Get those done and now you can get 8 and keep on getting 8 if you keep finishing them off and grabbing more.

    You can further give incentive in this way by having the 8 Voyage pickups lead to a final Voyage (9th, like the Athena Voyages) that gives you some crazy valuable new item for the Faction that can have Commendations tied to it if we want as well. It could maybe provide multiple currencies for cashing it in. Maybe even a small amount of Ancient Coins for the Emporium.

    Now, not only do you need to get to Rank 5, but you need to make it through a progression at Rank 5 to get the really juicy rewards at the end.

    But that is the side we need to put the incentive on so that those working Reapers will have hopefully more people inclined to try and keep their Flag up and at a high Level.

    I'd probably also adjust Reapers a little bit more in this world to encourage them to engage in hunting Emissaries and less on PvE stuff. They should not be rewarded for general loot. They should be rewarded for Reaper Chests, contested World Event specific loot (Stronghold Items), and Emissary Flags. Force them to go the route of PvP risk as that is the focus.

    I dunno, I think it might help these Factions and the system work a little closer to how it was intended.

  • @idneon said in No money for emissary flag if Reaper V on map:

    I think there needs to be a game balancing feature that if you are an emissary, you no longer receive gold value for your flag if you lower it with a Reaper V on the map.

    The roleplay reason would be the emissaries think of you as a coward and wont reward you for running from a Reaper.

    I think there is room to even punish the emissary reputation for that crew.

    The main value is they may disappear from the Reaper's map with all their loot to try and sell it more safely.

    But, really....an emissary crew should feel the pressure to finish or cash in before the reaper hits level 5.

    This will increase pvp, and increase threat to emissaries who want to "push the limit."

    Erm no? Stuff like this is the exact opposite of what they should add into the game. It adds absolutely no benefit to anybody but the reapers. Sounds like you're trying to trap other crews into fighting you because they, quite rightly, don't want to go out of their way to risk their emissary.
    People are free to lower it whenever they like, if you don't want them to lower it before you can kill them... Kill them sooner.

  • The money isn't the main incentive to lower flag anyway, its more about sticking it to ships that chase you all over the map.

    Instead, I think there needs to be opt in, "competitive" voyages while flying emissary flags that award extra money / special loot used to unlock cosmetics. The challenge is making these voyages not farmable by alliance servers.

    These opt in voyages could be posted by Reaper's ships looking for a challenge, and would be a way for the reaper's ship to ensure they are pvping against ships willing to accept the PVP challenge for the chance at more reward.

    Example)

    Reapers ship posts an opt in voyage which appears as a reaper's voyage available at every outpost. Only one ship is allowed to accept the actual voyage while flying an emissary flag, but any number of reaper's ships can also pay to be part of the hunt. It could cost something like 50,000 gold to post but would be refunded if nobody accepts.

    One such type could be a reaper's gold hoarder vault.

    A gold hoarder emissary votes to accept the voyage, and pays 50,000 gold as well. This is the buy-in, and cements the voyage as a zero-sum game (a winner and loser) so there can't be any farming in alliances. Players could still use this to "transfer" gold I guess, but maybe it could be what Reaper's get as their grade 5 reward so it is on a pseudo-timer (the ability to post one Reaper's voyage per grade 5 earned).

    The gold hoarder ship gets the same compass and everything as before, but reaper's ship also gets a compass which points in the general direction of the accepting ship (can't see ship on map as in current system).

    The twist may be that the reaper's ship needs to engage the gold hoarder ship before the vault is opened (hit them with a cannonball). If they do not, the loot from the vault is not worth any additional multiplier to them, and they lose their 50k investment.

    If they do manage to locate the ship in time and sink them. The voyage progress gets turned over to them instead, they get their 50k back, and can still earn the extra value from the vault.

    However, the accepting gold hoarder ship can still track them down if they do sink and get the vault loot if they knew which island they needed to go to. They would effectively switch places.

    Just my thoughts, needs some more development, but it'll never happen because c'mon, Rare doesn't look at the forums XD

  • @calicorsaircat I think you hit the nail on the head. People turn in the flag to stick it to the reaper faction.

    My idea may not be the right one but there seems to be improvement needed here.

    As for some of the ideas. They seem more workable.

    But I think if reapers were not visible until 5....then they would just cash in their lvl 4 every time and get that bonus instead?

  • @idneon said in No money for emissary flag if Reaper V on map:

    I think there needs to be a game balancing feature that if you are an emissary, you no longer receive gold value for your flag if you lower it with a Reaper V on the map.

    The roleplay reason would be the emissaries think of you as a coward and wont reward you for running from a Reaper.

    I think there is room to even punish the emissary reputation for that crew.

    The main value is they may disappear from the Reaper's map with all their loot to try and sell it more safely.

    But, really....an emissary crew should feel the pressure to finish or cash in before the reaper hits level 5.

    This will increase pvp, and increase threat to emissaries who want to "push the limit."

    😫

    Sorry you mad because you didn’t catch them while you roll up on them while they are already selling at an outpost?
    You are probably the the type of player that sinks a new ship spawn at an outpost too.
    Keep in mind you don’t need to fly reaper to take other ships emissary flag.
    If I see a ship heading my direction regardless of reaper flown or not I already know their intent.

    Your mad because you didn’t sink them while they are engaged off the boat at an island doing a quest?

    Getting Reaper 5 is the easiest of all the emissaries. Getting to level 75 for Max level I already done. All I have to finish for the reaper factions are emissary flags turn ins.
    No one is flying them these days on a server with a Reaper up. Players leave the server if they see one. Why join a server at a disadvantage when it takes you longer to get your emissary to a 5 if your not doing a Reaper.

    I’d rather see a higher reward for sea combat for emissaries flags obtained than punish players because reapers get to level 5 status.

  • @idneon said in No money for emissary flag if Reaper V on map:

    I think there needs to be a game balancing feature that if you are an emissary, you no longer receive gold value for your flag if you lower it with a Reaper V on the map.

    The roleplay reason would be the emissaries think of you as a coward and wont reward you for running from a Reaper.

    I think there is room to even punish the emissary reputation for that crew.

    The main value is they may disappear from the Reaper's map with all their loot to try and sell it more safely.

    But, really....an emissary crew should feel the pressure to finish or cash in before the reaper hits level 5.

    This will increase pvp, and increase threat to emissaries who want to "push the limit."

    That is not a great idea. Just other day we were level 5 emissary and there was a Reaper 5 on map with zero interest in fighting us. Are you saying when it was time for us to get off we shouldn't have been able to cash in our flag because they were still on the map PvE'ing away? That is kinda ridiculous.

    I would say remove Reapers from being shown on radar and do not allow emissaries to be shown either. All one needs is their spy glass to spot their rival. I honestly cant stand any type of radar in games.

  • @johnhp1 An unnecessary level of toxicity to a post SUGGESTING an idea. No one cares what level you are in companies and no one is mad, all OP was doing was suggesting an idea they think could fit the game well. After all, this is posted in feedback and suggestions.

  • @idneon what about all the players that can't play for 16 hours a day and need to lower their flag because they are getting offline? Should someone running a GH Em level 5 that stacked 7 vaults not get their rep because a level 5 reaper is there & they have to get offline? I get where you're coming from but sadly this isnt SAO and a lot of people that play this game can't invest more than 4 hours a day tops. I'm saying this as someone who runs reaper as I'm already 75 in everything. Not some kid scared of PvP. I also get irritated when someone lowers their flag before I can steal it while they're selling but that's their problem if they want to lose that 2.5x. It sucks that they do it but like everyone else was saying it would be better if Rare just made reapers invisible like every other ship.

  • @scurvywoof

    My reply is not toxicity. There is no tone in the written word.

    The original op is trying to punish other players for the benefit for the reaper faction once the Reaper is level 5.

    No gold value for when you put your emissary down for your emissary flag. The gold given is really minimum Value in game play.

    The reason players run emissary’s is for the bonus emissary quest. If a crew puts there flag down there can be many reasons other than just because there is a reaper Flag on the map.

    It’s basically comes down to be being a better hunter dominating your server and chasing all the players away for a merger serve to hunt new prey. It’s just what Rare intended. Keep the pvp community happy and keep the
    pve players farming the emissary quests.

  • I disagree, the problem isn't with the other emissary, the problem is with the reapers emissary. Reapers should allow gold and emissary points for any sunken ship or player killed, even if they aren't in an emissary. At rank 3 they should be able to see all emissary ships and at rank 5 they should be able to see all ships at sea. The reason is because reapers are at a disadvantage since they can be seen at all times when they raise the emissary flag.

  • @johnhp1 said in No money for emissary flag if Reaper V on map:

    @idneon said in No money for emissary flag if Reaper V on map:

    I think there needs to be a game balancing feature that if you are an emissary, you no longer receive gold value for your flag if you lower it with a Reaper V on the map.

    The roleplay reason would be the emissaries think of you as a coward and wont reward you for running from a Reaper.

    I think there is room to even punish the emissary reputation for that crew.

    The main value is they may disappear from the Reaper's map with all their loot to try and sell it more safely.

    But, really....an emissary crew should feel the pressure to finish or cash in before the reaper hits level 5.

    This will increase pvp, and increase threat to emissaries who want to "push the limit."

    😫

    Sorry you mad because you didn’t catch them while you roll up on them while they are already selling at an outpost?
    You are probably the the type of player that sinks a new ship spawn at an outpost too.

    Ah yes, not toxic at all.

    Keep in mind you don’t need to fly reaper to take other ships emissary flag.
    If I see a ship heading my direction regardless of reaper flown or not I already know their intent.

    Your mad because you didn’t sink them while they are engaged off the boat at an island doing a quest?

    Again, ToTaLlY not any way toxic

    Getting Reaper 5 is the easiest of all the emissaries. Getting to level 75 for Max level I already done. All I have to finish for the reaper factions are emissary flags turn ins.

    As I said, no one asked

    No one is flying them these days on a server with a Reaper up. Players leave the server if they see one. Why join a server at a disadvantage when it takes you longer to get your emissary to a 5 if your not doing a Reaper.

    I’d rather see a higher reward for sea combat for emissaries flags obtained than punish players because reapers get to level 5 status.

    As you said, nothing in your post was toxic👍

  • @idneon maybe one of the worst ideas I heard so far...

  • so dumb I already have a problem with reaper bones where If I try to sell they kill me and people try to get more cash from tiar 5 emissary by lowering it

  • No, I don't like this idea.

    Firstly, from a practical point of view, it would mean that no emmissary could ever lower their flag if there so happened to be a grade 5 Reaper on their server. Which would suck, play for 5 hours, go to log off, no sorry, you have to spend another 2 hours tracking and fighting a reaper or you lose rep + gold just for picking another faction? No thanks.

    Besides all of that though. The essential emmissary versus reaper loop is all about choices and decisions. Do we sink them now or do we keep voyaging? do we do the emmissary voyage or do we lower the flag? It's a risk reward decision that allows people to tailor the nature of the risk to suit their preferences. By removing the choice of lowering early you would limit the options available to people and all of that interesting decision making would be lost.

    Reapers are in a little bit of a strange place right now and it's not as satisfying to represent them as it once was, but I don't think this is the solution.

  • @idneon said in No money for emissary flag if Reaper V on map:

    I think there needs to be a game balancing feature that if you are an emissary, you no longer receive gold value for your flag if you lower it with a Reaper V on the map.

    The roleplay reason would be the emissaries think of you as a coward and wont reward you for running from a Reaper.

    I think there is room to even punish the emissary reputation for that crew.

    The main value is they may disappear from the Reaper's map with all their loot to try and sell it more safely.

    But, really....an emissary crew should feel the pressure to finish or cash in before the reaper hits level 5.

    This will increase pvp, and increase threat to emissaries who want to "push the limit."

    this is the dumbest idea yet no offence to you mate but why would the companies give you less gold when you ran from a reaper that doesn't work and make sense merchant it makes sense but order or gold hoarders or Athena nope it's dumb merchant it makes sense because if you want to play as a historical pirate then you go after merchants not anything else so there for this idea is dumb dumb BLOODY DUMB thank you for writing this dumb idea thank you mate

  • @johnhp1 said in No money for emissary flag if Reaper V on map:

    @idneon said in No money for emissary flag if Reaper V on map:

    I think there needs to be a game balancing feature that if you are an emissary, you no longer receive gold value for your flag if you lower it with a Reaper V on the map.

    The roleplay reason would be the emissaries think of you as a coward and wont reward you for running from a Reaper.

    I think there is room to even punish the emissary reputation for that crew.

    The main value is they may disappear from the Reaper's map with all their loot to try and sell it more safely.

    But, really....an emissary crew should feel the pressure to finish or cash in before the reaper hits level 5.

    This will increase pvp, and increase threat to emissaries who want to "push the limit."

    😫

    Sorry you mad because you didn’t catch them while you roll up on them while they are already selling at an outpost?
    You are probably the the type of player that sinks a new ship spawn at an outpost too.
    Keep in mind you don’t need to fly reaper to take other ships emissary flag.
    If I see a ship heading my direction regardless of reaper flown or not I already know their intent.

    Your mad because you didn’t sink them while they are engaged off the boat at an island doing a quest?

    Getting Reaper 5 is the easiest of all the emissaries. Getting to level 75 for Max level I already done. All I have to finish for the reaper factions are emissary flags turn ins.
    No one is flying them these days on a server with a Reaper up. Players leave the server if they see one. Why join a server at a disadvantage when it takes you longer to get your emissary to a 5 if your not doing a Reaper.

    I’d rather see a higher reward for sea combat for emissaries flags obtained than punish players because reapers get to level 5 status.

    I sink every ship. even noob spawns. I take no loot, ever.

    I play for one thing. Sinking ships.

    I never raise the Reaper emissary.

    I dont go back for broken flags.

    I'll sink you too.

  • Got berated by a salty lvl 5 Reaper last night that followed me back to outpost and tried to kill me on shore before I dropped my level 3 flag since I was logging anyways. Made me think of why the current system is broke and caused me to search for solutions similar to what I believed would help and that led me here to resurrect this thread..

    I dropped my flag simply to get the 2-3k for it.

    Imho the solution is rather simple. Don't give anything for lowering your flag. Give more value to the flag as it raises in sell bonus and better tier 5 quests to offset the 5k over the long play. This rewards players for being emissary with better bonus but also doesn't really give them any monetary reason to drop flag.

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