Although being able to accurately hit your target with the cannons is an important skill to learn in SoT, I thought it would be an interesting dynamic if pirates in the crows nest could see the cannonball trajectory before the cannons are fired.
I know that they are different games (with entirely different philosophies), but see this screenshot from Black Flag as an example of what I'm talking about:
Adding this ability would add an additional teamwork dynamic and encourage communication ("a little higher and to the left") when making long-distance shots. It would also force crews to make choices on where to allocate crew members; it takes time to climb up to the crows nest, so is it worth pulling a player from other tasks to direct cannonfire? This would probably get the most use in Arena, where landing shots earns points and you're guaranteed to start with a multi-person crew.
Of course, there are plenty of reasons why Rare shouldn't add this feature, primarily because it goes against their core philosophy of not using visual markers/overlays that don't exist within the player space (e.g. no way points, no mini map, no warnings, etc). It would also be useless to solo players and those without microphones. Finally, you could argue that this ability would not be utilized much because most fights occur at close enough range that you don't need additional help to land your shots.
Personally, I don't think the advantages outweigh the downsides, but I was still curious what the community would think about this feature: is this a change you would welcome or reject?
