Being a Pirate Legend sucks...

  • SOT Devs, please hear me out for one second. Being a Pirate Legend is no different than opening up the game for the first time. All you do as a Pirate Legend is what you've been doing before, but with a much bigger workload...oh, and buy different cosmetic items (whoa....). Can we Pirate Legends please have something that other Pirates don't? I can't help but feel like you guys are so scared of giving Pirate Legends certain privileges that others don't when that's just insulting. We play your game for so many hours, we deserve something more valuable than "More work." Oh, and don't say that we get new quests, cause that's not true. Again, we get just what we had before, but bigger, and mixed into one voyage.

    May I direct your attention to a video that is very brief, and I assure you will have you guys thinking about your own Pirate Legend system, cause right now it serves no point: https://www.youtube.com/watch?v=vtYr55fm3pI

    I look forward to hearing back from you guys.

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  • @consequence62 I've mentioned this before elsewhere, and I'm sure Rare has seen it, but I'll suggest it again :)

    It would be rad if there were Legendary quests available only to Pirate Legends. Some would be quests that took place on new, smaller maps like Ice Region or Sea of the Damned, where play was harder (icebergs everywhere and no food in barrels), getting the treasure was super competitive, and sinking kicked you back out to the main map.

    Other Legendary quests would allow you to start world events where you were at the center of the action and got to do something entirely new. For instance, you might get to crew a Man'o'War with up to eight players, but you also became a major target for every ship on the server to try and takedown, and spawn tons of Megaladon and Skellie ships. Or you had to hold down a skeleton fort against waves of NPCs and players.

    The goal of playing these Legendary quests would be fame. For every Legendary quest, there would be an in-game statue of the pirate avatar with the current high score. These would switch out automatically whenever a new pirate legend achieved a higher score.

    Feel like a true legend!

  • @prescafatty A small extension for your idea of legendary quests.

    I imagine you get these quests from the legend hideout. If they eventually made it so your ship could spawn there I imagine it would work like this. You put the voyage down, sail out of the waterfall and this server merges you to the Sea of the Damned/ Ice Region/ whatever expansion. This would mean that there would both be players in this new region (since all legends who embark on this quest will end up on the same servers) and frees up space on the regular servers for non-legends.

  • Don't get me wrong, I do love your ideas, and I'm all for new and harder stuff being added to SoT. BUT I also believe you guys are overly-overrating 'Pirate Legend'.

    Personally I'd say getting PL is something like the "trial" into SoT: by the time you get it, you've aquired average skill and knowledge of the game.

    So I believe if there will be something more for highly experienced players, it should be added much after PL.

  • @greengrimz said in Being a Pirate Legend sucks...:

    Don't get me wrong, I do love your ideas, and I'm all for new and harder stuff being added to SoT. BUT I also believe you guys are overly-overrating 'Pirate Legend'.

    Personally I'd say getting PL is something like the "trial" into SoT: by the time you get it, you've aquired average skill and knowledge of the game.

    So I believe if there will be something more for highly experienced players, it should be added much after PL.

    Agreed, PL is more like 'Able Seaman' in reality, somebody considered experienced and "well acquainted with their duty". That's where the fun begins..

  • @consequence62 To me if we got a "Legendary Mission" for us PL it should go down as such in my opinion. Once purchased by the PL player all PL on the server will receive the mission and have the same maps to fight for the same treasure. First come, first serve type of situation. The others can ignore it and do their own thing or join in on their own piracy.

  • Should have been somewhat obvious when all unlocks are cosmetic.
    There is no actual progression, just your own experience.
    But some tools to give us a bit more control over things might be nice. I'm trying to hunt more krakens but there's no way to force any spawns of anything. Or when they do it's when I've decided to actually try something else like ghost fleet.

  • Well you've got the sails, suit and athena runs, plus a whole new trading company.

  • Is it Summer 2018?

    what you all dont see is - gated content splits the playerbase.
    SoT is meant to be a shared world for all players alike!

    There is extra no Pl only region or any other special PL only content by choice and gamedesign.
    It would take away PL's from other players and vice versa.

    The idea of having a PL Ship spawn in a special place and sails out from a waterfall or out of the depth was scrapped therefore!
    It would give PL's a place to hide from other players etc...
    What about someone running into a part of the Sea another cannot follow?

    better read what you buy before you do - horizontal progression!

    and: i dont suck - sorry if you do @Consequence62

  • @bugaboo-bill Would it split the playerbase? Wouldn't it bring PL's and non-PL's together to go on voyages together? To experience new content together?

  • @bugaboo-bill I don't see how this would impact the game in a negative way.

    Legendary world events would happen on the main map, with all pirates of all experience levels involved.

    It's true that Legendary expeditions would whisk PLs away to other, smaller maps for a few hours. But these expeditions would a) be optional. PLs could still choose to roam the main map b) be time-limited. Once you're out of wood for repairs, you're kicked back out to the main map. c) have a cool-down timer so you could only access them every week or so.

    I've seen PLs on here asking for harder content and I've seen noobs complaining about being ganked. I don't see why it would be a negative to give PLs the option of Pirate expeditions that are hardcore end-game raids. Would give them a real PVE challenge (plus PL PVP). Also, as more players gain experience and learn the mechanics, it would help migrate the most experienced players away for a bit and give noobs a break.

  • Yeah it does. And how many new players quickly reach pl now days without really diving into the game and believing PL an end goal.

    If they stop or slow down PL reach ability it help in the long run. But the result still same, once you reach it...what next?

    Well for my own, commendations are an endgame for me. Once you done “everything” you can call quits XD

  • @greengrimz They've set the standards of Pirate Legends so high it's hard to not overrate it. It literally says "Become a Pirate Legend" on the back of the box of the game, indicating that being a Pirate Legend is something you should strive for. You mean to tell me it's just a "trial?" This phenomenal title that is being praised is just an introduction?

  • @scytheg5188 It IS obvious, I'm just saying....that's it? Like bro, I'm a Pirate Legend!

  • @bugaboo-bill Idk what's with the passive aggressiveness (as I've been cool to everyone here), but you don't have to like EVERY idea you've seen here. We aren't the game devs, it should be RARE's job to create ideas that make Pirate Legend actually mean something. I personally don't think we should have a place to hide either, or servers full of PL's, but you can't tell me that everyone here is weird for thinking that being a Pirate Legend is very underwhelming. Don't give me the "Go make your own adventure" rigamarole, cause making my own adventure is easy to do, however, they can go ahead and give us certain privileges that other pirates don't. We are literally Pirate LEGENDS. Please just reflect for one second on how powerful the word Legend is.

    As an itty-bitty legend, I don't think being able to buy a rowboat or an empty chest to put stuff in is too much to ask.

  • @consequence62 agressive was to write it sucks to be a PL. I disagreed.
    It's not i dont like the idea, it's more of it's against the games design and idea.
    And i wrote: what you all dont see is - gated content splits the playerbase.

    You cannot see it, but it is against the design of the shared world they have in mind, where there is no PL exclusive region.
    You have some PL exclusive Quests.

    To me PL means something completely different, nothing!
    First PL cheesed to get it, many PL's rushed it, speedrunned it, today it's very easy to grind to PL compared to 2018.
    But the grind was never important or special.
    You got to PL , that only means you played a lot. End of story.
    I dont want any meaning, i dont want any extras except cosmetics.
    The word Legend is a word like every other word.
    depending on context it can mean nothing or a lot.
    epic or?

    buying stuff gives unfair advantages and supports serverhoppers.
    When you defeat someone at a Fort and he can come back fully stockes all the time, this would become an unfair addition for battles of attrition at Forts.

    People who serverhop to find actife Forts can stock up fully with gold and dubs only.
    I think its not neccessary to tell you how many gold and dubloons players from 2018 have.

  • Well my pug galleon just now had at least one other pirate legend with me, had a pretty good time as we all seemed to know what to do. Took fort loot from a 2 brig alliance when they decided to backstab me, the stronghold keg didn't even slow us down.
    So at least it does show you who the more experienced players are, if they advertise it.

  • I completely agree with you I made a post talking about the same thing, that after spending so much time playing the game pirate legends need more privileges and access to more stuff, AND FOR THE SHIP SET TO NOT COST OVER A MIL COINS. PL was made out to be the biggest goal of the game but in reality it’s disappointing, pointless and most people who realize that quit playing

  • @bugaboo-bill you are right in a way but there should be more exclusive stuff for people who devoted time to playing the game, i only got pl a few days ago after playing for two years because i chose to take my time and enjoy everything that the game is but once you’ve explored everything and done every quest a thousand times over what is there to do. The answer is nothing there’s nothing left for you to do

  • @bugaboo-bill you can say whatever you want about unfair advantages, but once you reach pirate legend, or even athena 20 what is there really left to do. I’ve made my own adventure I reached pirate legend the right way, i love this game but trying to keep the game completely balanced with the same old missions and no advantage for reaching pirate legend just isn’t working anymore. And I’m using the word pirate legend under the games Stand point , The whole game talks about how pirate legends is the biggest achievement so why shouldn’t you be rewarded with more content

  • @get-shreked7005 immerse RP that Piratelegend have fun playing.

    I'm no achiever working off commendations or stuff like that.

  • @consequence62 said in Being a Pirate Legend sucks...:

    @greengrimz They've set the standards of Pirate Legends so high it's hard to not overrate it. It literally says "Become a Pirate Legend" on the back of the box of the game, indicating that being a Pirate Legend is something you should strive for. You mean to tell me it's just a "trial?" This phenomenal title that is being praised is just an introduction?

    Yes it's like passing your driving test, only much easier. That's when you truly learn to drive.

  • @consequence62 said in Being a Pirate Legend sucks...:

    @bugaboo-bill Idk what's with the passive aggressiveness (as I've been cool to everyone here), but you don't have to like EVERY idea you've seen here. We aren't the game devs, it should be RARE's job to create ideas that make Pirate Legend actually mean something. I personally don't think we should have a place to hide either, or servers full of PL's, but you can't tell me that everyone here is weird for thinking that being a Pirate Legend is very underwhelming. Don't give me the "Go make your own adventure" rigamarole, cause making my own adventure is easy to do, however, they can go ahead and give us certain privileges that other pirates don't. We are literally Pirate LEGENDS. Please just reflect for one second on how powerful the word Legend is.

    As an itty-bitty legend, I don't think being able to buy a rowboat or an empty chest to put stuff in is too much to ask.

    Unfair advantage over the very people who really need that advantage more than you. I don't want or need it thanks. Free cosmetics or access to buy them is okay but no advantage.

  • pirate legends need love they need content new cosmetics new missions

    rewards should be increased for athena missions

    legends should be the only ones to have access to we shall sail togheter shanty

    pirate legends should have a set of tall tales that can only be done with a pirate legend onboard

    pirate legends should have an interduction upon becoming one

    where the pirate lord takes you on an amazing adventure

    not the boring talk to the stranger and done

  • Of course I think most people would be happy for more Pirate Legend content, but it is also important for said content to not be granting actual gameplay advantages (not that they can't offer unique gameplay, so long as Legends can share that content with non-legends like Athena Voyages).

    Things that could absolutely work (some of which have been noted here).

    1. Make "We Shall Sail Together" shanty exclusive to Legends (though non-legends can join in when a Legend starts it up). We all have Shanties, just like Emotes, but we can have ones that require unlocking or purchasing in game and not have it be unfair (as these are essentially an audio based cosmetic).

    2. We could have some unique Emote variants of even options in general that are exclusive to Legends, either by unlock or by purchase (or both really).

    3. We could have some Tall Tales that require a Legend to kick off the voting on. We already have Tales that require other Tales to unlock, but can be played by those who don't have them unlocked yet if someone who does kicks off the vote (heck, the Emissary system even works this way).

    4. Once we get to the point that the core Trading Companies each have two Voyage Variants (which at this point, we just need Gold Hoarders to hit that, which could be done with a rework of the Riddle Voyages already), we could start adding a 3rd or 4th variant that requires a Legend to place down for voting. This would allow Legends to open up new and interesting ways to do the things they have before.

    5. I do actually disagree with those opposed to Legends having access to new areas (possibly through Tall Tales) so long as they can bring non-Legends with them. We already have this with the Shores of Gold in that those who have the last Tale unlocked can head off into some of the Shroud when others can't. It doesn't ruin the game and I don't think instances of other Tales that can allow for similar would be the end of the world. I agree the Sea of the Damned is the best bet for this location based on existing lore, and would be a cool way to almost double down on the new feeling as it would be a new Tale and a new look at the Sea of the Damned all in one.

    6. We could restore some of the cool limited time Voyages that were done over the years as things that Legends get access to. Once again, they could be sharing these with other Pirates who aren't Legends just like Athena stuff, but this would make it feel like hitting Legend is opening up all new ways to approach the game outside the core loop. Mercenary Voyages as an example (or Reaper Runs, but those should honestly become a Reaper's Bones Voyage to give them actual Voyages that are PvP focused).

    7. Curses that are exclusive to Legends, and perhaps granting one immediately upon reaching that title. A prime candidate as I have said before is the Revenant Curse (the glowing eyes of the Mysterious Stranger) as a cool indication of one being a part of the Athena's Fortune. I'd bet that for some it might even be the first Curse the would unlock, helping motivate them to seek out the others.

    That is a solid 7 different options that could be implemented that would change up the way Legend feels now that wouldn't break the gameplay or spirit of the game, and could position existing Legends as a gateway to expanded content for newer players (giving them something to aspire to). Of course, more cosmetics in regards to Tools, Weapons, and Clothes should continue to be added as well, so you have a whole new host of those once you reach this lofty status as well.

    Just some food for thought.

  • @redeyesith said:

    Just some food for thought.

  • @galactic-geek said in Being a Pirate Legend sucks...:

    @redeyesith said:

    Just some food for thought.

    The best part of it all - a lot of it shouldn't require a ton of development since many of those steps already existed at one point or partly exist.

    Shanty - done, just lock it off and set to unlock when you are granted it.

    Curse - Should hopefully be easy since at least one (two back when we had the female Stranger) already have it running.

    Voyages - at least bringing the old ones back shouldn't be an insane headache. New stuff is new stuff, but we've done these so should be able to slot them back in.

    Emotes - rolling those out like hot cakes on the Emporium, save a batch for Legends instead of dropping them all there.

    Boom - you have a Legend Enhancement update in the bag (kick some cosmetics in there for non-legends on that update). Then double down on a second Legend focused update with some of that hot new stuff (preferably start in the Tall Tale bucket so it can be a plot advancing update again at that point and tack some other good ones on). From there, just get stuff in here and there as you can.

    Suddenly after two years running Pirate Legend really is the event I think Rare has always wanted it to be and a sort of the "real start of the game" as they used to coin it since it opens it all up wide for you.

    I dunno, maybe I'm crazy (not that you were being contrary, I'm just ramble ranting now) - I'm not a videogame dev, but I'd like to think my background in tabletop games gives me some insight. I'm not perfect and don't always hit the mark, particularly not to all tastes, but I try not to be too half baked on my thoughts.

  • @redeyesith said:

    Curse - Should hopefully be easy since at least one (two back when we had the female Stranger) already have it running.

    It's actually even easier than that - everyone already has the curse....

    ...when on the Ferry. All they would need to do is transpose that into the outside world without all of the rest of the etherrealness.

  • @galactic-geek said in Being a Pirate Legend sucks...:

    @redeyesith said:

    Curse - Should hopefully be easy since at least one (two back when we had the female Stranger) already have it running.

    It's actually even easier than that - everyone already has the curse....

    ...when on the Ferry. All they would need to do is transpose that into the outside world without all of the rest of the etherrealnes.

    Hot dang, I didn't even think of that. Well, heck, sounds like we have ourselves an update!

  • Agreed, PL is more like 'Able Seaman' in reality, somebody considered experienced and "well acquainted with their duty". That's where the fun begins..

    Couldn't agree more on this statement. I know that being a PL has made me a better player. It's great accomplishment in the game. I'm ready for the next milestone! Aye!

  • @mooseygeek

    Aye, many thanks to Wikipedia as usual. I didn't want to edit after any upvotes but I'll add that this is my experience in 2020. Not wanting to disrespect anybody who worked harder to get it earlier on or gave up playing much for a while.

    Me and my boy have put a lot more time into SoT than we have any other game, except maybe Skyrim for him and I've been gaming for a good while. Kept us quite entertained in lockdown, we both spoke to the stranger at the same time, was really good.

  • Agree with everything in the vid atm there is no point becoming legend i guess they could in the future have an update around endgame but that dream is shrinking slowly into the distance the first people that made it to pl probably thought an update was round the corner like captaincy or being able to name your ship only for the years to roll by and be left with disappointment and in all honesty i would not hold my breath for a change of pace anytime soon

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