Goodbye Wall Banging!!

  • As from the next update July 22nd, no longer will you be able to shoot through the walls, decks and masts on a ship at other players.
    You'll going to need a clear sight of them to get that hit! Which means getting closer to those players with swinging swords

    Double gunning enthusiast will enjoy this patch.

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  • @needsmokes i think you posted this in the wrong section of the forum.

  • @capt-kanna

    Ooo, where should it go?
    For future reference

  • @needsmokes said in Goodbye Wall Banging!!:

    As from the next update July 22nd, no longer will you be able to shoot through the walls, decks and masts on a ship at other players.
    You'll going to need a clear sight of them to get that hit! Which means getting closer to those players with swinging swords

    Double gunning enthusiast will enjoy this patch.

    Yes they will

  • @needsmokes finally!

  • @needsmokes said in Goodbye Wall Banging!!:

    As from the next update July 22nd, no longer will you be able to shoot through the walls, decks and masts on a ship at other players.
    You'll going to need a clear sight of them to get that hit! Which means getting closer to those players with swinging swords

    Double gunning enthusiast will enjoy this patch.

    Yay!! We get yet another thing to take the VERY FEW REMAINING skilled PvP players out of the game. Hooray!!!!

  • @realfickface Not scaring off skilled players, It's promoting natural selection

    The weak and stubborn die off, while those who are strong and adapt will breed a more developed and sucessful group

    Less people who can't adapt means more that can, meaning more long term players.

  • This will definitely morph sword/blunder into the perfect on-ship weapon set.

  • @fickfacefb In what world is Wall Banging anyhow associated with being a skilled player? lol

    It only means player who is aware of it can exploit unintended ingame feature to gain the upper hand in PvP.

    An actual skilled player is never dependent on one way PvP method and adapts to any combat changes, without having an urge to complain about it.

    WAKE UP

  • Finally.

  • @mystic-nefro I don't understand how people think exploits are skill. Any use of an exploit shows how the user would rather use an unintended feature instead of getting good with already existing features.

  • Trust me, as a common double gunner this won’t really change much at all. While the best of the double gunners will take only a week to get used to it, the more common fairly decent ones like me who have not been relying on wall bangs for kills should be able to get used to this in a day, so it would make no difference.

  • All this game does is make PVP worse and PVE good because all the bots play this game and complain when their loot is stolen in a pirate game legit get good

  • @oo-x9-oo I find people who complain that I steal their loot to be rare. Usually it's just people who are annoyed they sank not angry and salty. I agree that some parts of combat leave much to be desired but I think this is a good change.

  • @fickfacefb said in Goodbye Wall Banging!!:

    @needsmokes said in Goodbye Wall Banging!!:

    As from the next update July 22nd, no longer will you be able to shoot through the walls, decks and masts on a ship at other players.
    You'll going to need a clear sight of them to get that hit! Which means getting closer to those players with swinging swords

    Double gunning enthusiast will enjoy this patch.

    Yay!! We get yet another thing to take the VERY FEW REMAINING skilled PvP players out of the game. Hooray!!!!

    If you are a skilled PvP'er you should be able to survive without wall banging lol.

  • @combatxkitty maybe he's not

  • If hitreg is actually improved like they say, good pistol/snipe DGers will kill you just fine anyway. Can't wait to see the next talking point of the anti-DG crowd after they're still losing next patch.

    Wallbanging takes two kinds of skill, aim and prediction. Anyone who thinks otherwise is an absolute clown and is salty about getting outskilled. It's not a "triggered" exploit that people have to do something to activate, every bullet goes through the same parts of the ship no matter who shoots it. If you use a blunderbuss, you've probably hit somebody with a pellet through wood at one point or another, so congrats on being "exploiters!" (If you use any guns at all, you've also probably sprint canceled accidentally!). This change is disappointing and just more evidence of the skill ceiling getting lower.

  • Think this was probably over due imagine for one second someone is using a form of aimbot it would be open season to anyone within a mile of your position the ability to kill players through walls is when the line between cheats an skill becomes blurry

  • Preach, this is a good change overall. PvP'ers claiming removing an obvious exploit is the death of the community are way overblown. Wallbanging obviously requires skill to use but it's not healthy for the game. It's something that alienates players who are not in the know. Not to mention shooting through walls is already possible and intended with cannonballs. If predicting player movement below deck is so integral to the experience, you can still use that skill when firing cannons. And it's not like that's the only application of that skillset either.

  • @dangcafe said in Goodbye Wall Banging!!:

    Think this was probably over due imagine for one second someone is using a form of aimbot it would be open season to anyone within a mile of your position the ability to kill players through walls is when the line between cheats an skill becomes blurry

    This is also a huge reason why I'm glad it's gone. The difference between high level wallbanging and wallhacks is indescernable.

  • @comrade-molly said in Goodbye Wall Banging!!:

    If hitreg is actually improved like they say, good pistol/snipe DGers will kill you just fine anyway. Can't wait to see the next talking point of the anti-DG crowd after they're still losing next patch.

    Wallbanging takes two kinds of skill, aim and prediction. Anyone who thinks otherwise is an absolute clown and is salty about getting outskilled. It's not a "triggered" exploit that people have to do something to activate, every bullet goes through the same parts of the ship no matter who shoots it. If you use a blunderbuss, you've probably hit somebody with a pellet through wood at one point or another, so congrats on being "exploiters!" (If you use any guns at all, you've also probably sprint canceled accidentally!). This change is disappointing and just more evidence of the skill ceiling getting lower.

    Well Rare is patching it so obviously they do not want it in the game, so people will just have to deal. Skill ceiling? The wall banging was so simple in this game. In other games like Arma atleast there is a bullet penetration system. A bullet shooting through wood should deal out far less damage than being hit by a bullet that has gone through nothing. Wall banging in this game seemed more like a lazy design flaw than an actual game mechanic to me but I figured well a game with simple PvP like this, the shooting system was just not complex. I understand cant compare a game like Arma to game like SOT so I would have been fine if Rare kept it simple but yeah they dont want it so guess the case is closed now.

    Also let not get too wild with the skills to wall bang in this game ok. You see someone go into the bottom of the ship and what? You pray and spray five bullets. You see someone standing behind a barrel and you what? You shoot through the barrel. You see a bunch of kegs on top of the crows nest, you eye and reach them through the wood. Someone is in a shop? You take a lucky guess and shoot, the shops are so tiny its not hard to know where they are if they are not standing in doorway.

  • @combatxkitty said in Goodbye Wall Banging!!:

    Also let not get too wild with the skills to wall bang in this game ok. You see someone go into the bottom of the ship and what? You pray and spray five bullets.

    Nobody good just shoots randomly hoping for a wallbang. If you hear them eating you shoot where you think the food barrel is, if they're hiding you shoot where most people go to hide. The key to avoiding getting wallbanged has always been to be unpredictable

    You see someone standing behind a barrel and you what? You shoot through the barrel.

    Well yeah, obviously. Even after this change, just hiding behind "cover" won't save you on your own ship. Stop hiding and fight.

    You see a bunch of kegs on top of the crows nest, you eye and reach them through the wood.

    Most kegs get sniped from the water, the pursuing ship, or the air, so this won't change. If you carry kegs in your crows you're begging to have your mast dropped.

    Someone is in a shop? You take a lucky guess and shoot, the shops are so tiny its not hard to know where they are if they are not standing in doorway.

    And here you are, openly displaying that you don't know what you're talking about. You can't shoot through island structures and you never could.

  • @comrade-molly said in Goodbye Wall Banging!!:

    @combatxkitty said in Goodbye Wall Banging!!:

    Also let not get too wild with the skills to wall bang in this game ok. You see someone go into the bottom of the ship and what? You pray and spray five bullets.

    Nobody good just shoots randomly hoping for a wallbang. If you hear them eating you shoot where you think the food barrel is, if they're hiding you shoot where most people go to hide. The key to avoiding getting wallbanged has always been to be unpredictable

    Ok so how do you hear someone eating? Maybe I need to turn my sound effects up.

    You see someone standing behind a barrel and you what? You shoot through the barrel.

    Well yeah, obviously. Even after this change, just hiding behind "cover" won't save you on your own ship. Stop hiding and fight.

    See that is what I mean not really skill involved.

    You see a bunch of kegs on top of the crows nest, you eye and reach them through the wood.

    Most kegs get sniped from the water, the pursuing ship, or the air, so this won't change. If you carry kegs in your crows you're begging to have your mast dropped.

    Do it all the time, never had a problem unless it was my own fault such as volcano erupting. I find most people do not even think about going for the mast. Why? I have no idea. Sometimes I have like eight of those babies up there. I just like to blow stuff up.

    Someone is in a shop? You take a lucky guess and shoot, the shops are so tiny its not hard to know where they are if they are not standing in doorway.

    And here you are, openly displaying that you don't know what you're talking about. You can't shoot through island structures and you never could.

    Well I do not go around shooting random people at outposts so anyways thats good to know.

    It still seems to me the wall banging in SOT is guessing such as guessing someone is by a food barrel because you hear them munching on a coconut is the example I got. I am sure combat skills come in handy but I do not think wallbanging in SOT is a great skill. Other games you need certain guns or certain bullets, need to know what specific structures those bullets can shoot through, bullets only do so much damage depending on how many layers you shoot through, here its well I heard someone eating a banana ,bang bang or ooo this is a popular hiding spot on a tiny lower deck let me shoot there. SOT isnt really a detailed PvP game so that is fine but I guess I am trying to say I do not think the removal of wall banging is some great loss to combat skill. That is just my opinion, I could be wrong.

  • @combatxkitty

    You definitely need to up your SFX if you can't hear people moving around or eating below decks. 50% of combat in this game is paying attention to audio cues (eating, reloading, sword drawing sound, boarding splash [or faint swimming noises if they know how to silent board], cannon sounds and the difference between cannonball and player cannon sounds, etc...)

    Wallbanging isn't random, unless you're brand new. Most wallbangs happen while a player is rounding a corner, not when someone is just camping bottom deck and nobody wants to go down there; you predict their path after you lose LOS, and if they were 1-shot already then you get the kill; if not they go heal and you have to figure out where they are again and rengage. We only have 10 bullets between reload, and if you're on a galleon, that means you can only miss 2 if you need to wipe the whole boat; literally nobody is "spraying and praying". Sometimes if there's 3-4 of us on a ship, we'll all go for the same bang, but nothing about it is "random shooting".

  • @comrade-molly said in Goodbye Wall Banging!!:

    @combatxkitty

    You definitely need to up your SFX if you can't hear people moving around or eating below decks. 50% of combat in this game is paying attention to audio cues (eating, reloading, sword drawing sound, boarding splash [or faint swimming noises if they know how to silent board], cannon sounds and the difference between cannonball and player cannon sounds, etc...)

    Wallbanging isn't random, unless you're brand new. Most wallbangs happen while a player is rounding a corner, not when someone is just camping bottom deck and nobody wants to go down there; you predict their path after you lose LOS, and if they were 1-shot already then you get the kill; if not they go heal and you have to figure out where they are again and rengage. We only have 10 bullets between reload, and if you're on a galleon, that means you can only miss 2 if you need to wipe the whole boat; literally nobody is "spraying and praying". Sometimes if there's 3-4 of us on a ship, we'll all go for the same bang, but nothing about it is "random shooting".

    Yeah I turn them down so I can hear my friends but maybe I need to bump them back up.

    Im not a big gun to gun combat pirate in this game. If I need to shoot someone in the face with a blunder I will no questions asked but the weapon PvP has always bored me although I do love my fire bombs. Even when I did fight back in my fort days was never a border, every single ship we have ever sunk was all done without boarding which I know some say its impossible but its really not so any gun action was me shooting people in the face who were trying to board.Now I like to fish and sail around collecting random treasure so I am not out murdering people eating fruit or whatever.

    Maybe instead of removing shooting through wood Rare could have implemented a more sophisticated way of going about it, now that would have peeked my interest. I guess now that they are just doing away with it there is nothing to want to try out like if they had made in more legit and interesting.

  • @combatxkitty said in Goodbye Wall Banging!!:

    Yeah I turn them down so I can hear my friends but maybe I need to bump them back up.

    Im not a big gun to gun combat pirate in this game. If I need to shoot someone in the face with a blunder I will no questions asked but the weapon PvP have always bored me although I do love my fire bombs. Even when did fight back in my fort days was never a border, every single ship we have ever sunk was all done without boarding which I know some say its impossible but its really not so any gun action was me shooting people in the face who were trying to board.Now I like to fish and sail around collecting random treasure so I am not out murdering people eating fruit or whatever.

    Maybe instead of removing shooting through wood Rare could have implemented a more sophisticated way of going about it, now that would have peeked my interest. I guess now that they are just doing away with it there is nothing to want to try out like if they had made in more legit and interesting.

    Plenty of ships can be sunk in adventure without boarding them, because almost all of the ships you run into in adventure are below average skill level; there's just a lot more low-skill players in this game than there are skilled ones (because the game doesn't give you a way to practice against your friends and train, unless you do what we do and organize TDM's)

    Before they announced the changes, everyone was begging Rare to try compromise options. We asked them to add bullet paths through the wood so that people would understand that they were being shot through the wood and that they could do it too. We asked for them to try reduced damage for wallbangs. We even settled for just arguing for a couple more grates and to be able to shoot through glass, or for some adjustments to the barrels so that shooting through stairs (something they're leaving in) would actually matter on a sloop. Rare seems set on the change regardless and, once again, ignored all of their most dedicated PVP players.

    They just really seem to be set on lowering the skill ceiling rather than providing tools so that players can increase their skill.

  • @comrade-molly said in Goodbye Wall Banging!!:

    Before they announced the changes, everyone was begging Rare to try compromise options. We asked them to add bullet paths through the wood so that people would understand that they were being shot through the wood and that they could do it too. We asked for them to try reduced damage for wallbangs. We even settled for just arguing for a couple more grates and to be able to shoot through glass, or for some adjustments to the barrels so that shooting through stairs (something they're leaving in) would actually matter on a sloop. Rare seems set on the change regardless and, once again, ignored all of their most dedicated PVP players.

    They just really seem to be set on lowering the skill ceiling rather than providing tools so that players can increase their skill.

    That's honestly kind of valid. If they had patched in SFX/VFX for it, that would have been really cool. As long as players can tell the difference between hit reg issues and legitimate mechanic, it would be kosher as heck. Shame that this didn't happen, tbh. I still think the game is better without the bug, but if they were to fix the hit reg issues and reintroduce it as a proper mechanic, i'd be all for it.

    My guess is that the real reason for this is that whatever causes wallbanging is causing issues with other interactions. Designing around the flaw would very likely be a bad idea from a stability point of view. Just making hit reg work as intended is obviously an ongoing issue for Rare and to build a system that properly introduces wallbanging would likely require just as much work.

  • @comrade-molly Oh sweet pineapple , training with friends? No thanks. That is something I do not do. I guess different ways for different people. Some friends can be cool but have had way too many get all salty on me.

    @awyrlas said in Goodbye Wall Banging!!:

    @comrade-molly said in Goodbye Wall Banging!!

    My guess is that the real reason for this is that whatever causes wallbanging is causing issues with other interactions. Designing around the flaw would very likely be a bad idea from a stability point of view. Just making hit reg work as intended is obviously an ongoing issue for Rare and to build a system that properly introduces wallbanging would likely require just as much work.

    I wonder if that is the reason, would make sense as to why they are just patching it as opposed to letting things be or revamping the design to make it more of a proper game mechanic.

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