PvE-Mode with seperate progression (Pirates vs. AI)

  • @robrechtve said in PvE-Mode with seperate progression (Pirates vs. AI):

    @bloodybil said in PvE-Mode with seperate progression (Pirates vs. AI):

    We don't want to split players, we don't want to split player types, the whole identity of sea of thieves is a shared world and the different kind of motivations within it.

    And yet The Arena exists and splits off the 'Only combat, no open world!' player type from the rest of the players.

    And people who mostly play The Arena don't participate in the shared world either.

    So...

    Your comparison is invalid, you compare a mode that represent a tiny and limited portion of what the game is. Arena is in no way a replacement to the Adventure mode.

  • @kaijoi "Most video games don't run by a majority rules policy" I would agree that some video game companies don't, but most do. It's called market demand. Big game companies have to turn a profit. The way you do that is by appealing to the biggest audience.

    I also think you are over-simplifying "PvPers" vs "PvEers". I've seen the argument many times in these discussions about "the thrill of having to keep an eye on the horizon while doing a fort or journey" (which I agree with) which disproves the "it'll split the community" argument. Adding "private" or "PvE" servers won't lead to adventure servers filled only with "PvPers" who don't do journeys or forts. There will always be people who want to play adventure because they like it.

  • @rowge-gaming said in PvE-Mode with seperate progression (Pirates vs. AI):

    @kaijoi "Most video games don't run by a majority rules policy" I would agree that some video game companies don't, but most do. It's called market demand. Big game companies have to turn a profit. The way you do that is by appealing to the biggest audience.

    And since Rare keeps adding more events to entice player interaction, a whole faction to add even more player interaction on top of it, as well as making clear that PVE is to remain in the shared world by adding checkpoint system to tall tales, doesn't it look like they are exactly doing that, appealing to the biggest audience?

    At what point does it start to dawn on you that you might not be it? (Yet are still welcome to join that shared world you shun so much)

  • @ghostanimals545 the downside of making PvE servers is obvious...regular adventure mode would become PvP-only for natural reasons...because more and more players will go to PvE servers and at the end all that's left are the PvPers...now PvPers only have ship fight for no loot because nobody does PvE anymore in that servers...the balanced nature of this game will be destroyed

    I am a PvE player, mostly, and if no other ships would be around I wouldn't have to worry anymore to lose my stuff...I'm pretty sure, I would stop playing this game, because the thrill of not knowing what the other ship is up to will be gone...
    You will say now: but then go to the regular PvEvP server...sure, I would go there, just to find out that there aren't any friendly crews anymore, ONLY hostile, bloodthirsty PvPers that attack on sight...you will say I don't know if that happens, but think of it...it's a logical consequence that WILL HAPPEN...even the biggest defenders of that game will stop playing it...then the game really dies

  • @rowge-gaming sagte in PvE-Mode with seperate progression (Pirates vs. AI):

    @daringclarky said in PvE-Mode with seperate progression (Pirates vs. AI):

    If its totally seperate progression and you want to PVE in your own bubbke then thats fine.

    Problems arise when progression exists.
    Because that will breed farming servers and turn adventure mode into a hyper hostile game mode where everyone is there to PVP and nobody is collecting treasure as they can do it in their safe progression PVE farm server.

    No progression no problem.
    But i wont be joining anybody there.

    It's not a problem for Elite Dangerous.

    You comparing two different games...

  • @robrechtve

    If PvE only servers would kill the game because 'every PvE-er would flock to them', then The Arena would have killed the game because every PvP-er would have flocked to it.

    PVPers and PVErs are completely different player bases, you can't compare them together. The reason why adventure mode didn't die for the PVPers when they added arena, was because there was incentive to still play adventure mode as a PVPer,

    Arena was made for people who ONLY want to PVP, no tuccing, no stealing 50,000+ gold, it was made for ship v ship and PVP combat. If you are a PVPer, you can play both adventure and arena, because you have incentive to play both.

    You have incentive to play adventure because you are able to tucc on someone's ship, explode them with kegs, and steal their hard earned loot they spent hours trying to get. You have a REASON to play adventure.

    With a PVE only mode, the only people who would play that are PVErs who don't want any fighting. Which means that specifically for PVErs there is no incentive to play a game mode where you can lose all your loot. You would much rather play a mode where it is peaceful, and you can do your voyages in peace, rather than play a mode where you are in constant fear that you could die.

    It also goes against the core of the game to have a mode for players who don't want to sail across the open world, but just want a quick, action-packed session of looting and shooting where they're guaranteed to have lots of combat with other Crews without any Forts, Skelly Ships, Karen, Meg, TTs or Journeys getting in the way of pure PvP combat...

    But that exists. And it didn't 'destroy the game'.

    Again, what I said above, there is no incentive for PVErs to play a mode where they are terrified of being killed, when they could just play a mode where they are safe and sound. The reason why this is bad is because PVPers rely on PVErs to provide the loot.

    If PVErs are removed from the game, PVPers will leave, and the hundreds of streamers who only steal loot will leave the game, SOT will lose popularity from people like Pace and Summit, so they will lose a MASSIVE amount of their player base. SOT will not die by keeping adventure mode to 1 mode, so there is no reason to change it.

    If you genuinely believe that adding a PvE Only option would ruin the game, let me assure you:

    Ultima Online got a PvE Only option and it didn't die because of it, it got more popular and better, including the PvPvE part. (It died years later because of age and an ill-advised attempt to 'update' the game by adding really ugly 3D).

    World of Warcraft got PvE servers when the beta proved that 'always on faction PvP', originally a selling point of the game, really sucked for low level/skill players and it didn't get worse (well, not because of that, any way) and still isn't dead. (Why? Why won't you die, WoW? Go into the light!)

    Out of all of the WoW clones, only the ones that had PvE Only options survived, because while a lot of players in the WoW community during beta claimed that 'always on' PvP was awesome, the games that actually listened to that soon discovered that past a certain point retention of new players dies off once there's enough greedy players with experience and skill who like to give new players a 'lesson' (spoilers: not an actual lesson) that even if each one of them individually only attacked one player per day, there were enough of them that new players were getting constantly destroyed.

    Again, those games don't have massive communities built around stealing other player's loot. Like I said above, Pvpers rely on PVErs to get them their loot, so if you take out the PVErs and give them a private server, PVPers will completely leave the game and the game will be changed forever.

    At the end of the day, it's up to the developers to decide what they want to do. The developers have said many times that they want people to be together, the PVPers, PVErs, and RPers. That's their vision for the game, and that vision won't be compromised because there aren't enough people leaving SOT since there's no PVE only mode.

    The only way a PVE mode would be added is if they had an absolutely massive amount of players leave their game for that reason, if that doesn't happen, it will never get added.

  • @bloodybil said in PvE-Mode with seperate progression (Pirates vs. AI):

    Your comparison is invalid, you compare a mode that represent a tiny and limited portion of what the game is. Arena is in no way a replacement to the Adventure mode.

    Doesn't matter. Carebear Mode would also in no way be a replacement for the full experience of Adventure mode.

    Sure, it's a less limited portion, but that actually really just makes that original statement by the executive producer even worse to base your assumptions on.

    They said they weren't going to mess with the core premise of SoT... And then they cut out pretty much all the PvE and nearly all of the open world stuff just to create a mode specifically for the people who want (near) instant PvP action without having to hunt or chase their opponents or even be particularly alert in scanning the horizon because all the opposing ships are permanently displayed on the map.

  • @rowge-gaming

    There will always be people who want to play adventure because they like it.

    Of course there will always be people who will play adventure, but there is no incentive for a PVE only player to go into adventure where they could be killed, when there is a mode for a private server. And since a a huge chunk of the players fall into the PVE only category, that will put a huge dent in the multiplayer adventure mode player base if a PVE only mode was added.

    Like I said before, the developers will never add a PVE only mode. The only way that would happen is if almost everyone said, "I WANT PVE ONLY," And that won't happen anytime soon.

  • @schwammlgott said in PvE-Mode with seperate progression (Pirates vs. AI):

    @rowge-gaming sagte in PvE-Mode with seperate progression (Pirates vs. AI):

    @daringclarky said in PvE-Mode with seperate progression (Pirates vs. AI):

    If its totally seperate progression and you want to PVE in your own bubbke then thats fine.

    Problems arise when progression exists.
    Because that will breed farming servers and turn adventure mode into a hyper hostile game mode where everyone is there to PVP and nobody is collecting treasure as they can do it in their safe progression PVE farm server.

    No progression no problem.
    But i wont be joining anybody there.

    It's not a problem for Elite Dangerous.

    You comparing two different games...

    Yes, I did and you completely ignored the entire reason why. ED has "private" mode where a player can progress and it didn't kill the game. This directly refutes the claim "Problems arise when progression exists. (in private or PvE)".

    There is no evidence to support the claim that adding an option for players to progress without the the threat of PvP will "kill the game" or "split the community", etc. And before someone throws out the 'ol "it's not the vision of the devs" argument, this post (and all of them, actually) are not about how to destroy or preserve the "vision" of the devs or anything else. These posts are people that want to enjoy themselves playing this game, and they just want to play by themselves or with friends. I am truly baffled at why this is so difficult to comprehend.

  • @rowge-gaming if you really would understand how this game works, if you really liked that game you wouldn't ask for PvE servers...

    I am out of this, getting a headache of so much ignorance every day

  • @rowge-gaming

    These posts are people that want to enjoy themselves playing this game, and they just want to play by themselves or with friends. I am truly baffled at why this is so difficult to comprehend.

    I understand why people would want a PVE only mode, you don't like the PVP aspect of the game and you would rather the game be more like single player Minecraft, where it's an open world against the game, rather than an open world against other players. If you don't like the PVP part of the game, it makes sense that you would want it to be removed, or at the very least have it so you can choose whether you want to have PVP or not.

    There is no evidence to support the claim that adding an option for players to progress without the the threat of PvP will "kill the game" or "split the community", etc.

    Of course there is no evidence because this has never happened in SOT, they have never added a mode for solely PVE.

    It will split the community for the reason because of the post I said a while ago:

    If you add PVE only, PVErs would leave the multiplayer servers, which would make the PVPers leave, which would make the streamers leave, which would kill the games popularity from streaming, and that would remove an entire chunk of their player base.

  • @schwammlgott My having empathy for other people who want to enjoy this game and support their request for private/PvE servers is because I am "ignorant".

    classy

  • @kaijoi said in PvE-Mode with seperate progression (Pirates vs. AI):

    Like I said before, the developers will never add a PVE only mode. The only way that would happen is if almost everyone said, "I WANT PVE ONLY," And that won't happen anytime soon.

    Dude, based on what? They added a mode specifically for people who only want PvP and that was a lot more work than would go into making PvE Only available, so what makes you think they couldn't possibly ever decide to do that?

    Here's the thing: I, myself, do not want to play on PvE Only. I will admit that if the friends I usually crew with want to play on PvE Only, I'd probably join them on occasion ( particularly if the... flatmate... whose computer/account I played on before moving and getting my own copy on Steam decides to return if she no longer has to worry about all the griefing). Sill, Adventure will always be my main mode.

    But if Hardcore PvP-ers get a mode all to themselves that's specifically designed to cut out all the stuff they're not interested in, even if that stuff (such as sailing long distances in the open world and encountering Karen, Skelly ships and Meg) includes main selling points of the game, then Hardcore PvE-ers deserve the same consideration.

  • @robrechtve said in PvE-Mode with seperate progression (Pirates vs. AI):

    @bloodybil said in PvE-Mode with seperate progression (Pirates vs. AI):

    Your comparison is invalid, you compare a mode that represent a tiny and limited portion of what the game is. Arena is in no way a replacement to the Adventure mode.

    Doesn't matter. Carebear Mode would also in no way be a replacement for the full experience of Adventure mode.

    If you can achieve everything in your carebear mode than you could in regular mode, yes it becomes a replacement. It's a carbon copy minus the risk of players. You must be in quite a state of denial to not understand this.

    Sure, it's a less limited portion, but that actually really just makes that original statement by the executive producer even worse to base your assumptions on.

    They said they weren't going to mess with the core premise of SoT... And then they cut out pretty much all the PvE and nearly all of the open world stuff just to create a mode specifically for the people who want (near) instant PvP action without having to hunt or chase their opponents or even be particularly alert in scanning the horizon because all the opposing ships are permanently displayed on the map.

    And arena messes in no way with the main mode of the game, it's an addition to it without being close to replace it, all the while providing a different experience.

    It would be like having a separate mode for tall tales only, with only the tale's islands available in their respective scenario without being able to explore the rest of the map. Would this be a replacement to adventure mode. Don't think so.

  • @kaijoi

    "If you add PVE only, PVErs would leave the multiplayer servers, which would make the PVPers leave, which would make the streamers leave, which would kill the games popularity from streaming, and that would remove an entire chunk of their player base."

    I can see why you might think this, but I think you are wrong because not everyone fits neatly into the "PvP" or "PvE" category. Even Summit grinds forts and journeys once in a while. I also think you are wrong because of many other games that have an open shared world and private worlds side by side and everything works just fine. Elite Dangerous is the perfect example because it is almost exactly the same situation where players have the option to progress and grind privately and take their gains into the open world and compete against other players. Players have the option in that game to take a breather and just enjoy themselves for a bit if they get overwhelmed in the shared world, and then return when they are ready. Having a private option didn't make PVPers leave, it didn't make the streamers leave, and it didn't "kill the game."

    TL:DR I don't agree with you because there isn't evidence to support your claim, and there are many examples that show that adding a private option to an open world game doesn't "kill" it, and in some instances actually helped the game.

  • @bloodybil said in PvE-Mode with seperate progression (Pirates vs. AI):

    And arena messes in no way with the main mode of the game, it's an addition to it without being close to replace it, all the while providing a different experience.

    It would be like having a separate mode for tall tales only, with only the tale's islands available in their respective scenario without being able to explore the rest of the map. Would this be a replacement to adventure mode. Don't think so.

    It's not my fault that Rare designed SoT with a lot more PvE than PvP content so that if you strip out the PvP and leave in only the PvE you end up with an experience closer to Adventure than if you strip out the PvE and leave only the PvP, take that up with them.

  • @robrechtve

    You didn't do a counter argument to my post, you chose one thing to argue and that's it. I gave you answers for your questions in my original post too.

    You:

    But if Hardcore PvP-ers get a mode all to themselves that's specifically designed to cut out all the stuff they're not interested in, even if that stuff (such as sailing long distances in the open world and encountering Karen, Skelly ships and Meg) includes main selling points of the game, then Hardcore PvE-ers deserve the same consideration.

    Me:

    If PVErs are removed from the game, PVPers will leave, and the hundreds of streamers who only steal loot will leave the game, SOT will lose popularity from people like Pace and Summit, so they will lose a MASSIVE amount of their player base. SOT will not die by keeping adventure mode to 1 mode, so there is no reason to change it.

    Arena didn't remove all the stuff PVPers didn't like about the game, it enhanced the part they did like (PVP, Ship vs Ship) But like I said above, PVPers still had a reason to play adventure mode:

    You have incentive to play adventure because you are able to tucc on someone's ship, explode them with kegs, and steal their hard earned loot they spent hours trying to get. You have a REASON to play adventure.

  • @rowge-gaming
    There are PVP-PVPers, that's the category I fall into.

    Even Summit grinds forts and journeys once in a while

    Summit doesn't grind forts, he only did tall tales to get the curse, if there was an option to steal tall tales he would've definitely done that. As for forts, I never saw him decide to sail to a fort and do it just for fun, maybe in an open crew, but I don't remember him just doing PVE for the fun of it.

    Elite Dangerous is the perfect example because it is almost exactly the same situation where players have the option to progress and grind privately and take their gains into the open world and compete against other players. Players have the option in that game to take a breather and just enjoy themselves for a bit if they get overwhelmed in the shared world, and then return when they are ready. Having a private option didn't make PVPers leave, it didn't make the streamers leave, and it didn't "kill the game."

    I've never played Elite Dangerous, does it have a massive community (like SOT) that it's entire existence is based on grinding to the top by stealing other player's loot? Not just a couple hundred people, but thousands of players who ONLY steal loot and never PVE?

  • @rowge-gaming one thing that just came to my mind...guess why in elite dangerous you can have seperate PvE server...BECAUSE you can lose ALL YOUR PROGRESS there...your ship gets destroyed and you have no money to "repair" it...you have to do ALL OVER AGAIN...in SoT you only lose what you have on board

  • @kaijoi

    I didn't engage with your arguments because they're not worth engaging with.

    Your argument boils down to 'PvE players need to stay tied to Adventure, because PvPers don't engage with over 50% of the game's content and will leave if they have to actually do that stuff instead of just stealing the rewards off the people who do.'

    At which point I can only say that PvE-ers paid for the game. They paid to enjoy the game, they did not pay so they could work for the enjoyment of others. If that is the reason why you feel PvE-ers should play the game in Adventure mode, then you'd better dang well also be advocating that Rare pay these PvE-ers for their work, rather than taking their money.

  • @robrechtve

    At which point I can only say that PvE-ers paid for the game. They paid to enjoy the game, they did not pay so they could work for the enjoyment of others.

    The game is advertised as a pirate game, it's also in the name, "Sea of Thieves." And while they are working for the enjoyment of others, that's their choice, they could easily start PVPing if they want to. That's the risk that comes with playing SOT, just because it sucks that you lost your loot, you have to expect that because that's exactly what you signed up for.

    If you don't want any danger then go play AC4, that's a pirate game with no other players that will attempt to kill you while you're driving around doing the missions.

  • @kaijoi

    No they can't start PVPing, because then there would be no PvE-ers left and, according to you, everyone would leave the game.

  • @kaijoi "I've never played Elite Dangerous, does it have a massive community (like SOT) that it's entire existence is based on grinding to the top by stealing other player's loot? Not just a couple hundred people, but thousands of players who ONLY steal loot and never PVE?"

    Elite Dangerous has 4k-8k average players on the steam charts, but it also has its own launcher, so the real numbers are higher than that. I've heard that SoT has between 200k and 400k players that play "regularly" (not sure what that means), but I think it's a pretty fair comparison.

    Just like SoT, ED players who just want to grind, players who just want to kill, and players who like both. I don't think either game is as dichotomous as your characterizations of SoT players as strictly "PvP" or "PvE". I think most players are a blend of enjoying doing journeys and also enjoy the occasional battle.

  • @schwammlgott said in PvE-Mode with seperate progression (Pirates vs. AI):

    @rowge-gaming one thing that just came to my mind...guess why in elite dangerous you can have seperate PvE server...BECAUSE you can lose ALL YOUR PROGRESS there...your ship gets destroyed and you have no money to "repair" it...you have to do ALL OVER AGAIN...in SoT you only lose what you have on board

    what are you even trying to say? in both games you lose what you worked for and have to start over again. Yeah, in SoT you don't have to pay for a new ship because it's always free. Nobody is asking for PvE mode so they can get a free ship in SoT.

  • @bloodybil said in PvE-Mode with seperate progression (Pirates vs. AI):

    @rowge-gaming said in PvE-Mode with seperate progression (Pirates vs. AI):

    @kaijoi "Most video games don't run by a majority rules policy" I would agree that some video game companies don't, but most do. It's called market demand. Big game companies have to turn a profit. The way you do that is by appealing to the biggest audience.

    And since Rare keeps adding more events to entice player interaction, a whole faction to add even more player interaction on top of it, as well as making clear that PVE is to remain in the shared world by adding checkpoint system to tall tales, doesn't it look like they are exactly doing that, appealing to the biggest audience?

    At what point does it start to dawn on you that you might not be it? (Yet are still welcome to join that shared world you shun so much)

    Sometimes I wonder where people get their degrees in video game marketing from.

  • @robban009 They are talking of Private servers for events with no progression, like last month's Athena's Trial event a bunch of streamers did.
    In the stream with Peeve a few months ago, Jon (one of the developers) straight up said No to PvE servers. And it is not the first time the devs have said they are not looking to make PvE servers. The game is and always will be a PvPvE game.

  • @orchideelamm921 pretty funny seeing as this game is not just on the Microsoft store.

  • @hipsu555 said in PvE-Mode with seperate progression (Pirates vs. AI):

    @shadyjayp sagte in PvE-Mode with seperate progression (Pirates vs. AI):

    For many players who are looking the player encounters, it is not about sinking or battling. It is about the stealing. All steals and other pvp tactics are easily countered if you would be willing to learn the ways.

    And noone would take this away from you. You can still steal stuff from other players. The best thing is you will steal it from other pvp-interested players and not from some newbies trying to hide from you. Would say this is a big plus.

    @GutterAngel The game isnt it yet. Games often change over time, especially if player count starts to drop and devs looking for new ways to revive their game.

    I came looking for the game forums for exactly this reason and I agree with the OP.
    When SoT first came out our group who play games together started playing. The game was fun except for the constant frustration of getting some loot then having people who do nothing else in the game but sink you or kill you. Everyone quit and we moved on to other games.
    A couple of us have recently tried coming back and playing. Pretty much the same thing is happening. Take hours to get some decent loot only to have players attack and all is lost. Wasted time....
    I am now basically trying to play solo and would love nothing more than to be left alone to enjoy the sailing, treasure finding and riddle solving. BUT they will not leave you alone! last night I had some treasure on a sloop and was doing a riddle on an island, I found the treasure and came back to my ship to find it attacked and all sails down. I died, spawned in and they were waiting and died again, logged out and havent played since.

    PvE would be AWESOME!!!

  • @rowge-gaming sagte in PvE-Mode with seperate progression (Pirates vs. AI):

    @schwammlgott said in PvE-Mode with seperate progression (Pirates vs. AI):

    @rowge-gaming one thing that just came to my mind...guess why in elite dangerous you can have seperate PvE server...BECAUSE you can lose ALL YOUR PROGRESS there...your ship gets destroyed and you have no money to "repair" it...you have to do ALL OVER AGAIN...in SoT you only lose what you have on board

    what are you even trying to say? in both games you lose what you worked for and have to start over again. Yeah, in SoT you don't have to pay for a new ship because it's always free. Nobody is asking for PvE mode so they can get a free ship in SoT.

    Don't you get the difference? All the money you have can't be stolen, all the progress you made, can't be taken away...ONLY the stuff that's on your ship

    In Elite dangerous you grind for days to get a big ship, then you fly into a very very far away place, distance there is completely different, you can fly for days into nowhere...and when your ship get's destroyed, if you don't have the money you start at the complete beginning with the starter ship...you have to grind again for days to even come close to the point to get that ship again and then play for days to get to the point where your ship got destroyed...this is close to a perma-death system...I don't know much about this game, but a friend of mine told me a bit of it...I will discuss this with him on weekend in detail and make a thread then why this games can't be compared, but I guess this will take longer because these mechanics are so different, hope I will find the time and the words for it...

  • @schwammlgott

    As someone who has played it:

    If you're so poor after dying that you have to start over in a starter ship in ED, you're either so early in your play time that it doesn't really matter, incredibly unlucky or seriously mismanaging your money (probably by spending all of your money on a new ship you didn't need because your old ship was still perfectly adequate for your needs).

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  • @robrechtve sagte in PvE-Mode with seperate progression (Pirates vs. AI):

    @schwammlgott

    As someone who has played it:

    If you're so poor after dying that you have to start over in a starter ship in ED, you're either so early in your play time that it doesn't really matter, incredibly unlucky or seriously mismanaging your money (probably by spending all of your money on a new ship you didn't need because your old ship was still perfectly adequate for your needs).

    But you know what I'm saying, maybe better than me...
    I tell you a story from my friend, who is really into that game and a good player there as far as I know...hope I get it right...he told me, he accidently got his ship destroyed, somewhere in the middle of nowhere...problem was, all his other ships were in a station very far away, so he had to grind some time to get a ship, that could fly so far to get to his better ships...I hope this makes sense (remember, I don't play it and only know what he told me, and even then I didn't always listen 😅)
    But as I said, correct me please, if I'm wrong, ED is comparable to a perma death system somehow, right? And when stuff like this happens you have to work for it really hard to get to that point again, right?

  • @schwammlgott

    Ah yeah, that happens some times.

    ED isn't really 'perma death'. You lose the ship you were flying and any upgrades you made to it, but you can buy it all back for a smaller amount than it originally cost if you have the money (but only if you do so right after you die).

    You respawn in either in your previous ship with all its fittings (if you had the money to replace it) or the starter ship in the last station you visited. You keep all of the stuff you've stored and all of the stuff in your personal inventory, but you lose... Well... Basically you lose all the stuff that's equivalent to Chests and Keys in SoT that's on your ship.

  • @robrechtve said in PvE-Mode with seperate progression (Pirates vs. AI):

    @bloodybil said in PvE-Mode with seperate progression (Pirates vs. AI):

    And arena messes in no way with the main mode of the game, it's an addition to it without being close to replace it, all the while providing a different experience.

    It would be like having a separate mode for tall tales only, with only the tale's islands available in their respective scenario without being able to explore the rest of the map. Would this be a replacement to adventure mode. Don't think so.

    It's not my fault that Rare designed SoT with a lot more PvE than PvP content so that if you strip out the PvP and leave in only the PvE you end up with an experience closer to Adventure than if you strip out the PvE and leave only the PvP, take that up with them.

    And it's not their fault either if you simply made a poor choice in buying a game not suited for you. I have nothing to take up with them, since I knew what I bought and agreed fully to what the game promise and is delivering, PVE and PVP fused together. Again, your buyer's remorse is nobody's problem but yours. Take that up to customer support, ask for a refund or whatever, and learn your lesson in consumerism.

  • @bloodybil

    Ok, so... Again: I enjoy the PvPvE aspect of SoT. If I didn't, I wouldn't have bought the game for myself after playing it on someone else's computer for half a year.

    But in the form of The Arena, people who want all of SoT's PvP aspects without any of the other elements have a product that's designed to be laser-focused on them (whether they actually enjoy it is secondary to the fact that Rare went ahead and put in the time and effort to make it for them) and the fact that people who want all of SoT's PvE aspects without any of the PvP stuff don't get the same consideration just rubs me the wrong way.

    Especially when posters here bring up 'the core of the game' to justify why PvE fans shouldn't get the option to be free from attacks by other players, when Rare has already created something outside 'the core of the game' especially for PvP-ers (even if many of them don't use it).

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