What counts as stealing treasure?

  • So I've been working on my commendations that requires "stealing" treasure from others. Mainly the Legendary Thief commendation. I think what counts as a steal needs to be adjusted. Let me explain.

    I hid out on an active Fort of the Damned being run by a full Galleon crew. When they finished the fort and opened the vault, I sniped the mega-keg and blew them all up. I then ran in grabbed the Chest of Legends, jumped off the back of the fort, and swam to my ship. Low and behold when I turned in the Chest of Legends it did not count as a steal. I'm still sitting at 4/5 stolen.

    How is this not a steal? For things like the Skull Forts or the Fort of the Damned the treasure in the vault should automatically be flagged as belonging to the crew that kills the boss, picks up the key, or opens the vault. Take your pick. It shouldn't require that they pick up each individual piece of treasure.

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  • I think if you update it, you risk giving players cooperating an easy way to farm the achievement. Say two groups are at the FOTD, one opens the vault, the other picks the chest up. Why should that count as a steal as well?

    I get your point, but this is much trickier than you think. With any changes your risk watering down what little value that title still has. I know in the past people would trade chests with other ships and that would count, but I'd rather not risk making this title stupidly easy to get. It must retain some effort.

  • @nakith What I have found is that for it to be a steal the opposing team must MUST touch the item(s) first. I am not sure how it could flag it as the one who opens picks up the key or kills the boss. What if there are two crews in an alliance?

    I think there are just too many what ifs for this to be possible. You just happened to jump the gun a little too fast.

  • What of there are two crews? So what. They could just as easily have one crew pick up the chest and drop it for the other crew to pick up/steal. You aren't making it any easier for people looking to game the system for the achievement. What you are doing is making it count for the people that are legit stealing it though.

    You aren't ever going to stop people from cheesing it if that's what they want to do. No reason to make it where it punishes the people actually trying to steal it.

  • @nabberwar So if I get in an alliance with another crew, finish out the fort with them. Have a member of the other crew pick it up and drop it...that counts as stolen. How is that any different?

    However, If I lay in wait....and plan...and strategize....and then sneak up and STEAL a chest once an opposing crew opens the vault....that doesn't count. Seems wrong to me.

    We patiently sat in wait for the opposing crew to get done, due to their lack of paying attention Nakith blows up the kegs killing the only player up there, snags the chest and jumps into the ocean...it was a thing of beauty. He then swims the chest out and we pick him up...haul it back to an outpost....and nothing. Was super disappointing.

    Once a crew opens the vault, all that loot should be tied to them at that point, my two cents.

  • You must let the other crew touch the treasure before you do.

  • @corvus-tx 100% agree with that. If I have a chance to take treasure, it's mine. If a different crew starts a fort, I think that the treasure in the vault must be tied to them, unless another crew rolls up and sinks them and continues the fort.

  • Yeah other crew need to touch it before :)

  • I understand that the other crew currently must touch the treasure. That's not what this post was about.

    The post is how it SHOULDN'T be that way in the case of things like treasure vaults, skeleton ship loot, ect. The treasure should be flagged as belonging to the crew immediately upon opening the vault, sinking the skeleton ship, ect. Stealing treasure shouldn't mean waiting until the treasure is physically in their hands/on their ship.

    If I sink their ship or kill them all and take the treasure out of the vault or out of the water after they completed the event that SHOULD count as stolen.

    Making this change doesn't make it any easier to "cheese" the commendations that are built around stealing treasure. It only rewards the pirates that find ways to steal the loot other than letting the opposing crew to touch every piece of treasure first.

  • I don't think they did this on purpose, it's just how loot works. It's spawned and sits there until someone touches it which identifies it as "theirs". There might not be a mechanism for automatically applying ownership if you open the vault because the vault itself has no way to recognize the items inside - they are spawned independently with no linkage between the door opening action and the loot inside.

    If they could do it, I would just change it so that all the loot in the vault gets tagged by whoever kills the boss. This would ensure that stealing the key would also count everything inside as being stolen.

  • If no one has touched it, the game sees it as fair ball. Who ever touches it first, it's "thiers". If you ninja in and swipe it out from under them, it's "yours" so no steal. If you wait 10 more seconds till everyone had something in hand... shazam, 4 steals.

    This also goes for found items. Pretty sure I don't have to tell you to sell everything you find lol. If someone leaves an item behind it counts as a steal.

    Basically someone has to touch it before you can steal it.

  • @pithyrumble

    That's exactly why it needs to change. If you just completed the fort, and then my crew swoops in and takes all the loot. I promise you'll feel we stole it out from under you. And you should feel robbed. You did the work. You killed the boss, and we stole the reward.

    If both sides of this transaction feel that a steal has happened then it SHOULD count as stolen.

    I know for a fact that it can be coded to do this for only the event treasure hoards. Other games do it. The treasure spawns with the event. That's why you can see it through the floor of the fort. So the treasure is already in the game. They know which crew kills the boss, because there are commendations for killing "x" number. You also have to pick up the key, which is a piece of treasure and as such gets flagged as belonging to your crew when picked up. They can simply take that same flag (boss kill or key pickup) and copy onto the existing vault treasure. Now if somebody stealths in and robs you like a thief in the night, they get credit for stealing it.

    It doesn't make it any easier to "cheese" the commendationa than they already are. It doesn't change the difficulty of the events. All it does is properly reward people with credit for legitimate steals.

  • @nakith The way that the game registers "ownership" is by touching the loot - if nobody touches it, it belongs to nobody... there is absolutely no other way for the game to know who it belongs to. All of the loot in a fort can be found outside of the fort vaults, so there must be a way for the game to register ownership throughout the game... touching it is the best way to do that.

    The fact that this impacts one instance of thievery in a way you don't like doesn't mean it needs to change. It means you need to adapt.

    Now if somebody stealths in and robs you like a thief in the night, they get credit for stealing it.

    But you can't rob someone of something they don't have yet.

  • A) First person who touches Loot becomes the temporary "owner".
    B) First person who turns Loot in at an outpost becomes the permanent "owner".
    C) Untouched Loot has no "owner".

    No owner = No theft.

    Hope this helps?

  • @nakith if you touch it first after they open the vault you do not get the commendation, the same thing happened to me once

  • @galactic-geek said in What counts as stealing treasure?:

    @nakith
    What counts as stealing treasure?

    It shouldn't require that they pick up each individual piece of treasure.

    Why ask a question when you already know the answer?

    What you should have done:

    1. Secretly board their ship.
    2. Tuck until everything's loaded.
    3. Once they start moving, snipe their mega-keg, instantly sinking their ship, and killing everyone.
    4. Have your crew and nearby ship quickly pick up the loot from the water for turn in (you can even use them as a distraction giving you the time needed to shoot the barrel).
  • Yes I Know HOW it works. That's not what the post is about, if you read that should be clear. This is the FEEDBACK area, not the How-To area. This is where we provide FEEDBACK to the developers on things we don't think work the way it should.

    Just because the current way it works is by picking up the loot doesn't mean that is the way it HAS to work forever. Other games very clearly have it work without picking it up, so there are other ways that Rare can make this work. Just because the loot can spawn elsewhere in the world doesn't matter. I guarantee they have a way to differentiate what is in the vault versus elsewhere on the server. They can change how it gets flagged without changing how voyage or random island treasure gets flagged. It doesn't have to be all or nothing.

    Instead of explaining how it works, how about you provide feedback on if you think this would be a good change or why it would be a bad change.

  • @galactic-geek

    First that doesn't always work. I'm not new here. Been playing since first round of beta. Just because that is what you do, does not mean that is what "should" be done.

    For the record I was on their ship. Had a nice wheel tuck. Another ship came to mess with them, and a gun powder explosion launched me into the water. When I got back to the ship, they were watching ladders and continued to do so for the rest of the fort, so island tucking was the option left to me. If I wanted assistance with learning how to play the game, I'd go to the How-To section of the forums, thanks. This is the Feedback-Suggestion area however, and I see a problem with how an aspect of the game is needlessly limiting legitimate play, and providing that feedback as a suggestion for improvement to the makers of the game. Thanks.

    What you should have done is read the post and the area that the post is made in. Hope that helps you.

  • @nakith Don't bite the hand that feeds you, regardless of where it comes from. You had an issue, and I offered you a solution. It may not be full proof, or the solution that you were looking for, but it is a solution. You had a suggestion, and I offered feedback, so I think I also did just fine within the context of the subforum. If anything, based upon your follow-up reply, it was you who failed to provide enough details to give an accurate context - it's like seeing a doctor, but not telling them about all of the symptoms so that they can make an accurate diagnosis.

  • @nakith strange i got a count towards theif's when someone else completed the FOTD they hadn't touched the chest either

  • @nakith It would be a bad change. Just so people like you can't set up that easy of a trap, and get their thief title for it. XD

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