"Armored mode" for ships?

  • Pretty sure there have been suggestions like this before.
    If you watch this post here you will naturally notice the blandness of the player sloop.

    But when you look at skeleton sloops, you will quickly notice that the skeletons have upgraded them to be a better fit for combat purposes.

    We know those "visuals" do not do anything really in terms of armoring the skelly ship.
    Yet I must say I like this esthetic and the idea behind it very much.

    Especially this half round, additionally build in section behind the skelly sloops wheel is a big turn-on for me. It looks pretty nice to have.
    I wish there would be a small ladder or staircase leading up to the little "tower" above.

    And do not even get me started on the skelly galleons!!
    https://i.kinja-img.com/gawker-media/image/upload/t_original/l1dfsnqfdesuxpmuz4ro.png
    °fangasmic moaning°

    The hull is not that much armored compared to the skeleton sloop, yet it looks kinda fortified and enables more room to stand on.
    Just misses a few ladders or again; stairs to connect stuff with each other.
    The deeper stationed "crowsnest" looks also cool.

    Hmh, sweet.

    If we could have something like additional planks around our ships as well, with special effects it would be extremly noice.
    As in activate the armored more for the loss of 45 planks and 85 cannonballs.
    Transforms your ship into its armored variant for 20 minutes before the entire modification will crumble away and your ship returns to its normal state.
    Effects are

    • ramming ( sides ) will now result in no more holes

    • cannonballs as well can only blow small holes in it as long as the current side's armor is intact ( can take 40 shots before it crumbles on one side )

    • a few extra platforms enable more space to stand on

    • additional fences which help to stay on your ship and not get blown off as much

    • the ship is moving 15% slower in total though

    Let those who have a chronic habbit to overload their ship have a way to spend their ressources, just to be hopelessly overpowered by the bigger ship or better crew anyways. ^^
    But let the struggle be shown! :D

  • 18
    Posts
    23.5k
    Views
  • I love the idea dont get me wrong but im not too keen on the execution.

    I think a much better way to incorporate armoured ships would be through the emmisary system.

    You can go to your local emmisary npc as a grade 5 and hand them your flag. They exchange your ship for an upgraded varient but reset your emmisary grade entirely, you also must choose between the ship or the reward you would usually get.

    Once its sunk its sunk and the grind starts all over again.

  • I like the concept. Obviously, it would have to be play-tested and balanced before being integrated.

    But that is what "Insiders" is for.

  • i don't dislike this general idea, but among the other topics somebody else suggested that outpost should sell resources. If in a future those two ideas become real it could create a dangerous situation where you give a big advantage to people who has more money (at the moment, the people who farm in alliance servers), cause they could afford to mantain the armored mode always up buying a huge amount of resources at the outpost.

    Another problem is that i often play in solo sloop, but i dare to attack a brig. With normal ship it could be done and hopefully achieve it, but a crew of 3 people will have (if they stock resource properly) a lot of resources compared to mine... this will put an already disadvantaged situation in a worse scenario.

  • @ezpeps sagte in "Armored mode" for ships?:

    but a crew of 3 people will have (if they stock resource properly) a lot of resources compared to mine... this will put an already disadvantaged situation in a worse scenario.

    Whatever you do, an enemy crew of more players will do the same thing but with greater numbers. Same goes for anything.
    More people = stronger than less people.

    Also I am a solo slooper myself so I understand the concept.
    Ultimately boarding will still be just as strong against an armored ship.
    And battles against bigger crews are never won by pure strenght.
    More like... through luck or some lucky hits.

    So the overpower would not be as strong.
    The argument you made with the bigger ships/crews being able to loot more is the same as my topic with the sloop having two cannons on each side.

    People freak out and think now the sloop will be a monster.
    When its still shot to switzer cheese just as quickly and the crew maybe shot off or killed by a cannonball, since the ship is so small you hit the players on it very, very often.

    But ultimately it is the bigger crew-size creating the pressure coming from the bigger ships and not the actual number of cannons or decks or sails.
    Allthough I can imagine a Galleon with just two cannons would be way more defensive and have two boarders almost everytime when a smaller ship might give chase.

    It will ultimately just change the playstile, but not the overall crews/ships strenght.

  • @daringclarky sagte in "Armored mode" for ships?:

    You can go to your local emmisary npc as a grade 5 and hand them your flag. They exchange your ship for an upgraded varient but reset your emmisary grade entirely, you also must choose between the ship or the reward you would usually get.
    '
    Once its sunk its sunk and the grind starts all over again.

    In that case the armor should be permanent thought cause to grind until Rank 5 is such a pain in the grog I cannot even-
    Overall the increase in combat strenght is still just little in my eyes.
    And the bonus emissary quest rewards with glorious riches.

    Ultimately the 4 player teamspeak gally will sink any other ship under normal circumstances and in the most scenarios.
    A megakek play is needed to enable a chance for victory against a really good Gally crew.
    We might armor our ships how we like, the true swimming fortress is the good Galleon.

  • @odyssee-mit-tee ha detto in "Armored mode" for ships?:

    @ezpeps sagte in "Armored mode" for ships?:

    but a crew of 3 people will have (if they stock resource properly) a lot of resources compared to mine... this will put an already disadvantaged situation in a worse scenario.

    Whatever you do, an enemy crew of more players will do the same thing but with greater numbers. Same goes for anything.
    More people = stronger than less people.

    yeah but, let's assume the armored mode cost 45planks and 85 cannonballs like you said:
    -i log in, store enought resourse to take an armored mode; i waste let's say 15 minutes to do so;
    -a 3 man crew in the same amount of time can store three times that;
    that's not just changing the playstile, there's a certain time that i need to waste to be competitive against other crews.

  • So if I choose not to do emmisary, I'm automatically at a disadvantage against any t5e crew with resources? No thanks!

  • Hmh. When we count it down to being at a disadvantage against more players, it will always come down to this, no matter the game.

    A sloop with 2 people on it is also weaker against a crew with 4 people on it, for whatever the reason that would be the case.
    But I have seen this happening before!

    I was attacked by another sloop with 5 people on it. It homed in on me in a linear line, so it ate my cannonball bombardment head-on.
    While my other crewmate dived towards them with a normal keg.
    I sank many cursed cannonballs into them as well.

    We obliterated them by my good aim and by our variety in weapons.
    But if we had to take this sloop on sideways in a scenario in which they could have shot at us at the same time, I do not even wanna imagine the horror of having to fight a ship the same firepower as us.
    ... while also defending against the boarders and having to fight on our ship most possibly.

    And naturally, a ship that has more player on board will technically always gather more ressources as well.
    So whatever mechanics will be in the game, the bigger crew will always be "stronger".

    I hope that does not mean people want to avoid the possibility to armor their ship.
    Naturally the bigger ships should have an option like this as well.
    Would be strange if only the sloop would have it.
    '

    My main objective for this suggestion is

    • to reward skill and the ability to defend your ship and possibly have a stronger ship in total for the continous victory over less wisely operated ships

    Me and my bro we fought over a fort like a week ago or so.
    And we were continously attacked by several ships over it from the get-go.
    Three crews wanted to land at the fort around the same time.

    Us (sloop). Another sloop. And a Galleon!
    So in order to have a fair chance at winning, we focussed on the Galleon and assisted the other sloop in its fight against them. They sank.
    Then we "betrayed" the other sloop even though I announced over mic that we ally up with the sloop, cause "sloop-bro's before galleon h°°'s". ^^

    But it was a lie as I admitted over mic and we sank them.
    From that point onwards the crews kept returning both for like 3 times and we barely made any notable progress with the waves.

    It just angers me that people can just come back with a ship and wear down other peoples ressources and the continously victorious ship earns nothing truly from victory, appart from exclusive access to the objective.
    We had to abandon the fort a few times to restock, or our sloop would have ran out of fuel so to say to continue to the fight. :P

    I suggested the armored mode to have a timer and afterwards it crumbles away.
    But ultimately the timer should maybe be doubled from 20 minutes to 40 minutes.
    The battle over the fort was at least an hour.
    Its just so frustrating to keep defeating other crews and they just come back and back and back and back and back and they can continue to fight on long enough to be annoying, even though they might be weak on the food side of things.

    A ship with less ressources it may be,
    but they can always bring a ship of equal strenght to the hard fighting spartan crews ship.
    Even though we could have painted it red with the blood of our enemys twice over.
    " But hey if you had to restock ressources, doesnt this mean you couldnt have upgraded your ship anyways? Or you would have to restock right away anyways? "

    YES but even that would have been better after leaving the fort just to find the neverending returnees able to compete with us again on even terms just by sailing back in.
    And then the server shut down before we could loot the whole chamber.
    GREAT. ^_^

    Sometimes it just isnt supposed to be.
    If the game doesnt want you to win... you wont. ^^

  • Simple is better.

    Just give us the option to play in an armored version of the sloop, brig or galleon when we load in. Battle prow, combat railings and raised forecastle but 20% slower and less maneuverable. Go the extra step and provide a sleek, nimble and speedier version of each ship too, with correspondingly weaker sides and less space.

    This is fairer (offered to everyone immediately), and would provide for tons more variety on the seas and allow you to choose a ship that fits the play style you're going for in a session.

  • @Captain-Arcanic
    If that would be only available at outposts,
    it might make the whole ressource sacrifice thing obselete.
    My ulterior motive is to stop quick respawners from being "powerful by default" if we exclude the aspect of the lame food.

    But not 20% slower. I was generous with 15%.
    If the many against the wind moments become even more unbearable I might never use the armored mode ever.
    Nothing is more infuriating as sailing into the wind for what feels like "hours" on end.

    And of course the Kraken shows up then just to rub it in that you are not going anywhere.

  • @odyssee-mit-tee ha detto in "Armored mode" for ships?:

    @Captain-Arcanic
    If that would be only available at outposts,
    it might make the whole ressource sacrifice thing obselete.
    My ulterior motive is to stop quick respawners from being "powerful by default" if we exclude the aspect of the lame food.

    I wouldn't say "powerful by default", you don't respawn at outpost and often you're in the hurry of trying to recover, so you'll probably end up with less resource than the other crew (provided he was good stocked).

  • @odyssee-mit-tee I like the idea, but that would cause the playing field to tip toward the player who has been playing longer. However, what if the devs added the skeleton ship, but as cosmetics to the ship? Maybe after sinking 1000 skeleton ships you could buy the sloops additional space on the back, after 1500 you could buy the skeleton figurehead, 2000 the rib cage, 2500 etc. There will be no combat advantages, but one awesome looking ship.

  • I really just want different designs of the same three basic ship types. asian junk style, sleek pinnace, bulky man-o-war. It's a huge ask, but it would be so great!

  • @odyssee-mit-tee said in "Armored mode" for ships?:

    @daringclarky sagte in "Armored mode" for ships?:

    You can go to your local emmisary npc as a grade 5 and hand them your flag. They exchange your ship for an upgraded varient but reset your emmisary grade entirely, you also must choose between the ship or the reward you would usually get.
    '
    Once its sunk its sunk and the grind starts all over again.

    In that case the armor should be permanent thought cause to grind until Rank 5 is such a pain in the grog I cannot even-
    Overall the increase in combat strenght is still just little in my eyes.
    And the bonus emissary quest rewards with glorious riches.

    Ultimately the 4 player teamspeak gally will sink any other ship under normal circumstances and in the most scenarios.
    A megakek play is needed to enable a chance for victory against a really good Gally crew.
    We might armor our ships how we like, the true swimming fortress is the good Galleon.

    I think a permanently stronger ship would be a nightmare for everyone else. I would prefer it where you lose it with your ship.

    It would make the strongest ships the most cautious because they have something to lose more valuable than loot.

  • @captain-arcanic sagte in "Armored mode" for ships?:

    I really just want different designs of the same three basic ship types. asian junk style, sleek pinnace, bulky man-o-war. It's a huge ask, but it would be so great!

    That would be nice...exact same speed/turning speed/cannons etc...just looking different...suggested this already before

  • @galactic-geek said in "Armored mode" for ships?:

    So if I choose not to do emmisary, I'm automatically at a disadvantage against any t5e crew with resources? No thanks!

    Just while you are grinding for it.
    Once you got the armoured varient of the ship though you can do whatever you want.

    It would make more sense and is an incentive to do emmisary work if you are already a pirate billionaire.

  • I think the price should be 55 plankts and 78 cannonballs.

18
Posts
23.5k
Views
7 out of 18