PvE Only Servers Ideas

  • @rowge-gaming said in PvE Only Servers Ideas:

    @xultanis-dragon said in PvE Only Servers Ideas:

    Sorry broski but a lot of the players that ask for PvE servers are players who haven't played the game enough to make a valid opinion. The posters are usually completely brand new to the game and don't know how to play properly. Thats on them.

    Everyone has a valid opinion. You should learn to be more respectful

    Just because you have an opinion doesn't automatically make it valid.

    Opinions can be good, bad, idiotic, naive, informed, misinformed. Just having one doesn't mean its valid. Thats the PC culture talk right there. Parents and teachers and adults telling kids their opinions and feelings matter. They don't and no one is "special".

    Having an opinion doesn't mean you get my respect. I'll listen to it, consider it, and if I believe it to be idiotic and misinformed well then I will have enough respect for you to tell that to your face.

    "What if someone tells that to you!?!?!" - And? If they do so what. My feelings don't get hurt from people not agreeing with me.

  • @chronodusk PvE servers could work easily. There is lots of PvE content in the game.

  • @xultanis-dragon Just because you don't agree with someone else's opinion doesn't invalidate that opinion.

  • @rowge-gaming

    Just because they have an opinion doesn't make it valid. Especially if they are making one with little to no experience to what they are talking about.

  • @rowge-gaming said in PvE Only Servers Ideas:

    @chronodusk PvE servers could work easily. There is lots of PvE content in the game.

    Okay. Tell us how you would implement them. It isn’t just about content.

  • @ghostpaw What do you mean "how you would implement them"? The same way that hundreds of other games have released private servers for their games.

  • @rowge-gaming said in PvE Only Servers Ideas:

    @chronodusk PvE servers could work easily. There is lots of PvE content in the game.

    And there is a lot of PvP content. If you remove the PvP aspects of the game, the worst player threat to your ship is kegs. Imagine how exploitable PvE servers are! I could put a keg in front of your ship. Players could troll other players by blocking them in shops, taverns, etc. Players could prevent other players from sailing away by holding their anchor down. There are many exploitable things that can be done to annoy/troll other players, and you can't attack them, as that makes the server a PvPvE server. Do you see why PvE servers don't work now? Even though the Devs have said no numerous times, players turn a blind eye to them, and ask for them.

  • @madhouse0879 Whatever you say dear.

  • @madhouse0879 said in PvE Only Servers Ideas:

    @bloodybil why? because this is the way how it works? i can build 3d games codes me self, i develop for years in diffrend languages, i know what i say, you can not run a multyplay game without a Server or Dedicated Server thats just impossible, if this is not the case you run it local by the client, and use port forwadring, so yeah i know what im talking about :) i have build 3d fps game codes with a lot of partical systems, coliders, AI's and Wheater system and more, so yeah i know how it works, and also how the networking works. but this hase nothing to do with this, its al how the game is mention and thats ok. but if you guys play the game like that and let people have there Dedicated Server, then everybody is happy. End of disscussion

    Why is it when people get conflicting information they are instantly ALL game developers suggesting that games die without PvE servers.

    Yet they somehow don't understand how PvE servers would effect the game completely. All they care about is themselves.

    EvE Online - There you go. One server. Still popular. PvP all over the place.

    You don't know what you are talking about.

  • @madhouse0879

    You could very well be a developer. Only problem is that lots of players use that excuse. So unfortunately for you, other players are made me skeptical against anyone who says they are a developer and that PvE is important.

    Its more so the PvE. Everyone seems to believe that PvP will kill any game or that PvP and PvE have to be separated. When thats just not true. There are a lot of players out there that want PvP.

    PvP players are very loyal. If the game is challenging and fun, we stick with it for years. PvE players however come and go and when players say "PvE keeps games alive with new players" you forget to mention that its kept alive by have a population of nothing but new players.

    Its called the "revolving door". The goal is to survive by a continuous stream of new players. You lose players constantly but you keep getting new ones.

    A really good plan and one that actually works is challenging the player base and putting in PvP.

    CoD, Battlefield, Star Wars Battle Front, League of Legends, Dota, Dota 2, StarCraft, Warcraft---- Some players use these games are references "Well see, even these games have single player for people who don't want to play competitively or play online!! This is proof that there needs to be a choice!!!!" --- Except they forget to realize that all of those games would survive completely and still be popular as hell without single player modes.

    You and others believe that PvP is a niche or that there isn't a market for it. This is the biggest lie ever created in the gaming community and its WoW's fault. WoW made a ton of money by catering to casuals and companies want that money.

    What did it do for the game? Trashed it. You want proof? WoW released a classic version of their game. Years of catering to casuals and giving the "players" what they want and they started to lose subscriptions and players. They end up finally releasing a classic version of their game and everyone started playing that and were happy with it.

    EvE Online has a community that has been begging for PvE servers since its release and even the developers tell them to git gud and stop being carebears. The game has a loyal fanbase that is still growing and players that play the game for years and years. If casuals were so important then why hasn't even online died yet? Its been out since 2003 and is still one of the best MMORPG's.

    Same with Dark Soul series - They said the game was too hard and would flop, that no casual would pick it up and that the money was in the casual player base. Again proved to be completely false as the game was critically acclaimed and became one of the best franchises created.

    I'm sorry, facts and evidence dictate that listening to casuals is the down fall of games. Gamers don't want "casual" games.

  • @madhouse0879

    See the core of the game isn't PvP or PvE. That is where the problem arises. The game is PvPvE, when we try to separate it, thats when problems occur.

    The beauty of this game is to have both at all times. PvP'ers have to PvE because of encounters and PvE players have to PvP if they get attacked or try to do a contested event like forts or FoTD. Both sides have the same tools and capabilities. No character is more powerful or less powerful than the other. We are all equal.

    Stop fighting as if this game is one or the other. Its both my friend

    PvPvE or PvEvP whichever your flavor, but both at the same time all the time :)

  • @rowge-gaming said in PvE Only Servers Ideas:

    @ghostpaw What do you mean "how you would implement them"? The same way that hundreds of other games have released private servers for their games.

    The thread is about PvE servers, not private servers. They are not synonymous. You said PvE servers could be implemented easily.

    @rowge-gaming said in PvE Only Servers Ideas:

    @chronodusk PvE servers could work easily. There is lots of PvE content in the game.

    I asked you how you would go about it. Then you attempted to shift the discussion to private servers. I know why too.

  • @ghostpaw Ok, explain the difference between a private and a PvE server

  • There are many PVE only games and many PVP only games. What makes Sea of Thieves keep our attention is the balance of both.

    If someone is seeking only PVE, then this really isn't the game for them. If someone is seeking only PVP the they are also going to get bored fast as the servers aren't congested enough to allow pure PVP without major downtimes. This game at it's strength is for those who wish to do both. I don't always attack, but sometimes I do. I can defend off almost any ship that comes at me. Sometimes I just enjoy running from an overconfident Galleon while laughing at them from my solo sloop. There are many ways to enjoy this game, but that's only accomplished by leaving in a mix. If can be frustrating, excillerating, relaxing or hilarious, and each time you set sail it's different. Few games accomplish this and I think that's why myself and many many others have been here for over 2 years now.

    It's easy for the OP to tell off everyone who opposes their view to not comment, but it's not that simple. In the hopes that Rare actually reads these forums, it's important for them to see that the extremely vocal minority of PVE exclusive players are just that, the minority. These players would get extremely bored very fast of they actually accomplished this silly goal. There are games with much better solo modes then SoT if that's really how you want to play, but that's not how this game was designed.

    So please stop trying to destroy this unique game that so many of us enjoy. Learn from your PVP encounters, solicited or not, grow from them. You will find yourself a better player and the game more enjoyable then killing some very poorly programmed sharks in your sea of nothingness

  • @xultanis-dragon said in PvE Only Servers Ideas:

    @madhouse0879

    You could very well be a developer. Only problem is that lots of players use that excuse. So unfortunately for you, other players are made me skeptical against anyone who says they are a developer and that PvE is important.

    Besides, there is an important distinction between a game developer and a game designer. Because you can make something work, doesn't mean it will make sense, or be balanced.

  • @rowge-gaming said in PvE Only Servers Ideas:

    @ghostpaw Ok, explain the difference between a private and a PvE server

    A private server is one in which you control who (if anyone) is allowed to join, and you might even have some control over parameters within the game. A PvE server is one in which players can only interact directly with the environment, but not with other players. The problem with PvE only in SoT is that things are not that black & white.

  • @ghostpaw said in PvE Only Servers Ideas:

    @rowge-gaming said in PvE Only Servers Ideas:

    @ghostpaw Ok, explain the difference between a private and a PvE server

    A private server is one in which you control who (if anyone) is allowed to join, and you might even have some control over parameters within the game. A PvE server is one in which players can only interact directly with the environment, but not with other players.

    Right, so it is a distinction without a difference.

  • @rowge-gaming said in PvE Only Servers Ideas:

    @ghostpaw said in PvE Only Servers Ideas:

    @rowge-gaming said in PvE Only Servers Ideas:

    @ghostpaw Ok, explain the difference between a private and a PvE server

    A private server is one in which you control who (if anyone) is allowed to join, and you might even have some control over parameters within the game. A PvE server is one in which players can only interact directly with the environment, but not with other players.

    Right, so it is a distinction without a difference.

    The two are very different. You can set up a private server to be PvP or PvE. For example, a private server in Battlefield still allows for PvP with others on the server. The “owner/admin” of the private server controls who gets in and what the parameters are (double score, time limit, etc.). There are also public PvP servers that most Battlefield players play on. A public server can also be PvE or PvP. World of Warcraft is a good example of a game with both public PvP and public PvE servers. Anyone can join the server. Private and PvE are not the same thing.

    So back to my question. You claimed it would be easy to set up PvE servers in SoT. I asked you, how would you go about it. Still not ready to answer?

  • @madhouse0879 said in PvE Only Servers Ideas:

    @xultanis-dragon as i look at the gameplay, the core is based on pve, because if there is no player online, you play agains the environment,

    If there is no other crew on the server, you're supposed to get merged with another server so your ship isn't the only one on the server.

    and this is the core, because if you dont have this the game wil die, and i know you want to name it PvPvE but the in game core functions are pve based, so why are we playing more against AI's than players it self?

    because of the limit of 6 crews on the seas - if the number of crews were higher or the map would have been smaller - you would meet more crews.

    Before the Meg and the skeleton ships the only PvE enemies were the Kraken (though not for sloops) and the skellies on the islands and the fort(s). Really think this game is PvE only or its core is, when on release that were the only non-PvP things to fight with ?

    because this is PVE Based code and PVP is just implemented to the core and to the idea of this game what it hase to be, but the main core code is pve based, the pvp part only comes alive if there is another player online, and if not, you still play agains AI's, so PVE Based with pvp implemented functions. learn how to program and you wil understand what i mean.

    The core of this game as mentioned by the developers is PvPvE.

  • @rowge-gaming said in PvE Only Servers Ideas:

    @ghostpaw said in PvE Only Servers Ideas:

    @rowge-gaming said in PvE Only Servers Ideas:

    @ghostpaw Ok, explain the difference between a private and a PvE server

    A private server is one in which you control who (if anyone) is allowed to join, and you might even have some control over parameters within the game. A PvE server is one in which players can only interact directly with the environment, but not with other players.

    Right, so it is a distinction without a difference.

    There is only no distinction if the "owner" of the private server invites no-one and PvE servers are one crew only so ( with n representing the number of crews on a server) when n = 1 ... there is a lot of distinction in cases where n is unequal 1.

    Guess what, n = 6.

  • @madhouse0879

    As you look at the gameplay? You are looking at it biasly because you only see PvE as a core saying that PvP is a small portion. Except I got to pirate legend through PvP only, lots of us have.

    Lots of us get our loot from PvP.

    The fact that you believe PvP is a small portion of the game shows that you are effectively biased to the situation. Not good trait to have for a developer.

  • @madhouse0879 I just started yesterday and I was lucky to find many others

  • @madhouse0879 said in PvE Only Servers Ideas:

    @lem0n-curry "If there is no other crew on the server, you're supposed to get merged with another server so your ship isn't the only one on the server."

    well than im the only one that see not much players online.
    i see some times players but not much to be honest.

    sometime i'm in a full server but this is not always the case, most of the time i'm alone or i get merg a few times in a row and stil i'm alone.

    So where are you basing your earlier comments on ?

    only most pirates in the game are not following the pirate code,
    or they are very rude to you, and you didn't even say anything,
    and there is the problem.
    this happens as often as you lose or win a fight,
    you're just being verbally abused for no reason.

    but only because a group of PVP Players are just scare that thay have no one to play with,
    and this is because the most pvp players are just being verbally abused you for no reason at all and are very rude.

    i sink schips al the time.

    Luckily most of the time we're not getting merged on a server with another ship in canon range (though one time another ship was just right around a rock and sailed right into him, but that was 2 years or so ago).

  • No, No, No, No, No, and No. Stop asking.

  • @xultanis-dragon said in PvE Only Servers Ideas:

    PvP players are very loyal. If the game is challenging and fun, we stick with it for years. PvE players however come and go and when players say "PvE keeps games alive with new players" you forget to mention that its kept alive by have a population of nothing but new players.

    Its called the "revolving door". The goal is to survive by a continuous stream of new players. You lose players constantly but you keep getting new ones.

    I'm sorry, facts and evidence dictate that listening to casuals is the down fall of games. Gamers don't want "casual" games.

    Not sure I quite agree with this. An ongoing, live-service game lives and dies on how fun it is to play and how it is supported. Whether it's PvP or PvE makes no difference.

    And I think saying that PvE players do not stick with a game is too general of a statement. It may require a different approach than a PvP game, but PvE can have just as loyal a fanbase as any other.

    And many gamers are just fine with casual games. I think the key to everything is variety. Not every game should be an easy going chill time like Stardew Valley, but they also shouldn't all be super challenging knuckle-busters like Dark Souls.

    There is nothing inherently wrong with casual games. As long as they're well made and aren't a monopoly, they're just as enjoyable as any other game.

    Everyone seems to believe that PvP will kill any game or that PvP and PvE have to be separated.

    Now this I 100% agree with. I dislike it when people argue their position with, "well these other games do it that way".

    Sea of Thieves isn't other games. It's doing something different. And seeing that it survived a rough launch and has since been pretty steady for just over two years now, I'd say it's position has been validated.

    It may still need work, but they've proven that their vision can succeed. And that's the vision I want to see continue. Striking out on a new path doesn't always work out, but if all we ever did was ape already established games, we'd never get anything fresh and new.

  • @madhouse0879 said in PvE Only Servers Ideas:

    @lem0n-curry if i play solo and not in a open crew i can be alone yes because i get merg to other servers yes, but if i go solo, a close crew i dont see as much as in a open crew and i dont know why this is,
    but i get merg a few times and stil i'm alone atleast i dont see anyone in a hour or 2.
    and of course i see players but not much.
    but if i go in to the open crews than i see more other players and boats and we sink boats.
    I have the most Rep from PVE because i solo and a little from PVP, but i see more players in open crew than a closed one. maybe i had to explan this better, my mistake i'm sorry for that.

    It makes more sense now, yes.

    Perhaps, when you're solo you might be more confined to a certain area, a quest takes longer on your own than with two or more.

    In open crew you might be on a bigger and faster ship than when solo, making it easier to sail to a different part of the seas, more crew means more targets to choose from: forts and fleets are more feasible, plus more ideas to go to. All of that expands the area that you cover.

    Larger area to cover: greater chance to meet other ships.

    Also more eyes scanning the horizon will spot more ships, some crews have even a dedicated lookout while the rest is running around an island or getting supplies.

    And why i say that pvp players are scare that players walk away from the servers but most pve players i know stay also in the servers but want to play with friends on a local server just to relex and have fun. but most of the pvp players dont like this idea and some come up with al kind of things like its boring and the game is not build for this, but i think thats not your case to decide if something is bored for someone, maby it is for you bored but for other people it can be a lot more fun than you think. but ok maby i think as a developer and thats maybe me bad.

    This game was sold as a PvPvE game - when you start this game you're a PvPvE-er. You might prefer alliance with another crew or never willingly dig up a chest. It just makes you prefer one end of the spectrum above the other end. Not everybody likes the same mix, but it's a mix nonetheless.

    For people on the extremes of the spectrum it may be hard to find enjoyment: sailing around wanting a fight when no ship is to be seen can be as frustrating as someone taking all the chests you dug up on four islands. Some do however, but I've got a feeling they are an exception.

    This game caters to people who like and can deal with the mix.

    I play solo a lot, dive at shipwrecks, spot something shiny on an island and sometimes my goal is to complete a voyage.
    In between all those things I scan the horizon: trying to make sure I get to turn in the loot on my sloop.

    When I duo with my regular mate, it'll be the stories of me either narrowly escaping a brig or getting sunk with half an Athena and a fort that gets told, not the ones where I have to spend 15 minutes turning stuff in and meeting no-one (or that will be just that "sailed, and walked back & forth the dock a lot").

    I am not a PvP player that needs other players for loot. I am a PvPvE player and with PvE servers this game will get dropped quicker than a chest of sorrows on a brigantine with four holes ...

    And the server merg, it happens me a few times now that i spawn insite another ship or just next to it, and get spawn raid, or you spawn in on a gunbarrel under your boat. this happens to my yesterday after a few server merg.

    Ooh spawning on a gun powder barrel - that's nasty.

  • If you want absolutely no pvp, your best bet is to join a discord server with a PvE focus, they do server takeovers where all ships are in an alliance and there is no pvp risk - I find it boring to play with no risk, but that's your only option. I suggest looking into that, Rare won't give you this option as it's agaisnt the model of their game, where risk vs. reward is the essence of it.

  • This isnt an ongoing topic. Its a closed one. The game is centered around player interaction with players. Including fighting. It is a pirating game. Where players pirate your loot. As in steal it. The devs have said this. And not indirectly.

  • i would recomend people look at this thread.
    https://www.seaofthieves.com/forum/topic/116854/alliance-servers-are-basically-24-7-private-servers-is-this-what-rare-intended-with-alliances

  • So my take on this. having people seperate themselves from the rest of the comunity to remove risk of being attacked is bad for the health of the game. when people want to grind out levels they just get on a server where they know the won't get attacked. removing these players means that only new players, PvP players and the rare players who are good and choose not to join them, in most other servers. this isolation issue causes PvP players who are looking for fights to be matched with newer players way more often. the issue with this is that new players will be discouraged from playing if people who know the game much better than them start sinking them ever time they spawn into a game. secondly for those PvP players, they are less likely to find a fun encounter and will get frustrated that the only people who they can find are newer players. thirdly what happens when those alliance server players are finished grinding? they will likely just leave sea of thieves since they have nothing left to do. The practice of cordening off a section of the player base will like cause a stagnation issue if not solved.

    So my solution would be that first of all there needs to be better match making. Im not sure how but maybe have it so that the more ship kills you get the more likely you are to be put with players with higher companie rep. Secondly it needs to be made harder for players to create these alliance servers. maybe by making it so that you are less likely to join sessions that your xbox friends are already in? (im not too sure how this would work, it was the only idea i could come up with.) however i do think that players should be able to play with multiple ships for machinama or events. a simple solution would be private servers that provide no rep or gold. a simple solution that everyone would agree with, even if you had to purchase it like a minecraft realm.

    this is only my opinoin, if you disagree with something give me the reason and maybe an alternative idea.
    thanks :)

  • @ghostpaw said in PvE Only Servers Ideas:

    @rowge-gaming said in PvE Only Servers Ideas:

    @ghostpaw said in PvE Only Servers Ideas:

    @rowge-gaming said in PvE Only Servers Ideas:

    @ghostpaw Ok, explain the difference between a private and a PvE server

    A private server is one in which you control who (if anyone) is allowed to join, and you might even have some control over parameters within the game. A PvE server is one in which players can only interact directly with the environment, but not with other players.

    Right, so it is a distinction without a difference.

    The two are very different. You can set up a private server to be PvP or PvE. For example, a private server in Battlefield still allows for PvP with others on the server. The “owner/admin” of the private server controls who gets in and what the parameters are (double score, time limit, etc.). There are also public PvP servers that most Battlefield players play on. A public server can also be PvE or PvP. World of Warcraft is a good example of a game with both public PvP and public PvE servers. Anyone can join the server. Private and PvE are not the same thing.

    So back to my question. You claimed it would be easy to set up PvE servers in SoT. I asked you, how would you go about it. Still not ready to answer?

    For the purpose of these requests, you're making a semantic argument that is irrelevant. When people ask for "PvE" servers, some of them mean they want to play with their friends. It may be they want to PvP with their friends, but the main point of these posts is they don't want to play with people they aren't friends with. Congratulations on your distinction that doesn't matter. The coding of the solution is up to the developers, and not an argument against the request.

  • @kambien Dude it's a pirate game, don't complain when someone sinks you with all of your loot. PVE servers will Never happen so if you don't like the game don't play it

  • @lem0n-curry said in PvE Only Servers Ideas:

    @rowge-gaming said in PvE Only Servers Ideas:

    @ghostpaw said in PvE Only Servers Ideas:

    @rowge-gaming said in PvE Only Servers Ideas:

    @ghostpaw Ok, explain the difference between a private and a PvE server

    A private server is one in which you control who (if anyone) is allowed to join, and you might even have some control over parameters within the game. A PvE server is one in which players can only interact directly with the environment, but not with other players.

    Right, so it is a distinction without a difference.

    There is only no distinction if the "owner" of the private server invites no-one and PvE servers are one crew only so ( with n representing the number of crews on a server) when n = 1 ... there is a lot of distinction in cases where n is unequal 1.

    Guess what, n = 6.

    he said his definition of "PvE" servers is "players can only interact directly with the environment, but not with other players". If n = 6 players who cannot interact with one another, is that really a difference in reference to these topics? The whole point of these posts is these players want to play the game without other people they don't know interacting with them. Both "private" and "PvE" servers accommodate this. That's all the time I will spend on this, it's not relevant to the conversation.

  • @roughleech03117

    SoT Community: "Don't do PvE servers, that will split the community!"

    Also SoT Community: "Don't like players sinking you? Don't play the game!"

  • @rowge-gaming you have a point, but also it's still a pirate game, and at the end of the day you still gonna get sunk ;)

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