Right now if you sink or get sunk and get your flag back the only value in it is knowing your enemy (if there is one) doesn't get the gold.
Look I get it the reason you can't turn your flag in for gold and XP is to prevent people from cheesing the system and that's cool, so why not let people slap that jimmy back in?
Want to still penalize players for sinking still? Take away a level or two or hell have it remove progress from the flag by %. 20% 50% you name it you can do it but give players something back. hell even if it defaults back to level one it would still save people about 10 mins of time by not having to sail to an outpost.
Heck, yall like making those little first time player notification popups, why not make one that comes up the first time you pick up your own flag that says "slap that Jimmy back in it's hole and pick up where you left off." you can make a cool little achievement for it too, call it "nothing ventured nothing gained" or whatever you want.
I'm a PVP player, I sink many ships and sometimes I get sunk by the people I sunk. let them be rewarded for sinking the person that sunk them. even if they sunk to crashing into a rock ( I've seen it happen) if they make it back within that tiny time frame let em have it. takes a lot to make it back that quick.
Emissary system is great, but make it greater. If there is something I'm missing that could be used as an exploit or if there is a reason this is bad and I'm not seeing it let me know. just trying to buff out the minor frustrations of the game without changing the balance.
