Revive should cost health points

  • Revive is a real handicap for Solo players as we have no access to it and worse, we even have to choose to go to the ferry of the dammed, loosing seconds more time and I don't think I am there for a shorter period of time either.

    I propose that reviving a mate not be free - that doing so would cost a hit to your health - That the player being revived shares 50% of your health or more, that if you revive with very low health, there's a possibility you not make it!

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  • Queue with someone, problem solved.

  • Is revive even that big of a deal? You come back with like an inch a health. Shoot that zombie pirate with a blunder as soon as they get up, problem solved.

    I just tell my friend to let me die. Im not wasting all my precious coconuts when I can just go to ferry quick and come back as good as new.

  • @furgawdsake said in Revive should cost health points:

    Revive is a real handicap for Solo players as we have no access to it and worse, we even have to choose to go to the ferry of the dammed, loosing seconds more time and I don't think I am there for a shorter period of time either.

    The ferry time was reduced with this update, so you'd be spending the same amount of time (or slightly less) out of action if you release your soul immediately and go to the ferry as you did prior to this update.

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